16 Oct 2010 at 20:26 - 11
You can solo it H/H with an additional account (or even two, if you get a good summon from stone or use a con or two) to get more clothes per run. One run takes 19-20 minutes and once you're a bit experienced, you can do something else in the meantime if you play in windowed mode.
The active player grabs three discord heroes, though with a bit altered build - go more into defence, don't rely on heroes maintaining hexes/conditions, leave only those useful. The player goes in as a caller, with AP, three most useful PvE skills (yeah, right, THOSE three), a cover hex (or even two) and some AoE backup (everything works besides spells causing exhaustion or having cast time of 3s). Two monks and the earth elementalist as henchmen (+ Talon or the mesmer if you don't use another account). The afker gets a summoning stone (of any kind) and stands near the right entrance, at the wall (so he doesn't get hit by archers but aggroes them nicely) and stays there for the whole run.
Go right upwards the slope as soon as the mission starts until you reach a bridge between left and right slopes. Kill all Souls as they come, remember to call targets. When the first Hordes come, run across the bridge and wait for Hordes to pass and Thoughts to appear; kill it. There will be a little break in mobs on your current side, so backtrack to the baby dragon - the mobs will be nicely balled up on dwarves. Call Thoughts and throw in your AoE; remember to call another Thoughts as soon as the previous one is dead. After that group, move down and turn left to dispatch the group that balled up on that side - again, call Thoughts and throw some AoE. Run between the entrances as mobs ball up on the afker/summon/dwarves.
If you survive the first wave, the next ones are relatively easier. All you need to do is remember that Thoughts have hex-removals and they ALWAYS need a cover hex. They also have AoE, so they're your primairy target; if they're dead or not present, other AoE-wielding mobs are the next. Also Thoughts of the first wave have Chaos Storm - three of those on your H/H and you're dead, no matter what. If afker's summon dies, get a new one on your caller - it's not the most important piece of the run, so don't bother. Hopes are pretty much a piece of crap but they're very resistant, never waste time on them if you have anything else around and/or if another mobs are coming in a second. Hordes/Deeds may be irritating, especially the latter, try not to aggro them before they shoot at the dwarves/heroes/afker/dragon/summon/minions/spirits - then you're safe; in general, archers are considered the least deadly enemy unless they focus on the caller.
Once you learn all waves and spawns, keep in mind to use cover hexes and don't lag much, it gets very easy.
Herta can be switched for a human player with Sandstorm and some AoE (plus PvE skills, of course), preferably an elementalist. Mhenlo can be switched for a human healing/hybrid monk - just have him manage his build accordingly to the challenge, don't waste a slot on PS for example. Lina can be switched for another healing/support player or another Sandstorm/AoE + PvE skills. In this order.
I didn't give away the builds and detailed wave-after-wave walkthrough on purpose - it's easy enough to figure alone yet still doesn't necessarily eliminate the 'challenge' from Glint's Challenge. I feel free to post it here since i've farmed over 1300k since HoM calculator came out and i don't have the need nor will to farm any more clothes unless friends ask me to take them there.
I found that mesmers excel as callers for discord in general and this run in particular, but i think everyone can do it.
Good luck and enjoy.
@down: lol.