03 Nov 2010 at 21:17 - 28
I feel what you feel, the gear system and character development are pretty much terrible in GW and the coolest thing to happen to the game in this aspect was apparently an "unintended feature" (an event mini dungeon with lots of special drops possible, also functionally unique, thanks to an odd parameter in the drop generation algorithm)... but still I've managed to keep playing it for 6 years (since beta), and GW is still unmatched by no other game as a whole.
So here's how I managed to enjoy even the weakest aspects of the game over the years::
Progression in GW is mostly horizontal - you don't necessarily become strictly more powerful, but you gain versatility, a great variety of options. Character effectiveness depends mainly on the build - the selection of 8 skills. There are HUGE amounts of skills in the game and it will take some time before you get a large amount of them. It's well worth it to experiment playing with many of them, especially the Elites, and building around them. Different builds are better for different tasks, so having more choices makes your character better.
If you want to gain actual POWER above level 20 there's the Eye of the North expansion - there is a bunch of PvE only skills to be learned there, they're often stronger than regular skills, and their power depends on one of 4 title tracks. Think of it as levelling past level 20 - you aren't 100% powerful without max rank of those titles. Even in Factions and Nightfall there are also a couple powerful PvE-only skills for each profession, also depending on a title (Kurzick/Luxon/Sunspear/Lightbringer).
Now the gear.
If you just like me like to improve your character's efficiency instead of just fancy looks and love to be able to find something that will be an actual functional improvement, GW is very very disappointing but there's still a little something to do, if you care about efficiency gains like 1% or 0.1% or smaller.
First - each character has 4 weapon swap slots, used to switch to different weapons (and/or shields) quickly during combat (experienced players even swap them straight from inventory). Utilizing all of them does make your more powerful/efficient, although the differences are barely noticable by an average player in PvE (they matter in PvP mostly).
For a caster, the weapon sets you would want to have are:
1. Efficient casting set - weapons with Haves Casting time and Halves Recharge time mods, often it's a focus+wand combination (40/40) or a staff.
2. Enchanting set - utilizing the "Enchantments last 20% longer" mod which is by far the single most impactful modifier to be found on any weapon (if you use enchantments). For some builds the efficient casting is also enchanting.
3. High energy set (emergency set) - 1 or 2 weapons with additional +15energy that comes at a cost of
4. Defensive set - using a Shield (yes, you can use a shield even if you don't meet the requirements of it, you will gain 8 armor and FULL benefit of it's mods). If you build a collection of items to use, the largest part of them will likely be shields, so you have access to shields that protect you better against the threats you're about to face (most important is the +10 Armor vs specific damage types mod, but others can also be situationally better)
That's the basics, if you got that covered, all that's left is perfecting it so it fits the best your build and playstyle. While the gains are negligibly small, if you want still to keep improving, in some cases an improvement may come from a very rare item that has an unusual mod combination (not possible to replicate by just modding a clean one), or from using items with very low requirements. Finding those can be very hard, and often expensive.
Oh and after all, if you crave for real POWER, the highest individual power gains in this game come from Consumable items - you can use as many different ones as you want and their effects will add up, and the power gains will be 100x greater than what all the tinkering with gear sets will give you. With 10+ different ones active you're more powerful than a hypothetical level 30 character would be.
This was all about your individual character's progression and improvements past level 20. GW is a team-based game so there's much to be gained from perfecting your heroes aswell (can't rely on other people for most things). And then there are a HUGE TON of challenges in the game that will keep you busy, even with the rewards being mostly miserable "more of the same" items and pure achievement (nonfunctional) titles.