[ New Rit Here ] Advice needed
Snorph
After playing as an ele from the days when i bought GW I went with a RIT, love the spirits and the dmg they do, or can do. I played as a Ele/Rit and was doing UW soloing but wasn't quite sucsessful, so I decided to go with a full Rit/?
I am not only looking for a UW Rit Solo SOS but I want something that can do high dmg. I have been reading and I am having a tough time decideding either a Rit/A, Rit/N, or a Rit/R. I am leaning towards a Rit/N or a /R.
Sence I like casters I think a Rit will be fun.
What do you pro Rit players recommened ? Thanks
I am not only looking for a UW Rit Solo SOS but I want something that can do high dmg. I have been reading and I am having a tough time decideding either a Rit/A, Rit/N, or a Rit/R. I am leaning towards a Rit/N or a /R.
Sence I like casters I think a Rit will be fun.
What do you pro Rit players recommened ? Thanks
Bristlebane
Recently I went Rt/N, with Necrosis as only N skill. It's great when you're facing several mobs and spirits spread their dmg thin by attacking all at random. Just pick of the low hp mobs quickly so spirits can focus their damage better.
Mini Norn
I'm not a pro Rit player, butttttt I really think both are fun Rit/N, Rit/Ran.
I really like trying new things as same ol same ol is BORING. So I actually tried a Rit/Necro Explosive Growth Minion Bomber(I know its not new) But it does alot of damage in big mobs if they are around, alot of corpses = yummyyyy.
A Rit/Ranger can be fun too, esp as a Splinter Barrager.
Also just an idea,
Rit/Mes
Spawning 12+1+3
Channeling 12+1
Echo
Archane Echo
Ebon Vangaurd Assassin Support
Ancestors Rage
Optional
Spirits Gift
Explosive Growth
Boon Of Creation
I really like trying new things as same ol same ol is BORING. So I actually tried a Rit/Necro Explosive Growth Minion Bomber(I know its not new) But it does alot of damage in big mobs if they are around, alot of corpses = yummyyyy.
A Rit/Ranger can be fun too, esp as a Splinter Barrager.
Also just an idea,
Rit/Mes
Spawning 12+1+3
Channeling 12+1
Echo
Archane Echo
Ebon Vangaurd Assassin Support
Ancestors Rage
Optional
Spirits Gift
Explosive Growth
Boon Of Creation
Snorph
Nice, thanks, alot of good ideas, I think I will try Rit/N, I like to see things blow up.
LifeInfusion
Rit money skills:
Signet of Spirits: damage with longbow range
--> abuse summon spirits with this
Splinter weapon: AoE damage, spammable on your physicals (ranger, warrior, assassin, dervish, paragon)
--> or make rangers feel sad by speccing 0 in marksmanship and bring barrage with a wintergreen/peppermint bow
Xinrae's Weapon: Protective bond (limits damage to 5% max health) on the next hit, flat 63ish-70ish life stealing
Soul Twisting : for use with communing spirits like Union, Shelter, Displacement
Destructive was Glaive: for the farmers that spam Spirit rift
--> also makes Channeled Strike roughly equal to Lightning Hammer
other good skills:
Ancestor's Rage --> armor ignoring 100ish damage around your melee
Vengeful Weapon --> makes Reversal of Fortune look bad
Weapon of Remedy --> makes Life Sheath sad
Mend Body and Soul --> cheap heal with condition removal using Life spirit
Soothing Memories --> when used with Protective was Kaolai, a 80ish to 90ish 2 energy heal
Spirit Light --> cheap massive heal
Protective was Kaolai --> cheap party heal, though only on 25 recharge (roughly one heal per battle, but you can precast)
Weapon of warding --> Like Guardian but better and non-removable though for 10 energy
Spirit siphon --> supreme e management for those with spirits
renewing surge --> DPS + e management for those without spirits
Essence strike --> lightning strike type damage + e management
spirit boon strike --> to heal spirits if you don't have summon spirits
If you're running restoration, keep in mind Ritualists lack hex removal ..just like everyone else except Mesmers). That's why monks' cure hex and dwayna's kiss are so strong.
Signet of Spirits: damage with longbow range
--> abuse summon spirits with this
Splinter weapon: AoE damage, spammable on your physicals (ranger, warrior, assassin, dervish, paragon)
--> or make rangers feel sad by speccing 0 in marksmanship and bring barrage with a wintergreen/peppermint bow
Xinrae's Weapon: Protective bond (limits damage to 5% max health) on the next hit, flat 63ish-70ish life stealing
Soul Twisting : for use with communing spirits like Union, Shelter, Displacement
Destructive was Glaive: for the farmers that spam Spirit rift
--> also makes Channeled Strike roughly equal to Lightning Hammer
other good skills:
Ancestor's Rage --> armor ignoring 100ish damage around your melee
Vengeful Weapon --> makes Reversal of Fortune look bad
Weapon of Remedy --> makes Life Sheath sad
Mend Body and Soul --> cheap heal with condition removal using Life spirit
Soothing Memories --> when used with Protective was Kaolai, a 80ish to 90ish 2 energy heal
Spirit Light --> cheap massive heal
Protective was Kaolai --> cheap party heal, though only on 25 recharge (roughly one heal per battle, but you can precast)
Weapon of warding --> Like Guardian but better and non-removable though for 10 energy
Spirit siphon --> supreme e management for those with spirits
renewing surge --> DPS + e management for those without spirits
Essence strike --> lightning strike type damage + e management
spirit boon strike --> to heal spirits if you don't have summon spirits
If you're running restoration, keep in mind Ritualists lack hex removal ..just like everyone else except Mesmers). That's why monks' cure hex and dwayna's kiss are so strong.
