I've noticed since HoM calculator has arrived and the lack of PvP required in that calculator there has been alot of debate of why pvp is broken and what should be done...
During these discussions and an analogy made by "Still Number One" using different leagues of football to compare to ranked players to the different college leagues and professional ect ect... I thought to myself that this is not currently an accurate analogy because you have noobs grouped into the same arenas as the highest ranked players.... so I believe we should make this a accurate analogy...
My suggestion is to have different arenas or leagues for players of different ranks..(I.e. Players that are r0-r3 can only play other teams that are r0-r3..ect).. All should reward the same fame and once that player advances to r4... will not be permitted to play in a r0-r3 arena.. Much like the low level pvp arenas in prophecies... This will allow players to gain experience in a much more laxed learning environment and work his/her way up to a refined pvp-er to play with more refined Pvp-ers....
Suggestion to Solve Rank Discrimination.
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While I like the concept, it's too hard to implement.
With the exception of the now-defunct HB (which I miss, btw), GW PvP is not 1v1. What happens if a r3 and r9 wish to play together in HA? If you were restricted by rank, friends wouldn't be able to play together/people wouldn't be able to easily gain ranks on alt accounts by playing with people they're used to playing with (maybe not that much of a bad thing?) and I can assure you people would try to "rig" matchups either with low-ranked alt accounts, or bringing a r0 player to make the "average" rank in a HA group lower... etc.
I can't say much for GW as a whole, but in respect to the low playerbase, I know for one that I would be playing HA more frequently if rank discrim/running into brick walls didn't exist so much. Funny that the people who say random matchup games (JQ/FA/RA) "aren't" PvP tend to be the same people who have no trouble finding groups in HA. It's PvP to the rest of us, because we aren't part of the little circle of elites.
With the exception of the now-defunct HB (which I miss, btw), GW PvP is not 1v1. What happens if a r3 and r9 wish to play together in HA? If you were restricted by rank, friends wouldn't be able to play together/people wouldn't be able to easily gain ranks on alt accounts by playing with people they're used to playing with (maybe not that much of a bad thing?) and I can assure you people would try to "rig" matchups either with low-ranked alt accounts, or bringing a r0 player to make the "average" rank in a HA group lower... etc.
I can't say much for GW as a whole, but in respect to the low playerbase, I know for one that I would be playing HA more frequently if rank discrim/running into brick walls didn't exist so much. Funny that the people who say random matchup games (JQ/FA/RA) "aren't" PvP tend to be the same people who have no trouble finding groups in HA. It's PvP to the rest of us, because we aren't part of the little circle of elites.
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While I like the concept, it's too hard to implement.
With the exception of the now-defunct HB (which I miss, btw), GW PvP is not 1v1. What happens if a r3 and r9 wish to play together in HA? If you were restricted by rank, friends wouldn't be able to play together/people wouldn't be able to easily gain ranks on alt accounts by playing with people they're used to playing with (maybe not that much of a bad thing?) and I can assure you people would try to "rig" matchups either with low-ranked alt accounts, or bringing a r0 player to make the "average" rank in a HA group lower... etc. I can't say much for GW as a whole, but in respect to the low playerbase, I know for one that I would be playing HA more frequently if rank discrim/running into brick walls didn't exist so much. Funny that the people who say random matchup games (JQ/FA/RA) "aren't" PvP tend to be the same people who have no trouble finding groups in HA. It's PvP to the rest of us, because we aren't part of the little circle of elites. |
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This idea sounds a lot like the concept of ladder play. Which should exist for all pvp arenas anyway. Not gonna happen at this stage, though. Actually I'm pretty sure none of the ideas in this forum section will ever even be considered by anyone related to Anet.
GW2 is obviously coming soon and all we can hope for for GW1 is the dervish overhaul, possibly also a paragon overhaul. Game ovah.
GW2 is obviously coming soon and all we can hope for for GW1 is the dervish overhaul, possibly also a paragon overhaul. Game ovah.
Agreed, but you don't learn by playing with "baddies" either. One skilled player and 7 people who copied builds off of PvX without bothering to understand how it's used -- you won't win against an exp balanced team.
