Original/Unusual Builds: Post Your Own!

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Grim Lich
Grim Lich
Academy Page
#1
Nowadays, we play in the world where perfection is demanded at all times, and anything short is noobish. People who assume that there is only one way to do something (*cough* discord *cough*) or pugs who immidiatly kick you for not running "their build". I personally think too much of that is dumb, and copying every build from PvX gets boring after a while.

But what about that build? You know the one, the one you made all by yourself. The one you only play with Henchies and Heroes, or the one you only dare to bring into RA. The one that makes no sense mathematically, but hell, it seems to work and it's a lot of fun to play! And that's what really counts.

So I want to hear about you builds! But there are two rules:

1. Must fuction, aka must be able to do it's job. Just cause it's fun doesn't mean it can clear a mob. It doesn't have to SCHM, it just needs to work.
2. Can't be a meta build with a small change. It has to be yours, and it should play a bit differently. Oh and it'd be nice if you could explain how it works instead of just throwing up eight skills.


I'll go first with my PvP Dervish. I've been using this build in FA on the Kurzick side, and it's a lot of fun and can kill most players through the combo.

Grapple Enchant Dervish
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6 earth prayers 14 Scythe Mastery 15 Mysticism

-Pious Haste
-Wounding Strike
-Twin Moon Sweep
-Grapple
-Wild Blow
-Sand Shards
-Heart of Holy Flame
-Aura of Thorns

Goal: Full combo should kill target and heavily wound/kill (depending how close they are to you) nearby enemies. Uses Enchantment removal for energy and conditions

Use: (6-7-8. . .1-2-3-4-5)
Cast the enchantments 6-8 and wait till your energy is 20, use haste to rush in and hit them with wounding strike (activating Sand Shards) Twin Moon (activating Aura of Thorns) and then Grapple them (disrupting anything they are doing, making them go "WTF" and cancling Pious haste which activates HoHF) then finally finishing them off with Wild Blow. Then you need to find a place to recharge and then do the combo again.

Yeah it's dumb and ridiculous and unheard of, but damn it's fun. No one can reliably see the grapple coming the first time, and you can use it to keep them in the sand shards, or wait till your teamate hits them with RoJ to use it. Even though you're on the ground as long as they are, you are more prepared for it, so you will always come out on top!



So it's your turn. What do you have in your pocket your too embarrassed to bring out into the open? Come on. Tell us!
Naix Mccloud
Naix Mccloud
Pre-Searing Cadet
#2
I agree with you ..this is one of my expermental ones
12 Experise 12 Marksmanship 11 Channeling
Barrage, Needling shot, Splinter weapon, Spirit rift, body shot, ebon sniper, drunken master, antidote sig



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The trick is to dmg and regain energy. When you cast rift and it affects fire body shot using the speed boost from drunken master and to dmg use sniper. ..using barrage and splinter to take down groups while using needling shot during recharge times
RedDog91
RedDog91
Desert Nomad
#3
I'd post a few of mine, but I don't have access to my computer with all my builds saved.
I'll come edit this post when I fix what's broken on it.
A
Abelard
Ascalonian Squire
#4
Virulence Warrior

Used to use this in RA quite a lot, good fun and pretty effective.

Basically utlizes mass condition spam through sword attacks followed by Virulence, spreading disease around.

Sever Artery
Gash
Galrath Slash/Final Thrust
Taste of Pain/Soul Feast (Heal mid battle or after a kill.. )
Frenzy
Virulence (E)
Rush
Resurrection Signet
N
Ninja Dude
Academy Page
#5
2 words: Frenzy, mending.
Caw521
Caw521
Frost Gate Guardian
#6
Erf Shakur derv (capable of soloing guild lords and crew )

Sand Shards
Aura of Thorns (replace with res sig if you need to)
Erf Shakur
Crushing Blow
Yeti Smash
Belly Smash
Armor of Sanctity (If not using AoT for aoe conditions for yeti smash, use this)
Mystic Regeneration

I dunno why I ever thought of it, but it's pretty funny to run up when there're a bunch of melees ganking someone and knockdown r4pe them.

