Energy Management on a Panic Hero

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I've recently started using my Gwen as a Panic hero - I am having trouble finding spells to fund her spamming WW, WD and Panic on recharge. Currently I'm using the following:

Panic
Wastrel's Demise
Wastrel's Worry
Signet of Weariness
Drain Enchantment
Power Drain
Inspired Hex
Glyph of Lesser Energy

Dom: 12+1+1
Fast Cast: 9+1
Insp: 9+1

Now - as you can see I've crammed a LOT of energy management in there, but at times I still see that her energy gets really low. I tried Waste Not Want Not, but I noticed she never used it as enemies are always either auto attacking or casting a spell (apart from when KDed).

So, with this in mind - I wonder what other peoples' Panic heroes are like, I know they are pretty common nowadays and I would really like to see what everyone else is running.

Ta,

Will

Chokey

Krytan Explorer

Join Date: Aug 2007

[ToA]

What would really be causing her to lose energy is wastrel's worry, a 5e skill that recharges in 1s is not a good option for a hero imo. They'll spam it, for no discernible benefit, from what I've seen.

Replace wastrel's worry with something like mistrust, and I think you'll see an improvement. Plus, mistrust is bigger damage.

MArcSinus

MArcSinus

Frost Gate Guardian

Join Date: Mar 2010

The Netherlands

Are We Friends [NLT]

E/

I use:

Panic
Mistrust
Unnatural Signet
Wastrel's Worry
Wastrel's Demise
Drain Enchantment
Waste Not, Want Not
Power Drain

I've noticed a few problems, WW and WD are powerfull skills but they indeed spam it.

I took 3 energy management skills to counter that but they still run low on energy, you might want to replace one skill by something like Empathy or Overload. To bad cause WW and WD actually sync pretty nice with PAnic or PI where a lot of other skills don't.

The second problem is Panic itself, they spam it when they can and even use it on single targets. o__0

Runing your Mesmer hero with full energy runes also helps, mine are fuly runed with radiant insignias and carry a staff with +15 energy and +60 health to counter the health loss and provide additional energy. There is no benefit to having a 40/40 set on a pve mesmer hero cause of Fast Casting imo.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Having the Wastrel skill is counter productive,you WANT them spamming their skills so that the interrupt everything so it's a waste of energy really. I personally use:

Panic
Overload
Unnatural Sig
Complicate/Power Spike
Cry of Frustration
Leech Sig
Power Drain
Drain Ench (or swap for energy tap)

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Actually, because Panic is an AoE hex and whenever ANY of the foes activate a spell all enemies are interupted - you can make sure your target gets no skills out by putting panic on himself and his nearby allies. This will make sure that he cannot activate spells and, therefore, make sure the Wastrel's spells trigger on him - which will damage the nearby foes.

bitchbar player

bitchbar player

Krytan Explorer

Join Date: Mar 2006

still lost

Guy In Real Life [GIRL]

Mo/

replace inspired hex with guilt it will help.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Yes the energy usage needs to be worked out. Has anyone tried Drain Delusions?

Chthon

Grotto Attendant

Join Date: Apr 2007

I tend to use GoLE + Arcane Conundrum. I still need to stick signets in there to keep from getting low, but I find that AC really does improve the effect of Panic.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Guys, they are spamming a 5 energy spell. Use Channeling. I think you'll be impressed.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Well, I've managed to find a build which pumps out pretty decent damage, disruption and can maintain her energy really well:

Panic [E]
Wastrel's Demise
Mistrust
Signet of Weariness
Drain Enchantment
Power Drain
Guilt
Glyph of Lesser Energy

Once we get 7 heroes, I'll be switching out Sig of Weariness for Unnatural Signet - but currently I've replaced my MM with this Panic bar and I need a replacement for Enfeebling Blood.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

No chaos storm love? ... Glyph of lesser energy? why not waste not want not?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Try this with a domination sup rune and replace CoF with Unnatural Signet if it's too much.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Panic
Mistrust
Cry of Frustration
Power Drain
Unnatural Signet (eh)
...

There really isn't much for damage to make the Panic hero all that tempting. Chaos Storm sort of works, but WW and WD are really unreliable.
Energy management on the other hand is easy - Power Drain and Waste Not Want Not are usually enough if you go easy on the 10e or spam spells.
If you start trying to stick Prot Spirit on the hero, it's harder, especially since you can't just fallback to GoLE.

WW and WD also seem silly since they're spammed, costing a lot of energy, and only trigger half the time.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Not if they cast a different type of spell or if they're not a caster.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

It will likely fail against Earthbound Ooze (ele) as an example.

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

Panic
Power Drain
Drain Enchantment
Cry of Frustration

rest is optional on domination/inspiration line. power spike, power leak, power lock, energy burn, sig. of weariness, leech sig, etc

Chthon

Grotto Attendant

Join Date: Apr 2007

I really have to come back and plug Arcane Conundrum again. E-management + increased cast times makes Panic more effective + increased cast times makes WD more effective.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Cthon
I really have to come back and plug Arcane Conundrum again. E-management + increased cast times makes Panic more effective + increased cast times makes WD more effective.
The problem with AC is that it is illusion magic, not domination which Panic is in. This means you have to spread your attributes further between dom, FC, illusion, and maybe inspiration if you need more energy management from it. Otherwise, give a workable Panic+AC bar.

