SoO builds?

Utopian

Utopian

Ascalonian Squire

Join Date: Nov 2010

Last of the Dark Hunters [Mine]

Rt/

I tried SoO with a 2 man discordway with a resto and a spammer rit. Would this dungeon be possible with an eternal aura balth derv and 3 monk heroes with holy and prot spells? The focus obviously to take advantage of the 2x damage on almost every mob in the dungeon. Tried making my own builds

derv:OgCjkyqDLTWgQXMXXgfXlX9guXA
monk1:Owgi4wh84zgIEP8q1HlkFjJA
monk2:Owgi4wh84zyYEP8q1HlkFjJA
monk3:OwAT44HDnxnFSmJBErPKJLGTAA

and the rest of the team was henchies: Interrupt, Prot, Heal, and Domination.

My team got wiped, mainly because of kd but do u guys with larger brains have any ideas to get this working? Any input is appreciated Thx

EDIT: NM not HM sorry about that

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Well, what I use to get through Shards of Orr as a Warrior, using henchmen and heroes only...

Me as a W/Rt on a Hundred Blades build with Sight Beyond Sight and then either "I Am Unstoppable!" to prevent knockdowns or "Save Yourselves!" for party defence.
N/Rt hero as Smite support (Smite Hex/Condition) with Ray of Judgement and Spear of Light.
Rt/X as a Soul Twist Ritualist with defensive Spirit setup (Shelter, Union, Displacement).
Rt/M as a Signet of Spirits Ritualist, which casts Splinter Weapon on me for destruction.

It works well if you use it well, and should get to the boss without deaths. Usually wipe a few times at the boss though.=/

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Well, you've got a good idea with the Holy damage, but to be honest, I'd say a Melandru Derv is better if you're insistent on taking a Dervish. If you're blind, you'll be dealing no damage. I'm not sure how priority works, but tossing Judge's Insight on one of your Smiter heroes should give you some extra damage and the conversion to Holy that you're looking for.

You didn't really qualify if you were doing HM or NM either. Things are a lot more strict in HM, and you might need to post in a different section to discuss a complete team build (you're not really allowed to ask for builds directly).

Figure a few RoJway heroes for some big damage, some Discord for party heal Life Resto and a bomber MM, and maybe swap something out for a Soul Twisting Rit and/or an SoS with A-Rage and Splinter to further buff your Derv. Either way, Shards is tough. Bring party DP removal (I use Four-Lear Clovers) and don't be afraid of getting wiped a few times.

EDIT: Also exactly what Milennin said. Pretty much the same stuff .

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

What made SoO HM much easier for me was an ER Prot Ele hero. But that was 2 people, 6 heroes.

If you're going alone I'd take an ER Prot Ele hero, a RoJ hero with SoH and Judge's Insight (I prefer a Mo/Me with inspiration energy management and higher smiting, but you can go N/Mo for soul reaping but lower smiting) and a channeling Rit Hero with SoS and splinter weapon.

Then probably Mhenlo, Devona, Zho and Cynn as henchies.

Not sure if this will be enough healing in HM.

With 2 people and 6 heroes you can add a few more RoJ heroes with additional prot/heal support.

P.S. I'd advise you to at least take a look at the link I posted to the RoJ hero build. Compare it to the builds you posted.

P.P.S. I see you don't have Aura of Holy Might on your player derv bar. This is probably the best skill available to a dervish in PvE, especially versus undead. Read the notes on the wiki page to learn just how overpowered it is in that situation.

Utopian

Utopian

Ascalonian Squire

Join Date: Nov 2010

Last of the Dark Hunters [Mine]

Rt/

Thanks for all the input guys, i was expecting loads of flames lol. I'll try all these out and hopefully it'll work better. Thanks again!