I'm just too new...
Philwill
Ok, so I bought GW when it first came out and somehow stopped playing. Fast-forward to this week and I decided to return, the problem was that I ended up buying a new copy because I forgot all my info (user,pass,e-mail registered etc).
So i bought the trilogy pack and then invested in Eye of The North yesterday.
How do I tell if the EoTN content is active on my account?
Also, I'm gonna be focused on PvE, what class is reasonably easy to get into and enjoyable to play?
Any help is appreciated.
So i bought the trilogy pack and then invested in Eye of The North yesterday.
How do I tell if the EoTN content is active on my account?
Also, I'm gonna be focused on PvE, what class is reasonably easy to get into and enjoyable to play?
Any help is appreciated.
Cool Name
http://wiki.guildwars.com/wiki/Eye_of_the_north#Access
You need to get to the main town in a campaign before you can get access to EoTN, but personally I would complete the campaign you started in first, or at least get further on.
As for which class to go for, I'd just look through descriptions for each of them. Look at some general PVE builds, see what looks interesting. Classes are reasonably balanced until you get to high end PVE like HM vanquishing and UWSC.
Personally I'd go for elementalist. It's what I chose at the beginning and I'd probably choose it again. And will most likely choose it in GW2. It's quite fun, especially with mass AoE damage which provides useful if you're ever going to get into farming. But no matter what you choose, you should be able to have fun, and they're all quite easy to get into.
You need to get to the main town in a campaign before you can get access to EoTN, but personally I would complete the campaign you started in first, or at least get further on.
As for which class to go for, I'd just look through descriptions for each of them. Look at some general PVE builds, see what looks interesting. Classes are reasonably balanced until you get to high end PVE like HM vanquishing and UWSC.
Personally I'd go for elementalist. It's what I chose at the beginning and I'd probably choose it again. And will most likely choose it in GW2. It's quite fun, especially with mass AoE damage which provides useful if you're ever going to get into farming. But no matter what you choose, you should be able to have fun, and they're all quite easy to get into.
Flagrant
I agree , except the elementalist part. Elementalist ist reasonably powerful in NM , but in HM if he wants to be effective , heĀ“ll have to go support , cause his damage isnt comparable to : for example SS-necros or Spirit Spam . Those are just my thoughts . If i would be beginning , I go Necro or Warr .
Philwill
Awesome, thanks for the answer.
I've got the next few days free, I intend to enjoy myself =)
I've got the next few days free, I intend to enjoy myself =)
Darcy
You might want to try getting your old account back anyways. The birthday presents on it would be worth the effort.
You can email [email protected] and put LOST LOGIN INFO in the subject line. Include in the message any proofs of ownership you can remember, such as owner name/address/birthday, character profession, name and/or approx. creation date, which campaigns, approx. purchase date. Any little thing would help and, who knows, you might be rich with minipets.
You can email [email protected] and put LOST LOGIN INFO in the subject line. Include in the message any proofs of ownership you can remember, such as owner name/address/birthday, character profession, name and/or approx. creation date, which campaigns, approx. purchase date. Any little thing would help and, who knows, you might be rich with minipets.
Corpus Vitalis
I did Necro as my first and loved it. They're pretty versatile so you don't tend to have trouble dmg wise in most areas. If you need/want any help pm me in game- IGN: Corpus Vitalis
kupp
If you added the key to your account, it's activated. There's no room for errors there. But you can check it yourself, go into one of the campaign's primary city and see if you have the quest available. Look this up on the wiki anyway.
An enjoyable class, that's up to you. I like Warriors, they're fun and they deal excepcionally well with Hard Mode, though any class will do the same or come very close at least, if you know how to play it and enjoy it. But in the end, it's your personal choice and no one else's. Remember that you're gonna be playing that class for a helluva lot of hours, so pick something YOU find fun, regardless of anything else.
An enjoyable class, that's up to you. I like Warriors, they're fun and they deal excepcionally well with Hard Mode, though any class will do the same or come very close at least, if you know how to play it and enjoy it. But in the end, it's your personal choice and no one else's. Remember that you're gonna be playing that class for a helluva lot of hours, so pick something YOU find fun, regardless of anything else.