Quote: Originally Posted by Jeydra
View Post
I tried it in today's ZM (Raisu Palace) and I was completely unimpressed. Gwen often ran short on energy despite the four energy management skills, yet Wastrel's Demise still barely seemed to cause damage. Mistrust is as good as ever, but other than that it looked quite weak. Certainly I, using the Mesmer instead of Communing Rit, noticed a large difference in damage output (although I also guess that's only fair since the Rits are so much better than everyone else at damage right now).

I increasingly think Life Bringing's idea of bringing Panic + a few other Dom Mes skills + Rit heals is the best use of a Panic hero. Although I agree bringing 4 energy management skills is over doing it, I dont think that bringing heals on an energy challenged class is a good idea either.

If you dont like WW, you can replace it with Leech Signet, which I prefer over Guilt for energy management and replace Waste Not Want Not with Drain Enchantment. This way you have:

Panic
Mistrust
Unnatural Signet
Wastrel's Demise
Leech Signet
Power Drain
Drain Enchantment
<last skill slot up to you>, I bring FoMF

You have 3 energy management skills because of 10e Panic and 10e Mistrust. This works well enough for me.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Daesu
View Post
The problem with AC is that it is illusion magic, not domination which Panic is in. This means you have to spread your attributes further between dom, FC, illusion, and maybe inspiration if you need more energy management from it. Otherwise, give a workable Panic+AC bar. AC and Glyph are good enough. 12 Dom, 9 in FC and Illusion.
AC works great against large mobs. Against smaller groups though, you'll want something else (but Panic is a poor choice in that case).

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xenomortis
View Post
AC and Glyph are good enough. 12 Dom, 9 in FC and Illusion.
AC works great against large mobs. Against smaller groups though, you'll want something else (but Panic is a poor choice in that case). I am not saying AC itself is bad, I am questioning whether AC goes well with Panic. If you already have Panic, does it make sense to also bring AC?

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

I use GoLE and Waste Not, Want Not.

That's all my hero typically needs.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by Daesu
View Post
I am not saying AC itself is bad, I am questioning whether AC goes well with Panic. If you already have Panic, does it make sense to also bring AC? Arcane and Panic work fine together.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Waste Not, Want Not + Leech Signet should be enough for most mesmer heroes unless you bring Wastrel's Worry or Wastrel's Demise, which is awfully weak on a hero in most situations.

Still, i prefer to bring Psychic Instability or even Tease on a mes hero as an elite rather than Panic - it works well on a player mesmer, while heroes excel at active interrupts rather than hexing, and Psychic is extremely powerful when used on a balled group.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Outerworld
View Post
Arcane and Panic work fine together. Of course technically they can work together but I mean logically. What would such a bar be like that would make sense?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Daesu
View Post
I am not saying AC itself is bad, I am questioning whether AC goes well with Panic. If you already have Panic, does it make sense to also bring AC? Domination and FC have no energy management options. You need to spec out of those two for anything or make do with GoLE alone.
The question is, is AC better than anything else in Inspiration.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Daesu
View Post
I dont think that bringing heals on an energy challenged class is a good idea either.
. Iirc, the bar i posted above doesn't have any significant energy issues.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xenomortis View Post
Domination and FC have no energy management options. You need to spec out of those two for anything or make do with GoLE alone.
The question is, is AC better than anything else in Inspiration.
Yes, that is certainly one of the questions that I have in mind. Is it worth while to give up inspiration for illusion? Maybe yes or no, I would like to see a reasonable skill bar before I decide.

Quote:
Originally Posted by Life Bringing
Iirc, the bar i posted above doesn't have any significant energy issues. But that doesn't necessarily make your mesmer a better healer than your typical N/Rt healer or a SoS channel/restore rit, or even a monk healer with divine favor does it? The restoration spells are not so recharge challenged that FC would make a significant difference would it?

Also you dont necessarily need to make a Panic mesmer into a part time healer, for her to work without energy problems.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Xenomortis
View Post
The question is, is AC better than anything else in Inspiration. The answer is no, at least for a hero. When I tried Arcane Conundrum on an Illusion Mesmer, aiming to fuel Wandering Eye and Clumsiness, it didn't work. Look at the spell. It's got 20s cooldown and will return, at moderate spec, ~5 energy per foe. You'd have to hex two foes just to get the energy you invested back, and you don't get it at once.

I think it might work as a secondary energy management skill (Daesu, they work together because Arcane Conundrum makes Panic more likely to interrupt spells), but the spec will be difficult if nothing else. I'd like to see a bar; haven't gotten to testing.

Also even with Panic and Arcane Conundrum I question the validity of Wastrel's Demise. Over the first three seconds it does 66 damage, which isn't a lot; it's certainly less than the damage from other Domination Magic spells like Spiritual Pain and Shatter Delusions. Wastrel's Worry also does more, although it's kind of a pity that Shatter Delusions doesn't work with it (but only kind of, because a Wastrel's Worry that works with Shatter Delusions would be overpowering in PvP).

@Daesu - Fast Casting doesn't affect Rit spells, so that is irrelevant. More relevant is that Panic can be a powerful "prot", in fact one of the most powerful in the game, if you hex enough people with it. Therein lies the Mesmer's ability to keep the team alive. And it's not that you have to turn the hero into a semi-healer just so he / she doesn't have energy problems. It's that there don't seem to be enough good Mesmer options that you might as well turn it into a semi-healer and save on healing elsewhere.