Snorph
Thats where I am having a hard time which way to go, /R or /N.
Mini Norn
Youll be ascended fairly early in factions, so really whichever seems more to your liking. Rit being a caster profession I'd say go /Necro for now, then after you are Ascended you can change, experiment more.
LifeInfusion
Snorph
Ya, I kind of figured. Rits are stong as it is. I think i'll gor /N as I like bombing. My triple H/H N/? is very nice. So ya sounds like a plan too me.
What about weapons, gear ? What one(s) should I get ?
What about weapons, gear ? What one(s) should I get ?
Marty Silverblade
You realise you can change your secondary once you pass a certain point in the game? By the time you can enter UW you will have passed this point. Stop worrying about it so much.
Secondly, regarding heroes, you might as well slot in another Rit rather than 3 Necros.
Thirdly, weaponry depends on what build you're running. For a minion bomber you're probably best off with a 40/40 death set. For a spirit based build you're probably best off with a +5e +5AL spear and a shield of some kind. Weapon mods don't affect binding rituals so you might as well sit in a defensive set.
Secondly, regarding heroes, you might as well slot in another Rit rather than 3 Necros.
Thirdly, weaponry depends on what build you're running. For a minion bomber you're probably best off with a 40/40 death set. For a spirit based build you're probably best off with a +5e +5AL spear and a shield of some kind. Weapon mods don't affect binding rituals so you might as well sit in a defensive set.
Snorph
Cool, as always, thx for your help. Well I am not worried about my 2nd, however I don't think it'll let me leave the insland in factions until I pick some sort of 2nd.
Snorph
What runes, insignas should I get for my armor?
Black Metal
as I was taking a new rit on my 2nd account through the games a few months ago, I mixed things up a bit to make them more fun than setting spirits, and wanding until time to pick up loot.
So I had some spirits but the elite was DWG. It was more fun running around dropping that thing with the safety of some spirits to keep the heat off. Ancestor's rage and maybe /R for Serpent's Quickness to make those 2 channelling skills more spammable can round that out.
So I had some spirits but the elite was DWG. It was more fun running around dropping that thing with the safety of some spirits to keep the heat off. Ancestor's rage and maybe /R for Serpent's Quickness to make those 2 channelling skills more spammable can round that out.
Marty Silverblade
FyrFytr998
Quote:
Originally Posted by Marty Silverblade
For a spirit based build you're probably best off with a +5e +5AL spear and a shield of some kind. Weapon mods don't affect binding rituals so you might as well sit in a defensive set.
Assuming you're using a secondary other than a warrior, does shield use benefit only from the +AL or +Health modifier on it? I was unaware that binding rits didn't benefit from a 40/40 set. All these years and I'm still a nub.
Marty Silverblade
Regarding the first part, you'll get 8AL if you don't meet the requirement* and full bonuses from the +health or whatever mods you've got on it.
*I thought it was half AL when you don't meet the requirement but I've heard people talking about it being a fixed 8AL. Not sure exactly how this number comes up but it's correct in this instance.
40/40 sets reduce the casting time and recharge of SPELLS. Binding Rituals are not spells, nor are SoS, SoGM, or ST, so therefore a 40/40 set will have no effect whatsoever. Likewise, 20% enchant mods are not particularly useful, nor are a lot of +e mods. This is why I sit in my spear/shield set in PvE. If you're not using your secondary for utility you might even be able to put points in Tactics.
*I thought it was half AL when you don't meet the requirement but I've heard people talking about it being a fixed 8AL. Not sure exactly how this number comes up but it's correct in this instance.
40/40 sets reduce the casting time and recharge of SPELLS. Binding Rituals are not spells, nor are SoS, SoGM, or ST, so therefore a 40/40 set will have no effect whatsoever. Likewise, 20% enchant mods are not particularly useful, nor are a lot of +e mods. This is why I sit in my spear/shield set in PvE. If you're not using your secondary for utility you might even be able to put points in Tactics.
FyrFytr998
You da man Marty.
Snorph
All I have to say is, one word, wow, Rits are awesome. I have never seen such dmg before, until now. My main char sence I first played GW was a Ele, I rate Rits a 2nd fav.
Thanks again Marty for all of your help as well as the players responding to this thread.
I went into UW just too see, 2 runs, 3 ectos. Not bad for short time.
Now other areas, can Rits solo areas like FOW, DOA, etc? The dmg they do is amazing.
Thanks again Marty for all of your help as well as the players responding to this thread.
I went into UW just too see, 2 runs, 3 ectos. Not bad for short time.
