Would this dagger be good for an assassin?
OurLucidDream
http://www.guildwarsguru.com/auction...ion_id=2093705
Hi, I was wanting to know if these daggers would be any good for an assassin. I'd plan on changing the grip to +30 health mod and the tang to something else, not sure what yet. I want to know if the energy -5 will effect the assassin enough to make it not a good choice. Would it be better to get a 15>50 dagger? And I chose this dagger because I like the skin. Thanks
Hi, I was wanting to know if these daggers would be any good for an assassin. I'd plan on changing the grip to +30 health mod and the tang to something else, not sure what yet. I want to know if the energy -5 will effect the assassin enough to make it not a good choice. Would it be better to get a 15>50 dagger? And I chose this dagger because I like the skin. Thanks
End
The 15^50 would be better. But, the -5e really depends on the build. I myself wouldn't have an issue as my crit strikes + critical eye provide me with enough energy to get me through most fights. So really it would depend on the build your using.
Warvic
Most of my daggers use +5 energy haha! I don't think i could live with -5 energy
RedDog91
My personal rule of thumb:
Choose function over fashion.
If you plan (or think that its a possibility) on using builds that require a high amount of energy use with little energy return, then this would be a bad investment.
But if you think you can put together builds with 6 or 7 skills that only require 5 energy and yield relatively high amounts of energy back, then it would be ok.
The worst looking equipment is no weaker than the best looking equipment, so always go for what will function over what looks better.
Choose function over fashion.
If you plan (or think that its a possibility) on using builds that require a high amount of energy use with little energy return, then this would be a bad investment.
But if you think you can put together builds with 6 or 7 skills that only require 5 energy and yield relatively high amounts of energy back, then it would be ok.
The worst looking equipment is no weaker than the best looking equipment, so always go for what will function over what looks better.
tacotown
the +15% damage / -5e isn't worth it since daggers do such little damage on their own anyway. like warvic mentioned, +5e is probably your best bet in terms of flexibility.
but if you like the skin, go for it. my favs are stygian daggers and tengu daggers.
but if you like the skin, go for it. my favs are stygian daggers and tengu daggers.
Loki Seiguro
15^50 is preferred...I don't see any real reason to get -5e...thats like choosing a van to race when you could have chosen a race car.
Malis Of Monrovia
-5e is horrible for a sin /agree with the rest
Gogo 15^50, 20/20, +30hp.
Gogo 15^50, 20/20, +30hp.
OurLucidDream
Would 20/20 be better than 3/1 vampiric?
Bandwagon
Del
Quote:
The 15^50 would be better. But, the -5e really depends on the build. I myself wouldn't have an issue as my crit strikes + critical eye provide me with enough energy to get me through most fights. So really it would depend on the build your using.
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+5e is the only good option.
Warvic
Vampiric/zealous and +5en are best imo. I do not understand why people take sundering on daggers lol.
If you really have no energy probs at all with ya build, you could always run 15^50 for slightly more damage. But it's not worth it imo.
If you really have no energy probs at all with ya build, you could always run 15^50 for slightly more damage. But it's not worth it imo.
Darcy
I'm no expert on sins or daggers, but do some math before you buy. What kind of energy does your normal build require? Can you run that build on 5 less energy? That type of mod is usually better for a warrior running an adrenaline build.
bsoltan
It depends on your build, but vary rarely will -5 Energy be a good idea.
As has been said already in this thread the +15% dmg from a dagger inscription only effects the base damage that you can do which is very low compared to other weapons. At 7-17 damage you're only looking at a damage increase between 8.05-19.55, where as with +5 energy you could be hitting a high damage skill more often.
The Assassin's damage comes from it's quick chain of attack skills, therefore you should make your dagger choice around your build.
I like to run around spamming attack skills so I find Zealous Daggers with +5 Energy invaluable. I wouldn't even bother running 15^50. Have a look through the rest of the auctions and also the Ventari's Sell area of the forum.
15^50 is obviously OK, people just have different preferences, however when you're going to remove something important like Energy for 1-2 damage per hit it is worth investigating if it is worth it.
As has been said already in this thread the +15% dmg from a dagger inscription only effects the base damage that you can do which is very low compared to other weapons. At 7-17 damage you're only looking at a damage increase between 8.05-19.55, where as with +5 energy you could be hitting a high damage skill more often.
The Assassin's damage comes from it's quick chain of attack skills, therefore you should make your dagger choice around your build.