*Edit*

I usually run it with 16 earth prayers, 12 hammer mastery, and 4 mysticism, and just fill up on health runes + zealous/cruel/heavy/whatever hammer.
d
dasmitchies
Lion's Arch Merchant
#7
I always start aggro with frenzy/healing signet.
F
FoxBat
Furnace Stoker
#8
Me/W

12+2 Fastcast
12 Hammer

* Psychic Instability
Crude Swing
Whirlwind
Yeti Smash
Renewing Smash
Drunken Master
For Great Justice
Optional PvE (SY!, IaU, AS, whatever)


So I ended up working on Mesmer for GWAMM, and I like this build for vanquishing in an H/H party. I usually throw withering aura on an MM to get conditions spread for yeti smash, along with the death novas. Generally does more damage than ineptitude/panic spam with SoH/Splinter on you, plus has some nice shutdown. Maybe not the best melee mesmer, but very fun to keep whirling around with the AoE attacks and spamming renewing.
K
Kronk_Shaan
Academy Page
#9
I vanq'd all three continents with this build on my monk:

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Mo/Me
16 Smite
10 Heal
9 Divine

Leech Signet
Arcane Echo
Ray of Judgement
Heal Party
Renew Life
Pain Inverter
Ebon Vanguard Assassin Support
You Move Lke a Dwarf

I found it to be pretty fun, and my wife was afk for all 3 continents, so did every area down one player. Not really original as the Jesus Beam is a little OP'd with the echo and 3 PVE skills...but it was fun and easy. Used a Panic Mes, MM Bomber and either SoS Rit/Sav Heat Ele + henchies. For the 4 man maps just used Panic Mes, and Dunkoro healing with me nuking.
Pony Slaystation
Pony Slaystation
Krytan Explorer
#10
When I do RA, I typically start the match by casting Mending on myself. I then Echo-chain Healing Signet as quickly as possible.

Actually, something that I run a lot is a Spirit Spam build that uses Signet of Spirits, Boon of Creation, and Mantra of Inscriptions, along with other skills that I change a lot depending on the area. With Boon of Creation, after using MoI and SoS, I still end up with a net gain in energy of 5 or 8, depending on my attribute distribution and armor set. Plus, MoI shaves off about 10 seconds from the recharge time of SoS, which actually can help to maintain energy, and acts as a pretty nice self heal when you need it. When I'm running more of a support build, it's pretty fun to throw in Spirit's Gift in there, and keep your party relatively close, and get a pretty nice PBAoE heal from casting SoS when you need it.

Edit: Just for clarification, the build I discussed is for PvE. Should be obvious, but just making sure.
Lanier
Lanier
Desert Nomad
#11
This is a build that I play on my monk that is particularly effective in 4 man areas and in ABs. I used it while vanquishing a couple of old ascalon areas. It'll work in 8 man areas too, but requires a patient party as you will have to stop periodically to recast blessed signet.

Boon Signet
Signet of Devotion
Reversal of Fortune
Dismiss Condition
Guardian (4 man areas)/Shield of Absorbtion (> 4 man areas)
Life Bond
Balthazar's Spirit
Blessed Signet

Maintain life Bond. Spam the signets for heals, and use your other prots as energy permits (Balthazar's spirit allows pretty good prot spamming during battles - more than you would think at first glance).
End
End
Forge Runner
#12
ele sin

ES 8+1
Dagger 12
Fire 10+1+1


Mark of Rodgort
Deaths Charge
*Double Dragon*
Flame Djinns Haste
Black Mantis Thrust
Fox Fangs
Death Blossom
Conjure Flame


maintain 8
1->2->3->4->5->6->7->5->ect.
N
Necromas
Lion's Arch Merchant
#13
Here are some I made on gamependium. Further descriptions can be found in the links.

N/D Meleemancer

I always imagined scythes to be de-facto necromancer weapons, so I was pretty disappointed when they didn't even get a staff that looks like a scythe in GW. This build gives the necromancer a way to use a scythe and do decent AoE damage with the help of some blood magic skills. Relies on the underrated skill Great Dwarf Armor to make up for the necros inherent squishiness.

N/R Kittymancer

Who needs zombies when you can have a real live tiger? This necro has a pet that his hard and fast with up to +45 bonus damage per hit on plain attacks, while the caster himself sits back and spams necrosis using the "wait wasn't that skill just for pvp" barbed signet to make sure the condition for both necrosis and scavenger strike is always met.

R/- Quick Trapper

I missed the days where trappers could join groups, but now they only ever seem to get used for farming where you sit with a skillbar of just traps and trap related skills, and stack traps for up to 90 seconds then pull some mobs into them. This build just lays his traps once, only taking at most 10 seconds, and can still do respectable damage with his bow. People still don't want me in groups though when I do this because even 10 seconds I guess is too much.

