(Help) Deep 1man/3heros
P_A_A
I've been trying to complete the Deep in HM with no more than 3 heros. And, even if I've been able to go trough nearly half of it, I'm stuck now <_> I simply can't pass the Scorpion room.
So here are the bars I've been using...
And this is how far I've gotten...
Any tips for the room? I suppose I'll have to kill onis first by the big jade block, but what next? I don't think heros will be smart enough to run trough :S
Any advice to improve the bars will be welcomed as well ^^
So here are the bars I've been using...
And this is how far I've gotten...
Any tips for the room? I suppose I'll have to kill onis first by the big jade block, but what next? I don't think heros will be smart enough to run trough :S
Any advice to improve the bars will be welcomed as well ^^
superraptors
impressive with just heroes
cant help you but goodluck
cant help you but goodluck
Calista Blackblood
Unless someone else has a genius idea that looks like the end of the run to me.
It may be possible to pull mobs to the other stairs on the right and pull them as small groups which should clear the path to the aspect/gate easily enough.(once you clear oni popups and closer patrols)
I'm also thinking that seed alone won't cope well with the healing needed in Room 15 if you can get there Quote:
Nightmare Aspect While under this aspect, you suffer -8 Health degeneration.
But if you flag heros outside the aspect and recall them after 1kd x3 to trigger the spawn it should be ok?
It may be possible to pull mobs to the other stairs on the right and pull them as small groups which should clear the path to the aspect/gate easily enough.(once you clear oni popups and closer patrols)
I'm also thinking that seed alone won't cope well with the healing needed in Room 15 if you can get there Quote:
P_A_A
As for Kanaxai's chamber I was planning to use a Ghostly Stone, and hope i could kill him fast enough (Shivers+Dissonance could neat enough interrupts, Insidious Parasite+Empathy+SS should be giving a nice damage, and I'd be providing the KD's.).
But again, I don't want to think about what I'll be doing when I'm still facing that stupid room >_<
But again, I don't want to think about what I'll be doing when I'm still facing that stupid room >_<
Warrior Babes
i would just flag my heroes trough. scroll them up if they die.. i guess
Calista Blackblood
Quote:
Originally Posted by P_A_A
As for Kanaxai's chamber I was planning to use a Ghostly Stone, and hope i could kill him fast enough (Shivers+Dissonance could neat enough interrupts, Insidious Parasite+Empathy+SS should be giving a nice damage, and I'd be providing the KD's.).
But again, I don't want to think about what I'll be doing when I'm still facing that stupid room >_< That would help but a backup plan might be better for a first attempt.You can always test and modify.
KD-Recall KD-Recall KD-Recall and he will pull quite easily without popups so should be killable in reasonable time. I'm also thinking if there are any benefits of Inspired Enchantment/Revealed Enchantment over Spinal Shivers.
Paranon or Babes may be able to shed some light?
But again, I don't want to think about what I'll be doing when I'm still facing that stupid room >_< That would help but a backup plan might be better for a first attempt.You can always test and modify.
KD-Recall KD-Recall KD-Recall and he will pull quite easily without popups so should be killable in reasonable time. I'm also thinking if there are any benefits of Inspired Enchantment/Revealed Enchantment over Spinal Shivers.
Paranon or Babes may be able to shed some light?
paranon
very good work for trying, especially without cons, for scorpion, the only thing i can think of would be basically to kill everything 1 group at a time. We don't even run through there when we take 9 heroes. Might wanna try taking consets aswell and dropping the ST rt, either for another healer or a spirit spammer.
edit: kanaxai only requires 2 KDs CB.. :P
^^I work largely off memory which is fuzzy at best so shh.. ucwutididthar?
As i see it, there would be 2 ways of killing kana, once you have kd'd him, you could either pop a ghastly stone and hope you kill it before your monk runs out of energy, or you could pop a mystical stone and hope that that is enough to keep you alive while you kill kana. It is enough to keep 2 people alive in that room, not sure about 4.
edit: kanaxai only requires 2 KDs CB.. :P
^^I work largely off memory which is fuzzy at best so shh.. ucwutididthar?
As i see it, there would be 2 ways of killing kana, once you have kd'd him, you could either pop a ghastly stone and hope you kill it before your monk runs out of energy, or you could pop a mystical stone and hope that that is enough to keep you alive while you kill kana. It is enough to keep 2 people alive in that room, not sure about 4.
P_A_A
Oh, I do use cons, it's just they'd ran out when I took the screen. Don't think I could've gone so far without them xD.
