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Originally Posted by RedStar
If you want to do a SC, join a guild that does them. It doesn't take too long to find a guild willing to teach as long as you can understand and follow directions. And they all exist : DoASC guilds, FoWSC guilds, UWSC guilds, Dungeons SC guilds. Yet there are no UrgozSC or DeepSC...you could try the faction farm guilds, but most of them just do MQSC/DTSC because it's easier and faster.
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Yes there are.
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/notsigned
The Deep/Urgoz's rewards aren't the problem, its speed clears. The deep already has the kanaxai axe unique skin and any additional rewards will only lead to short term popularity.
I remember when the deep took 1-2 hours with actual strategy.
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yeh, lets start a qq sc thread again, there are like more ppl in this thread against SC then ppl supporting/dont care about it. means.. if u guys werent being dumb all the time qq'ing about sc and try to make nonsc teams instead.. u would have had alot of ''nonsc'' runs already. its all in ur head
2hours for the deep? yeh sure when it first came out.
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If you want it to be fun, try running the deep with 1 man with 3 heroes.
Can easily get all the way to kanaxai.
If you can actually kill him, kudos.
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dont think u get it.. the OP wants to do the deep with real ppl instead of going with hench all the time.. he is just suggesting a way to make this possible. and who cares it will attract SC ppl, other ppl will come to. if u go deep now, u see max 3-4ppl.. and they can go with henchies. b4 ''deep heroway'' it was even worse
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If just the items along the way dropped inscribed, I would go down there more.
Just getting a crappy req13 with no max damage at the end after all that time down there, makes you go back to dungeons, in which every chest may have a decent drop.
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this idea is just... stupid? the chest gives u 2 inscri weps (or 2 greens). thats plenty, thats what makes it worth reaching the chest.. otherwise ppl would start farming first room with spirit spammer again over.. and over.. and over..
deep/urgoz has some nice drops
exclusive to endchest:
inscriptable zodiac weps (~40k)
Draconic scythe (90-120k)
6 jade shards/amber which are like 800g/ea atm
stones (so we can ask stone req b4 u can join the group ofc)
the useless greens.
i dont mind giving urgoz and deep another ''rare'' drop like a mini with a very low droprate, or a ''zodiac spear?''.. thats new! but i think making these areas more accessable would be good to (like make deep an outpost, then we can travel from that new town we will be getting <inset name instead>, so could make teams there)