Xman
I did what a lot of people recommend against. I started as an assassin. I thought that it was pretty easy, but know that I am going through with other proffesions I'm realizing that at first being an assassin is harder for a noob.
Icecream
I would recomend u to go for a Ritualist, they're very easy to play and if u play as a spirit spammer u will deal a lot of dmg, and since you're new a rit would atleast be a good class to start with, and a good char for PvE
slaponte
Hey, why not! Lets join in! I always start with a Warrior... get an axe, hack away... sounds reasonable and easy to me!
These days, I think starting the game in Nightfall is better. You get heroes, is prettier, and once you get to a level you can travel around and do the others. IMHO...
These days, I think starting the game in Nightfall is better. You get heroes, is prettier, and once you get to a level you can travel around and do the others. IMHO...
Philwill
Wow, quite a few replies =)
Ok, so I rolled a necro/Mes, and I'm having a lot of fun with it.
Just a few things that I'm unsure about.
I haven't played too much so far (new house - lots of work), so I'm only level 5 in Ascalon City. Is there a "Bank" to store stuff? Where are the Henchman? What do I do with stuff that I've ID'd? Are there production professions?
Ok, so I rolled a necro/Mes, and I'm having a lot of fun with it.
Just a few things that I'm unsure about.
I haven't played too much so far (new house - lots of work), so I'm only level 5 in Ascalon City. Is there a "Bank" to store stuff? Where are the Henchman? What do I do with stuff that I've ID'd? Are there production professions?
DeanBB
I'm assuming you are in pre-searing ascalon, which is all nice and green and filled with low level creatures, mostly level 1-2. Until you go through the academy and to post-sear, there is no xunlai agent/chest. You can add a belt pouch (from collector right outside ascalon city) and charr bags (people sell them) and an equipment pack (trade red flowers to the yak).
There are also no henchmen, but they aren't really needed. You will need to team up with another person for two quests.
You buy ID kits from merchants and he also buys your junk, which most of pre-sear stuff is. You might want to look up Nicholas on the wiki to see what he trades for, things like claws and legs and seeds.
Production professions? There are some crafters, just weapons. After you go thru the academy you can have armor crafted.
There are also no henchmen, but they aren't really needed. You will need to team up with another person for two quests.
You buy ID kits from merchants and he also buys your junk, which most of pre-sear stuff is. You might want to look up Nicholas on the wiki to see what he trades for, things like claws and legs and seeds.
Production professions? There are some crafters, just weapons. After you go thru the academy you can have armor crafted.
Cool Name
First of all, I imagine you are still pre-searing. This is kind of a spoiler but you need to know for me to explain some things, so ignore if you want.
If you have done a quest called Ascalon Academy then you will be in what is called post-searing. Effectively, pre-searing is training, like a long tutorial, to get you set up etc. Post-searing is where the game starts really.
My point is, you don't have access to many features of guild wars before you leave pre-searing, so until you do, you are slightly restricted.
Bank:
Commonly called "storage", but technically called a Vault Box. This is only avaliable post-searing. You gain access by speaking to a Xunlai Agent and paying (I think) 50 gold. Storage can also be accessed by all your characters, giving you the ability to move items, materials and money between characters.
http://wiki.guildwars.com/wiki/Vault_box
Henchmen:
Like storage, Henchmen are not avaliable pre-searing. In post-searing, henchmen will be, like NPCs, just standing in outposts. You can click on them and add them to your party like you would anyone else. You can also use the Party Search function to add them to your party.
Production Professions:
I'm not exactly sure what you mean by this. I assume you mean in games like WoW, where you can craft different items etc depending on what "profession" you've chosen. There is nothing like this in Guild Wars. You're primary profession, Necromancer, you cannot change. This gives you access to skills and attributes unique to the Necromancer. Also, since it is your primary, you have access to the unique attribute Soul Reaping, which gives you energy when things close to you die.
Your secondary profession, Mesmer, you can change (later). This gives you access to mesmer skills as well. However, you cannot have attribute points in the Mesmer unique attribute, fast casting.