About dropping the ST rit, I've thought about it, but the problem is that, if there's a minimun leak of foes, heros are pretty much condemned...
Ill try switching it by a SoS with splinter/ancestor's and Mend body & soul/Spirit light and see what happens...Any suggestions on what to put in the necro bar instead of rit spells?
About using a Mystical Stone, im afraid of how long Kanaxai will take without the extra damage & interruptions from the rider
PS. Calista, I knew about the 2 KD thing ^_^ Didn't even thought of doing it with sappings all around the room lol. But thx anyway
About dropping the ST rit, I've thought about it, but the problem is that, if there's a minimun leak of foes, heros are pretty much condemned...
Ill try switching it by a SoS with splinter/ancestor's and Mend body & soul/Spirit light and see what happens...Any suggestions on what to put in the necro bar instead of rit spells?
About using a Mystical Stone, im afraid of how long Kanaxai will take without the extra damage & interruptions from the rider
PS. Calista, I knew about the 2 KD thing ^_^ Didn't even thought of doing it with sappings all around the room lol. But thx anyway
Calista Blackblood
Quote:
Originally Posted by P_A_A
About dropping the ST rit, I've thought about it, but the problem is that, if there's a minimun leak of foes, heros are pretty much condemned...
Ill try switching it by a SoS with splinter/ancestor's and Mend body & soul/Spirit light and see what happens...Any suggestions on what to put in the necro bar instead of rit spells?
About using a Mystical Stone, im afraid of how long Kanaxai will take without the extra damage & interruptions from the rider
PS. Calista, I knew about the 2 KD thing ^_^ Didn't even thought of doing it with sappings all around the room lol. But thx anyway I'm verging on suggesting N/Me and taking Inspired/Revealed Enchantment as both will strip Nightmare Refuge and instantly recharge.Hex duration isn't a problem due to no Natural Resistance so it comes down to remove/interrupt but I'm not entirely sure what else would suit to slot in @ 8/9 which leaves 10/9SR 12Curses before runes.
N/Me Inspired enchant leaves 2 slots open if you drop Spinal
N/P "Stand your ground" "Never give up" "Never surrender" all reasonable regen/energy/armor at 8 command(flamehat on,just throwing ideas out here) (two spare slots with spinal kept)
N/E - Ward against foes or Melee /GolE May well have more defensive/surivability vs a command shout variant.
P_A_A
Well, it seems we are facing Natural Resistance ( http://wiki.guildwars.com/wiki/Kanaxai ). However, I like the thing about droping Shivers for Inspired.
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7
Calista Blackblood
Quote:
Originally Posted by P_A_A
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7 My bad I never looked at: NR "Boss like foes" Kanaxai >.< Although that gives a stronger argument for Inspired,Spinal will still be somewhere in the region of 16-20 seconds duration which still leaves the two slots open.
Im wondering how much benefit 5-6sec Empathy will have,would it be enough to justify the attribute split over taking Spinal and running stronger /E or /P for example.
Choices now hehe
Warrior Babes
Quote:
Originally Posted by P_A_A
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7 that necro is .. to nrgy heavy for kanaxai.. just saying ^^
paranon
Well, taking EoE on the necro could help with breakage, apart from that im not sure. Inspired is a very energy-heavy way of dealing with kanaxai's refuge. (10e per cast, 50% fail chance = average of 20e every 10secs)
xeRox teh Sorcerer
I'd recommend dropping those rt damage skills for rt heals (on the necro). You're probably better off dropping shivers and just interrupting Nightmare Refuge with "YMLaD!" (if you can) - you heroes energy wont let it maintain more than SS on Kanaxai.
P_A_A
Hell yes! Got past Scorpion Room! So happy.
In the end, it was easier than i thought. First, do the big Oni pull, and move only the SS necro so he uses MoP. Spike onis to death, drop recall, recover.
Jump onto the first outcast group, spike it, go back. Recover.
Go to the outcasts that are by the right, spike them and go to the stairs that are far by the right, deactive the Fire Flower and flag heros there (safe spot, no Scorpion triggers there).
Kill next group of outcasts, the one which is in front of you, and after that, go to the end of the room, by the right (more or less where the screen shows). Quickly aggro Kanaxai's Aspect and you're practically safe, since heros will be jumping into Kanaxai, and no randomly all over the room. Kill Kanaxai's Aspect = Profit!
