Energy Management on a Panic Hero
distilledwill
I've recently started using my Gwen as a Panic hero - I am having trouble finding spells to fund her spamming WW, WD and Panic on recharge. Currently I'm using the following:
Panic
Wastrel's Demise
Wastrel's Worry
Signet of Weariness
Drain Enchantment
Power Drain
Inspired Hex
Glyph of Lesser Energy
Dom: 12+1+1
Fast Cast: 9+1
Insp: 9+1
Now - as you can see I've crammed a LOT of energy management in there, but at times I still see that her energy gets really low. I tried Waste Not Want Not, but I noticed she never used it as enemies are always either auto attacking or casting a spell (apart from when KDed).
So, with this in mind - I wonder what other peoples' Panic heroes are like, I know they are pretty common nowadays and I would really like to see what everyone else is running.
Ta,
Will
Panic
Wastrel's Demise
Wastrel's Worry
Signet of Weariness
Drain Enchantment
Power Drain
Inspired Hex
Glyph of Lesser Energy
Dom: 12+1+1
Fast Cast: 9+1
Insp: 9+1
Now - as you can see I've crammed a LOT of energy management in there, but at times I still see that her energy gets really low. I tried Waste Not Want Not, but I noticed she never used it as enemies are always either auto attacking or casting a spell (apart from when KDed).
So, with this in mind - I wonder what other peoples' Panic heroes are like, I know they are pretty common nowadays and I would really like to see what everyone else is running.
Ta,
Will
Chokey
What would really be causing her to lose energy is wastrel's worry, a 5e skill that recharges in 1s is not a good option for a hero imo. They'll spam it, for no discernible benefit, from what I've seen.
Replace wastrel's worry with something like mistrust, and I think you'll see an improvement. Plus, mistrust is bigger damage.
Replace wastrel's worry with something like mistrust, and I think you'll see an improvement. Plus, mistrust is bigger damage.
MArcSinus
I use:
Panic
Mistrust
Unnatural Signet
Wastrel's Worry
Wastrel's Demise
Drain Enchantment
Waste Not, Want Not
Power Drain
I've noticed a few problems, WW and WD are powerfull skills but they indeed spam it.
I took 3 energy management skills to counter that but they still run low on energy, you might want to replace one skill by something like Empathy or Overload. To bad cause WW and WD actually sync pretty nice with PAnic or PI where a lot of other skills don't.
The second problem is Panic itself, they spam it when they can and even use it on single targets. o__0
Runing your Mesmer hero with full energy runes also helps, mine are fuly runed with radiant insignias and carry a staff with +15 energy and +60 health to counter the health loss and provide additional energy. There is no benefit to having a 40/40 set on a pve mesmer hero cause of Fast Casting imo.
Panic
Mistrust
Unnatural Signet
Wastrel's Worry
Wastrel's Demise
Drain Enchantment
Waste Not, Want Not
Power Drain
I've noticed a few problems, WW and WD are powerfull skills but they indeed spam it.
I took 3 energy management skills to counter that but they still run low on energy, you might want to replace one skill by something like Empathy or Overload. To bad cause WW and WD actually sync pretty nice with PAnic or PI where a lot of other skills don't.
The second problem is Panic itself, they spam it when they can and even use it on single targets. o__0
Runing your Mesmer hero with full energy runes also helps, mine are fuly runed with radiant insignias and carry a staff with +15 energy and +60 health to counter the health loss and provide additional energy. There is no benefit to having a 40/40 set on a pve mesmer hero cause of Fast Casting imo.
Xsiriss
Having the Wastrel skill is counter productive,you WANT them spamming their skills so that the interrupt everything so it's a waste of energy really. I personally use:
Panic
Overload
Unnatural Sig
Complicate/Power Spike
Cry of Frustration
Leech Sig
Power Drain
Drain Ench (or swap for energy tap)
Panic
Overload
Unnatural Sig
Complicate/Power Spike
Cry of Frustration
Leech Sig
Power Drain
Drain Ench (or swap for energy tap)
distilledwill
Actually, because Panic is an AoE hex and whenever ANY of the foes activate a spell all enemies are interupted - you can make sure your target gets no skills out by putting panic on himself and his nearby allies. This will make sure that he cannot activate spells and, therefore, make sure the Wastrel's spells trigger on him - which will damage the nearby foes.
bitchbar player
replace inspired hex with guilt it will help.