Now other areas, can Rits solo areas like FOW, DOA, etc? The dmg they do is amazing.
Marty Silverblade
I'd imagine Rit's can solo parts of FoW, if not a significant part of it. Don't think DoA is possible to any meaningful extent due to the strength of the mobs but I have very limited experience there so I can't give a definite answer.
Snorph
What kind of spear/shield set should I look for? What stats?
Marty Silverblade
This is just the way I set mine up, some people may disagree (and it's got general PvE in mind, not just farming):
Spear: +5e inscription, +5AL. Spear head doesn't matter as long as it isn't elemental.
Shield: Ideally +10AL vs <damage type> and +health. I don't like carrying lots of shields around so I just use -2/+45 while enchanted. I'll usually have a hero with Aegis and/or Prot Spirit so it's not hard to meet. If you want one specifically for farming you probably won't be able to ensure you're enchanted so you'll be better off with +10 vs Fire/Slashing/whatever and +30 health.
Spear: +5e inscription, +5AL. Spear head doesn't matter as long as it isn't elemental.
Shield: Ideally +10AL vs <damage type> and +health. I don't like carrying lots of shields around so I just use -2/+45 while enchanted. I'll usually have a hero with Aegis and/or Prot Spirit so it's not hard to meet. If you want one specifically for farming you probably won't be able to ensure you're enchanted so you'll be better off with +10 vs Fire/Slashing/whatever and +30 health.
Snorph
Well sence I am using the spirit spam, thats what I want for now.
bsoltan
I rock the GOTY Weapons for my Rit.
Sunspear +5 Energy, +7AL vs Physical
Serrated Shield -2dmg in Stance, +30hp
Going for survivor, I haven't got any insignia or vigor runes though.
Rt/A: SoS, Pain, Bloodsong, Vampirism, Summon Spirits, Painful Bond, Dark Escape, Shadow Sanctuary
660k XP so far.
Sunspear +5 Energy, +7AL vs Physical
Serrated Shield -2dmg in Stance, +30hp
Going for survivor, I haven't got any insignia or vigor runes though.
Rt/A: SoS, Pain, Bloodsong, Vampirism, Summon Spirits, Painful Bond, Dark Escape, Shadow Sanctuary
660k XP so far.
Snorph
Nice, well, I can't seem to find any where to buy a weapon set for my rit, nor do I want to get taken and lose money buy usless stuff, maybe someone can or refer me to someone that has a set for sell, money isnt an option.
FyrFytr998
Snorph. Either go to PvX and look there or go Youtube and look up bogusdude. He's done a bunch of spirit spam farming videos.
Akukai
Thanks for all the replies, some good info here.
I'm new as well, figuring stuff out on my own for now, from guru, wiki, and pivx.
Will come back here after some I play and test around a bit.
Peace,
Arai Baksynur (Ritualist)
I'm new as well, figuring stuff out on my own for now, from guru, wiki, and pivx.
Will come back here after some I play and test around a bit.
Peace,
Arai Baksynur (Ritualist)
God Of Phwoar
Here's what I'd advise. Scrap the other advise, go for a /W + forget any builds, the way this builds are discovered by people playing around! Looking at skills and seeing what would work, I usually play Rt/w and love messing around with skills finding fun little builds. You'll get alot more enjoyment out of the game instead of just finding a build and using that! Enjoy and happy gaming buddy.
Bandwagon
Quote:
Originally Posted by God Of Phwoar
Seriously, the OP was asking for directions and you advise him to not ask for help?
Anyway:
Ritualist Spirit Spam
Signet of Spirits (SoS)
Bloodsong
Vampirism
Summon Spirits
Painful Bond
<filler>
<filler>
<filler>
make sure you maximize Channeling Magic as it increases the damage of painful bond, bloodsong and SoS. The filler skills can be used to augment your party with either communing spirits, one more PvE only skill or a rez (rez is usually not needed but in some situations it pays off, like when your grouped with foolish pugs).
Communing skills worth adding include:
Pain - extra cheap spirit
Armor of Unfeeling - makes your spirits take a lot less damage and not take extra damage from critical hits
Anguish / Disenchantment / Shadowsong - more expensive spirits that offer either more utility or additional firepower, you may want to add energy management like spirit siphon, in order to use these as often as SoS/Bloodsong/Pain/Vampirism.
If you opt for a PvE only skill, I recommend:
Ebon Vanguard Assassin Support- Deals some decent damage quickly, and it's Iron Palm KD will trigger from Painful Bond, can only be used once every 30 seconds so bring a staff for the inherent 20% half recharge time.
"You Move Like A Dwarf" - instantly deals damage to a target, knocks it down, and cripples it, great for farming when stuff is hitting you.
Great Dwarf Weapon - A Weapon spell that adds bonus damage to the physicals on your team and grants them a high chance to knock down enemies, amazing given its energy cost and recharge time.
If you bring one of these PvE skills or similar skills, I would recommend bringing energy management skills so you can keep painful bond on the enemy targets (I recommend Spirit Siphon or Boon of Creation, Boon requires a sizable investment in Spawning Power to be worth it though).