1 Player & 6 Heroes

1druid1

Frost Gate Guardian

Join Date: Nov 2007

W/R

Hi All

I am just starting to do dungeons in normal mode with H/H and most say that all NM dungeons that allow H/H can be done. I have 2 accounts and have 1 character on each account with most of the heroes unlocked. Would there be any advantage to setting up a team of 1 player and 6 heroes (Have one character zone out after dungeon load) over a full H/H Team?

Cheers

Druid

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Well, heroes allow you to run a fully customised team rather than having some meh henchie bars. Things like MB and SoS Rits that don't benefit from microing fit perfectly in those other 3 slots, freeing up your three for other things. I've never run 1 person + 6 heroes, but I can see it'd be stronger than a normal H/H.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Most definately yes. Its really worth it.

A good hero is worth about 2 henchmen. I know you haven't asked, but heres my 2c about a decent 6 hero build:

Player (usually a decent damage dealer, lets assume for the moment you don't fill any of the roles described below - ie, you aren't a spirit spammer, healer, minion master etc)
Hero 1: Rt/Mo SoS Spirit Rit, standard with Splinter/AR, Painful Bond, Spirit Siphon, Renewing Charge, DPS. (if you are melee, switch Renewing and PB for SoH and Castigation Sig)
Hero 2: N/any AotL Minion Master, include foul feast, death nova and animate bone minions.
Hero 3: Me/any Panic Mesmer, Include a couple of hex removals.
Hero 4: N/Rt Discord with restoration
Hero 5: N/Rt Discord with curses (enfeebling blood, Barbs etc)
Hero 6: E/Mo ER Infuse Protter

tacotown

tacotown

Ascalonian Squire

Join Date: Oct 2005

SLVR

E/

if you zone 1 acct out after load, remember the next zone will drop the extra heroes. as in, you can only zone out the extra account at the start of the last floor if you want to keep 6 heroes for the boss.
it's way more advantageous to just play both accts, can you setup SoS on one? they're rather fire-and-forget

1druid1

Frost Gate Guardian

Join Date: Nov 2007

W/R

Ahhhhhhh, very good point I didnt even consider when having to zone between levels and stuff.

GwOxygen

GwOxygen

Frost Gate Guardian

Join Date: Apr 2009

N/

You could do FoW/UW that way I guess I think it's worth it.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

It's still worth it for the harder missions, vanquishes and elite areas (UW, FoW etc.). And there are a lot of these so it'd definitely make sense!!

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

I do this myself.

At the moment I run ES combined with:
Sabway
3 monks (2RoJ/Buffers+UA)

Works extremely well.
Currently working on more all round builds, with mesmers/rits/necs.

The biggest advantage is that YOU are in control.. You decide builds for everyone and that allows a lot of creativity, also you decide the speed and there are no one but yourself to mess anything up (dc/bad agro etc).

Worst part of 2acc I find to be zoning.. I mean, when you want to VQ 2 areas in a row, that can't be done (unless you play both accs - which I doubt).

Cheers!

Cheers