Paragons in the current meta

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I was grouping the other day for a Zaishen mission or Zaishen bounty... so we got a Panic mes (imba at the moment), SS necro (classic), Imbagon and some other things. The paragon made a point that they did not know why they were playing their paragon. Are paragons really that bad? Motivation is pretty mediocre given the updates to all the other classes but is command that bad?

I still run a Paragon hero with "Stand Your Ground!", "Go for the eyes!", "fall back!", empathic removal when I am with someone else and we're running a MM and Spirit spam. The paragon doesn't help that much in terms of damage in Hard mode, but in normal mode you can see the difference quite easily.

Go for the eyes on 14 command gives minions more crits, which doesn't help in HM but in NM it's pretty decent. Either way, "fall back!" makes them get to their destination faster. In a physical heavy team, anthem of envy helps too but I mostly play casters and with other casters. This makes most anthems (attack skill dependent) useless for the most part since heroes don't sync attack skills with things like Anthem of Envy or Anthem of Disruption.

My attributes were split something along the lines of 12+1+1 command, 8+1 leadership, 10+1 spear. (other option is 11+1+1/11+1/8+1 or 12+1+1/6+1/11+1) It's a shame that leadership is 1 energy every 2 ranks.

I did some experimenting running a second paragon with tactics and Defensive Anthem, "To the Limit!" to build adrenaline every battle, "Shields up!" (expensive on a warrior, manageable on a paragon) in replacement of aegis and ward against melee in the midline (since defensive anthem doesn't worry about enchantment stripping or needing to ball up). It didn't seem to have as much of an effect as the command paragon and required a heavy investment in tactics and leadership. Without "Go for the eyes!" spamming, the energy was a bit tight. The last time I tinkered with it, Watch Yourself was still +20 armor at rank 6, so it could be used as an energy engine. Now it is on 4 recharge and doesn't stack with "stand your ground". "Charge" is another option on a P/W but given how incoming got buffed and cripple isn't spammed in PVE I don't see it as a superior choice.

I'm a big fan of shouts in general since they don't pause spear-chucking damage (investing the attributes leaves 10-11 spear mastery). Also unlike the warrior heroes they can switch targets with 1 aggro circle range which puts them in front of casters (1.2 aggro circle).

So is the paragon really pushed into one build? (Go for the eyes, save yourselves, there's nothing to fear, spear of fury, spear of lightning, etc.)

galactic

galactic

Frost Gate Guardian

Join Date: Sep 2010

W/Mo

everything is cookie cutter

twenty ten

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

They can daggger and scythe spam like an assassin or dervish, but the only advantage you get from doing that is giving your party energy and perhaps TNTF.

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

basically imba or gtfo. any profession kicks ass in NM, so no one really cares about that.

and in HM, you really just cant beat the defensive power of the imba with anything else the para can do.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Running para heros is generally bad mainly b/c there are better options. Yes the main draw for human para is Imbagdon.....there is nothing else that a para can run that is nearly as useful imo although I don't use spear of lightning. If paras didnt have TNtF and were able to take advantage of SY, I dare say they'd be worse than dervs.

MArcSinus

MArcSinus

Frost Gate Guardian

Join Date: Mar 2010

The Netherlands

Are We Friends [NLT]

E/

I usually take "Stand Your Ground" and 2 other command skills on another hero usually on a necro as optional skills which works nice.

I do have a Paragon character which I run racway with but I almost always play Imbagon anyway.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

Paragon is not only Imbagon....pls stop talking shit!

Obviously for a normal setup, imbagon is the best choice to play HM, but there are also many others builds you can run.

DMG: in pve you can spam a single combo like "You move like a dwarf", "I am the strongest", "Find their weakness" and Spear of Fury and inflict like 150 dmg in 1 second.

Protection: leadership 14----> Angelic bond, Angelic protection + They are on fire spammable with SF ele or Burning finale on a meele + SY + TNTF-----> Beat me if you can
Plus a para hero with stand your ground.....almost 100% dmg reduction...

Motivation does not suck---> finale of restoration combined with The Power is Yours and SY. Chorus of restoration even triggers itself.

