Skill complexity
Total_Chaoss
I've been playing GW for five years now, and I've always loved having discussions with my guildies about the maths behind skills, trying to maximise effectivity on a party-wide scale, not just getting a great build on one player
(the human player, mostly), but letting the whole party work together perfectly. (And then completely destroying everything with that setup)
Calculating the exact damage my party would do with setup X in 20 seconds on a target with Y armor, I just love that.
Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly?
First thread btw
(the human player, mostly), but letting the whole party work together perfectly. (And then completely destroying everything with that setup)
Calculating the exact damage my party would do with setup X in 20 seconds on a target with Y armor, I just love that.
Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly?
First thread btw
Nekodesu
I grab what I think/have seen works good with each other, but I dont really calculate how it will do D:
a-kyle
were not math nerds, we just read the pvx wiki or grab what we think goes good together and off we go to test
Total_Chaoss
I'm not a nerd mate, I just want to kill as fast as possible ^^
FengShuiDove
I love build-making. Complex skills ain't got nothin' on me! I don't calculate the numbers, but I try to play with new setups and such.
P.S. I'm already making preparations for my 7 hero spike .
P.S. I'm already making preparations for my 7 hero spike .
Killed u man
Quote:
I've been playing GW for five years now, and I've always loved having discussions with my guildies about the maths behind skills, trying to maximise effectivity on a party-wide scale, not just getting a great build on one player
(the human player, mostly), but letting the whole party work together perfectly. (And then completely destroying everything with that setup) Calculating the exact damage my party would do with setup X in 20 seconds on a target with Y armor, I just love that. Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly? First thread btw |
I spend the past 5 years of GW calculating just about everything that can be calculated. As a matter of fact, it has come to the point (which is quite sad, I must admit) I know 95% of the skills at every attribute point from 1 to 16. (How much they do, what they do, how long they last, etc)
However, this knowledge is what I believe makes me a far better player than the average one. It's also one of the reasons I concider myself amongst the best of PvP'ers, solely because I know at any given time what I got on my bar, aswell as what opponents have on their bar, and what they can and can't do. (This "skill" is of great use in GvG or certain HA maps)
Absolute Destiny
Meh.
I tend to make myself and each of my heroes as much an island unto itself as possible, just because I've had sooo many bad experiences involving everyone being "specialized" to the point that if the party is near-wiped, the remaining members have nothing with which to stay alive, much less revive the party (thus I go against frequent advice to "let the heroes do the rezzing").
I tend to make myself and each of my heroes as much an island unto itself as possible, just because I've had sooo many bad experiences involving everyone being "specialized" to the point that if the party is near-wiped, the remaining members have nothing with which to stay alive, much less revive the party (thus I go against frequent advice to "let the heroes do the rezzing").
Meridon
I was recently studying the fire rates of Barrage, with different bows, attack speeds, and skill recharge modifiers, for an optimal Barrage/minute ratio.
Icy The Mage
Yes. THEORYCRAFT EVERYTHING. Oh god I love theorycrafting & number crunching :>
Painbringer
The 2 class combos of skills make the game for me. I love when they stir the pot and change skills. It just makes exploring new possibilities more fun. Not to mention team dynamics when you add 3 heroes to the mix
And yes vekk is a nasty little sin ......LOL
And yes vekk is a nasty little sin ......LOL
chadS
Honestly, if you're calculating skills, stop playing this game. In fact, stop playing every game.
MithranArkanere
I just pick them based in synergy.
I don't care If I'm going to get x damage with this and Y damage with that.
I pick the elite based on what I'm going to need the most, and then pick the rest of the skills based on that.
And something similar when I pick more complex builds based on what other party members have.
So what If something deals 10000dmg per minute instead of 10002?
I don't care If I'm going to get x damage with this and Y damage with that.
I pick the elite based on what I'm going to need the most, and then pick the rest of the skills based on that.
And something similar when I pick more complex builds based on what other party members have.
So what If something deals 10000dmg per minute instead of 10002?
Total_Chaoss
I don't like the way skill mechanics are going to be in GW2
They just seem oversimplified to me...
Could they've done that to go mainstream, get more players-> more cash?
They just seem oversimplified to me...
Could they've done that to go mainstream, get more players-> more cash?
MithranArkanere
Simple is better.
When you swing a sword, you don't think about how much it weights. You just swing it with all your might and your skill.
When you swing a sword, you don't think about how much it weights. You just swing it with all your might and your skill.
Total_Chaoss
But when you choose a sword you have to make an informed choice, don't you think?
You'll have to use it for a long time (or, in GW, the time of the mission/quest)
so you shouldn't use a sword that's not perfect(or close to it).
For example, if you choose shoes for running or w/e, the weight of the shoe is very important, since it can easily tire you out a lot faster over long distances. It's just fun knowing that you're the best you can possibly be.
You'll have to use it for a long time (or, in GW, the time of the mission/quest)
so you shouldn't use a sword that's not perfect(or close to it).
