Energy Management on a Panic Hero
Riot Narita
I favour using a Necro hero, with Mesmer secondary. You lose the fast casting, but gain silly energy management. Fast Casting is useless anyway, if your hero has no energy to cast anything.
I typically put 12 points into Domination, then the remainder into Death Magic and Soul Reaping. Cheap bone minions feed energy, and death nova AoE damage... and then the hero can spam mesmer AoE and disruption.
I typically put 12 points into Domination, then the remainder into Death Magic and Soul Reaping. Cheap bone minions feed energy, and death nova AoE damage... and then the hero can spam mesmer AoE and disruption.
Meridon
Anyone trying to make a Panic Mesmer do big DPS through WD/WW is doing it wrong. The damage is too conditional, so 9 out of 10 times you're better off running Resto or just additional shutdown, and have the damage on other party members who's primary role is blowing stuff up.
Panic, Mistrust and Cry of Frustration together give you all the mob shutdown you'll need. If you feel like going overboard bring Complicate. At 14 Domination and 11 FC, your hero will be casting the first three approximately every 10 seconds, which is plenty, considering Panic can easily shut down a mob for half that time.
For E-Management, Power Drain and Waste Not Want Not at 9 Inspiration Magic is plenty. Some people might argue against P-Drain since it only triggers on casters. If you're not facing casters, you shouldn't bring a Panic Hero anyway, but an Earth ele instead.
The rest of the bar can be filled to the player's preference. I prefer Unnatural Sig and Flesh of my Flesh. If you wish to spec into a secondary attribute, run 13-8-8/13-9-7 so you can spec 10 into any other.
Panic, Mistrust and Cry of Frustration together give you all the mob shutdown you'll need. If you feel like going overboard bring Complicate. At 14 Domination and 11 FC, your hero will be casting the first three approximately every 10 seconds, which is plenty, considering Panic can easily shut down a mob for half that time.
For E-Management, Power Drain and Waste Not Want Not at 9 Inspiration Magic is plenty. Some people might argue against P-Drain since it only triggers on casters. If you're not facing casters, you shouldn't bring a Panic Hero anyway, but an Earth ele instead.
The rest of the bar can be filled to the player's preference. I prefer Unnatural Sig and Flesh of my Flesh. If you wish to spec into a secondary attribute, run 13-8-8/13-9-7 so you can spec 10 into any other.
drkn
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And remember that every point in Fast Casting reduces the spells' recharge time in PvE...
Painbringer
If I ran a Panic mesmer hero I may look at Spirit Siphon / splintter weapon /Spirit Rift
I do not think I would put a spirit on the bar since I usually have another spirit pooper.
I do not think I would put a spirit on the bar since I usually have another spirit pooper.
Daesu
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Originally Posted by Xenomortis
It doesn't depend so much on the bar as much as it does on what you're facing, unless other Inspiration skills form core parts of your build.
It also depends on whether you can afford to make your secondary /E - if you can't then I doubt you can ride Arcane alone and a hero certainly won't be able to.
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Originally Posted by Daesu
Panic requires 10e, add another 10e mistrust and 10e Cry of Frustration (+another 10e if bringing Complicate also), and your Me/Rt would not have the energy to heal in a tough combat situation, when you need heals the most. I dont think I need to go into how important heals are in HM PvE and are better left to N/Rt.
You forget to add in the 24 net energy gain from pdrain+leech sig(@9 inspir), not to mention natural regen while you're casting all of these spells. Note that i never mentioned complicate in the build because that would upset the balance of energy on the hero. I'd also like to point out that heals really aren't that important in HM pve if you know how to initiate properly(see jeydra going through duncan with just mhenlo, inb4areawithmassiveaoe).
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You forget to add in the 24 net energy gain from pdrain+leech sig(@9 inspir), not to mention natural regen while you're casting all of these spells. Note that i never mentioned complicate in the build because that would upset the balance of energy on the hero. I'd also like to point out that heals really aren't that important in HM pve if you know how to initiate properly(see jeydra going through duncan with just mhenlo, inb4areawithmassiveaoe).