Problem is that ppl only think that paragon can play imbagon. Like assassin can only farm with SF. Ritualist is only SoS. Rangers only Barrage and so on.

You are too close-minded imo!

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

oh dear. much has already been said on this topic but I'll summarize.

* paragons cannot deal as much damage as any other physical damage dealer.
* paragons cannot buff other character's damage as well as the necromancer, ritualist, or monk. paragon should be the best at this but he is not.
* paragons cannot heal nearly as well as the monk or ritualist.
* paragons cannot protect their party well without the use of PVE skills.

so although the paragon is versatile and has multiple roles within a group, he isn't very good at any of them. the paragon isn't #1 at anything except the infamous 'imbagon' defensive build which relies on PVE skills. The paragon skills themselves are not that great.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

Paragons works well with other paragons...combinations that other profession cannot use at 100%. that's their pro!

nomma

Pre-Searing Cadet

Join Date: Dec 2006

N/Mo

you nare right paragons cant deal as much dmg in a spike as some of the other classes abut you are wrong about the buffs... necros monks and rits dont buff. they enchant. this is a major difference from the para. once a paras shout is on its on. there are alot less skills out there to int shouts and chants vs everything thats out there for enchants and spells. another key factor to a para is that any "buff" they cast is applied to everyone within a certain radius. very few enchants have this ability and usually have some draw back. for example and orders necro has to sacrifice health, yes we have over come this, so when people first started playing this people hated it. a necro was to only mm or ss. and on the note of the para cant do anything without pve skills.... well all of gw cant dop anything without pve skills in the build some where.... its stupid. however its PvE not PvP so it doesnt matter use what you have avaliable. be versitile.

and i forgot to add that i love playing para i have 3 of em. and they are actually amazing for a condition spike.

khezial tahr

khezial tahr

Academy Page

Join Date: Oct 2008

Devil's Rejects [DR]

Mo/

I've run around with a triple para team and it was great. We walked through several vanqs like it was nothing. With the right team, paragons just make the game easier.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Tender Care View Post
Paragon is not only Imbagon....pls stop talking shit!
I'm not convinced that stating the obvious=talking shit.

Quote: Obviously for a normal setup, imbagon is the best choice to play HM, but there are also many others builds you can run. Ofc you can run other builds, but they are lacking severly.

Quote: DMG: in pve you can spam a single combo like "You move like a dwarf", "I am the strongest", "Find their weakness" and Spear of Fury and inflict like 150 dmg in 1 second. Okay....now spam that, so DPS doesn't stink. 1 chain in 10 secs doesn't make a dmg build good.

Quote:
Protection: leadership 14----> Angelic bond, Angelic protection + They are on fire spammable with SF ele or Burning finale on a meele + SY + TNTF-----> Beat me if you can
Plus a para hero with stand your ground.....almost 100% dmg reduction... Remember the point of Imbagdon is upkeep and fueling SY and TntF. Take away the adrenaline skills and you're not as effective. Taking ToF works well I'll give you that, but the angelics<adren skills. Also SYG isn't really worth taking if someone else is spamming SY b/c they don't stack.

Quote:
Motivation does not suck---> finale of restoration combined with The Power is Yours and SY. Chorus of restoration even triggers itself. We are going to have to agree to disagree on this one. If motivation skills had less casting times, less conditional requirements, and better benefits, I might agree, but they don't. So, imo they actually do suck.

Quote: that is because you do not understand.
paragon damage and support is inferior to any of the alternatives, and this is why they are not favored or used. The only exception to this is Imbagon, but that relies on PVE skills rather than the strength of the paragon profession itself.


Quote:
Problem is that ppl only think that paragon can play imbagon. Like assassin can only farm with SF. Ritualist is only SoS. Rangers only Barrage and so on.

You are too close-minded imo! Again of course one can run things other than Imbadgon on a para, but it simply won't be as effective. The margin is pretty large and that's the whole issue. If the other options were closer in effectiveness there wouldn't be an issue.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Two things I see. First, Nomma, Rits do not enchant. They use weapon spells which are unstrippable. Also their spirits are very effective in PvE since the passive ones do not usually draw aggro and the offensive ones do (good for bodyblocking).

