What is the in-game logic behind changing the available henchmen from one group (Stefan, Orion, Alesia, Reyna, and co.) to another set (Devona, Cynn, Eve, Aidan, and Mhenlo's group) toward the end of Prophecies?
I'm aware of the in-character reasons given for why the original henchmen didn't make it to travel with you. Stefan got drunk, Alesia felt insulted by Mhenlo and left, and so on.
What I don't get is why that needed to happen.
Was it a skills/balance thing? If they wanted the new group to be with you at the end, why not just have those be the henchmen with you from the start?
Why does the henchmen cast change in Prophecies?
Anakita Snakecharm
Iuris
Can't say for sure, but I think the key is in the ascension.
Pre-ascension, you have "regular" henchmen. Commoners. Post ascension, you get the "heroic" ones - the people who were not so very long ago your teachers and quest givers.
Pre-ascension, you have "regular" henchmen. Commoners. Post ascension, you get the "heroic" ones - the people who were not so very long ago your teachers and quest givers.
snowman relic
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What is the in-game logic behind changing the available henchmen from one group (Stefan, Orion, Alesia, Reyna, and co.) to another set (Devona, Cynn, Eve, Aidan, and Mhenlo's group) toward the end of Prophecies?
I'm aware of the in-character reasons given for why the original henchmen didn't make it to travel with you. Stefan got drunk, Alesia felt insulted by Mhenlo and left, and so on. What I don't get is why that needed to happen. Was it a skills/balance thing? If they wanted the new group to be with you at the end, why not just have those be the henchmen with you from the start? |
BrettM
Nice theory, except that you still have the original henchmen in the Southern Shiverpeaks, after ascending, for all of the missions. The originals are also in most of the S. Shiverpeaks outposts, with the exception of Deldrimor War Camp.
I would guess that the devs had not yet hit on the idea of changing the henchie bars in different areas, so they switched henchie groups in the Ring of Fire to give you more firepower for the final missions. I wasn't playing back then, so the "heroic" henchies may have been added to Deldrimor War Camp only after Sorrow's Furnace was added to the game, which also needs more firepower than the regular areas. Likewise, the "heroic" henchies are also present in Lion's Gate for the "Sunspears in Kryta" travel quest.
I would guess that the devs had not yet hit on the idea of changing the henchie bars in different areas, so they switched henchie groups in the Ring of Fire to give you more firepower for the final missions. I wasn't playing back then, so the "heroic" henchies may have been added to Deldrimor War Camp only after Sorrow's Furnace was added to the game, which also needs more firepower than the regular areas. Likewise, the "heroic" henchies are also present in Lion's Gate for the "Sunspears in Kryta" travel quest.
Gwendolyn the Jinx
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Could i get a link to the wiki page that says the reasons the old ones left? i mean the in-character reasons i'd like to read them if anyone knows what wiki page it is
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Swahnee
Mehnlo, Devona, Aidan etc are infused, the others aren't. In fact they show up after the missions where you can get infused (in THK you can't get infused, so you need henchmen already infused).
At least, this is what someone told me a lot of time ago. Don't know why Alesia & C couldn't maintain their infusion after you fought with them in the first two missions of the southern shiverpeaks. Maybe because you can repeat those missions, and it would be weird to have Alesia & C infused/not infused/infused/etc..
At least, this is what someone told me a lot of time ago. Don't know why Alesia & C couldn't maintain their infusion after you fought with them in the first two missions of the southern shiverpeaks. Maybe because you can repeat those missions, and it would be weird to have Alesia & C infused/not infused/infused/etc..
BrettM
Except that three of the henchmen in THK are from the earlier group, and they are infused for that mission or for any explorations starting from the THK outpost. So infusion can't be the reason for bringing in Mhenlo, Cynn, Aidan, Devona, and Eve at that point.
Henchmen available starting in Ascalon City:
Alesia (Mhenlo from THK on)
Orion (Cynn from THK on)
Reyna (Aidan from THK on)
Stefan (Devona from THK on)
Added starting in Yak's Bend:
Claude (Eve from THK on)
Dunham
Little Thom
Added starting in Amnoon Oasis:
Lina
So two of the henchies added in Yak's bend are available until the end, including all missions requiring infusion, as is Lina.
Henchmen available starting in Ascalon City:
Alesia (Mhenlo from THK on)
Orion (Cynn from THK on)
Reyna (Aidan from THK on)
Stefan (Devona from THK on)
Added starting in Yak's Bend:
Claude (Eve from THK on)
Dunham
Little Thom
Added starting in Amnoon Oasis:
Lina
So two of the henchies added in Yak's bend are available until the end, including all missions requiring infusion, as is Lina.
Anakita Snakecharm
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I would guess that the devs had not yet hit on the idea of changing the henchie bars in different areas, so they switched henchie groups in the Ring of Fire to give you more firepower for the final missions. I wasn't playing back then, so the "heroic" henchies may have been added to Deldrimor War Camp only after Sorrow's Furnace was added to the game, which also needs more firepower than the regular areas. Likewise, the "heroic" henchies are also present in Lion's Gate for the "Sunspears in Kryta" travel quest.
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I always felt bad for "ditching" my original group, even though the game forced me to. We'd covered a lot of ground together, and it seemed like any heroism my character could claim would apply equally to those who had been right there with me.