The bottom line: I want to play a video game, not look at blocks of text that tell me how to play a video game. It is undeniable that parts of GW, especially recent GWB content, are designed with Wiki in mind. It's bad game design and it needs to end.
The long story: I'm the kind of player that prefers to figure out games on their own because it gives a greater sense of accomplishment. I don't care if I'm the best or richest or fastest, I want to do it myself because it's fun. When I'm playing a new game or new content for the first time I don't look at guides unless I'm absolutely forced (IE: "collect 50 of these throughout the entire game with no clues as to where").
Lets start with the most recent content - tonight's newly introduced Gwen wedding stuff. Now, bear in mind that at this point there is no info on Wiki on how to do this. Perfect, right? No. I start up the quest, and am met with "go search in Kryta". Really? That'd take like 4 hours to run all over Kryta looking for something out of place (an arrowhead) without looking on Wiki. So I go find the info from other sources, and move along. The first mission ends with a "Mission Complete" and some text saying "Go search in the Jungle." Really? Again? So I go find the info, and run a bunch of friends to some emblem. My friends all get a quest from the emblem and go do the next mission, but the emblem gives me nothing. Wait, what? Was I supposed to do something before this? How was I supposed to figure out there was something else I needed to do before going to "search in the jungle." Now I'm stuck waiting for info to go up on wiki so I can figure out what I was supposed to have done. If this content had maybe used the quest system that the entire rest of the game was built around this could have easily been avoided.
You're forcing me to complete new content by looking at external sources - twice - and getting me 100% stuck because the info I need to get un-stuck isn't yet available at an external source. ArenaNet, if I were you, I would be hella embarrassed.
It would be great to say this is the only experience I've had with this sort of impossible game design in GW. Unfortunatetly, it's not. How on earth would one have ever figured out how to start the WiK content without looking on Wiki? Obviously a few people did, probably by accident, and the info got posted on wiki. How many people would have ever figured out how to complete Deep/Urgoz with CC/Necrotic without the info being available from external sources? I'd bet virtually nobody would have before they lost patience. Obviously a few people did, and the info got posted on wiki. Even the mini black moa quest was close to being over the line. Impossible game design is not fun.
If I'm having a hard time with content because I or the scrubs I brought with me didn't come prepared, or played poorly that's totally cool! It means we take a step back, figure some stuff out, and are excited when we succeed. It's fun!
If I'm 100% stuck with content because I need to go look somewhere outside the game to have a reasonable clue where something is, or what to do next, or what I did wrong to break my quest then it is simply unacceptable.
I'm not asking for the game to be fed to me, I just want it to be actually completable.
S

