Sweet/alcohol/Party animal title track npc suggestion
ajc2123
Ok so this isn't another "let's make it account wide" title. I know why having more than one sweet maxed title or party is kind of nice, but I have a Problem with these titles.
Actual game play is affected. Lots of sweets give great benefits to our characters, and some fit some classes more than others. Alcohol affects some PvE skills, and ....well I don't have anything for party animal. I guess soul reaping for the ghosts in boxes? (jk) I want to use consumables on all my characters, but at the same time I want to max it at least once.
How about this to make it so every character you have can have their own title track if it is so desired, or anything you consume can go towards your max.
Anet puts in an NPC that lets you choose one character that has been to KA/LA/ Or KC, and makes it so any consumables you use, party, alcohol, or sweet, goes towards that character.
This way
1) You can work on your title and play different classes at the same time.
2) Since you have to have been to La/KA/ or KC, presearing consumable titles keep their prestige (not that I care but I would probably feel cheated if it became this easy) for perma pre's
3) This still allows you to have multiple sweet tooths/drunkards/party animals.
Everyone is happy! Yes? No? Changes to the idea? I think this would be a good compromise for everyone if anet can implement something like this.
Actual game play is affected. Lots of sweets give great benefits to our characters, and some fit some classes more than others. Alcohol affects some PvE skills, and ....well I don't have anything for party animal. I guess soul reaping for the ghosts in boxes? (jk) I want to use consumables on all my characters, but at the same time I want to max it at least once.
How about this to make it so every character you have can have their own title track if it is so desired, or anything you consume can go towards your max.
Anet puts in an NPC that lets you choose one character that has been to KA/LA/ Or KC, and makes it so any consumables you use, party, alcohol, or sweet, goes towards that character.
This way
1) You can work on your title and play different classes at the same time.
2) Since you have to have been to La/KA/ or KC, presearing consumable titles keep their prestige (not that I care but I would probably feel cheated if it became this easy) for perma pre's
3) This still allows you to have multiple sweet tooths/drunkards/party animals.
Everyone is happy! Yes? No? Changes to the idea? I think this would be a good compromise for everyone if anet can implement something like this.
Shayne Hawke
The way you want it to work, it may as well just be account-wide.
ajc2123
Marty Silverblade
Actually it would be 100,000, but meh.
Anyway, /notsigned. Of the three things you listed at the end of your post, 1 would be solved by making it account wide, as would 3 (the point of getting it multiple times rather than having is account wide is..?), and I don't see much point in 2. Do people actually care about that? I mean, it would be interesting enough to divert my attention for 2 seconds or so, but then I'd stop caring. Surely by now we've figured out noone cares about other peoples armor/titles/whatever. If you still want it for personal achievement, go ahead. Account wide titles won't stop you.
Anyway, /notsigned. Of the three things you listed at the end of your post, 1 would be solved by making it account wide, as would 3 (the point of getting it multiple times rather than having is account wide is..?), and I don't see much point in 2. Do people actually care about that? I mean, it would be interesting enough to divert my attention for 2 seconds or so, but then I'd stop caring. Surely by now we've figured out noone cares about other peoples armor/titles/whatever. If you still want it for personal achievement, go ahead. Account wide titles won't stop you.
ajc2123
Quote:
Actually it would be 100,000, but meh.
Anyway, /notsigned. Of the three things you listed at the end of your post, 1 would be solved by making it account wide, as would 3 (the point of getting it multiple times rather than having is account wide is..?), and I don't see much point in 2. Do people actually care about that? I mean, it would be interesting enough to divert my attention for 2 seconds or so, but then I'd stop caring. Surely by now we've figured out noone cares about other peoples armor/titles/whatever. If you still want it for personal achievement, go ahead. Account wide titles won't stop you. |
I want to make a suggestion so that I can use consumables on any character, and it wont make the elite type people angry i can do so and still get Rank 2.
*edit* Wow your right. My A in Calculus now means nothing lol. Stupid math.
Shayne Hawke
There's no point, or at least no benefit, to getting more than one completed Sweet Tooth track on one character. If you're going to make it so that all your sweet consumables that you use go towards one character's title, you may as well make it go towards an account title. This suggestion doesn't seem to have any different end than if the title was to be account-wide.
gremlin
As I understand it the current point of the titles is to take one or more character towards gwamm and of course filling the HOM and carrying something towards GW2.
Once you get the title it carries over to GW2 and all characters you create can display that title, so far as I know that is how it works.
So whether a title is account wide or not only matters in the current game and if that is true then why does it really matter if a few titles become account wide.
Sure its a slap in the face for those who have achieved all the titles on multiple characters but that slap has already been delivered.
If I get every title on one character it gains me the exact same benefit as if I had maxed them on 10 characters.
Those who have achieved titles the hard way have the personal satisfaction of those achievements and that is all that really matters.
Certainly very few players in the game will care what other players have achieved.
