No Item Rewards After 30/50 On HoM Calculator?
Trader of Secrets
i want more, 30 is just too easy
Arduin
Skyy High
Getting past 30 points requires a considerable effort, can we all please accept this? It's not something that can be done in a few weeks by just anyone. I'm fine with the system that we have: casual players get items unlocked for every single new thing they put into the HoM, encouraging them to keep going, and hardcore completionists will of course aim for 50/50 regardless of the tangible rewards (or lack thereof). GWAMM alone was enough to motivate many people to grind their eyeballs out; clearly, titles [i]do[i] matter to some people. If they don't for you, fantastic. Feel free to stop at 30.
Lortext
Quote:
Getting past 30 points requires a considerable effort, can we all please accept this? It's not something that can be done in a few weeks by just anyone. I'm fine with the system that we have: casual players get items unlocked for every single new thing they put into the HoM, encouraging them to keep going, and hardcore completionists will of course aim for 50/50 regardless of the tangible rewards (or lack thereof). GWAMM alone was enough to motivate many people to grind their eyeballs out; clearly, titles [i]do[i] matter to some people. If they don't for you, fantastic. Feel free to stop at 30.
|
UnChosen
Quote:
The problem isn't the rewards, its whether anet is going to carry over its "titles with absolutely no use" to gw2, its no secret titles only became popular when the promise of hom rewards happened. So what are they going to do to fill the void?
|
The funny thing is that the whole anti-SC/anti-farming rants that had been going on for the past few years had been partly caused by the expectation that the HoM rewards would be "hard to get" and that XYZ skills are wrecking the value of those rewards...now its clear that SCers grinded to death for a line of text (that no one ever see/know) just to get MORE lines of text (that no one probably would see/now) in the next game.
Thankfully I never got into this title frenzy to begin with...and "abused" "overpowered" skills with my guilds to casually obtain all my titles. I can just imagine the looks on real hardcore grinders' faces...
Mireles
Adul
From a large majority of the posts made here, I'm getting the feeling that many think the only way to collect titles is repeating the same bland tasks over and over again. This is not true for the most part. Most titles are not point/grind based, and those that are (e.g. sunspear, asura, etc.) can be maximized without too much additional effort if you just go for the non-repetitive tasks.
Titles are really just a way to guide player effort. After playing a game for a long time, some people will look for new ways to experience content. When it's no fun anymore or starts to feel like work, then it is the time to take a break or do something else.
Titles are really just a way to guide player effort. After playing a game for a long time, some people will look for new ways to experience content. When it's no fun anymore or starts to feel like work, then it is the time to take a break or do something else.
Shadowmoon
I still believe that that 50/50 is still too easy to get even though many people believe otherwise. Heck I'm sure there are hundreds of people who could reach 60/60 if they added more points for additional armor, weapons, minis and pvp titles. Like it been address many times before, they fact you can get a pvp achievement without pvp'ing with zaishen is a joke.
RedStar
I kind of like some titles, like cartographer and skill hunter. When those titles were first introduced I was already at 70% of them.
Some people like to do everything there is to do in a game and don't mind getting rewards (or not getting any), some feel they should be rewarded because they felt the need to do everything and some just don't care.
30/50 is time consuming and can be hard ; and if you achieved that, you might as well get 50/50. (destroyers weapons, here I come).
Hehe I was surprised that zaishen counted as a PvP achievement (but hey, not gonna complain, still a few points away for glad).
Some people like to do everything there is to do in a game and don't mind getting rewards (or not getting any), some feel they should be rewarded because they felt the need to do everything and some just don't care.
30/50 is time consuming and can be hard ; and if you achieved that, you might as well get 50/50. (destroyers weapons, here I come).
Quote:
Like it been address many times before, they fact you can get a pvp achievement without pvp'ing with zaishen is a joke. |
MicroB
Quote:
Getting past 30 points requires a considerable effort, can we all please accept this? It's not something that can be done in a few weeks by just anyone. I'm fine with the system that we have: casual players get items unlocked for every single new thing they put into the HoM,
|
Casuals have plenty of time (if they're OCD nerds and want everything) to get to 50.
There is no reason whatsoever for A.Net not to add any items post-30.
BlackSephir
Adul
gremlin
Lot of people have funny idea about titles imo.
The title is primarily to give a sense of achievement to you not anyone else.
Bask in your own glory and enjoy any material rewards they give you.
