The +Stones groups forming in ToA are rediculous. If you don't know what this means:
When someone asks for a certain number of stones in their party creation, you must show, in trade, X number of Ghastly Stones to prove the number of runs you've completed (3 per UW Chest). This provides a baseline for eliminating inexperience in groups.
However, like many other things in this game, it also deadlocks any newer players from participating in the runs as well. Requiring X stones so they can join a party to get X stones is completely unforgiving. I understand not wanting to fail your speed clears, but if you are really that serious about it, you should probably be in a Guild that shares SC interest. FoWSC (while arguably more simple) has very few issues with completion (in my experience) and there is no stone requirement. Nobody wins in this situation:
1) The experienced Puggers have to sit around for 30+ minutes trying to make a group from a tiny pool of players that...
2) isn't getting any bigger because the requirements are too high for new players to get involved.
Nobody is winning in this situation. This method of "weeding out" newer players needs to be stopped.
Having to throw down 60k on useless stones just to get into groups is asinine. Also, if your selling these stones, WTB pls.
+Stones Req and UWSC
Kaida the Heartless
Gennadios
Just goes to show that titles weren't what ruined PvP or high end PvE, it was the player base. Remove titles and they'll come up with something else to prove that you've done it.
Unfortunately, DoA seems to be the only place with the right balance between accessibility and farmability, and for the most part it's because the run and the builds are OP enough to be pretty forgiving to nubs.
Unfortunately, DoA seems to be the only place with the right balance between accessibility and farmability, and for the most part it's because the run and the builds are OP enough to be pretty forgiving to nubs.
Gabriel of Ravn
Use search numerous threads on this exact same topic.