Think about it, and then ask yourself this:
If both teams in every match-up had either one monk per team, or no monk at all, each team would have an equal chance at winning the match every single time by default [this variable would depend on each individual player's build, and how well they play it]. Would players have any reason whatsoever to leave prematurely if this were true? The answer: they wouldn't! By default, teams would have an equal chance, thus providing the reason to stay and play for at least that match. |
What RA could might use is some sort of tiebreaker, or scoring system that might allow a truly "random team"(4 healers, 4 melee ect) to actually win, they could put some other goals in there with minimal modifications to existing maps, and annihilation matches should be far, far shorter(with some sort of goal or objective to allow defense teams to do damage, like with the flag stands, but ramped way up).
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Maybe they could implement some sort of "holding area" for teams before they actually start fighting, like they have in HA with the zaishen fight and vault, let people see whats up before a real fight, let them rage there without penalties. I dunno but giving people less of a reason to rage seems like a good idea.
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So to sum up, if someone doesn't want to play in RA because it is RA, then that is their own problem.