Which runes on heros?

Malganis

Academy Page

Join Date: Nov 2010

Southern California

Everlasting Sacred Path [ESP]

N/

Which runes are recommended on a hero's head piece armor?

Warrior: Strength or Weapon Mastery?
Necro: I'm thinking Curses for a Curses build and Death Magic for a MM build.
Mesmer: Fast Casting, or Dom/Illu/Insp?
Ranger: Expertise or Marksmanship?
Elementalist: Energy Storage, or Air/Fire/Water/Earth?
Monk: Divine Favor, or Heal/Prot/Smite?
Assassin: Critical Strikes, or Dagger Mastery?
Ritualist: This could go any of the four, depending on the build.
Paragon: Leadership, Command, or Spear Mastery?
Dervish: Mysticism for the Forms, or Scythe Mastery?

What do you say?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Whatever you would put there if you were running the same bar the hero is; usually weapon mastery or the attribute the bulk of their spells are from.

You can salvage runes from hero armor 100% of the time, so moving runes around on a hero to change their spec costs you a wholly trivial amount of gold.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

It really depends on whether you're rplanning to run a specific build on a hero, or just runeing them for an all purpose/one size fits all setup.

Warriors I go strength. Mostly because when I'm forced to run a Warr, I usually go spear builds to keep them out of Melee.

Necros you've got. Give a specific build to each one and specialize their runes.
Mesmers: Dom/Illusion

Ranger: Same deal as the warrior, when I'm forced to run one I have them SoS, so I'd go Expertise.

Ele: I run Energy Storage, it's vital if you're running an ER healer ele, and the rest of the time I alternate between fire and earth magic and a few less points in fire/earth don't translate into much less damage.

Monk: Have one set for Prot. and one set for Heals.

Sin: You'll never be forced to use one in missions, don't bother.

Rit: Inferior to the necro in every build except Communing, so I'd rune that.

Paragon: Leadership, their damage is so average that spears aren't worth it, and command, meh.

Derv: /N Orders Healer is the only worthwhile build, so mysticism for the few times they have to be run.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Gennadios View Post
Necros you've got. Give a specific build to each one and specialize their runes.
I'd probably recommend a Soul Reaping headpiece over a Blood one. Blood tends to only be useful when you're running orders, which is highly unlikely in a H/H setup. Soul Reaping is good for N/Rt healers and Smiters.

Quote:
Rit: Inferior to the necro in every build except Communing, so I'd rune that. Not true. There is a difference in damage in channeling bars as well. Splinter at 12 will produce 492 damage (assuming it hits 3 targets), while Splinter at 14/16 will produce 705/795 damage. This is on top of bigger spirit damage as well, not to mention the ability to run any utility needed (an N/Rt can't run smites, for example).

Quote:
Derv: /N Orders Healer is the only worthwhile build, so mysticism for the few times they have to be run. And yet inferior to E/N ER Orders. I wouldn't bother here either, but if you really wanted to rune them for the missions I'd go scythe mastery. Meh.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

well.. i jsut learned that it is a semi good idea to rune heros(didnt ever bother before) i may actually go and rune them now that i know i can.. and i am not dirt poor o.0