Waking around showing off the title is very much secondary as it all depends on your audience.
Some will be ignorant of your achievement many will have a so what attitude and a very few will be impressed.
The title is primarily to give a sense of achievement to you not anyone else.
Bask in your own glory and enjoy any material rewards they give you.
Waking around showing off the title is very much secondary as it all depends on your audience.
Some will be ignorant of your achievement many will have a so what attitude and a very few will be impressed.
Sola Stormbourne
Titles give people something to do when they've been in the game for ages and run out of new quests to try, etc. There was no new content for months and months, so a player's only option was repeat things they've already done or decide to try for a title or two. Most people who did stay in the game doing titles (some of which take considerable time, some of which don't) knew that they'd be getting something cosmetic (i.e. NO advantage) in GW2 through the hall of monuments.
GW already has a ton of cosmetic items casual players can't obtain (I'm thinking uber rare minis they will never have the ectos for, uber rare skins like some canthan w/good stats they can never afford, hell most of the super casual players I know can't afford obby armor). So already you have a set of cosmetic items unavailable to casual players, built into GW. Also, most casual players won't pay real life money for the costume packs, another set of cosmetic armor(s) for the more hardcore player.
Therefore, I find the argument that the new, purely cosmetic, items given to people with hall of monument points needs to reach all casual players too a little weird. The game just isn't set up so that every casual player can have all items. The lack of grind comes in the fact that having that shiny item gives you absolutely no advantage in the game, so its just a personal choice to play enough to get it or not.
I think the Hall reveal brought a lot of people back, and without any further item rewards to "work" towards, I'm seriously worried even the people who were going for the longer titles (like lucky or chest runners, etc.) won't bother now, creating a larger vacuum of activity once everyone hits 30/50.
That said, I'm really happy with how they set up the point calculations for the Hall rewards, and the items they have for the 30 points mostly all seem neat.
GW already has a ton of cosmetic items casual players can't obtain (I'm thinking uber rare minis they will never have the ectos for, uber rare skins like some canthan w/good stats they can never afford, hell most of the super casual players I know can't afford obby armor). So already you have a set of cosmetic items unavailable to casual players, built into GW. Also, most casual players won't pay real life money for the costume packs, another set of cosmetic armor(s) for the more hardcore player.
Therefore, I find the argument that the new, purely cosmetic, items given to people with hall of monument points needs to reach all casual players too a little weird. The game just isn't set up so that every casual player can have all items. The lack of grind comes in the fact that having that shiny item gives you absolutely no advantage in the game, so its just a personal choice to play enough to get it or not.
I think the Hall reveal brought a lot of people back, and without any further item rewards to "work" towards, I'm seriously worried even the people who were going for the longer titles (like lucky or chest runners, etc.) won't bother now, creating a larger vacuum of activity once everyone hits 30/50.
That said, I'm really happy with how they set up the point calculations for the Hall rewards, and the items they have for the 30 points mostly all seem neat.
X CDH X
Quote:
Titles give people something to do when they've been in the game for ages and run out of new quests to try...
I think the Hall reveal brought a lot of people back, and without any further item rewards to "work" towards, I'm seriously worried even the people who were going for the longer titles (like lucky or chest runners, etc.) won't bother now, creating a larger vacuum of activity once everyone hits 30/50. That said, I'm really happy with how they set up the point calculations for the Hall rewards, and the items they have for the 30 points mostly all seem neat. |
Atm I got 49/50 so just need a black widow spider so I am kinda putting off that for a while as once I get 50/50 points there is kinda gonna be zero incentive to do anything else in GW.
They should add some stuff for the people with around 30 points to aim for and give some cool skins/minipets on points 31+ to 50.
Mordakai
The game should be it's own reward...
I have 32 points and am happy.
I have 32 points and am happy.
Daesu
Quote:
They should add some stuff for the people with around 30 points to aim for and give some cool skins/minipets on points 31+ to 50.
|
I am someone with around 30 points and that is good enough incentive for me.
Roen
I play GW because I like the game. The HoM is a bonus not a reason to play. If it's the only reason you're playing, stop.
Racthoh
Quote:
Thats the thing I was wondering about - if the only benefit to playing GW is to get 30 points in the HoM whats the point of doing anything else in the game.
|
Interestingly the word "benefit" or "reward" don't appear anywhere on the page. "Amusement" does though, as does "Fun".
Voodoo Rage
I assume we can only link a single GW account. I'm not sure if there is any incentive to develop my HoM on my 2nd account.
