28 Nov 2010 at 00:08 - 12
I just finished vanqing the last three areas in Crystal Desert (Arid Sea, Skyward Reach, vulture drifts) and took an 8 man team out of the Mouth of Torment. That made dealing with all the Sand Elementals much easier. Really pretty smooth going with 8 people (heros and henchmen). The other areas of the Crystal Desert I did with a 6 man team, and even that wasn't bad.
With 9 more areas left in Prophs for Legendary Vanquisher I"m thinking of the areas that caused me some trouble and I'd have to say Ice Floe was a pain because of the HUGE mobs of Mursaat. I did it, but it entailed a lot of careful pulling and hero flagging. The ice imps are annoying in all areas.
I have yet to do Ice Dome, I heard that can be tough. I tried it after vanqing Talus Chute, but after the third party wipe I realized I was rushing, being sloppy and wasn't really into it. I think you need to be on your toes for that one.
Snakedance with two other people and the party filled out with heros was easy... umm.. we're going to be doing Dreadnought's Drift and Lonar's Pass. We'll probably come out of Grenth's Footprint (that was easy, too).
My last vanquishes will probably be the areas around old Ascalon: The Breach, Eastern Frontier, Pockmark Flats and Regent Valley. For those I plan to take my time and bring down a 6 man team from Yakk's Bend. I did that for Ascalon Foothills, Diessa Lowlands, Flame Temple Corridor and Dragon's Gullet and the extra members made the vanquish much easier.
Good luck. Tyria has been much easier so far than Elona.