Once you get the title it carries over to GW2 and all characters you create can display that title, so far as I know that is how it works.
So whether a title is account wide or not only matters in the current game and if that is true then why does it really matter if a few titles become account wide.
Sure its a slap in the face for those who have achieved all the titles on multiple characters but that slap has already been delivered.
If I get every title on one character it gains me the exact same benefit as if I had maxed them on 10 characters.
Those who have achieved titles the hard way have the personal satisfaction of those achievements and that is all that really matters.
Certainly very few players in the game will care what other players have achieved.
Skyy High
Quote:
There's no point, or at least no benefit, to getting more than one completed Sweet Tooth track on one character. If you're going to make it so that all your sweet consumables that you use go towards one character's title, you may as well make it go towards an account title. This suggestion doesn't seem to have any different end than if the title was to be account-wide.
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@Gremlin: it still matters what character you get your titles on, because GWAMM transfers to GW2 as well.
Lanier
Sweet Tooth, party animal, and drunkard should all be account wide. I dont really understand how you can argue otherwise. We should be encouraged to to work on our titles accross multiple characters, and making more titles account wide is the best way to do this. Obviously, there are several titles (like the ss/lb, eotn faction titles, individual faction vq, cartographer, protector titles) that should not be account wide but money titles like the sweet tooth/drunkard/party animal should be.
Why would anyone not want these titles to be account-wide?
Why would anyone not want these titles to be account-wide?
MithranArkanere
If the titles had some kind of benefit like treasure hunter or wisdom...
For example, alcohol lasting more, sweet effects lasting more, +x% with sugar that removes death penalty, tonics lasting more, etc...
With no title effects, they have no actual reason to make them account wide, since it doesn't matter which character uses them.
Yes, the consumables give benefits, so do lockpicks, but they changed wisdom and treasure hunter because it was annoying to have to change characters to salvage.
Excepting drunkard, which takes time as it's only annoying as it is, since it forces you to drink while checking the time, or you'll lose lots of cash, the other two are mainly gold sink titles: Buy, use, forget.
I'm not against them being account-wide, though.
It's annoying enough for me 'not being able' to use consumables with any character, because otherwise I'll waste points the main character needs.
The HoM unlocks are account wide, and it's not like you'll get them across accounts.
It's the account the one earning the merits, and the EULA states that each accounts can belong only to a single player, so it shouldn't really matter much if an account gets two or more GWAMM characters, since the one that really counts is the first one, and once added to the HoM, that account is already a GWAMM account.
For example, alcohol lasting more, sweet effects lasting more, +x% with sugar that removes death penalty, tonics lasting more, etc...
With no title effects, they have no actual reason to make them account wide, since it doesn't matter which character uses them.
Yes, the consumables give benefits, so do lockpicks, but they changed wisdom and treasure hunter because it was annoying to have to change characters to salvage.
Excepting drunkard, which takes time as it's only annoying as it is, since it forces you to drink while checking the time, or you'll lose lots of cash, the other two are mainly gold sink titles: Buy, use, forget.
I'm not against them being account-wide, though.
It's annoying enough for me 'not being able' to use consumables with any character, because otherwise I'll waste points the main character needs.
The HoM unlocks are account wide, and it's not like you'll get them across accounts.
It's the account the one earning the merits, and the EULA states that each accounts can belong only to a single player, so it shouldn't really matter much if an account gets two or more GWAMM characters, since the one that really counts is the first one, and once added to the HoM, that account is already a GWAMM account.
gremlin
Quote:
@Gremlin: it still matters what character you get your titles on, because GWAMM transfers to GW2 as well.
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So once your in GW2 we are unlikely to have a situation where someone has the title GWAMMx3 to denote multiple achievements.
The point against account wide titles is that one character achieves the title and another gets it too.
One explores Cantha and another character from Tyria gets the title without even going there.
However once your in GW2 characters get to display the title that an ancestor achieved.
To clarify one point
I am actually in favour of some most or all titles becoming account wide.
It may not be logical or fair to some other players, but at this late date it seems almost inevitable.
Skyy High
We're not talking about cartographer here, we're talking about a simple gold sink title. Why should it matter which character you eat your sweets or drink your booze on? It shouldn't....except now they've added gameplay effects to sweets (and skills that rely on being drunk).
Yawgmoth
In the first place those titles SHOULD have been account-wide from the start. The problems with them (especially Sweet Tooth) are EXACTLY the same as the Treasure Hunter before update - it really sucked to use lockpicks on other characters as they didn't count to the title you were working on another char. (the only problem was Presearing chars, but the system could simply not activate for them so their titles would be separate).
Playing multiple characters meant:
* keys/lockpick being lost without contributing the title the player works on, only thing we got was the item from the chest (average value much below cost to open)
And now Sweet Tooth still has the exact same problem:
* items are consumed without contributing to the title we work on, only thing we get is the buff but we had to pay for the title point and it makes the biggest part of the item's cost
Now after a small but significant number of players worked to make multiple GWAMM characters a simple turning of the 3 consumable titles into account-wide titles would be unfair for them, there should be another solution.