Sadly, I went to the next room without much thinking and got killed there, lag and my stupidity thinking I could outcome the upcoming foes were my murderers. However, this room shouldn't be really difficult with careful planning. Next room is piece of cake, since its just grabbing all sapings and spike them, something u can do solo ^_^.
Aspect of Decay somehow scares me...Not for the mobs, since I'll be using the recall trick, but for the massive deg its there :7 Well, I'll take care of that when i get to it . I forgot to bring the summoning stones anyway, so i don't think i could've made the run
Thx everyone for all the tips given, keep them coming if u know more ^_^
In the end, it was easier than i thought. First, do the big Oni pull, and move only the SS necro so he uses MoP. Spike onis to death, drop recall, recover.
Jump onto the first outcast group, spike it, go back. Recover.
Go to the outcasts that are by the right, spike them and go to the stairs that are far by the right, deactive the Fire Flower and flag heros there (safe spot, no Scorpion triggers there).
Kill next group of outcasts, the one which is in front of you, and after that, go to the end of the room, by the right (more or less where the screen shows). Quickly aggro Kanaxai's Aspect and you're practically safe, since heros will be jumping into Kanaxai, and no randomly all over the room. Kill Kanaxai's Aspect = Profit!
Sadly, I went to the next room without much thinking and got killed there, lag and my stupidity thinking I could outcome the upcoming foes were my murderers. However, this room shouldn't be really difficult with careful planning. Next room is piece of cake, since its just grabbing all sapings and spike them, something u can do solo ^_^.
Aspect of Decay somehow scares me...Not for the mobs, since I'll be using the recall trick, but for the massive deg its there :7 Well, I'll take care of that when i get to it . I forgot to bring the summoning stones anyway, so i don't think i could've made the run
Thx everyone for all the tips given, keep them coming if u know more ^_^
Calista Blackblood
Let us know when you make it to Kanaxai and how you did it :P I can't think of much else off-hand.
paranon
GJ so far and GL on finishing, bridges shouldn't be too hard if you kill the back aggro first, and sappings can be soloed, idk what to say about decay, in heroway we usually turn left and kill all the foes, not sure if it'll work with only 3 heroes though.
xeRox teh Sorcerer
For the Aspect of Decay I'd suggest using the recall trick, killing the remaining 6 oni then flagging your heroes back and running around turning all flowers off yourself, then continuing with the heroes.
P_A_A
Ok, I got till the Sapping Nightmares today, and got killed because of massive lag :7
Bridges where indeed really easy, just pop the spawns, die, wait till all have popped and then go calm.
I'll see if tomorrow/this night servers are better and I can actually manage to do it...
PS. Scorpion rooms is now easy indeed ^_^ The only difficult part is grabbing onis (at wich I suck)
Edit: D'oh!
Help @ pulling just the aspect?
Bridges where indeed really easy, just pop the spawns, die, wait till all have popped and then go calm.
I'll see if tomorrow/this night servers are better and I can actually manage to do it...
PS. Scorpion rooms is now easy indeed ^_^ The only difficult part is grabbing onis (at wich I suck)
Edit: D'oh!
Help @ pulling just the aspect?
P_A_A
http://img641.imageshack.us/img641/5172/gw031p.jpg
^_^
Ps: And i even popped the wrong stone lol
Edit: Removed running reference.Some tried to turn this thread into a services wanted.
guildwnerd
gratz to your achivement
bsoltan
This is nuts! Good job. I can't even see the pictures but it sounds impressive.
Calista Blackblood
That is impressive. Well done
paranon
GJ man!, now i need to go and beat the time ^^
broncomania
Awesome job!! I recently did in HM with 2 guildies with 9 heros and it took nearly 90 mins even with cons. We are worthless
Maybe a dumb question for some of you, but how can 4 men team open the gate after Aspect of Lethargy? I thought 5 are need to stand those platforms. I'd like to know the trick if possible.
Thanks.
Maybe a dumb question for some of you, but how can 4 men team open the gate after Aspect of Lethargy? I thought 5 are need to stand those platforms. I'd like to know the trick if possible.
Thanks.
Life Bringing
broncomania
Duh, like i nvr finished Urgoz.... I didn't see NT on UA monk. TY a lot for the tip.
On the 2nd thought tho, I won't try this 4 man team myself... I know i won't move far =)
On the 2nd thought tho, I won't try this 4 man team myself... I know i won't move far =)
Carboplatin
pretty impressive for a 1+3 team.
did you ball and kill every group with mop? or did you more or less go in and just kill stuff? The oni's and their teleporting skill is beyond annoying to ball.
did you ball and kill every group with mop? or did you more or less go in and just kill stuff? The oni's and their teleporting skill is beyond annoying to ball.