That is (mostly) what professions do. You can craft items, however, from weapons crafters, and other places. These are NPCs in towns that, if you give them the materials and the money, will craft things for you.
Identification:
Some items in Guild Wars are unidentified. This means you need to use an identification kit to identify the "hidden" modification(s). The items you have will likely have blue coloured font. The colour tells you how rare an item is. The order goes white, blue, purple, gold, green (although golds can often be better than greens), in increasing rarity. I'd say most items you get pre-searing will only be worthy of selling to a merchant. If you identify an item before you sell it to a merchant it will increase the value, and so it is usually best to identify any unidentified item before you sell it to a merchant.
Items you don't want to sell to merchants are, primarily, some gold weapons, green weapons, dyes and materials. Dyes can be sold to a dye trader, in post-searing towns, but other items are only worth keeping if you want them, or if you know other people will be willing to buy them. There are other things, but this is constantly changing, and so you just need to keep playing until you get a feeling for what is good and what isn't. People can make huge amounts of money on just knowing how much something is worth, and buying it for a good price. This is something that it is difficult to teach, so you just need to try keep an eye on the trade chat.
This turned out longer than I expected, but I wanted to give you all information I found relevant, and that I would have liked to have been told when I started.. I'm sure I sold some black dye pre-searing (which are worth ~7000 gold). I've probably missed some stuff but if you see something you don't understand, search on guild wiki and you'll find something informative.
If you have done a quest called Ascalon Academy then you will be in what is called post-searing. Effectively, pre-searing is training, like a long tutorial, to get you set up etc. Post-searing is where the game starts really.
My point is, you don't have access to many features of guild wars before you leave pre-searing, so until you do, you are slightly restricted.
Bank:
Commonly called "storage", but technically called a Vault Box. This is only avaliable post-searing. You gain access by speaking to a Xunlai Agent and paying (I think) 50 gold. Storage can also be accessed by all your characters, giving you the ability to move items, materials and money between characters.
http://wiki.guildwars.com/wiki/Vault_box
Henchmen:
Like storage, Henchmen are not avaliable pre-searing. In post-searing, henchmen will be, like NPCs, just standing in outposts. You can click on them and add them to your party like you would anyone else. You can also use the Party Search function to add them to your party.
Production Professions:
I'm not exactly sure what you mean by this. I assume you mean in games like WoW, where you can craft different items etc depending on what "profession" you've chosen. There is nothing like this in Guild Wars. You're primary profession, Necromancer, you cannot change. This gives you access to skills and attributes unique to the Necromancer. Also, since it is your primary, you have access to the unique attribute Soul Reaping, which gives you energy when things close to you die.
Your secondary profession, Mesmer, you can change (later). This gives you access to mesmer skills as well. However, you cannot have attribute points in the Mesmer unique attribute, fast casting.
That is (mostly) what professions do. You can craft items, however, from weapons crafters, and other places. These are NPCs in towns that, if you give them the materials and the money, will craft things for you.
Identification:
Some items in Guild Wars are unidentified. This means you need to use an identification kit to identify the "hidden" modification(s). The items you have will likely have blue coloured font. The colour tells you how rare an item is. The order goes white, blue, purple, gold, green (although golds can often be better than greens), in increasing rarity. I'd say most items you get pre-searing will only be worthy of selling to a merchant. If you identify an item before you sell it to a merchant it will increase the value, and so it is usually best to identify any unidentified item before you sell it to a merchant.
Items you don't want to sell to merchants are, primarily, some gold weapons, green weapons, dyes and materials. Dyes can be sold to a dye trader, in post-searing towns, but other items are only worth keeping if you want them, or if you know other people will be willing to buy them. There are other things, but this is constantly changing, and so you just need to keep playing until you get a feeling for what is good and what isn't. People can make huge amounts of money on just knowing how much something is worth, and buying it for a good price. This is something that it is difficult to teach, so you just need to try keep an eye on the trade chat.
This turned out longer than I expected, but I wanted to give you all information I found relevant, and that I would have liked to have been told when I started.. I'm sure I sold some black dye pre-searing (which are worth ~7000 gold). I've probably missed some stuff but if you see something you don't understand, search on guild wiki and you'll find something informative.