My take on one of old solutions for this is:
to make it possible to turn off the consumable title progress for any character. If that character then consumes such an item, a number of pure 1 sweet/drunk/party point consumables will apprear in your inventory per 1 point you would gain instead. Those then can be just transfered and consumed on the character that wants the title. I think it's FAR simplier and easier to implement than an npc that would somehow link 2 different characters (I think that's impossible given how the game server code handles the character files).
Now there is just 1 issue to this - whether the pure points consumables should be trade'able or not. Making them trade'able brings the danger of greatly, greatly reducing the prices of almost all of the consumables AND the cost of obtaining the titles aswell. So IMHO the pure title points cons should NOT be tradeable (should work like Medals of Honor).
Playing multiple characters meant:
* keys/lockpick being lost without contributing the title the player works on, only thing we got was the item from the chest (average value much below cost to open)
And now Sweet Tooth still has the exact same problem:
* items are consumed without contributing to the title we work on, only thing we get is the buff but we had to pay for the title point and it makes the biggest part of the item's cost
Now after a small but significant number of players worked to make multiple GWAMM characters a simple turning of the 3 consumable titles into account-wide titles would be unfair for them, there should be another solution.
My take on one of old solutions for this is:
to make it possible to turn off the consumable title progress for any character. If that character then consumes such an item, a number of pure 1 sweet/drunk/party point consumables will apprear in your inventory per 1 point you would gain instead. Those then can be just transfered and consumed on the character that wants the title. I think it's FAR simplier and easier to implement than an npc that would somehow link 2 different characters (I think that's impossible given how the game server code handles the character files).
Now there is just 1 issue to this - whether the pure points consumables should be trade'able or not. Making them trade'able brings the danger of greatly, greatly reducing the prices of almost all of the consumables AND the cost of obtaining the titles aswell. So IMHO the pure title points cons should NOT be tradeable (should work like Medals of Honor).
Axwind
Yet why should prices dropping be bad, Yaw? It makes them more affordable for more people, which can only be a good thing, because more people will buy them and thus, more gold will be spent.
Yawgmoth
Prices dropping are bad because they make existing content less rewarding. Title items are already very low after the extreme halloween overfarm and they're not going to go up again, we can expect them only going down, I predict all time lows during this Wintersday and it won't get better after that either. Now if everyone who uses the sweets for their effect would be able to extract and sell the sweet points from them separately that would mean a ton of extra supply on the market. That's why the extracted pure points should remain bound to the account.
Axwind
How do they make it less rewarding? What's the specific process by which that happens?
Spookii
I'll go ahead and say that I have no ideas on how to fix this, but I agree that it's really an irritating problem. If I think of anything, I'll edit it in.
As someone mentioned before me, it's essentially the same issue as the Treasure Hunter problem we had before they linked that title. I liked to do dungeons on other characters but often made myself do it on my main so I wouldn't waste the lockpick point. :[
I've been facing the same issue with drunkenness. My main is my Necromancer but my Warrior sometimes uses some of the PvE skills that are affected by how drunk you are. It'd be nice to be able to use drinks on my Warrior so that those skills are given their intended buff rather than missing out on that solely because of a title. There are other reasons why this should be changed, I'm sure, but this is just an issue that I personally am dealing with.
I guess the only other problem I have with is when I attend in-game parties. People give out drinks, sweets, etc. to have fun in town (part of the reason that those consumables even exist) but unless I'm on my Necromancer, I feel like I'm wasting those points away. Maybe that's intended so we have to struggle with a choice. But it seems like it's a bit TOO harsh of a decision since the drunkard + sweet tooth + party animal titles require you to consume a **massive** amount of these items.
As someone mentioned before me, it's essentially the same issue as the Treasure Hunter problem we had before they linked that title. I liked to do dungeons on other characters but often made myself do it on my main so I wouldn't waste the lockpick point. :[
I've been facing the same issue with drunkenness. My main is my Necromancer but my Warrior sometimes uses some of the PvE skills that are affected by how drunk you are. It'd be nice to be able to use drinks on my Warrior so that those skills are given their intended buff rather than missing out on that solely because of a title. There are other reasons why this should be changed, I'm sure, but this is just an issue that I personally am dealing with.
I guess the only other problem I have with is when I attend in-game parties. People give out drinks, sweets, etc. to have fun in town (part of the reason that those consumables even exist) but unless I'm on my Necromancer, I feel like I'm wasting those points away. Maybe that's intended so we have to struggle with a choice. But it seems like it's a bit TOO harsh of a decision since the drunkard + sweet tooth + party animal titles require you to consume a **massive** amount of these items.
chris12xu
buy enough sweets/booze for all your chars. problem solved....
/not signed
/not signed