what r the major advantages and dis advantages betweet Guild wars & World of Warcraft that u saw it or heared about ?
the best thing that i have in GW is how MOST of ppl r nice and try to help as much as they can...even they give u stuff for free...but WOW ppl r rude don't help at all and try to slain u just for fun or trying their new blade they got from rare recipe on u...
GW Vs WoW
zakaria
Xenrath
I've not played WoW but for GW:
- No monthly fee
- No monthly fee
Ichabod The Ranger
Quote:
I've not played WoW but for GW: - No monthly fee |
M1h4iL
Graphics are a HELL OF A LOT BETTER in GW, whereas WoW looks like a cartoon.
hodjeur
My brother is a WoW player, so in Wow, when you want to sell something, you just have to write your text and then ctrl+clic on the objetc and anyone in town can see it by clicking on your mess. You can also send objects by mail. And when you want to sell something without bothering spamming the local chan, you just put an ingame auction that anyone can see (specific place). But i wouldn't choose Wow because there are also many bad features....
nunix
Wow, is -this- thread going to get out of hand quickly. I'll try and give you an answer close to the top before it gets crazy. I have played both. I only play Guild Wars. That should pretty much sum up my bias.
Firstly, the games aren't similar in gameplay:
Guild Wars is essentially Diablo 3, combined with a trading card game (like Magic: the Gathering) as far as what skills and such you have.
World of Warcraft is just the latest incarnation of the Everquest model of MMORPG. If you take WarCraft III, and the three-map campaign that was released with Frozen Throne but explode it to about five million people and zoom in really close on the map.. that's World of Warcraft.
Secondly, no game has a monopoly on friendly or unfriendly people. It's the internet. EVERYONE is unfriendly! This is because they think you can't find them and punch them in the neck. Sad, but true. Gods know I've tried.
So, why would I recommend Guild Wars to someone instead of World of Warcraft? Just on general principle:
1) No monthly fee. You can play just on weekends and not feel like you're wasting money.
2) Easy-to-reach level cap. The game moves along very briskly. You don't have to wait forever to be awesome, you get there pretty quick.
3) Instanced adventure zones. Never have to worry about your target being killed by someone else; never have to worry about being killed by a twelve-year-old who just got a D on his report card (or the twentysomething who has no life and takes it out on you).
Also, World of Warcraft is a poorly designed game, and is not fun. Guild Wars, baby! XD
Firstly, the games aren't similar in gameplay:
Guild Wars is essentially Diablo 3, combined with a trading card game (like Magic: the Gathering) as far as what skills and such you have.
World of Warcraft is just the latest incarnation of the Everquest model of MMORPG. If you take WarCraft III, and the three-map campaign that was released with Frozen Throne but explode it to about five million people and zoom in really close on the map.. that's World of Warcraft.
Secondly, no game has a monopoly on friendly or unfriendly people. It's the internet. EVERYONE is unfriendly! This is because they think you can't find them and punch them in the neck. Sad, but true. Gods know I've tried.
So, why would I recommend Guild Wars to someone instead of World of Warcraft? Just on general principle:
1) No monthly fee. You can play just on weekends and not feel like you're wasting money.
2) Easy-to-reach level cap. The game moves along very briskly. You don't have to wait forever to be awesome, you get there pretty quick.
3) Instanced adventure zones. Never have to worry about your target being killed by someone else; never have to worry about being killed by a twelve-year-old who just got a D on his report card (or the twentysomething who has no life and takes it out on you).
Also, World of Warcraft is a poorly designed game, and is not fun. Guild Wars, baby! XD
Kaguya
Quote:
Originally Posted by nunix
3) Instanced adventure zones. Never have to worry about your target being killed by someone else; never have to worry about being killed by a twelve-year-old who just got a D on his report card (or the twentysomething who has no life and takes it out on you).
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Granted, all the griefers out there would make any place like this a nightmare in the end, and would enable camping bosses&other mobs without changing area every now and then... Stupid stupid people Think GW areas are tad too small for a FFA play area in the end too..
LifeInfusion
Thsi should be closed, as there is a thread like it already.
Here is the link:http://www.guildwarsguru.com/forum/s...ad.php?t=73258
Here is the link:http://www.guildwarsguru.com/forum/s...ad.php?t=73258
Inde
What he said ^