Rit UW solo build
Skazi
Hey. Just recently got back to guildwars after a major break, a couple of years or so.
I'm setting up my ritualist to solo UW and i'll be using these skills;
blood song - pain - signet of spirits - shadow song - armor of unfeeling - summon spirits - painful bond.
Been reading a couple of threads and apparently this is the way to go.
My only concern is that this build should also consist of the skill called "Vampirism". Thing is i only own prophecies and factions, thus making it impossible for me to acquire this skill.
Is there any other skill i could use instead of this Vampirism one?
Thanks!
I'm setting up my ritualist to solo UW and i'll be using these skills;
blood song - pain - signet of spirits - shadow song - armor of unfeeling - summon spirits - painful bond.
Been reading a couple of threads and apparently this is the way to go.
My only concern is that this build should also consist of the skill called "Vampirism". Thing is i only own prophecies and factions, thus making it impossible for me to acquire this skill.
Is there any other skill i could use instead of this Vampirism one?
Thanks!
The New Bp
The only one I can suggest would be Disenchantment, Unless u want to bring a self heal because Vampirism is your only form of heal.
Loki Seiguro
Vamp spirit is only for dmg and healing..you could always find another spirit to sub in.
bsoltan
Vampirism provides damage and healing so you'll miss out on both of those things.
You might want to take a self heal.
For damange: Unfortunately Anguish is NF and Agony is EotN, there is Dissonance, but it is very high energy.
Otherwise experiment with what you've got as some support skills may work better than others.
You might want to take a self heal.
For damange: Unfortunately Anguish is NF and Agony is EotN, there is Dissonance, but it is very high energy.
Otherwise experiment with what you've got as some support skills may work better than others.
SpyderArachnid
I'd suggest removing Summon Spirits as you will be pulling mobs with Painful Bond and then running behind your spirit wall that you make.
That would give you an extra spot for either Mend Body & Soul (self heals & condition removal all in one), or maybe another spirit if you can find it.
Edit: nvm realized you only had seven up there, my mistake. If any case, bring Mend Body & Soul, and replace Summon Spirits with a hex removal. Just incase of Ignorance.
Not sure how far you'll go without Spiritleech Aura though. Not having a spirit heal kinda weakens the build tremendously.
That would give you an extra spot for either Mend Body & Soul (self heals & condition removal all in one), or maybe another spirit if you can find it.
Edit: nvm realized you only had seven up there, my mistake. If any case, bring Mend Body & Soul, and replace Summon Spirits with a hex removal. Just incase of Ignorance.
Not sure how far you'll go without Spiritleech Aura though. Not having a spirit heal kinda weakens the build tremendously.
belladonna shylock
you'll find most everyone will have a different skill for 8th slot. I myself use vamp in place of shadowsong and restful breeze in #8. I run the build differently at times. Sometimes i use you move like a dwarf instead of painful bond, since some things in the UW have an anti-hex skill.
following spirit
i use Vampirism as a holding spirit, it seems to hold aatax's etc quite well so the other spirits can do damage, none of the other spirits except pain seems to hold up quite aswell, i use the same build as you with vamp and have cleared most of the areas, with carefull pulling and positioning of spirits (its not fast but i enjoy it ).
Just experiment.
Have u tried Boon of creation, by using this your energy should never get low and it can be used for a heal of 87 and 12e(spawning 8) just by using signet of spirits.
Just experiment.
Have u tried Boon of creation, by using this your energy should never get low and it can be used for a heal of 87 and 12e(spawning 8) just by using signet of spirits.
Necromas
Vampirism (and bloodsong) also does NOT have it's damage reduced by spiritleech aura since it's technically not damage but life stealing. So if you have spiritleech aura up it will do more damage than normal spirits (bloodsong and anguish can beat it though). Note spiritleech aura is an EotN skill.
Like bloodsong, it tanks well, since it heals itself whenever it hits and if you have a high sunspear rank it will be your highest level spirit and thus have the most HP/Armor.
It's not necessary to farm UW, but if you can take it, do. For the OP I'd suggest disenchantment just because all the better options require nightfall/EotN.
Like bloodsong, it tanks well, since it heals itself whenever it hits and if you have a high sunspear rank it will be your highest level spirit and thus have the most HP/Armor.
