Merchant in ToA.
Hobbs
Let's face it, ToA is a high-level area. I think the Merchant there should sell Superior ID and Salvage Kits. Having to map to the GH every time I need a new one is an inconvenience which is pretty easily solvable.
Cool Name
Yeah it is easily solvable. Buy lots and keep in storage
To Chicken To Die
Doesn't your guild hall have a merchant? It's easy press G and go there and when done Leave Guildhall and your back were you came from.
Coast
just like i want z quest guys in gh
RedDog91
So this bothers you and the fact that the merchant in ToPK doesn't have superior ID or salvage kits doesn't?
Hobbs
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Doesn't your guild hall have a merchant? It's easy press G and go there and when done Leave Guildhall and your back were you came from.
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Never used the Merchant in ToPK, but yeah if I did i'm sure it would both me.
MithranArkanere
Who uses those? They are more expensive, and most of the time what you need is less than 25. Unless you are the kind of people that throws away stuff once identified.
If you are going somewhere else in PvE, you'll come across any other merchant. If you are opening ZChests, you won't need more than 2 normal kits.
And if you are using the kits next to the merchant, it's way better to use the normal ones. When you run out one, you get another.
If you are going somewhere else in PvE, you'll come across any other merchant. If you are opening ZChests, you won't need more than 2 normal kits.
And if you are using the kits next to the merchant, it's way better to use the normal ones. When you run out one, you get another.
Chrisworld
Just stick with Experts, it's not that bad is it? Expert and Superior yield the same results, one of them just has more uses, and costs more.
Marty Silverblade
I don't think it's a surprise to many people that the Superior is less cost effective than the Expert. Still, if they want the option, I don't see anything wrong with giving it to them.
Spookii
Seems a little nitpicky imo. How much time could that possibly save you?
ToA is not a high-level area, regardless of where it leads to. It's in the middle of Kryta. UA/FoW are high-level areas and you have several outposts to choose from to get to those areas. :/ It's not a central town, it's an outpost. It'd seem a little awkward to me.
ToA is not a high-level area, regardless of where it leads to. It's in the middle of Kryta. UA/FoW are high-level areas and you have several outposts to choose from to get to those areas. :/ It's not a central town, it's an outpost. It'd seem a little awkward to me.
Aeon221
Uh, superior kits are only more expensive on a per use basis, and there's literally a 2g difference. Considered on a per inventory slot basis, they're 1/4th the price.
This is why many players, including myself, use them. I have more money than I know what to do with, but an extremely limited number of easily accessible slots. Guess which one I care more about?
As a response to the whole "middle of lowbie Kryta" thing, the vast majority of players in ToA aren't there to do their first run through Proph.
Just as another convenience thing, there really ought to be a rare mats trader in each of the UW/FOW entrance hubs, if only to make price checking more convenient.
GToB could also use a full set of merchants (sans armor, although it'd be nice to have a unique set for there), again for convenience.
This is why many players, including myself, use them. I have more money than I know what to do with, but an extremely limited number of easily accessible slots. Guess which one I care more about?
As a response to the whole "middle of lowbie Kryta" thing, the vast majority of players in ToA aren't there to do their first run through Proph.
Just as another convenience thing, there really ought to be a rare mats trader in each of the UW/FOW entrance hubs, if only to make price checking more convenient.
GToB could also use a full set of merchants (sans armor, although it'd be nice to have a unique set for there), again for convenience.
Spookii
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Uh, superior kits are only more expensive on a per use basis, and there's literally a 2g difference. Considered on a per inventory slot basis, they're 1/4th the price.
This is why many players, including myself, use them. I have more money than I know what to do with, but an extremely limited number of easily accessible slots. Guess which one I care more about? As a response to the whole "middle of lowbie Kryta" thing, the vast majority of players in ToA aren't there to do their first run through Proph. Just as another convenience thing, there really ought to be a rare mats trader in each of the UW/FOW entrance hubs, if only to make price checking more convenient. GToB could also use a full set of merchants (sans armor, although it'd be nice to have a unique set for there), again for convenience. |
1. If you know you're going to go to FoW/UW, make sure you have your ID kits and your salvage kits either in storage or in your inventory BEFORE mapping. If you don't, zone to a town to buy one before you zone to ToA.
2. If you zone to ToA and find out you've forgotten one, tough shit? Happens to everyone. Go back and get one if you really, really want one.
3. Attempt to start a new trend where everyone leaves from Chantry of Secrets or Zin Ku Corridor because you can all buy as many ID kits and salvage kits as you want.
4. Buy the cheap kits to hold you over until you can get to an outpost to buy the superior kits.
There's not only the actual players' inconveniences to think about - but also the storylines and the lore behind the game. Like I said, it's in the middle of lowbie Kryta. Why would they have all of that in a ruined temple filled with Krytan peasants and lowly priests in the middle of a swamp?
There's no flaw here that needs to be fixed, it's just an inconvenience that actually makes sense. I'm inconvenienced that I have to travel farther on a Proph character than NF/Factions characters to get to a port town so I get a run that costs me time/money. I don't think they should implement some sort of fast-travel system for new characters to whoosh to LA just so I can get to Cantha faster and speed level to 20. It just makes sense for it to take longer since that's how Tyria is mapped out.