Daesu
Yes the energy usage needs to be worked out. Has anyone tried Drain Delusions?
Chthon
I tend to use GoLE + Arcane Conundrum. I still need to stick signets in there to keep from getting low, but I find that AC really does improve the effect of Panic.
Kaida the Heartless
Guys, they are spamming a 5 energy spell. Use Channeling. I think you'll be impressed.
distilledwill
Well, I've managed to find a build which pumps out pretty decent damage, disruption and can maintain her energy really well:
Panic [E]
Wastrel's Demise
Mistrust
Signet of Weariness
Drain Enchantment
Power Drain
Guilt
Glyph of Lesser Energy
Once we get 7 heroes, I'll be switching out Sig of Weariness for Unnatural Signet - but currently I've replaced my MM with this Panic bar and I need a replacement for Enfeebling Blood.
Panic [E]
Wastrel's Demise
Mistrust
Signet of Weariness
Drain Enchantment
Power Drain
Guilt
Glyph of Lesser Energy
Once we get 7 heroes, I'll be switching out Sig of Weariness for Unnatural Signet - but currently I've replaced my MM with this Panic bar and I need a replacement for Enfeebling Blood.
Painbringer
No chaos storm love? ... Glyph of lesser energy? why not waste not want not?
distilledwill
Cuilan
Try this with a domination sup rune and replace CoF with Unnatural Signet if it's too much.
Xenomortis
Panic
Mistrust
Cry of Frustration
Power Drain
Unnatural Signet (eh)
...
There really isn't much for damage to make the Panic hero all that tempting. Chaos Storm sort of works, but WW and WD are really unreliable.
Energy management on the other hand is easy - Power Drain and Waste Not Want Not are usually enough if you go easy on the 10e or spam spells.
If you start trying to stick Prot Spirit on the hero, it's harder, especially since you can't just fallback to GoLE.
WW and WD also seem silly since they're spammed, costing a lot of energy, and only trigger half the time.
Mistrust
Cry of Frustration
Power Drain
Unnatural Signet (eh)
...
There really isn't much for damage to make the Panic hero all that tempting. Chaos Storm sort of works, but WW and WD are really unreliable.
Energy management on the other hand is easy - Power Drain and Waste Not Want Not are usually enough if you go easy on the 10e or spam spells.
If you start trying to stick Prot Spirit on the hero, it's harder, especially since you can't just fallback to GoLE.
WW and WD also seem silly since they're spammed, costing a lot of energy, and only trigger half the time.
Cuilan
Quote:
Originally Posted by Xenomortis
Panic
WW and WD are really unreliable. I would also include Mistrust as also unreliable, it will likely fail from the foe's build or profession.
WW and WD are really unreliable. I would also include Mistrust as also unreliable, it will likely fail from the foe's build or profession.
Xenomortis
Quote:
Originally Posted by Cuilan
I would also include Mistrust as also unreliable, it will likely fail from the foe's build or profession.
Mistrust is far more likely to succeed. Mistrust activates as soon as they try to cast a spell (targeting one of their foes). With a 6 second duration, it's quite likely to trigger.
Cuilan
Not if they cast a different type of spell or if they're not a caster.
Xenomortis
Cuilan
It will likely fail against Earthbound Ooze (ele) as an example.
Boogz
Panic
Power Drain
Drain Enchantment
Cry of Frustration
rest is optional on domination/inspiration line. power spike, power leak, power lock, energy burn, sig. of weariness, leech sig, etc
Power Drain
Drain Enchantment
Cry of Frustration
rest is optional on domination/inspiration line. power spike, power leak, power lock, energy burn, sig. of weariness, leech sig, etc
Chthon
I really have to come back and plug Arcane Conundrum again. E-management + increased cast times makes Panic more effective + increased cast times makes WD more effective.
