Hi All
I am just starting to do dungeons in normal mode with H/H and most say that all NM dungeons that allow H/H can be done. I have 2 accounts and have 1 character on each account with most of the heroes unlocked. Would there be any advantage to setting up a team of 1 player and 6 heroes (Have one character zone out after dungeon load) over a full H/H Team?
Cheers
Druid
1 Player & 6 Heroes
1druid1
Marty Silverblade
Well, heroes allow you to run a fully customised team rather than having some meh henchie bars. Things like MB and SoS Rits that don't benefit from microing fit perfectly in those other 3 slots, freeing up your three for other things. I've never run 1 person + 6 heroes, but I can see it'd be stronger than a normal H/H.
distilledwill
Most definately yes. Its really worth it.
A good hero is worth about 2 henchmen. I know you haven't asked, but heres my 2c about a decent 6 hero build:
Player (usually a decent damage dealer, lets assume for the moment you don't fill any of the roles described below - ie, you aren't a spirit spammer, healer, minion master etc)
Hero 1: Rt/Mo SoS Spirit Rit, standard with Splinter/AR, Painful Bond, Spirit Siphon, Renewing Charge, DPS. (if you are melee, switch Renewing and PB for SoH and Castigation Sig)
Hero 2: N/any AotL Minion Master, include foul feast, death nova and animate bone minions.
Hero 3: Me/any Panic Mesmer, Include a couple of hex removals.
Hero 4: N/Rt Discord with restoration
Hero 5: N/Rt Discord with curses (enfeebling blood, Barbs etc)
Hero 6: E/Mo ER Infuse Protter
A good hero is worth about 2 henchmen. I know you haven't asked, but heres my 2c about a decent 6 hero build:
Player (usually a decent damage dealer, lets assume for the moment you don't fill any of the roles described below - ie, you aren't a spirit spammer, healer, minion master etc)
Hero 1: Rt/Mo SoS Spirit Rit, standard with Splinter/AR, Painful Bond, Spirit Siphon, Renewing Charge, DPS. (if you are melee, switch Renewing and PB for SoH and Castigation Sig)
Hero 2: N/any AotL Minion Master, include foul feast, death nova and animate bone minions.
Hero 3: Me/any Panic Mesmer, Include a couple of hex removals.
Hero 4: N/Rt Discord with restoration
Hero 5: N/Rt Discord with curses (enfeebling blood, Barbs etc)
Hero 6: E/Mo ER Infuse Protter
tacotown
if you zone 1 acct out after load, remember the next zone will drop the extra heroes. as in, you can only zone out the extra account at the start of the last floor if you want to keep 6 heroes for the boss.
it's way more advantageous to just play both accts, can you setup SoS on one? they're rather fire-and-forget
it's way more advantageous to just play both accts, can you setup SoS on one? they're rather fire-and-forget
1druid1
Ahhhhhhh, very good point I didnt even consider when having to zone between levels and stuff.
GwOxygen
You could do FoW/UW that way I guess I think it's worth it.
Sethellington
It's still worth it for the harder missions, vanquishes and elite areas (UW, FoW etc.). And there are a lot of these so it'd definitely make sense!!
mathiastemplar
I do this myself.
At the moment I run ES combined with:
Sabway
3 monks (2RoJ/Buffers+UA)
Works extremely well.
Currently working on more all round builds, with mesmers/rits/necs.
The biggest advantage is that YOU are in control.. You decide builds for everyone and that allows a lot of creativity, also you decide the speed and there are no one but yourself to mess anything up (dc/bad agro etc).
Worst part of 2acc I find to be zoning.. I mean, when you want to VQ 2 areas in a row, that can't be done (unless you play both accs - which I doubt).
Cheers!
Cheers
At the moment I run ES combined with:
Sabway
3 monks (2RoJ/Buffers+UA)
Works extremely well.
Currently working on more all round builds, with mesmers/rits/necs.
The biggest advantage is that YOU are in control.. You decide builds for everyone and that allows a lot of creativity, also you decide the speed and there are no one but yourself to mess anything up (dc/bad agro etc).
Worst part of 2acc I find to be zoning.. I mean, when you want to VQ 2 areas in a row, that can't be done (unless you play both accs - which I doubt).
Cheers!
Cheers