Improve Deep/Urgoz Reward Chest

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

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Quote:
Originally Posted by Warrior Babes View Post
[...]

this idea is just... stupid? the chest gives u 2 inscri weps (or 2 greens). thats plenty, thats what makes it worth reaching the chest.. otherwise ppl would start farming first room with spirit spammer again over.. and over.. and over..

[...]
I don't say to put all drops in each chest. I would make the items with the end-game unique skins drop only from the end chest, like the draconic scythe. And the uniques would stay in the chest, of course.
But having the chance of getting something like a decent Jitte or Zodiac weapon not only from the last chest, but from every chest, would be better that just getting merchant fodder along the way until the last chest.
Places must balance Fun and Rewards.
Sorrow's Furnace is one of the most fun, but the rewards are... well...some of them are EMPTY chests!
The Anguish is one of the least fun, but the rewards are decent.
Eye of the North dungeons balance these two factors into a perfect harmony. Most of them are fun to do, and you may (or may not) get good rewards from the beginning to the end.
I say to change it so not all drops along the way suck, to add a chance of getting something decent before getting to the end chest. Even if you leave out the inscription stuff, you can't even apply/salvage mods to wands and offhand items that drop there.

Invertation

Invertation

Krytan Explorer

Join Date: Jul 2006

Shiverpeaks Search And Rescue [Lost]

W/

/notsigned
It's fine as is. The only change I could want is in others--to cure that hell I have getting from 10/12 to 12/12 without heroes. That's more a problem of willing resources than it is rewards.

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

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http://www.guildwarsguru.com/forum/n...t10301067.html

apperently 2years ago every1 found it a great idea, they were talking about deep being dead backthen, guess what did happen after 2 years.

just saying!

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
Originally Posted by mage767 View Post
However, I think that the existing rewards are just fine for completion. Urgoz HM gives roughly 15-20k faction, takes 20min - 1 hr depending on the type of team build and guild, with people of course. Heroway NM is also quite easy, takes roughly 40 min, 3 man+9 heroes. In HM, there are about 6 amber chunks from chest + 3 to 4 more from turning in faction, plus 2 gold drops (even average inscriptable zodiacs sell 5-15k easy) and a scroll + summonng stone (which is quite useful for other stuff). So one can practically earn roughly 10k (in amber) + 20k (average drop value) = 30k putting some average 45min work in the area. Not bad, I would say.
!
Im lolling so hard. You'll never get 30k by doing deep. Never ever ever.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by P_A_A View Post
Im lolling so hard. You'll never get 30k by doing deep. Never ever ever.
Low req Draconic Scythe sells for more than that, certain Pronged Fan atts can hit close to that and so can some oldschool Zodiacs.

I would /sign for Zodiac Spear/Scythe and would also sign for opening the staging outposts to map travel. Most people might not even be aware of this but you can't even ferry first timers if you don't have direct access to Vash/Eurayle...they need to scroll in manually on their first visit. Making entry more player friendly would do wonders for the activity level in these elites.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Oh well, you can have one item that will give you +30k. And you have 2 chances to get that item. Mmmm....not sure you'll be able to get +30k really often tbh.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

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Quote:
Yes there are.
Think I forgot the word "guild" at the end. I know that speed clears for those areas exists.

Quote:
stones (so we can ask stone req b4 u can join the group ofc)
I really hope that people aren't using stones like for UWSC...if yes than no wonder only few people bother doing those areas.

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

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Quote:
Originally Posted by RedStar View Post
Think I forgot the word "guild" at the end. I know that speed clears for those areas exists.
there used to be deep and urgoz sc guild (still are)... they are not as common as fowsc or uwsc or w/e kind of sc guild, but they are there ^^.

Quote:
I really hope that people aren't using stones like for UWSC...if yes than no wonder only few people bother doing those areas.
sarcasm on the net fails :c, but there is a good chance this will happen ^^

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

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I try to not use sarcasm on the net. It's completely useless and creates confusion and so except completely obvious sarcastic comments, I assume everything said to not be sarcastic (it's guru, there are a lot of crazy people xD).

Really DeepSC/UrgozSC guilds still exist ? Except for the fun factor, those are the speed clears the "worse" rewards compared to the others.

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

W/

Quote:
Originally Posted by RedStar View Post
Really DeepSC/UrgozSC guilds still exist ? Except for the fun factor, those are the speed clears the "worse" rewards compared to the others.
some ppl find ''fun'' enough ;o, we do like daily deep runs, not always with 12man, because thats most of the time not possible, thats why making this area more populated would be.. great?

Edo123

Ascalonian Squire

Join Date: Apr 2010

The thing is with Urgoz and Deep it USED TO BE FINE. I remember BEFORE NF came out when every1 worked together all the weapons in the end chest used to worth loads. Kanaxai Edge was like 70-100k for just one. Its because of new GW stuff like Spear Clears(FoW / UW), DoA, and Dungeons that made Urgoz and the Deep seem pointless.