I agree that Racway is not effective in HM. However it rules anything in NM including FoW where it's awesome.

The main disappointment in paragons is that they are useless without PvE only skills...All except TntF are either as good or better on other professions.
There are some individual skills in the command line that are pretty good, but I notice that many of the "meta" team builds call for necros and other professions to go para secondary and use those skills.

The facts are that paras are physical oriented (HM is anti-physical in 90% of areas) and outside of the Command line (that other professions can use) they are gimped.

The imbagon (named for being "imbalanced") is the only balanced build.

Dagger spam works in situations, but it's inferior to a sin. The only time I've had it work great was when I did the Deep. 12 people and most casters, the TPiY skill was a godsend (especially since we didn't do meta and had no BiP).

Other than that, going anything other than imbagon is essentially a wasted player slot.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

Again: Imbagon is the best setup to keep your party alive, most of all in HM. But as any other class it deal dmg as well.

@Essence Snow: i totally disagree with you. If you wanna play defensive para setup is ok to use only SY+TNTF, but this is the same lame-ass build everyone uses. Be creative!
With Angelics skills i just did an example. You can play Defensive Anthem with casters team. You can play condition removal. You can play condition spamming. You can also run Justiciar Thommis farm with a paragon

And as said the post above this one: paragons works well with other paragons. Don't wanna say another time all i did with 8 paras team (FoW HM for example). If you play with mixed team just play imbagon and everyone's happy.

I agree with less effectiveness of killing speed than a necro or others but, you can resist much more than other class in a long fight. Paras are great survivors

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

I agree Tender, paras are largely designed to work with other paras; and I REALLY want to see how you can farm ANYTHING let alone Thommis with a para. It's fine if you don't want to post the entire build, but a few hints would be appreciated.

I think the main gripes are that paras are lumped in with rangers in that they don't do any one thing very well. In trying to remove condition spreading in GvG and HA, Anet killed the original benefit of being a ranger, and the motivation/leadership lines in PvE. If Anet were to lessen condition removal of PvE monsters, and revert the entire motiv. and leadership lines back to release status; they'll save themselves 2-3 skill balance updates and end a lot of hurt.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Maybe someone out there did find a good build or two like Tender Care suggests. Never seen anyone show or use such a build in any of the guild or PUG groups I've been in. Also never seen anyone who understands the build well enough to explain and defend it for adding to PvX. So as far as I'm concerned, paragon players can't expect others to really request or to be okay with anything else. Maybe they'll all come out of hiding and PUG after a skill update.

Xeng Suey

Xeng Suey

Frost Gate Guardian

Join Date: May 2007

Somewhere I belong

Mo/

Soultwisting Ritualist > Imbagon

Even the heroes can run it with little or no microing.

Paragons can deal dmg, you just need to know how to do your stuff by playing it and learning how to increase dmg speed and increase critical hit by learning how to position (high ground vs low ground) as paragon.

Paras are not ment to be a prot monk - they can suport
Paras are not ment to heal - they can suport
Paras are not ment to be frontliners - they can suport

Pitty that people only remember panic and ss as midliners, and cant think in stuff to deal and suport dmg (and party protection) like paragons, or rits, or other necro bars other then SS, lowering considerably theyr efectiveness in pve missions/vQing/Zbountys.

The problem is that people will only play the OP bars of the moment ( METAGAME ) in a random combination of players and professions. I do understand that most people cant be arsed to organise players and team builds, and i do understand that most people in game at this point dont have the enought maturity to think about different builds and how to increase the effectiveness in theyr gameplay, making PUGING an absolute nightmare for everyone. but this only happens because people: 1. Dont want to listen to exped people; 2. Cant play different bars then the ones used in actual meta; 3. Disregard entirely stuff as Positioning, coordination, skill usage, equipment and weapon switching.


