Would this dagger be good for an assassin?

OurLucidDream

Pre-Searing Cadet

Join Date: Oct 2010

http://www.guildwarsguru.com/auction...ion_id=2093705

Hi, I was wanting to know if these daggers would be any good for an assassin. I'd plan on changing the grip to +30 health mod and the tang to something else, not sure what yet. I want to know if the energy -5 will effect the assassin enough to make it not a good choice. Would it be better to get a 15>50 dagger? And I chose this dagger because I like the skin. Thanks

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

The 15^50 would be better. But, the -5e really depends on the build. I myself wouldn't have an issue as my crit strikes + critical eye provide me with enough energy to get me through most fights. So really it would depend on the build your using.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Most of my daggers use +5 energy haha! I don't think i could live with -5 energy

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

My personal rule of thumb:
Choose function over fashion.

If you plan (or think that its a possibility) on using builds that require a high amount of energy use with little energy return, then this would be a bad investment.
But if you think you can put together builds with 6 or 7 skills that only require 5 energy and yield relatively high amounts of energy back, then it would be ok.

The worst looking equipment is no weaker than the best looking equipment, so always go for what will function over what looks better.

tacotown

tacotown

Ascalonian Squire

Join Date: Oct 2005

SLVR

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the +15% damage / -5e isn't worth it since daggers do such little damage on their own anyway. like warvic mentioned, +5e is probably your best bet in terms of flexibility.

but if you like the skin, go for it. my favs are stygian daggers and tengu daggers.

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

15^50 is preferred...I don't see any real reason to get -5e...thats like choosing a van to race when you could have chosen a race car.

Malis Of Monrovia

Malis Of Monrovia

Ascalonian Squire

Join Date: Jan 2006

Philippines

WoTU

W/

-5e is horrible for a sin /agree with the rest

Gogo 15^50, 20/20, +30hp.

OurLucidDream

Pre-Searing Cadet

Join Date: Oct 2010

Would 20/20 be better than 3/1 vampiric?

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Quote:
Originally Posted by OurLucidDream View Post
Would 20/20 be better than 3/1 vampiric?
Nope, the 20 armor pen (which only has a 20% chance of proccing btw) will only account for the base damage since all +damage is armor ignoring by definition.

Vampiric is the way to go for damage.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

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Quote:
Originally Posted by End View Post
The 15^50 would be better. But, the -5e really depends on the build. I myself wouldn't have an issue as my crit strikes + critical eye provide me with enough energy to get me through most fights. So really it would depend on the build your using.
15^50 is almost as bad as 15 -5, since dagger base damage is low.

+5e is the only good option.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Vampiric/zealous and +5en are best imo. I do not understand why people take sundering on daggers lol.

If you really have no energy probs at all with ya build, you could always run 15^50 for slightly more damage. But it's not worth it imo.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I'm no expert on sins or daggers, but do some math before you buy. What kind of energy does your normal build require? Can you run that build on 5 less energy? That type of mod is usually better for a warrior running an adrenaline build.

bsoltan

bsoltan

Site Contributor

Join Date: Dec 2005

UK

[SoF]

It depends on your build, but vary rarely will -5 Energy be a good idea.

As has been said already in this thread the +15% dmg from a dagger inscription only effects the base damage that you can do which is very low compared to other weapons. At 7-17 damage you're only looking at a damage increase between 8.05-19.55, where as with +5 energy you could be hitting a high damage skill more often.

The Assassin's damage comes from it's quick chain of attack skills, therefore you should make your dagger choice around your build.

I like to run around spamming attack skills so I find Zealous Daggers with +5 Energy invaluable. I wouldn't even bother running 15^50. Have a look through the rest of the auctions and also the Ventari's Sell area of the forum.

15^50 is obviously OK, people just have different preferences, however when you're going to remove something important like Energy for 1-2 damage per hit it is worth investigating if it is worth it.