P_A_A
Quote:
Originally Posted by broncomania
On the 2nd thought tho, I won't try this 4 man team myself... I know i won't move far =)
Quote:
did you ball and kill every group with mop? or did you more or less go in and just kill stuff? The oni's and their teleporting skill is beyond annoying to ball.
I pretty much let the heros do, i just bodyblocked and flagged heros in/out while i was bodyblocking. Regarding the onis pulls, i flagged heros way back, waited for all onis being on me and then brought heros to me, microing MoP for fast death (coz if not they will scatter) With correct pulls & microing the run could be cut down to 40 minutes minimun, and maybe u can even do 30. Ty everyone for the grats, as well as for those who posted here helping me sort this out Balistic Pve
Nice Gratz =)
skinnym4n
hey guys!
maybe i am the only one crazy enough to try that out, too... i totally like the deep but you can go there anytime you wont meet anyone there, so that post was totally welcome to me. i tried that built with A/W instead of W/A but i dont think thats the problem. my problem is, that i dont get even further than to the first aspect... i can kill the 4 creeps there (even though it takes a lot of time due to ritus aoe rez) but after i pulled the aspect, i can avoid getting damage by blinding it (removed bloodsong for shadowsong) but i cant get him down... he just outheals me... maybe anyone who already tried it and can probabbly give me a walkthrough with that build? or did p a a already made sth like that i just didnt found? if not, could you be that nice, p a a? i think it would help a lot of people (or at least it would help me...) (btw i didnt use anything like cons) thx for replays that far Sethellington skinnym4n
well i ll try it again with a w/a but i actually doubt that it solves my problem cause afaik, it wont boost my damage so i think i wont get further with only switching classes...
P_A_A
Hi there skinny, not playing GW a lot right now.
Warrior is the class to go, assasins don't have enough armor, and the stances last less. Critical strikes is useless here, since damage comes from MoP. Cons are needed. Don't pop them in first room just in case you die there (1st room can be done w/o cons), but pop them for 2nd. Also, I find pulling the room 2 easier than pulling room 1 [talking about the initials rooms]. To do this, flag heros into 1st room, walk yourself into 2nd room and unflag heros. Wait for them to come to you, flag them as back as you can in the room and then DC to the mob, wait for them to mob around you (best is to jump near the irukjandi) and spike. Now you are heading to the big room. You have 2 options here, but you do need cons. I'd suggest you get some experience with warrior pulls in Deep anyway. You can either aggro all the room and spike in the center (you need to be fast with flags/micro) or flag the heros in the corridor and then do the following: run trough the room grabbing all melees and return to the start of the room (end of the corridor). Stay at the left corner of it. Now, flag heros to you and then flag them back. This will cause casters to try to attack the heros, causing them to get with the melees attacking you and making a nice ball. Micro MoP when you think it's the time to spike (generally, when you can attack the spirit of restoration). Spike and if its correctly done nothing should be left (exception: Kanaxai's aspect that can either be ready to KD or not be pulled at all). Proceed to kill the monks (if Kanaxai's left, aggro him first, kill him [out of monks range]) To do so, flag your heros near the monk, release spirits and attack him. Use YMLAD as interrupt. Do the same with the other mobs. I'd suggest you watching videos on Deep's pulls, since the pulls are quite similar. skinnym4n
thanks a lot, for that little "guide" but as i need cons, i dont think i will try to get further cause alway wasting 9k for failing is a bit to much for me
i will actually try to get the first room just cause i want to know how to, but doing the full run seems to be too expansive till i am familiar with the run... but thanks anyway! Xiaquin
Congrats PAA. Our (average) guild experienced this place for the first time last night (5 of us + 7 heroes). Needless to say, it was a disaster. Kudos for putting up with this absurd dungeon.
PetrCash
Wow thanks for this awesome build and gratz on your work.
I'm trying to do Deep wiht only 3 Heroes too using your build. Everything works fine so far but i have one big problem in the room "Aspect of Depletion". I cant get the first group spiked to death. Tried some ways to do so. But all failed till today When the outcast group has ~20% life left i get hexed/blinded and my heroes die. Any suggestions how to do it? gasp10
WoW impressive
it's possible in nm without cons? and i don't understand how kd kana 2 time...you need to do 2 different position kd? what are the attribute for you and you hero? |