Like I have said, I can still bring pdrain+leech signet WITHOUT being a secondary rit healer and still get the same energy management benefits. What do pdrain+leech signet have anything to do with restoration heals? Where is the synergy?
If you say heals are not important, then why even bring them when you can always replace them with more damage?
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The argument of "I can't think of anything else, so I brought restoration heals" is a very weak argument to promote Me/Rt healers over N/Rt healers when in the latter case, there is obvious synergy with soul reaping.
SR is covered above. Why would you bring a panic and a n/rt when you could instead bring both in one slot? Because a panic Mesmer doesn't need a full bar to do it's job effectively, slotting resto heals makes perfect sense. By diffusing the heals off of a set healing character, you are opening yourself up to an entire extra hero with which to do damage.
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Note that I was not talking about necro skills versus mesmer skills. I was talking about using a N/Rt as a healer versus using a Me/Rt as a healer. And why do we have to fall back to a Me/Rt healer? With 7 heroes coming, you should have enough hero slots to bring a decent healer.
Besides, it is still possible to design a viable non-healing Panic mesmer, so let the mesmer do what she is best in like interrupting and causing damage using mesmer spells, instead of healing. In other words, assign roles based on the strengths of each profession.
I have yet to see a bar in this thread that i would rather run over my current gwen bar. The "do what she is best at" bit is nonsense considering that there aren't even enough quality skills in the mesmer line to properly fill out the bar without resorting to skills that are subpar, whether in terms of functionality or hero usage. By the way, diffusing heals across the party is far more efficient than stacking them all on one character. I'd rather have 3 of 8 characters devoting 2 slots each to healing than have 1 character burning 8 purely for healing/energy management purposes. Daesu
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Originally Posted by Life Bringing
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If you say heals are not important, then why even bring them when you can always replace them with more damage?
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Yes, you can bring pdrain+leech sig and still get the same energy management benefits. The problem is that you can't find enough worthwhile skills to put on the bar that won't either a) go beyond the hero's energy management capabilities or b) be subpar in functionality or hero usage. I literally just explained this.
I have yet to see a bar in this thread that i would rather run over my current gwen bar. The "do what she is best at" bit is nonsense considering that there aren't even enough quality skills in the mesmer line to properly fill out the bar without resorting to skills that are subpar, whether in terms of functionality or hero usage.
The argument of "I can't think of anything else, so I brought restoration heals" is a very weak argument to promote Me/Rt healers over N/Rt healers when in the latter case, there is obvious synergy with soul reaping. Quote:
And what inherent benefits does a necro have over a Mesmer in terms of healing? Passive energy management? Considering the fact that pdrain+leech sig are not only energy management but potentially prots as well, Id have a fairly significant point in favor of a Mesmer having synergy with healing. I'm not saying you have to use a panic for healing, I'm just saying that I have yet to see a panic bar used more efficiently than one with a couple of resto skills on it. Feel free to prove me wrong. As for 7 hero bars, the setup I currently have in mind does not have a dedicated healer because diffused healing is more efficient and reliable.
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Then again you don't need that much heals when, like you said, Duncan HM can be done with only 1 healer (Mhenlo), so why diffuse heals across your team when you can bring more damage instead? Furthermore if I decide to only bring 1 healer hero, it would more likely be the standard N/Rt or the SoS/Restoration Rit than a Panic Restore Me/Rt.
But Jeydra DOES have a diffused healer. The reason that jeydra can afford to only run mhenlo is that there is an entire backline slot diffused across the heroes. Prots via PS, mitigation via spirits+minions, healing via PwK and spirit light, etc all eliminate the need for dedicated healers. Were it not for the fact that we are limited to 3 heroes, I would not run a dedicated healer at all, as I mentioned above. Quote:
Like I have said, I can have a diffused healer without it being a mesmer. Passive energy management is better than active energy management because you save on skill slots.
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