R/E Zeus's Turret

It's a PvE turret build that uses penetrating/sundering attack and wasn't made back in the prophecies days. With expert focus and body shot it can spam 10e shots like they were nothing (only like 1 in 10 of your arrows will not be fired using an attack skill if you time it right).
FallenAngel_
FallenAngel_
Academy Page
#14
"FGJ!"
"To the Limit"
Auspicious Parry - Elite
Grapple
"Save Yourselves!"
"I am unstoppable!"
Dolyak Signet
A Touch of Guile

Spamming SY while becoming a tank spamming KD
Deviant Angel
Deviant Angel
Krytan Explorer
#15
Quote:
Originally Posted by dasmitchies View Post
I always start aggro with frenzy/healing signet.
I highly recommended this, but with a monk instead of a warrior. You will be invincible if you also take mending and put 16 in healing. Those extra points in healing make up for the fact that monks have lower armor than warriors.
S
Sirius Bsns
Banned
#16
Sever Artery
Gash
Final Thrust
Frenzy
Healing Signet
Mending
Healing Breeze
Healing Hands
L
Lysinc
Ascalonian Squire
#17
FastCasting 8+1
Illusion 12+1+1
Inspiration 10+1

1. Migraine
2. Frustration
3. Illusion of Pain
4. Power Return
5. Power Drain
6. Leach Signet
7. Power Spike
8. Gaze of Contempt

This is the build I use in JQ. It's fun because you can totally disable and kill 2-3 shrine cappers all at once. Then you have Gaze of Contempt to disable necro bombers. If a melee is chasing you just Illusion of Pain and run. Same goes for carriers. This build provide excellent defense and moderate single single DPS. A couple of time a few nukers called me useless because I won't let them cast a single spell. But I say hey, if you can't cap then you're the useless one. :P
Sharkinu
Sharkinu
Lion's Arch Merchant
#18
I always loved single target damage in PvE with my ranger. This is what I've used half a year ago:
R/Mo - Point Blank Spiker
Expertise: 16
Marksmanship: 13
Protection Prayers: 3

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  • Triple Shot
  • Point Blank Shot
  • Zohun's Shot
  • Asuran Scan
  • "I Am the Strongest!"
  • Glass Arrows
  • Lightning Reflexes
  • Mending Touch (or a ress skill)
Vampiric or Sundering Flatbow for fast refire rate and longer range.

Now I'm using this build for more energy management, less dodgeable arrows and longer IAS.

R/X - Prepared Shot Spammer
Expertise: 14 (12 + 2)
Marksmanship: 15 (12 + 1 + 2)

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  • Sundering Attack
  • Penetrating Attack
  • Prepared Shot
  • Asuran Scan
  • "I Am the Strongest!"
  • Read the Wind
  • Lightning Reflexes
  • Dwarven Stability
Vampiric recurve bow (didn't tested if flatbow is better).
m
mauirixxx
Ascalonian Squire
#19
Sounds like a fun thread. Here's what I run with my H/H as a WaMo

3 Protection Prayers
12+2+1 Strength
12 Swordsmanship
a Radiant Insignia and Rune of Attunement get's me to 25E, then my sword has a +5E mod on it to get me to 30E

In order of "skills"
1 - Jaizhengu Strike +24 dmg, if not in stance, can't be blocked (Factions)
2 - Power Attack +40 dmg (Prophecies)
3 - Pure Strike +24 dmg, if not in stance, can't be blocked (Prophecies)
4 - Optional - usually Snow Storm (Eye of the North Deldrimor skill)
5 - Optional - usually Ebon Vanguard Assassin Support (Eye of the North Ebon Vanguard spell)
6 - Optional - depends on where I'm headed, usually "You Move Like A Dwarf", lately it's been Technobabble (Eye of the North Asura spell)
7 - Warriors Endurance elite skill. At 15 strength, I can keep this up indefinitely. 30 second recharge, 35 second duration. Sweeeeet.
8 - Rebirth - this has saved my bacon more times then I can count.

I may be a 5 year WaMo noob, still stuck on one character, but I have fun, and this works well for me.

My hero's run the Spiritway build pulled off PvX wiki, which has worked out so much better for me then the "Sabway" build, and I failed miserably at running my hero's in the "Discordway" setup.

Henchmen are usually 2 healers, a mage and either a ranger or warrior - preferably an interrupt ranger if available.

Before a fight I fire off WE, call target, and depending on the target, either Technobable then Vanguard Assassin, or just Assassin, then stab stab stab. When surrounded by monsters, snow storm helps disperse them off me since I fail as a tank :P

If I have You Move Like A Dwarf equipped, I usually save that for Ele's, Necro's, and Monks, or rangers that are being mean and blocking my normal attacks :P Then it's stab stab stab some more

Again, this works for me, and I have a good time, which is what really matters to me