WhiteAsIce

WhiteAsIce

Wilds Pathfinder

Join Date: May 2008

R/

The only reason you need the -5 energy is to slap that on a Thunderfist's Brass Knuckles, since your energy is fixed while brawling, meaning the attack bonus never goes away.

15^50 or 15% while enchanted are best. +5E also works, since +15% only applies to base damage, which isn't much on daggers. Sundering is also useless - Vampiric adds more damage. I say Zealous is best for constant attack spamming.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

+5e 3/-1 30hp. Id go for that. or 15^50 3/-1 30hp

Zealous might be useful also, but Never go for sundering

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

Vamp is a nice dmg + selfheal add on. Sins attack so fast with spamable skills that it adds up pretty fast. Add that along with crit strikes which give you energy everytime you land it is amazing.

Zealous is nice if you know that you might have some problems maintaining your energy at a certain level.

Sundering is ok..but I really don't see the point. IIRC warriors (the highest armor class?) are weak against earth dmg which means ebon dagger tangs would be the way to go.

@WhiteAsIce 15% while enchanted is ok if you can maintain a perma enchant. In PvE most mesmer groups pack a removal and in PvP it will be stripped off your sin pretty fast.

If you want a constant 15% bonus dmg -5e would be the best way to go since as a sin your hp might drop below 50% pretty fast and often depending on your build. Just make sure, as others have said before, that your build can handle the less energy. If needed you can bring a staff set to get some bonus energy to cast enchants then go back to daggers for attacking.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Loki Seiguro View Post
Sundering is ok..but I really don't see the point. IIRC warriors (the highest armor class?) are weak against earth dmg which means ebon dagger tangs would be the way to go.
Warrior armor has the equal highest base AL (Paragons also have 80AL). It also has +20AL vs. physical as a base mod on all pieces. They are not weak against elemental damage (not just Earth, don't know where you got that from), they just don't get as much protection against it. Fewer people carry +10AL vs. Earth shields though so it's a more useful damage type than air/fire/cold if all you want is the damage type itself.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by OurLucidDream View Post
Hi, I was wanting to know if these daggers would be any good for an assassin. I'd plan on changing the grip to +30 health mod and the tang to something else, not sure what yet. I want to know if the energy -5 will effect the assassin enough to make it not a good choice. Would it be better to get a 15>50 dagger?
It might depend upon whether you are talking PvP or not. For PvP, my gut feeling is that -5 energy would be really, really bad (but, since I don't PvP (in GW), it's just a gut feeling)
In PvE, in spite of what some may say, you can afford to put style over substance. PvE (especially Normal Mode) is easy enough that -5 energy would at worst result in things taking a bit longer to kill, and there's really no hurry.
But, generally speaking, as has been said, the extra +15% damage is not worth the -5 energy, but, of course, normal Dragon Kamas are not inscribable so the choice of inherent mods is limited.
As far as the rest of the mods go - again, in PvE there's really no need to be overly concerned about "optimal" values - and, as you can see, there are various conflicting ideas about what's best.
I use common-dog 20/20. 15^50, +30 daggers myself, except when I'm using a staff.

WhiteAsIce

WhiteAsIce

Wilds Pathfinder

Join Date: May 2008

R/

Quote:
Originally Posted by Loki Seiguro View Post
@WhiteAsIce 15% while enchanted is ok if you can maintain a perma enchant. In PvE most mesmer groups pack a removal and in PvP it will be stripped off your sin pretty fast.
My own Sin has a 15% while enchanted daggers. Need to be smart with foes. I'm always enchanted with Strength of Honor and Critical Agility. I need not worry about enchantment removal much. If there are foes like that, such as Kournans, I send Olias ahead with all his Nova minions, and the foes waste their removal spells on them. Also, I don't cast my enchantments (Crit Agil, AoHM, WotM) until I have aggro'd them for at least 5 seconds, or another party member has their aggro. That way, I don't die instantly, and my enchantments don't get stripped immediately.

Smart Sins don't Leeroy into foes. Smart Sins analyze the field as the Warrior goes Leeroy into the crowd, then set up to attack.