I like to run around spamming attack skills so I find Zealous Daggers with +5 Energy invaluable. I wouldn't even bother running 15^50. Have a look through the rest of the auctions and also the Ventari's Sell area of the forum.
15^50 is obviously OK, people just have different preferences, however when you're going to remove something important like Energy for 1-2 damage per hit it is worth investigating if it is worth it.
WhiteAsIce
The only reason you need the -5 energy is to slap that on a Thunderfist's Brass Knuckles, since your energy is fixed while brawling, meaning the attack bonus never goes away.
15^50 or 15% while enchanted are best. +5E also works, since +15% only applies to base damage, which isn't much on daggers. Sundering is also useless - Vampiric adds more damage. I say Zealous is best for constant attack spamming.
15^50 or 15% while enchanted are best. +5E also works, since +15% only applies to base damage, which isn't much on daggers. Sundering is also useless - Vampiric adds more damage. I say Zealous is best for constant attack spamming.
Pleikki
+5e 3/-1 30hp. Id go for that. or 15^50 3/-1 30hp
Zealous might be useful also, but Never go for sundering
Zealous might be useful also, but Never go for sundering
Loki Seiguro
Vamp is a nice dmg + selfheal add on. Sins attack so fast with spamable skills that it adds up pretty fast. Add that along with crit strikes which give you energy everytime you land it is amazing.
Zealous is nice if you know that you might have some problems maintaining your energy at a certain level.
Sundering is ok..but I really don't see the point. IIRC warriors (the highest armor class?) are weak against earth dmg which means ebon dagger tangs would be the way to go.
@WhiteAsIce 15% while enchanted is ok if you can maintain a perma enchant. In PvE most mesmer groups pack a removal and in PvP it will be stripped off your sin pretty fast.
If you want a constant 15% bonus dmg -5e would be the best way to go since as a sin your hp might drop below 50% pretty fast and often depending on your build. Just make sure, as others have said before, that your build can handle the less energy. If needed you can bring a staff set to get some bonus energy to cast enchants then go back to daggers for attacking.
Zealous is nice if you know that you might have some problems maintaining your energy at a certain level.
Sundering is ok..but I really don't see the point. IIRC warriors (the highest armor class?) are weak against earth dmg which means ebon dagger tangs would be the way to go.
@WhiteAsIce 15% while enchanted is ok if you can maintain a perma enchant. In PvE most mesmer groups pack a removal and in PvP it will be stripped off your sin pretty fast.
If you want a constant 15% bonus dmg -5e would be the best way to go since as a sin your hp might drop below 50% pretty fast and often depending on your build. Just make sure, as others have said before, that your build can handle the less energy. If needed you can bring a staff set to get some bonus energy to cast enchants then go back to daggers for attacking.
Marty Silverblade
Warrior armor has the equal highest base AL (Paragons also have 80AL). It also has +20AL vs. physical as a base mod on all pieces. They are not weak against elemental damage (not just Earth, don't know where you got that from), they just don't get as much protection against it. Fewer people carry +10AL vs. Earth shields though so it's a more useful damage type than air/fire/cold if all you want is the damage type itself.
Quaker
Quote:
Hi, I was wanting to know if these daggers would be any good for an assassin. I'd plan on changing the grip to +30 health mod and the tang to something else, not sure what yet. I want to know if the energy -5 will effect the assassin enough to make it not a good choice. Would it be better to get a 15>50 dagger?
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In PvE, in spite of what some may say, you can afford to put style over substance. PvE (especially Normal Mode) is easy enough that -5 energy would at worst result in things taking a bit longer to kill, and there's really no hurry.
But, generally speaking, as has been said, the extra +15% damage is not worth the -5 energy, but, of course, normal Dragon Kamas are not inscribable so the choice of inherent mods is limited.
As far as the rest of the mods go - again, in PvE there's really no need to be overly concerned about "optimal" values - and, as you can see, there are various conflicting ideas about what's best.
I use common-dog 20/20. 15^50, +30 daggers myself, except when I'm using a staff.
WhiteAsIce
Quote:
@WhiteAsIce 15% while enchanted is ok if you can maintain a perma enchant. In PvE most mesmer groups pack a removal and in PvP it will be stripped off your sin pretty fast.
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Smart Sins don't Leeroy into foes. Smart Sins analyze the field as the Warrior goes Leeroy into the crowd, then set up to attack.