For example, if you choose shoes for running or w/e, the weight of the shoe is very important, since it can easily tire you out a lot faster over long distances. It's just fun knowing that you're the best you can possibly be.
jazilla
The first week that 7 heroes are out may end up being the most fun I have in GW! I may only step out to fight a few foes at a time to test what I am running! Really looking forward to it!
Rushin Roulette
Quote:
Simple is better.
When you swing a sword, you don't think about how much it weights. You just swing it with all your might and your skill. |
or when your chopping wood with an Axe "Opps, I missed and will need a wheelchair soon because im about to kneecap myself".
As for making builds and team builds I love that as well. Ive been critisized often enough for taking too long when im modifying a few builds for myself and hereos on the fly before a mission to test out a new combination for a specific situation.
Although I must say, im not into Maths as far as many here who like to calculate DPS and so on. I prefere the simple sollutions of what skills synergise well and support each other and what keeps my team alive while dealing good damage instead of onyl focusing on pure damage.
Kydd
The builds that you use from pvx to carry you through pve were invented by people like OP so you might want to reconsider calling him a math nerd. If not for people like him you might have to actually use your brain.
Rushin Roulette
Otello
I am a physicist in real life, (I mean I work at university as theorethical physicist). Even if I am a theoretician I know that experiments are more meaningfull. So, I take my heroes or friend a do stuff. If it works it was fine, otherwise we change
Total_Chaoss
Voodoo Rage
I think a lot of people become a bit overly concerned with "optimizing" their builds or weaponry not realizing that at a certain point the benefits are not really statistically significant. Case in point is people who say "greens are worthless" because they have "terrible mods". If you really look at the mods on a weapon, it's not really that big of a deal in the end. Is using a 20/20/20 Staff vs. a 40/40 wand/focus combo really going to cause you to fail a mission?
I think as players we need a little clarity understanding that, yes, some spell combinations are SIGNIFICANTLY better than others, but at the same time understanding that a lot of these arguments on PVX about Meta builds getting constantly tweaked back and forth essentially amounts to tiny, infinitesimal differences in overall performance.
Case in point, this thread:
http://www.guildwarsguru.com/forum/s...t10429696.html
I think as players we need a little clarity understanding that, yes, some spell combinations are SIGNIFICANTLY better than others, but at the same time understanding that a lot of these arguments on PVX about Meta builds getting constantly tweaked back and forth essentially amounts to tiny, infinitesimal differences in overall performance.
Case in point, this thread:
http://www.guildwarsguru.com/forum/s...t10429696.html
gremlin
Am not always into killing as fast as possible.
More into working so I kill my enemies in an especially elegant manner or better yet have them fall for a really dumb trick as foolish as slipping on a banana skin then I am happy.
I take great delight in beating the game in different ways, fast is for farming or gaining titles not for having fun.
Well that's how I play it.
More into working so I kill my enemies in an especially elegant manner or better yet have them fall for a really dumb trick as foolish as slipping on a banana skin then I am happy.
I take great delight in beating the game in different ways, fast is for farming or gaining titles not for having fun.
Well that's how I play it.
Voodoo Rage
There's a lot of intangibles too that you really can't ever measure. How do you quantitatively measure "support" like interrupts, knockdowns, conditions, condition removal, enchantments, etc?... Since it is indeed a game, a person's desire to have a particular play experience is obviously the most important aspect. Personally, the idea of doing a "speed clear" where you break away from your group to run and do a very particular task just seems abhorrent to me but obviously a lot of people love it, more power to them. I actually get a lot of delight taking my rit out solo, which is a very slow process and a lot of people would call a waste of time (especially if I am, gasp!, GREEN farming... ...). I've also discovered a new joy of playing the melee profession once I've discovered that the "almighty Sabway" isn't necessarily what you should be running if you are the front liner (it's a lot funner if your entire team is devoted to making YOU the star of the show).
Kronk_Shaan
I don't 'crunch' the numbers before running around testing stuff...I just like coming up with things I haven't tried and see how well (or poorly at times) things go.
I have tried vanquishing with every hero I have at times running 3 wars, 3 eles, 3 derv's etc. I tried some map exploration last night with 3 eles, each running 8 mesmer skill bars based on energy surge, because minus the fast casting part, they have tons of energy.
Thought it would be fun, but the ele heroes apparently don't like the skill. Not sure what my next attempt will be, but when 7 heroes become available...*evil giggle.
I agree with posts above me that it will likely be the funnest week ever.
I have tried vanquishing with every hero I have at times running 3 wars, 3 eles, 3 derv's etc. I tried some map exploration last night with 3 eles, each running 8 mesmer skill bars based on energy surge, because minus the fast casting part, they have tons of energy.
Thought it would be fun, but the ele heroes apparently don't like the skill. Not sure what my next attempt will be, but when 7 heroes become available...*evil giggle.
I agree with posts above me that it will likely be the funnest week ever.
Arduin
I was a build-maker in the old days, but as of now really anything is able to complete PvE, so I'm just using a proven build or slap something together if I feel like it.