BJuno
Excuse me?
As any of you GWAMM or title grinds have done BFLA?
I really prefer to follow the story then having stupid line below my character!
Well now obvious people will eventually finish BFLA when going for oppressor weapons, if that wasnt the case, they probably wouldnt know what War in Kryta was!
As any of you GWAMM or title grinds have done BFLA?
I really prefer to follow the story then having stupid line below my character!
Well now obvious people will eventually finish BFLA when going for oppressor weapons, if that wasnt the case, they probably wouldnt know what War in Kryta was!
You can't see me
Would it really be that terrible if your reward was a title for fifty points?
Let me say that first of all, I'm grateful to Arenanet to a ridiculous extent for handling the HoM the way they did. I'm trying to get as many of my friends into GW2 as I can, and it makes it very appealing to be able to say that they will be starting on the same premise as everyone else, and can even get GW1 now and work on getting some prestige and know how if they want in a low stress environment.
That said, I think this follows Arenanet's suit perfectly. Ever notice the type of rewards they give for excessive grind? I challenge any one of you to point me to a reward in item or armor form that can only be obtained through excessive grinding. (Excessive to me would be above Level Three Max Title Track)
Obsidian Armor?
Chaos Gloves?
The Rainbow Phoenix?
Eye of the North Armor/s?
Holiday Armor?
WiK Rewards?
That's, in my opinion, exactly how Guild Wars should be. What keeps me playing to this day is to know that the guy who happens to have a thousand hours more play time than I do has very little to separate himself from me outside of raw skill and know how. The more there is to favor grind, the bigger the divide. There's just no reward for the community in catering this playstyle. It's what ruins other games, locking out new players and closing in on the few people that have time, money, and attention that allows them to play the game for ridiculous amounts of time.
Maybe I'm overreacting because I've seen this kind of divide ruin so many other games I've played in the past, but that's my two cents.
Again, great job, Anet, you have yet to disappoint me in the development of GW2. Keep up the good work.
Let me say that first of all, I'm grateful to Arenanet to a ridiculous extent for handling the HoM the way they did. I'm trying to get as many of my friends into GW2 as I can, and it makes it very appealing to be able to say that they will be starting on the same premise as everyone else, and can even get GW1 now and work on getting some prestige and know how if they want in a low stress environment.
That said, I think this follows Arenanet's suit perfectly. Ever notice the type of rewards they give for excessive grind? I challenge any one of you to point me to a reward in item or armor form that can only be obtained through excessive grinding. (Excessive to me would be above Level Three Max Title Track)
Obsidian Armor?
Chaos Gloves?
The Rainbow Phoenix?
Eye of the North Armor/s?
Holiday Armor?
WiK Rewards?
That's, in my opinion, exactly how Guild Wars should be. What keeps me playing to this day is to know that the guy who happens to have a thousand hours more play time than I do has very little to separate himself from me outside of raw skill and know how. The more there is to favor grind, the bigger the divide. There's just no reward for the community in catering this playstyle. It's what ruins other games, locking out new players and closing in on the few people that have time, money, and attention that allows them to play the game for ridiculous amounts of time.
Maybe I'm overreacting because I've seen this kind of divide ruin so many other games I've played in the past, but that's my two cents.
Again, great job, Anet, you have yet to disappoint me in the development of GW2. Keep up the good work.
Mireles
Mireles
Quote:
Excuse me?
As any of you GWAMM or title grinds have done BFLA? I really prefer to follow the story then having stupid line below my character! Well now obvious people will eventually finish BFLA when going for oppressor weapons, if that wasnt the case, they probably wouldnt know what War in Kryta was! |
BlackSephir
Ninja Ninja
Oh yeah people that do the same repetitive speed clear day in and day out are obviously more educated in the game than a well rounded gwamm.
gremlin
Depending on how far off GW2 is, I am pretty sure we will get more things to do and some of those will pass over into GW2.
They are just spacing them out, when it becomes clear from posts that the majority of players are passing the 30 point mark they will come up with something else.
At least its given me a reason to get elite armour which I never really considered before.
They are just spacing them out, when it becomes clear from posts that the majority of players are passing the 30 point mark they will come up with something else.
At least its given me a reason to get elite armour which I never really considered before.
YunSooJin
i sure hope they decide to add more prizes. only makes sense, as long as the extra items do not give players an overly large advantage.