I like running with humans. Really, I do. But it just isn't worth the effort...
Case in point, today's Z-Mission, The Frost Gate.
I have two main characters, a Ranger and a Ritualist. I'm sure you can guess which one can find a mission without even trying; my Rit gets pinged the moment she land sin an active district.
My ranger? Not so lucky. My most effective HM build is based around my pet and Enraged Lunge; I gave up a long time ago trying to run that with humans. So I run Splinter Barrage.
The Rit gets a group in a few minutes; it usually takes 15-20 minutes to find a group with the Ranger.
The Rit got thru, with bonus, in one shot. Not bad.
Alas, my poor Ranger was not so lucky.
Her first group argued halfway in about the route. Multiple people drawing on the map, eventually someone rage quit and the group broke up.
Second group started well, then 2/3rds of the way thru, the warrior/leader went afk and never came back. We forged ahead, got to the last set of mechanisms, and we near-wiped; the lone survivor was our SoS Rit, who wasn't carrying a rez. So he quit, group failed.
Frustrated, my ranger took Jora (Dragon Slash), Gwen (Pain Dom), Vekk (Dirt Bunny), Alesia, and Orion. Took about 15 minutes, I got bonus + mission on Hard Mode.
Oh, and I ran my favored Enraged Lunge build.
The heroes and hench didn't bitch about my build; none of them went AFK (though Alesia did die a lot for some damned reason). I didn't use any consummables or magic cookies; there were no arguments. Oh, and most of them carried a rez, too!
So when someone claims that heroes and henchmen ruined PuGs -- that's a load of BS. What ruined PuGs were ill-behaved players who argue and don't bring a farkin' rez.



