Underworld HM w/ Heroes (2 Players) as a warrior

Killed u man

Forge Runner

Join Date: Feb 2006

I've decided to try and do UW HM with a friend using 6 Heroes. So far, we've given it a couple of tries, but I wonder if someone has experience doing this as a warrior.

Any hero builds are viable.

Please post any suggestions...

Chthon

Grotto Attendant

Join Date: Apr 2007

Probably impossible. You pretty much need a three-way split for Pits, which you can't do with only two people. Splits for Plains and Wastes will be doable but rather hard. You may end up having to fight Plains at the reaper. I don't recall the hero AI being very good with ghost form, so I expect Dhuum himself would be very hard, if not impossible. (You might want to look into the tactics used by SC people for Dhuum.)

In sum: I suggest getting more people.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

I've done it 2 people plus 6 heroes.

At the pits, I split from the group (spirit spammer) and delayed one group, while the rest of our group camped the other dryder spawn. The other player micro'ed his ER hero to put bonds on the spirits we had to protect.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Killed u man View Post
I've decided to try and do UW HM with a friend using 6 Heroes. So far, we've given it a couple of tries, but I wonder if someone has experience doing this as a warrior.

Any hero builds are viable.

Please post any suggestions... You want to do a HM elite area with heroes even though you haven't beat that area yet with people in NM and you don't even know how to? Seriously?

Killed u man

Forge Runner

Join Date: Feb 2006

Just lost at Dhuum on my second attempt in NM. (The goal is HM) Anyone got any idea how to get past judgement of dhuum?

It completely rapes my hero party and there's nothing I could've done. On top of that, 75 fire damage, more like 150. (cleaned my intire team except me and the second person)

Even then, we still managed to survive with dhuum's rest at around 60%. Anyone have any suggestions as to how to tackle dhuum with heroes? The only information on wiki is that JoD does fire damage which might explain why the damage gets multiplied. (Non armor ignoring damage gets affected by level, right?)

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Usually I have these in the party when herowaying:

Offensive communer, but with soul twisting and shelter.
At least 2 party healers (usually life + PWK, and divine healing/heaven's delight)
"Can't Touch This" @ 2-skill spec (command 4 or something)
A Ghail and Armor of Salvation can work wonders, but not absolutely necessary.
If running an illusion mez (not a bad hero choice), calculated risk will half his damage.
If you have SY! or TNTF in the party, save them for when he hits the judgement.

Another thing that can make him very easy, get a buddy to bring great dwarf weapon, and add earthbind to the communer hero. This will allow you to KD spam dhuum.

Chthon

Grotto Attendant

Join Date: Apr 2007

Getting around Judgment is best handled with at least 1 of the following: ER w/ ProtBond, ST with Shelter, SY! with good uptime.

Earthbind + KD certainly reduces his damage a lot, but he will still get stuff off from time to time. If GDW isn't an option for you guys, you could make your warrior a Dragon Slasher w/ Brawling Headbutt.

Problem with "Can't Touch This" is that it doesn't cause the failed touch skill to recharge. Since ToD has no energy cost, the only thing CTT accomplishes is making Dhuum waste a little bit of cast time.

You might consider packing a Powerstone or two for the heroes. He will probably touch some of them out while waiting on the rest bar if you don't.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Just as an FYI, most of dhuum's skills are scythe attacks (minus judgement).
Take a human that keeps up wandering eye, clumsiness, and sig of clumsiness and you should be fine.

PS. A raptor or banished dream rider stone will for the most part keep judgement down.

PS PS, With an inept bar, there is a small chance of glitching dhuum so he never uses judgement and cancel-casts mosts of his skills. I wouldn't try to rely on it though.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

If dhuum is the only thing giving you problems, as someone suggested, bring a mesmer to interrupt it, we've tried that and judgement will be shutdown close to 100%.

Our usual team uses PI as the main source of damage vs. Dhuum, so we let him do his judgment. We use a ST rit to soak up the damage.

Lumpen

Ascalonian Squire

Join Date: May 2006

Dread Knights Alliance

N/R

My brother and I have almost no experience in UW, so we started out in NM. Didn't have much trouble, pretty much just c-spaced through non-quest stuff.

There are lots of good warrior builds for a 2 player setup. Just look through the builds on PvX. I ran a standard Imbagon bar and my brother ran a standard PvE dagger spam (Flashing Blades and "SY!"), our heroes were 2 RoJ/Prot (2 interupts each), 2 Icy Veins/Resto, Unsteady Ground Ele (2 interupts) and Tease Channeler.

Hope this helps, kinda late ^_^

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

a friend and i completed HM with 6 heroes, but neither one of us was a warrior. But it is doable, i just havnt done it as a frontliner.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

These are great suggestions, but what would really help me is a good way to handle the split at the chaos planes. This team will consist of 2 rangers (my parents, be nice!) and myself as either an imbagon or a ritualist.

Thoughts on builds for the humans, heroes, and how to split them would be most helpful here.

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

with the 4-4 split AOE is nice to kill muliple foes at once. A SOS rit, a healer, and a couple rangers probabaly isnt a bad 4 man team to clear 1 side. As the SOS bring Splinter Weapon for the rangers. Panic mes is nice too to shut them down.

The side with the SOS rit will most likely clear their side first, after they are almost gone quickly help the other side especially if they are having issues.