It's not necessary to farm UW, but if you can take it, do. For the OP I'd suggest disenchantment just because all the better options require nightfall/EotN.
Xx Citrus Spike Xx
Don`t worry about self heal for yourself, you shouldn`t be in the postion of selfhealing if you are your doing it wrong also @ following spirit no spirits can actually hold aatax`s it`s shadowsong that keeps them blind that stops your spirits from getting wiped in a few hits, but alot of peeps make the mistake in uw of sputting up spirits then pulling enemies , thats a bad move because if for some reason your spirits get wiped maybe cos they too close together ( need to spread them ) then your left with a bar full of still recharging spirits, a good tip is too set up spirits then hang 10-20 secs drop shadowsong just before pulling then when they start dying which they will you have fresh ones to pop up, don`t drop sos for anything , sos with spirit leech can tank the grasps easy, as for disenchantment thats not a bad choice. Make use of consumable sweets also if you have any from halloween they can make it so much easier , sweet title too then.
Asrai
Vamp is for dmg and healing like everyone already said. I also only have factions and prof, so I had to make the same decision. My sec is monk so I put healing breeze in the last slot. If you get tapped once or twice or get an AOE cast on your little spirit party, the heal will pull your health back to normal...but if the mob really likes you, nothing is going to save you except out running them and being lucky enough to get off SoS to get their attention off of you while you go hide Even if your spirits are still alive, cast new ones as soon as the skill refreshes while in a fight so they dont expire... and try to keep yourself hidden inside the spirits and avoid aggro if you can help it. I've solo'ed the lower portion and first quest so far. Have not tried anything beyond that yet.
Kranas
If you're gimping yourself abit by not having EOTN or Nightfall you can still farm underworld as you have what are pretty much the core requirements...It might just be alittle bit slower. Also you can mix it up even with all campaigns more then you think and still be effective...For example replacing shadowsong with black powder mine (noting that black powder mine is an EOTN skill).
Also Vamp is more for a solid spirit and damage rather than healing you. If you're doing it right the only damage you should be taking is from skeles splinter shower and the occasional grasping that wont stop attacking you (using your spirits as a bodyblock usually gets them to give up) and unless you're lazy these won't kill you.
Also Vamp is more for a solid spirit and damage rather than healing you. If you're doing it right the only damage you should be taking is from skeles splinter shower and the occasional grasping that wont stop attacking you (using your spirits as a bodyblock usually gets them to give up) and unless you're lazy these won't kill you.
FyrFytr998
Why gimp yourself at all? If you shop around you can find both expansions for relatively cheap. You would get all the skills, heroes, and content. Christmas is just an month away you know?
Skazi
thanks everyone, i managed to find a build which im settled with and works just fine.
smites are still a pain in the ass though guess patience is the key there
smites are still a pain in the ass though guess patience is the key there
Asrai
I've run exclusively with a signet of spirits build and I can clear the chamber, but the smiting crawlers remain a real problem for me. I have read that a Rt/Me running a Vengeful Was Khanhei / Arcane echo build can handle them pretty easily, but I have yet to switch to a Me secondary to try it.... what build are you running against the smites ?
zacharias
Disenchantment makes the smites much easier, but obviously you would need to give up something, which for me would be a heal skill.
Marty Silverblade
You don't need to change your build for Smites, you just need to think when using the build. Smites have Zealot's Fire. Thus, don't ball up your spirits or they'll all be killed at once. Spread them out so when one of them dies you can recast it. It takes a little more effort but it's possible (mobs of 5+ smites probably isn't worth it though).
Ghull Ka
Spirit Boon Strike can keep your spirits healed and give you a way to help kill a target. Otherwise, I say just bring a self heal for times when something hits you in the face.
And because I like suggesting that people send ANet money, I'd also say: Just go buy Nightfall and Eye of the North, man... they're cheeeeap these days and it's good content. And you'll be able to participate in all the different facets of the game if you do. Think about it!
And because I like suggesting that people send ANet money, I'd also say: Just go buy Nightfall and Eye of the North, man... they're cheeeeap these days and it's good content. And you'll be able to participate in all the different facets of the game if you do. Think about it!
