Hey guys, im Tom Lishman, a student studying animation and game design.
A long-time fan of Guildwars, i decided to create a little bit of fan art.
I decided to do Melandru due to the awesome natural feel, and i wanted to create a darker version.
(This is a game-ready, fully mapped and rigged character)
My portfolio: http://tlishman.darkfolio.com
Melandru Fanart (3D)
Seltar
Olle
Thats looking great!
what do you mean with "game ready"? could we,with the codes implented, play with that?
what do you mean with "game ready"? could we,with the codes implented, play with that?
nightschroud
it looks nice, how much time did u spend moddeling this ?
also i couldn't help but notice that your sythe has a clipping issue with your left hand
also i couldn't help but notice that your sythe has a clipping issue with your left hand
Chicken of the Seas
That is amazing. Kinda reminds me of something out of Dead Space. I would love to see a Guild Wars horror game. xD
InfestedHydralisk
bottlew
looks great! I think the weapon is a little to bland though.. still nicely done
Archress Shayleigh
It actually has no natural looking texture AT ALL which imho kinda ruins its look. BUT the design itself is pretty sweet
Nian
Nice. I personally like the lightning and specular, kinda gives her a very haunting feeling. Very barren version of Melandru. Makes you want to also see a lush green version hehe. Is this an actual render or game engine rendered and I'm curious what engine did you use?
I took a look at your portfolio. Good stuff, especially the environmental paintings and the Viking Village!
I took a look at your portfolio. Good stuff, especially the environmental paintings and the Viking Village!
Seltar
Thanks for the comments guys!
Its basically game-ready, but that render was not in an engine.
I decided to take the idea of Melandru and give it a slightly more fleshy feel in comparison to the in-game avatar and really darken it down.
Ignore the weapon, just a placeholder.
To be honest, the whole thing was a week or so mini-project and i love guildwars, so why the hell not? xD
I actually managed to motion capture animate this, but the data corrupted and i lost the animation.
A shot of her while i was sculpting.
Its basically game-ready, but that render was not in an engine.
I decided to take the idea of Melandru and give it a slightly more fleshy feel in comparison to the in-game avatar and really darken it down.
Ignore the weapon, just a placeholder.
To be honest, the whole thing was a week or so mini-project and i love guildwars, so why the hell not? xD
I actually managed to motion capture animate this, but the data corrupted and i lost the animation.
A shot of her while i was sculpting.
Valeria
You should try a less shiny texture to make it look more like wood.
When i read 3D i was first thinking of a picture for my nvidia 3d glasses. Can you do stereo as well?
When i read 3D i was first thinking of a picture for my nvidia 3d glasses. Can you do stereo as well?