Quote:
Originally Posted by chuckles79

Additionally, paras are not favored in human groups for end-game elite missions in any other campaign save for an organized Deep team.
Lies. DoA HM Frostway needs an Imbagon. Non speed clear groups can always use an Imbagon. But TBH Sin owns in overal gameplay.
Pro's for Para:
- Their shouts can suck up major amounts of dmg dealt to the entire partyWhich makes the healer's job easier
Which in turn higher survivability
- Easier to play
Con's:
- Unwanted in maintream PvP
- Not so versatile as other professionsOnly has 2 pips of energy regen
- Most highend groups only want you as an Imbagon
Pro's for Sin:
- Great in PvP
I.e. Wota's, Palmspiker, Cowsins
- Great Shadowform runner & tank
- Capability to join Speedclears
- Versatile
I.e. Critscythe, great AP Discord caller
- Has alot of evasive capability
Con's:
- Harder to master, but shouldn't be a problem if you find a good guild to teach you
- Alot of high end bars use alot of PvE skill variety, more than Imbagon
Opinion:
Both classes provide a good end game. But if you master Sin, you'll have more variety.
Please argument, reinforce and/or add to the list. GLHFM8