15 Oct 2010 at 10:57 - 64
I don't think anything should be changed at all, because, actually, there isn't any PvP requirement in HoM. Even if it's written "one PvP title", it doesn't mean that you are actually required to do PvP. In fact, zaishen title can be obtained without stepping foot into "real" pvp. Even if you aren't rich, you can farm elite zaishen (which clearly isn't pvp) with some friend (with all these people wanting to fill HoM it shouldn't be difficult to find 3 other ones to play with) and gain zkeys through balth faction. Yes, it's slower than winning MaT's, but you can totally avoid PvP if you want, and it's without doubt faster than achieving GWAMM. You can also play CM's (which are far more PvE than PvP, having basically to kill NPC's to win) to gain balth. Maybe it doesn't synergize well with other PvE titles, but heh, you can't have everything.
Then, theoretically i should agree with those saying that to achieve the full HoM rewards one should play all aspects of the game, but being this the case, one should master all aspects of PvE (all missions and quests, all campaigns with HM, all elite missions at least once, at least with one character) and all aspects of PvP (all arenas and CM's, HA and GvG). Only in this way you could be considered one who played all aspects of this game and, theoretically, deserve to achieve the highest HoM reward.
The problem, then, is all on the PvP side. Since it has never been done anything to bridge the gap between PvE and PvP, and to make PvP an enjoyable experience also for people not wanting to develop some serious skill (low-level TA, HA and GvG tournaments and ladders for example), now we have come with a PvP environment where it's really difficult to enter, not saying to master, unless one decides to be really serious about it, so it's almost impossible for not PvP-serious ones to master all aspects of the game, and for this reason ANet decided not to put a PvP requirement in HoM (again, you can achieve those 3 points without ever stepping foot in PvP).
Now, someone could say that if one isn't serious about PvP, he doesn't deserve to master it. While this is true, imho, for high-end PvP, don't forget that you don't need to develop serious skills to master all the PvE content, so i don't see why you should do it to master the PvP one (master != being one of the best players of all, it means being able to complete the game's challenges). The only thing you are required to do to complete elite missions and HM is to spend a little time, being a little dedicated. Sadly, however, it doesn't exist any PvP environment where one can get a glance of what is TA, HA and GvG, playing with other like-minded and like-skilled opponents, not needing to be more dedicated than what you need to be in PvE. The only way of playing PvP is facing high-end, skilled players. I think that this being only a game, everyone willing to put only a little (like PvE one) effort should be allowed to see what TA, HA and GvG look like, and enjoy it. Then also serious one have the right, imho, of playing seriously with like-minded people, but the problem is that now both kinds of players are forced to play together, and not in separated environment. This is, in my opinion, the ultimate problem with PvP, and with HoM requiring PvP titles or not.