I have recently did Deep/Urgoz with guild was pretty fun. Deep was quite easy and had fun with. Urgoz was quite challenging for us due to the fact that we kept getting lost. But i do have to agree they should "add" some new weps into the end chest. Kinda like they did with Dhuum.

/signed

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

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Quote:
Originally Posted by P_A_A View Post
Im lolling so hard. You'll never get 30k by doing deep. Never ever ever.
What are you talking about? Most of the req 9-10 inscribable zodiacs are worth over this. Req 9 swords for example are 50-70k. I don't know what you are lolling about...

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
Originally Posted by Lanier View Post
What are you talking about? Most of the req 9-10 inscribable zodiacs are worth over this. Req 9 swords for example are 50-70k. I don't know what you are lolling about...
When was the last time you did deep and got something somehow valuable?

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

W/

Quote:
Originally Posted by Edo123 View Post
The thing is with Urgoz and Deep it USED TO BE FINE. I remember BEFORE NF came out when every1 worked together all the weapons in the end chest used to worth loads. Kanaxai Edge was like 70-100k for just one. Its because of new GW stuff like Speed Clears(FoW / UW), DoA, and Dungeons that made Urgoz and the Deep seem pointless.

/signed
tbh, Inscriptable weps '(introduced in nf yes) made those greens(any greens) worthless. sc had little to do with it (sc started after ursan, and prices of the kanaxai greens dropped to <10k b4 eotn came out)

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Warrior Babes View Post
tbh, Inscriptable weps '(introduced in nf yes) made those greens(any greens) worthless. sc had little to do with it (sc started after ursan, and prices of the kanaxai greens dropped to <10k b4 eotn came out)
Greens are not worthless, they are quick and dirty items great for heroes, and great for players too if the stats are nice, and some have unique skins.

Now, if you want the stuff you just to sell it, well...

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

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Quote:
Originally Posted by MithranArkanere View Post
Greens are not worthless, they are quick and dirty items great for heroes, and great for players too if the stats are nice, and some have unique skins.

Now, if you want the stuff you just to sell it, well...
uh, i.. give those greens away or dont even pick them up at chest, and yes greens are useless, otherwise u wont be giving them to your heroes.. unique skins? sure kanaxai axe is unique.. but to small and ugly, who cares about unique skins when they look bad?

and since the inscriptable weps.. almost any wep can get maxed stats, so why pay 100k(what they were worth) to get a green with fixed stats if u can just buy an inscriptable wep for 10k and upgrade that.. u might even like the skin.

ps: idk about money.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

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Quote:
Originally Posted by P_A_A View Post
When was the last time you did deep and got something somehow valuable?
I only do deep once a month (which is when my guild organizes a deep run as a nightly event), so there isnt really any point in asking me that question. Last time though, some of my guildies did get some low req zodiac weapons from the end chest that they were able to sell for lots of k. I don't know why you are complaining when zodiac weapons are still pricy.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I don't care about trading outside the trader NPCs themselves. If there is not actual and universal offline trade system, it's as if there was no trade system at all for me.

And if you have only factions and Prophecies, unless you also bother trading the little you can trade without spamming in Kamadan, inscribed items are not very useful, since you can't hardly get inscriptions for them.
What options do they have? Zaishe Chest, Urgoz/Deep chest, UW chest and FoW chest. And that's all the sources of inscriptions they'll have outside trading.
So greens are still great for them.

JoeGrogan

Frost Gate Guardian

Join Date: Jul 2009

ecok

Me/

When Embark Beach comes along, it should make finding PUG's for Urgoz, The Deep a lot easier. The only time at the moment either are doable for casual's are on the ZB days.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
I only do deep once a month
How many times do you go DoA/UW/FoW/random EotN dungeons?


Quote:
Originally Posted by JoeGrogan View Post
When Embark Beach comes along, it should make finding PUG's for Urgoz, The Deep a lot easier. The only time at the moment either are doable for casual's are on the ZB days.
Everyone's too optimistic about Embark Beach. And anyway, if it got implemented and still no new incentives were added, it will remain the same.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by P_A_A View Post
How many times do you go DoA/UW/FoW/random EotN dungeons?
DoA is once a month (the third thursday of every month). FoW is once a month (the second friday of every month). UW is once a month (the third friday of every month). Dungeon night is once a month (the fourth thursday of every month). Why do you want to know?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Maybe not improved, but remixed. Hopefully in time for the new content in Factions. Problem with Urgoz/Deep is that they're easy compared to DoA or UW.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

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Quote:
Originally Posted by P_A_A View Post
Everyone's too optimistic about Embark Beach. And anyway, if it got implemented and still no new incentives were added, it will remain the same.
I agree on the optimism part. Especially because....
Quote:
To these ends, we’re going to be adding Embark Beach—a new Zaishen outpost that will allow players to travel to all Mission outposts (that they are eligible for!) from a single location.
It doesnt say anything about urgoz/deep/fow/doa/uw...

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

I think that before Urgoz and Deep the zone that would be improved are TOPK and Sorrow Furnace.

