I was looking for a solo or H/H build that could effectively take on the Djinn's in HM in the Hidden City of Ahdashim explorable area. I've worked out enough to find that most of the 'classic' H/H builds are useless as many of them rely on fleshy foes that leave their corpses behind for MM bait, and the high DPS of the Ruby Djinn's tends to take out a H/H group very quickly because of how difficult it is to make sure they stay spread out widely enough to negate the effects of AoE.
I'd prefer it if the build were made for a Ranger primary PC. I've spent a couple of weeks trying to perfect this but I just can't seem to get it to come together properly. Really the biggest issue I'm coming up against lately is the pops, which force me further back than I would like to be to avoid them, making me clump with my heroes again.
Thanks for the help.
Djinn Hunt
Theoric
Klance
Flagging your heroes away from each other and away from henchmen helps alot, that way you get pulling room and they don't clump.
On the issue of heroes, have you tried 2 rits (one communing, one SoS resto) and a mesmer?
On the issue of heroes, have you tried 2 rits (one communing, one SoS resto) and a mesmer?
Jeydra
Shameless self-advertising here, but ...
http://www.guildwarsguru.com/forum/p...t10447337.html
Try the two Rits and the Mesmer, and use techniques 3 and 4. If you can't flag heroes apart, micro Panic onto the Djinn mob.
http://www.guildwarsguru.com/forum/p...t10447337.html
Try the two Rits and the Mesmer, and use techniques 3 and 4. If you can't flag heroes apart, micro Panic onto the Djinn mob.
Spiritz
if you have eotn - pain invertor will help with fire djinns apart from that its a case of carefull pulling and positioning - one thing i found when i was messing with that place was things can depend on your team setup and i found a few times a full caster team was slightly better as you can keep them bk behind spirits as they are ranged - melee always rushes ahead and often they get hit hard by everything and before you know it the melee are down and your party dmg has weakened.If you do use melee then make sure they are flagged back a bit so they can engage foes within your range rather then ahead of.
Popups can be found and remembered as you explore - and i used to pin h/h bk and id slowly edge forward in places i was unsure of and if any popped id run back asap and treat it as a pull and at least 1 foe would be behind me and gain full attack from h/h.
Patience and Caution are 2 good allies and lose 1 you lose both and its downhill from there.
Popups can be found and remembered as you explore - and i used to pin h/h bk and id slowly edge forward in places i was unsure of and if any popped id run back asap and treat it as a pull and at least 1 foe would be behind me and gain full attack from h/h.
Patience and Caution are 2 good allies and lose 1 you lose both and its downhill from there.
I Hate Chips
For yourself: Barrage + Save Yourselves
For heroes: mesmer, with rupt bar (elite skill Panic)
ritualist, with warmonger's weapon, so u even get more rupts
ER Prot, just because its the best healer out there
For heroes: mesmer, with rupt bar (elite skill Panic)
ritualist, with warmonger's weapon, so u even get more rupts
ER Prot, just because its the best healer out there