NerfHerder
Sometimes, all I do when I sign on is test different build combinations. I'm already testing out 7 hero builds, albeit 3 heros at a time. Ive been doing alot of maximizing heros to support the strengths, weaknesses, and uniqueness of the profession they belong to. Physical support for melee, spears, and bows, more spirits for my Rt, Rangers with pets on my Ranger, etc. I have much more fun on my Warrior bringing physical supports and an ER Prot than Sab/Discoway. And fun is what its all about right?
lemming
GW isn't very good for this. Have you ever been to Elitist Jerks, perchance?
Marty Silverblade
I'm a bit of a math geek so I like seeing the difference between certain things, for example +5AL vs +30 health, vamp vs. sundering. I don't do it unless I feel I need to prove something because otherwise the difference between a lot of things doesn't make a meaningful difference.
Morphy
Zzzz, I really don't like this way of using math. The article Voodoo Rage is pretty exemplary for why this is the case: the author of that thread made quite a bit of assumptions that are highly questionable at best, while completely ignoring interrupts and other counters. Numbers should be used in a binary way (this skill deals more damage, that skill casts faster etc), while using logic to determine which of these qualities are relevant in a specific situation.
gr8hund
I do what you're speaking of in the sense that I tweak my own build and each of my heroes everywhere I go, depending on the zone or mission. I don't calc theoretical max damage because damage is useless if it gets interupted by something like choking gas. I have run a mesmer myself almost 5 yrs and these days run 2 hero mes hard mode in doa fow slavers etc. Damage mitigation is every bit as important as potential damage. A simple example would be something like the fenrir bounty. 1 single mesmer with say tease, clumsiness signet of clumsiness and soothing images probably cuts that fight to 1/3 or 1/4 of it's max potential damage.
Right now for example if there were a lower damage spirit that knocked off stances, I would use it on a hero if not on my main in some places, such as UW against mind blades with ghostly might. I started using a communing spirit spam with disenchantment to handle vale in UW about a yr and a half ago and it beats both the SS I used to run and SoS and chilblains for that quest. Why? Ghostly might with disenchantment rapidly changes target and seeks out an enchantment to remove, so isn't confined by cool downs. Builds are only as good as the people who play them and their knowledge of the area they are optimizing for. You also have to have spirit leech aura dis and ghostly might to be really effective farming smite crawlers. If not, shield of judgement will eat your spirits.
Kudos to you but start calculating mitigation as well :P.
Cheers
cheers
gr8
Right now for example if there were a lower damage spirit that knocked off stances, I would use it on a hero if not on my main in some places, such as UW against mind blades with ghostly might. I started using a communing spirit spam with disenchantment to handle vale in UW about a yr and a half ago and it beats both the SS I used to run and SoS and chilblains for that quest. Why? Ghostly might with disenchantment rapidly changes target and seeks out an enchantment to remove, so isn't confined by cool downs. Builds are only as good as the people who play them and their knowledge of the area they are optimizing for. You also have to have spirit leech aura dis and ghostly might to be really effective farming smite crawlers. If not, shield of judgement will eat your spirits.
Kudos to you but start calculating mitigation as well :P.
Cheers
cheers
gr8
lemming
galactic
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bhavv
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is the math behind this thread still working? we have mindblast shitters who output 50dps.
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Most of the skills were still in their original form then.
I'm really not bothered about calculating damage numbers, and I dont need to do anymore than read the skill descriptions to put together a good build.
lemming
Trader of Secrets
calculation of damage is usually done in pvp
Darcy
If you read all of Ensign's thread you will realize that he is explaining how max damage is not the end all of a profession's value. This essay was meant for PvPer's and goes into how perceived threat and tying up the attention of more opposing players is more valuable than damage.
Scary
Quote:
I've been playing GW for five years now, and I've always loved having discussions with my guildies about the maths behind skills, trying to maximise effectivity on a party-wide scale, not just getting a great build on one player
(the human player, mostly), but letting the whole party work together perfectly. (And then completely destroying everything with that setup) Calculating the exact damage my party would do with setup X in 20 seconds on a target with Y armor, I just love that. Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly? First thread btw |
Some evenings I don't even get to playing GW, just becouse I want to do
some area's and figuring out builds with the skill lists for my hero's that would worked best and most important are fun to play. Some times the aly wanders why I still haven't tried discord or so. Blah I say... give me fun.
So yea.. spending time on builds with sometimes totally failure is a great part
of being a GW player. Have I told you about the hammer Iway hero build I
sometime use.. figure it out I'll would say.. but men, Koss, Goren and Jora.
What will you run as build with those 3 running wild
Ok, stop... I can go for ever on this
Quaker
Quote:
Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly?
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I don't get into the math involved in damage calcs because we don't know the details of the "actual" calculations done by the software, and, in a practical sense, there are always random aspects to the results. And, I'm with Voodoo Rage in the sense that (in PvE) the differences between many mods, etc., are usually negligible in practicality.
But, I do attempt to co-ordinate the spell bars of my H&H team to make them work together better.
I'm never in a great hurry to finish playing, so "optimal" conditions don't matter much to me.
Racthoh
I like to theorycraft. Number crunching has limited uses when considering the nature of Guild Wars' combat.