Daesu
Quote:
Originally Posted by Cthon
Quote:
I tried it in today's ZM (Raisu Palace) and I was completely unimpressed. Gwen often ran short on energy despite the four energy management skills, yet Wastrel's Demise still barely seemed to cause damage. Mistrust is as good as ever, but other than that it looked quite weak. Certainly I, using the Mesmer instead of Communing Rit, noticed a large difference in damage output (although I also guess that's only fair since the Rits are so much better than everyone else at damage right now).
I increasingly think Life Bringing's idea of bringing Panic + a few other Dom Mes skills + Rit heals is the best use of a Panic hero. Although I agree bringing 4 energy management skills is over doing it, I dont think that bringing heals on an energy challenged class is a good idea either.
If you dont like WW, you can replace it with Leech Signet, which I prefer over Guilt for energy management and replace Waste Not Want Not with Drain Enchantment. This way you have:
Panic
Mistrust
Unnatural Signet
Wastrel's Demise
Leech Signet
Power Drain
Drain Enchantment
<last skill slot up to you>, I bring FoMF
You have 3 energy management skills because of 10e Panic and 10e Mistrust. This works well enough for me.
I increasingly think Life Bringing's idea of bringing Panic + a few other Dom Mes skills + Rit heals is the best use of a Panic hero. Although I agree bringing 4 energy management skills is over doing it, I dont think that bringing heals on an energy challenged class is a good idea either.
If you dont like WW, you can replace it with Leech Signet, which I prefer over Guilt for energy management and replace Waste Not Want Not with Drain Enchantment. This way you have:
Panic
Mistrust
Unnatural Signet
Wastrel's Demise
Leech Signet
Power Drain
Drain Enchantment
<last skill slot up to you>, I bring FoMF
You have 3 energy management skills because of 10e Panic and 10e Mistrust. This works well enough for me.
Daesu
Quote:
Originally Posted by Xenomortis
AC and Glyph are good enough. 12 Dom, 9 in FC and Illusion.
AC works great against large mobs. Against smaller groups though, you'll want something else (but Panic is a poor choice in that case). I am not saying AC itself is bad, I am questioning whether AC goes well with Panic. If you already have Panic, does it make sense to also bring AC?
AC works great against large mobs. Against smaller groups though, you'll want something else (but Panic is a poor choice in that case). I am not saying AC itself is bad, I am questioning whether AC goes well with Panic. If you already have Panic, does it make sense to also bring AC?
Karate Jesus
I use GoLE and Waste Not, Want Not.
That's all my hero typically needs.
That's all my hero typically needs.
Outerworld
drkn
Waste Not, Want Not + Leech Signet should be enough for most mesmer heroes unless you bring Wastrel's Worry or Wastrel's Demise, which is awfully weak on a hero in most situations.
Still, i prefer to bring Psychic Instability or even Tease on a mes hero as an elite rather than Panic - it works well on a player mesmer, while heroes excel at active interrupts rather than hexing, and Psychic is extremely powerful when used on a balled group.
Still, i prefer to bring Psychic Instability or even Tease on a mes hero as an elite rather than Panic - it works well on a player mesmer, while heroes excel at active interrupts rather than hexing, and Psychic is extremely powerful when used on a balled group.
Daesu
Quote:
Originally Posted by Outerworld
Arcane and Panic work fine together.
Of course technically they can work together but I mean logically. What would such a bar be like that would make sense?
Xenomortis
Life Bringing
Daesu
Quote:
Originally Posted by Xenomortis
The question is, is AC better than anything else in Inspiration.
Quote:
Originally Posted by Life Bringing
Iirc, the bar i posted above doesn't have any significant energy issues.
But that doesn't necessarily make your mesmer a better healer than your typical N/Rt healer or a SoS channel/restore rit, or even a monk healer with divine favor does it? The restoration spells are not so recharge challenged that FC would make a significant difference would it?
Also you dont necessarily need to make a Panic mesmer into a part time healer, for her to work without energy problems. |