I think what makes finding a "good" group in HA so difficult is not necessarily just rank. It's also the mindset. If you have 8 decently intelligent people, if they are willing to play and learn together then they will be able to rise through the ranks.
tl;dr if you don't have friends of equal or greater learning ability/experience, you're SOL
I think what makes finding a "good" group in HA so difficult is not necessarily just rank. It's also the mindset. If you have 8 decently intelligent people, if they are willing to play and learn together then they will be able to rise through the ranks.
tl;dr if you don't have friends of equal or greater learning ability/experience, you're SOL
Just because gw2 is coming soon doesn't mean gw1 needs to be dumbed down, gw1 will continue to exist even after gw2 release but more to your topic the system your asking for was originally in the game as you needed to win 10 match's in RA to advance to TA to win 10 match's to advance to HA, to filter out the noobs but it was removed due to popular demand for the CA which is even more inactive.
rank discrimination is a problem with the playerbase, not the game. As such, unless titles are removed completely, there isn't really anything the game designers can do to remove rank discrimination. The only feasible method therefore would be to change the playerbase's attitude... but good luck with that one.
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rank discrimination is a problem with the playerbase, not the game. As such, unless titles are removed completely, there isn't really anything the game designers can do to remove rank discrimination. The only feasible method therefore would be to change the playerbase's attitude... but good luck with that one.
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Heck, counter strike has a system of forcing good players onto a bad team and you don't see people complaining about that.
Before anyone say anything about "laziness" or "learning from good players"...the current system is analogous to a soccer team of 10 years old playing a team from a football league...the 10 years old won't learn anything thing with that kind of setup.
I've seen rankless teams getting rolled in 20 seconds...I'm 100% sure they didn't learn anything from that...nor do I find it fun to just destroy teams like that.
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The idea is good imho, the only thing is that we should remove any title achievable through grinding. Let's say there are 5 leagues (per format: HB, TA, HA, GvG). You start from the lowest, the 5th, which has its own tournament (maybe monthly). If you reach, say, the one of the first 3 positions in the tournament, you achieve a simple title, like a cup, that say that you have won the gold/silver/bronze medal in the febuary 2010 TA 5th league tournament, or something like that, and you are also allowed to register for the next TA 4th league tournament. The same thing happens for the other leagues etc.
No more points to grind for means that players would be encouraged to play to win and to have fun, not to stay in the lower leagues to farm noobs because there won't be any reward for it. Players could also play in lower leagues to help friends/guildies growing up, but without achieving any reward (except for, maybe, having brought up a possible valuable friend to help him in the first leagues), or if they want to play casually, relaxing in a less difficult environment.
Then there is the problem of how making it start. The first times there will be only a few people signing in, so there will be only one league, but as months pass better players will form teams in the first leagues, leaving the last ones to newcomers. However, this should be defined better.
And to reply to the argument "no need to separate players, you just have to get better", not everyone likes to compete for the first place in the first league. I, for myself, play volleyball since i was 14 (now i'm 26), and in these 12 years i've never reached any high-end tournament, i never won anything, except for some medals for the regional youth tournaments (i hope you are understanding, i don't know how to say it in english
), and now i'm playing in a non-professional team, for a non-professional tournament, i'm not payed (actually, i have to pay to play), i can't go around showing off anything, i'm not rewarded in any way except for the great fun there is for me in playing. And guess what? I'm having a fking load of fun and i never thought to stop. No need to be materially rewarded, nor to be a super champion to have fun in a sport, and in a sport-like game, imho.
Maybe all this is simply impossible to achieve in the internet, i often hear a lot of people around these forums saying that if you don't achieve any material reward for what you are doing you are a stupid naive and you are wasting your time, and that everything has be done for money (real or virtual). I hope to be wrong though.
No more points to grind for means that players would be encouraged to play to win and to have fun, not to stay in the lower leagues to farm noobs because there won't be any reward for it. Players could also play in lower leagues to help friends/guildies growing up, but without achieving any reward (except for, maybe, having brought up a possible valuable friend to help him in the first leagues), or if they want to play casually, relaxing in a less difficult environment.
Then there is the problem of how making it start. The first times there will be only a few people signing in, so there will be only one league, but as months pass better players will form teams in the first leagues, leaving the last ones to newcomers. However, this should be defined better.
And to reply to the argument "no need to separate players, you just have to get better", not everyone likes to compete for the first place in the first league. I, for myself, play volleyball since i was 14 (now i'm 26), and in these 12 years i've never reached any high-end tournament, i never won anything, except for some medals for the regional youth tournaments (i hope you are understanding, i don't know how to say it in english
), and now i'm playing in a non-professional team, for a non-professional tournament, i'm not payed (actually, i have to pay to play), i can't go around showing off anything, i'm not rewarded in any way except for the great fun there is for me in playing. And guess what? I'm having a fking load of fun and i never thought to stop. No need to be materially rewarded, nor to be a super champion to have fun in a sport, and in a sport-like game, imho.Maybe all this is simply impossible to achieve in the internet, i often hear a lot of people around these forums saying that if you don't achieve any material reward for what you are doing you are a stupid naive and you are wasting your time, and that everything has be done for money (real or virtual). I hope to be wrong though.