I dont understand why people complaing about paragons dmg, when there are a elemental dmg cap in HM, making elementalist class even more useless (when using fire, water or air bars) comparing with paragons, not even mentioning the thinggy with the scattering when a bit of elemental AoE dmg is used by this class...
Can call me noob, crazy, stupid, retarded, w/e u want to not admit that my words are correct, and to learn to play is hard and needs some dedication, but the pure truth is:

with an organized team (builds, positioning and skill usage) you can completly destroy HM mobs in few seconds even using paragons. Consider for instance the folowing team build:

1 Frontline (lets say Warr with a non typical pve 100b bar)
3 Midlines (lets say 2 Esurge Mesmers or 1 Jagged bones MM+1Icy veins MM and 1 Paragon with Cruel Spear+Vicious Attack+gft+SY+"Can't Touch This!" +drunken master - dont worrie about adren., with the attack rating form from DM and with correct spear switching you will get more the enought to keep your stuff up)
1 N/R (Pain of disenchantmet+barbs+mop+EoE)
1 OoS Rit with SoS+Judges Insight+ other smite skills+ splinter+AR
1 ST rit
1 Heal (woh monk or Icy Veins N/Rt with life and kaolais)

with that team build i guarantee that you can do all EoTN dungeon in HM or in NM. Its not even hard....

I hope some people in this thread can think a bit in my words and actually get a friend or two to try this out for theyr own.


Cheers

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Xeng Suey View Post
Soultwisting Ritualist > Imbagon

Even the heroes can run it with little or no microing.

Paragons can deal dmg, you just need to know how to do your stuff by playing it and learning how to increase dmg speed and increase critical hit by learning how to position (high ground vs low ground) as paragon.

Paras are not ment to be a prot monk - they can suport
Paras are not ment to heal - they can suport
Paras are not ment to be frontliners - they can suport

Pitty that people only remember panic and ss as midliners, and cant think in stuff to deal and suport dmg (and party protection) like paragons, or rits, or other necro bars other then SS, lowering considerably theyr efectiveness in pve missions/vQing/Zbountys.

The problem is that people will only play the OP bars of the moment ( METAGAME ) in a random combination of players and professions. I do understand that most people cant be arsed to organise players and team builds, and i do understand that most people in game at this point dont have the enought maturity to think about different builds and how to increase the effectiveness in theyr gameplay, making PUGING an absolute nightmare for everyone. but this only happens because people: 1. Dont want to listen to exped people; 2. Cant play different bars then the ones used in actual meta; 3. Disregard entirely stuff as Positioning, coordination, skill usage, equipment and weapon switching.


I dont understand why people complaing about paragons dmg, when there are a elemental dmg cap in HM, making elementalist class even more useless (when using fire, water or air bars) comparing with paragons, not even mentioning the thinggy with the scattering when a bit of elemental AoE dmg is used by this class...
They aren't, I use countless builds on my Paragon, but I never use Save Yourselves. I understand that the massive amount of damage reduction it offers is superior to many things, but I simply do not enjoy it, neither do the healers I party with. They do not like being bored, and personally I do not think PvE should be as easy as certain skills make it.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Desert Rose View Post
Why do you play an Ele? A Ranger? A Monk? Or a Dervish? All these classes are subpar and you would never play them if you wanted to maximize your effectiveness. The only reason you favor one of these classes is because you like their look and/or their playstyle.
Now, are any of these professions bad? Is the Paragon bad? No, all these professions are simply not part of META build. E.g. in absolute terms the Paragon is the third to fourth best profession for PvE; rarely a person who knows how to create a party build would exclude a human Paragon in favor of another profession except for maybe a Warrior or an Assassin.
Can call me noob, crazy, stupid, retarded, w/e u want to not admit that my words are correct, and to learn to play is hard and needs some dedication, but the pure truth is:

with an organized team (builds, positioning and skill usage) you can completly destroy HM mobs in few seconds even using paragons. Consider for instance the folowing team build:

1 Frontline (lets say Warr with a non typical pve 100b bar)
3 Midlines (lets say 2 Esurge Mesmers or 1 Jagged bones MM+1Icy veins MM and 1 Paragon with Cruel Spear+Vicious Attack+gft+SY+"Can't Touch This!" +drunken master - dont worrie about adren., with the attack rating form from DM and with correct spear switching you will get more the enought to keep your stuff up)
1 N/R (Pain of disenchantmet+barbs+mop+EoE)
1 OoS Rit with SoS+Judges Insight+ other smite skills+ splinter+AR
1 ST rit
1 Heal (woh monk or Icy Veins N/Rt with life and kaolais)

with that team build i guarantee that you can do all EoTN dungeon in HM or in NM. Its not even hard....