Delete HB Already
I run SoS, vampirism, blood song, shadow song, pain, spiritleech aura, armor of unfeeling, and spirit boon strike when soloing uw in nm. I used to use painful bond cause it helped for aatxe and behemoths but it doesn't work in chaos planes which I feel is the best area to farm. This build I believe cannot do smites but I still believe thy chaos planes is more effective.
Mechanko1
You should also try SoS/SoGm uw duo. It's faster and so much more fun, ectos guranteed. (: For vamp slot I would add in an energy management skill. It would help for the high energy cost of painful bond. Summon spirits is a must for me btw. I hate running back every single time. Gotta make sure to use armor of unfeeling tho.
Mechanko1
ForgottenTamer
For doing smites ranger's can duo rit's pretty well too, just have them lay an ungodly amount of traps right in front of the spirits and the smites run around like headless chickens for a while, letting the spirits get free hits. Not sure if it still works, haven't done it in a few months though.
KingCrab
Quaker
Personally, I'm not a fan of Armor of Unfeeling. I find that most times spirits die from time running out rather than from damage, plus Summon Spirits can be used to heal spirits. Instead, I bring Pain Inverter (or some other spirit).
I would suggest that, if you don't have Vampirism, you could use Shelter or Union to mitigate some damage and rely on natural regen - which is kind of sketchy - or you could bring a self heal instead of AoU.
Edit - btw, I haven't tried to solo UW, so maybe AoU is particularly useful in there.
I would suggest that, if you don't have Vampirism, you could use Shelter or Union to mitigate some damage and rely on natural regen - which is kind of sketchy - or you could bring a self heal instead of AoU.
Edit - btw, I haven't tried to solo UW, so maybe AoU is particularly useful in there.
BogusDude
Pain Invertor is great in normal HM areas against bosses and aoe types who can wipe your spirits such as ele, barragers, 100b. But AoU is a better choice in UW alongside Painful Bond, you can't use PB against mindblades or smites but will help speed up the journey getting there and taking skeles out quick along with terrorwebs. Many SoS farmers are far too reliant on Summon Spirits and just hints at their hack and slash mentality rather than technical awareness, each spirit has a purpose. If its Shadowsongs job to blind then you want it to stay alive for its full duration with spirits like Vampirism and Bloodsong stood infront protecting it not all bunched up and gettting taken out first. You may get away with it to start with but it won't help much later and likely suck away at your energy when under heavy pressure from large groups when your constantly trying to move and heal your spirits up and running out of space. Not to mention positional awareness of your spirits will help you break large groups down allowing spirits to target more effectively rather than keeping both your spirits and the mob continually grouped. Attempting to do smites with summon spirits is never gonna happen, doing mindblades with it is gonna continually put you at risk of being in hex range. Its an important skill for the build, but not always, it really depends what your up against and what char your doing it on, in SC teams you need it to keep up, Nich farms are usually easy enough to take it for speed too, otherwise it is not an automatic inclusion
My favourite skill for energy management if i need one would be Spirit Syphon
Feel No Pain is generally enough of a heal and helps being a shout rather than ench, i've never needed it for UW but i might take it for FoW
My favourite skill for energy management if i need one would be Spirit Syphon
Feel No Pain is generally enough of a heal and helps being a shout rather than ench, i've never needed it for UW but i might take it for FoW
tkwondave
i don't want to open a new thread, so, how do you guys get to plains? defeat all the behemoths and darknesses or do you somehow run past them?
I Perma Mobs
I say hack guild wars and bring all the skills in the game...
Nah, honestly now: I suggest you stop soloing uw and do SoS in UWsc. You'll be making alot more and it's with the community and on top of that, the gameplay is pretty much the same. You get to know the rest of uw and will discover a bunch of tricks around the house
If you insist on soloing though... Spiritleech aura can be helpful against the smites
Nah, honestly now: I suggest you stop soloing uw and do SoS in UWsc. You'll be making alot more and it's with the community and on top of that, the gameplay is pretty much the same. You get to know the rest of uw and will discover a bunch of tricks around the house
If you insist on soloing though... Spiritleech aura can be helpful against the smites
tkwondave
if you were refering to my post - well, I'd love to do scs, but without a team and having just returned to GW after a four year break - it might be quite impossible for me to get into a team right now :-/