Aeon221
Uh, you don't need to add an additional merchant to enable purchases of sup kits. It's a standard merch item. They'd just have to have it in their list of items up for sale.
Besides, ToA isn't even on the standard Proph newbie route.
edit: As to the lore, I'm pretty sure that if there are room for Asura, there's room for a couple of convenient merchants. The explanation is that there's this random huge market in the middle of the wilderness and they are damn well going to trek their little butts out there and take advantage of it.
Besides, ToA isn't even on the standard Proph newbie route.
edit: As to the lore, I'm pretty sure that if there are room for Asura, there's room for a couple of convenient merchants. The explanation is that there's this random huge market in the middle of the wilderness and they are damn well going to trek their little butts out there and take advantage of it.
Spookii
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Uh, you don't need to add an additional merchant to enable purchases of sup kits. It's a standard merch item. They'd just have to have it in their list of items up for sale.
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Adding new NPCS = New merchants/traders you want.
Adding new items to merchant = Sup. kits
Still requires the game designers altering the game which is more complicated than you just mapping to your GH.
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Besides, ToA isn't even on the standard Proph newbie route. |
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edit: As to the lore, I'm pretty sure that if there are room for Asura, there's room for a couple of convenient merchants. The explanation is that there's this random huge market in the middle of the wilderness and they are damn well going to trek their little butts out there and take advantage of it. |
And like I said before, as it is now (and has been for the past 5 years) there is no reason to put a huge market out there that would fit into the lore. Maybe in the future (when more events unfold that drastically change the world).. But as it is now, there's no reason.
Lithril Ashwalker
quit fussing ... hes got a point, itll save time, blah blah blah, one lil NPC coding cant hurt. u guys act like hes asking for $1mill
Spookii
Aeon221
Well that explains why I feel like I'm talking to a 3rd Grader.
Adding Superior Salvage/ID kits to a merchant is not a big deal. If it breaks your immersion, welp, too bad, Asura already broke mine with their stupid looking faces.
Adding Superior Salvage/ID kits to a merchant is not a big deal. If it breaks your immersion, welp, too bad, Asura already broke mine with their stupid looking faces.
Spookii
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Well that explains why I feel like I'm talking to a 3rd Grader.
Adding Superior Salvage/ID kits to a merchant is not a big deal. If it breaks your immersion, welp, too bad, Asura already broke mine with their stupid looking faces. |
I think rearranging the game itself to suit someone's inability/unwillingness to press a ENTER HALL button is a bigger deal (and more childishly egocentric) than what I am suggesting.
Lithril Ashwalker
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Nice attempt at a backhanded personal attack based on nothing but a pointless joke. One that makes no sense, to boot.
I think rearranging the game itself to suit someone's inability/unwillingness to press a ENTER HALL button is a bigger deal (and more childishly egocentric) than what I am suggesting. |
thats what makes it a game...an mmo...and u a gamer...u get it your way, you do it your way or you fail...its a customizable program.
Spookii
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if your calling someone lazy then ur calling yourself and all other gamers lazy. they're lazy when they log in...so ur point is invalid...a gamer is lazy at heart...or i speak for myself if we want it this way because its easier get over it
thats what makes it a game...an mmo...and u a gamer...u get it your way, you do it your way or you fail...its a customizable program. |
I'm /leaving this before it turns into a flame-war.
Roen
As you stroll past the ragged stranger slumped over his bow you catch a faint whiff of something awful you presume is Yak dung. "Ugh, take a bath," you sneer.
"I would, good sir," he mumbles, catching your attention and you pause briefly to hear him out. "But I have no money for the inn. And were I to venture from the town to bathe in the river nearby," he coughs, "I'd surely be killed by a Bone Dragon. What with my miserable, tattered armor I couldn't even fight my way to the water's edge." He looks up at you from under his hood, face covered in muck and adds, "alms for the poor?"
"I would, good sir," he mumbles, catching your attention and you pause briefly to hear him out. "But I have no money for the inn. And were I to venture from the town to bathe in the river nearby," he coughs, "I'd surely be killed by a Bone Dragon. What with my miserable, tattered armor I couldn't even fight my way to the water's edge." He looks up at you from under his hood, face covered in muck and adds, "alms for the poor?"
Hobbs
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There's not only the actual players' inconveniences to think about - but also the storylines and the lore behind the game. Like I said, it's in the middle of lowbie Kryta. Why would they have all of that in a ruined temple filled with Krytan peasants and lowly priests in the middle of a swamp?
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Why would they have them next to an Apocalyptic vortex in an area populated entirely by undead, demons and moving rocks? But the Mouth of Torment merchant is happy to do me a deal on a Superior Salvage Kit.
And hell, if we're talking lowly peasants you don't get much more lowly than those living in the slums of Kaineng but I can buy Superior Kits in the thug-ridden sewer of Zinn Ku Corridor.
Your lore argument just doesn't hold up. And I really can't see any reason not to make the game more convenient, I mean they added more Xunlai Chests in Lion's Arch because the old ones were so out of the way. It wouldn't take up a mass of developer time to switch the merchant and really, how could it possible have a negative impact on the game?