I hope some people in this thread can think a bit in my words and actually get a friend or two to try this out for theyr own.

Cheers In the example team you provided the paragon is not doing anything, the 100b and the mesmers and necromancers are doing all the damage and the soultwisting rit and MM provide the defense. The paragon is redundant at best. You'd be better off with another 100b or another mesmer.

what I want is for paragons to be as good as the alternatives and that is not currently the case.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

I'm going to have to agree in that example the para is a wasted spot. Since there is no mention of TntF and you already have a ST rit...you would be better off taking SY on the war and taking something else besides the para.
The only reason why I play an ele is because that's what I played in beta. They are supposed to be the "Masters of magic" and in all areas of Normal mode up to Ring of Fire it's pretty much true since prophecies bosses halve conditions/hexes. Up until Factions powercreep they had the biggest utility set (see flag running, one of the things I liked to do in prophecies). It is in GW2 so my descendant will be ele. I also have 1/3 of my total play time invested in it. If I had maybe 1/5th of my total time invested I would have stopped playing it after hard mode. I notice kills are much faster (areas take anywhere from 30 to 50% less time with same team setup) on my Necro.

On a good day I'll do 100 with rodgort's invocation on 16 fire (supposed to do 127) to hard mode caster mobs, in a bad zone I'll do 40. I don't bother with it against Destroyers or fire mobs.

The only reason why I play a monk is because they have the only reliable hex removal besides mesmers, divine favor makes small prots more powerful... and it is easy to get teams. Sometimes playing with H/H gets boring.

I don't play ranger in PVE. I have 106 ranger tomes saved up, but I didn't make a ranger because I didn't want to invest that much time in one since they announced GW2.

I hate dervishes in PVE because most of them are bad. Eternal Aura with Grenth's Avatar or Lyssa's Avatar and no defensive skills to compensate for low armor, for example. On my monk it is pure hell to prot a dervish, a catastrophe if there's 2 of them. It is compounded by the fact that most don't bother bringing Conviction or Avatar of Balthazar, opting for avatar of lyssa or grenth...

The thing is I like the paragon in theory and I try to bring one as much as possible, even if all they bring to the table is TNTF. I've seen non-imbagon bars with just TNTF and they help out quite a bit since there is lack of party healing outside of protective was kaolai and heal party/Light of deliverance/divine healing spam.

The way I see it:Panic mes that knows what they're doing, with interrupt/shutdowns such as complicate or powerlock for mobs that just won't go down ... in hard mode mesmers are king due to fast cast and shutdown being more effective than interrupts Ritualist with SoS, Splinter if with physicals ... because armor ignoring damage is king Necro with SS , Mark of pain if with physicals Necro with minions, Aegis/Prot spirit, SoA Monk with Hybrid bar to catch spikes Assassin with death blossom or other AoE armor ignoring damage attacks and some survival skill + SY! any Paragon with TNTF and 9+ spear any warrior with 12+ weapon + SY! ; asuran scan; brawling headbutt Rangers with splinter + d-shot; BHA against caster bosses; ; bonus points for frozen soil in certain areas and asuran scan elementalist that is running air and/or wards, prot spirit/aegis (with glyph on their bar, and/or ER) Assassins with any weapon 12+ ; asuran scan (assassins are easier to mess up depending on the player playing them) Dervishes with conviction and 12+ scythe anything with pet that draws mass aggro (aka pet not on guard)
I generally play casters (Ele, Necro, Monk, Mes, Rit). However, all my posts since the start of my posts years ago, focus on making all the professions viable without being overpowered (see nightfall powercreep via searing flames) which is why I am interested in all professions' viability.

EDIT: fixed spelling