End chest with new skins would be the better, new enemies in TOPK and SF to make it harder and in SF similar to Duncan, reset all missions after complete it and open final chest, repeat only the last missions is too easy and short, but to compensate a good chest like UW or Duncan.

Is true that better chest in Urgoz or Deep would be good, but TOPK and SF are neraly forgoten after 4 years and new players dont have incentive to doing it, SF only for the statue for HOM and TOPK for nothing.

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

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i'd go if I didn't always get crap from every run i've ever made to deep or warren.

Heres the deal, you people say if you up drops then it'll encourage speed clearing and devalue the drops... then GOOD. Some of us have never had a good drop from either of those places EVER. Some of us are just that unlucky.

5 years and best never had a drop that sold for 100k, ever. Got an IDS when they first came out, got 90k for it, so that was during the first wintersday event. I've had to work my ass for anything. This game has lost a lot of it's fun because of that. For some people like me, this game is more like a job to have fun because we haven't really had that "rare drop" experience of excitement.

I do any dungeon in existance...

*check HM chest, random gold + diamond or onyx.... or dual diamond/onyx*
*does this 50 times, this happens 50 times, watch someone else get highly desired skin*

*does this 100 times, this happens 100 times*
*200 times, 200 of the same result*

See where this is going? I have a suggestion, while it may not be a great solution it's still something to think about regardless.

Solution suggestion or urgoz/deep: Add inscribable versions of other weapons besides zodiac there. Examples include echovald shields, outcast shields/staffs, gothic defenders, amber aegis, etc.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Fox Reeveheart View Post
i'd go if I didn't always get crap from every run i've ever made to deep or warren.

Heres the deal, you people say if you up drops then it'll encourage speed clearing and devalue the drops... then GOOD. Some of us have never had a good drop from either of those places EVER. Some of us are just that unlucky.

5 years and best never had a drop that sold for 100k, ever. Got an IDS when they first came out, got 90k for it, so that was during the first wintersday event. I've had to work my ass for anything. This game has lost a lot of it's fun because of that. For some people like me, this game is more like a job to have fun because we haven't really had that "rare drop" experience of excitement.

I do any dungeon in existance...

*check HM chest, random gold + diamond or onyx.... or dual diamond/onyx*
*does this 50 times, this happens 50 times, watch someone else get highly desired skin*

*does this 100 times, this happens 100 times*
*200 times, 200 of the same result*

See where this is going? I have a suggestion, while it may not be a great solution it's still something to think about regardless.

Solution suggestion or urgoz/deep: Add inscribable versions of other weapons besides zodiac there. Examples include echovald shields, outcast shields/staffs, gothic defenders, amber aegis, etc.
Loot-scaling system ftl...

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Fox Reeveheart View Post
5 years and best never had a drop that sold for 100k, ever. Got an IDS when they first came out, got 90k for it, so that was during the first wintersday event. I've had to work my ass for anything. This game has lost a lot of it's fun because of that. For some people like me, this game is more like a job to have fun because we haven't really had that "rare drop" experience of excitement.
... then why are you playing if it is like a "job" for you? I dont understand why people play games they don't enjoy and then come on forums complaining about them. If you don't enjoy it, then don't play it.

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

Quote:
Originally Posted by Lanier View Post
... then why are you playing if it is like a "job" for you? I dont understand why people play games they don't enjoy and then come on forums complaining about them. If you don't enjoy it, then don't play it.
Because i'm FARRRR overdue for something nice.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
Originally Posted by Lanier View Post
DoA is once a month (the third thursday of every month). FoW is once a month (the second friday of every month). UW is once a month (the third friday of every month). Dungeon night is once a month (the fourth thursday of every month). Why do you want to know?
So your guild only plays 5 times a month?


Quote:
Problem with Urgoz/Deep is that they're easy compared to DoA or UW.
I've said i wouldn't care making deep/urgoz more dificult if that'd mean we got better rewards


Quote:
I think that before Urgoz and Deep the zone that would be improved are TOPK and Sorrow Furnace.
Even tough if they do need improving, Deep/Urgoz needs it sooner since you can go TOPK/SF H/H, and you can't in Urgoz/Deep.

Quote:
i'd go if I didn't always get crap from every run i've ever made to deep or warren.
If there were better rewards, your chance of getting something valuable would be higher, am i right?

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Fox Reeveheart View Post
Solution suggestion or urgoz/deep: Add inscribable versions of other weapons besides zodiac there. Examples include echovald shields, outcast shields/staffs, gothic defenders, amber aegis, etc.
The only reason these still have any value at all is because they don't drop as inscribable. If you want to see a relevant example of what can happen with a proposal like this just look at Guardian of the Hunt.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by P_A_A View Post
So your guild only plays 5 times a month?
We have events every single night of the week from toss up tuesday to slaving saturday to vanquishing wednesday. Most events are twice a month because we used to operate on a 2 week schedule but now, as more different events are being added, we are starting to operate more on a monthly schedule. Why do you ask?