Assasin bleeding skills

ereleris

Pre-Searing Cadet

Join Date: Oct 2010

A/

Hey guys. I'm new to guild wars although not new to mmo's or games such as this. I was wondering if when using skills that cause bleeding if it stacked?

For instance if I cast Jagged Strike followed by Twisted Fangs which both skills cause bleeding. would it stack? if one caused -2 and the other caused -3 for instance would it be -5. or does the bleeding only count as 1 effect.

also i'm assuming that bleeding, puncture and poison all stack since they are different enhancements.

any help in the area would be appreciated. Thanks kindly.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

When you use a bleed inflicting skill it'll apply Bleeding. Then, when you use another skill that causes Bleeding it'll re-apply the Bleeding but, It won't stack.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

other degen stuff stacsk(bleeding,hexes,poisin,etc) but when you use a degen effect(same skill in the way of hexes/same condition) it jsut re-applies. Also to note there is a degen cap.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

As the others already clarified, bleeding is a condition and conditions have a fixed effect.

Bleeding will apply a degeneration of 3, and any other bleeding skill will only overwrite the existing bleeding, ie. change the duration.

OTHER conditions CAN stack wit bleeding, for example, a foe bleeding for 3 degeneration and poisoned for 4 degeneration will effectively have 7 points of degeneration . Do note that health degeneration and regeneration are capped to a maximum of 10. More than 10 degeneration therefore only makes sense if the opponent is also regenerating health.

Also note that in GW, effects almost never stack (and those that do, only stack when applied from differing sources).

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

In GW2, what you described is going to happen. But in GW1 it just reapplies to condition.