Flurry and Aggressive Refrain
Lumpen
Referring to Imbagons:
I was curious what insight people could offer regarding Flurry vs Aggressive Refrain(AR). It seems like Flurry is a much better alternative since Imbagons aren't looking to deal significant damage and would benefit from the additional armor (since AR keeps a refreshing Cracked Armor on the Imbagon)
I've also had issues with not having enough energy (without weapon swapping) to recast Aggressive Refrain if it drops between fights.
Flurry also gives an increased IAS of 33% vs AR's 25%.
I have had a chance to use Flurry, but not very extensively. It's been great thus far
Thanks for any and all feedback! ^^
I was curious what insight people could offer regarding Flurry vs Aggressive Refrain(AR). It seems like Flurry is a much better alternative since Imbagons aren't looking to deal significant damage and would benefit from the additional armor (since AR keeps a refreshing Cracked Armor on the Imbagon)
I've also had issues with not having enough energy (without weapon swapping) to recast Aggressive Refrain if it drops between fights.
Flurry also gives an increased IAS of 33% vs AR's 25%.
I have had a chance to use Flurry, but not very extensively. It's been great thus far
Thanks for any and all feedback! ^^
Xsiriss
Initial thoughts: Flurry would be a lot more energy consuming over time as aggressive refrain will reapply itself as well as being an echo which is unstrippable/stackable. If you're using a n/rt healer in your group they'll remove the cracked armour so much it becomes negligable.
arturfel
Sure its better for spaming SY. You can use an zealous spear for energy, its better too.
Personally i prefer agressive refrain, just cast and forget. Its hard to drop with others paragons in the team. There is already too many buttons push playing with a paragon, flurry would be another one.
Personally i prefer agressive refrain, just cast and forget. Its hard to drop with others paragons in the team. There is already too many buttons push playing with a paragon, flurry would be another one.
idt75
First post hehe
I just wanted to correct you people on the cracked armor part, it's been a while since Refrain and Soldier's Fury were changed and they now simply apply -20 armor all the time instead of cracked armor, so it's not removable.
I just wanted to correct you people on the cracked armor part, it's been a while since Refrain and Soldier's Fury were changed and they now simply apply -20 armor all the time instead of cracked armor, so it's not removable.
_Aphotic_
Flurry definitely wins.
Imba IMO is to have 100% uptime of SY! while it's damage output is completely (or near completely) negligible.
If you're having problems with energy, try running (if you haven't already) 14 leadership and making sure all party members are within in range when you use SY!. It's pretty amazing what the additional energy can do, I can even manage using WSR! when the UA monks go down (and still have enough to go on to keep up SY!).
Imba IMO is to have 100% uptime of SY! while it's damage output is completely (or near completely) negligible.
If you're having problems with energy, try running (if you haven't already) 14 leadership and making sure all party members are within in range when you use SY!. It's pretty amazing what the additional energy can do, I can even manage using WSR! when the UA monks go down (and still have enough to go on to keep up SY!).
wilebill
Of the two, prefer Flurry.
Worst problem for either are mobs that cast anti adrenaline on you or suck your energy or block your spear. Doom city.
If with a player group, need to run AR since they expect it and will put up with lower performance knowing that you have a "proper build." With a H/H group do as you like.
With high enough Kurzick or Luxon rank, Spear of Fury works best of all!
OQGjUimKKTuiieVYRYhfWYlenYA absolutely deadly, no IAS at all. Enough energy to spam Snow Storm! Burning refrain, have mouse button to select warrior party member, keep everything on fire while we're at it. Anthem of Flame or Anthem of Weariness to apply condition before Spear of Fury, if needed. Replace Burning Refrain with For Great Justice for quick initial adrenaline build, or with Flurry or AR if desired. As shown, this is the build I used to vanquish Mount Qinkai repeatedly for Luxon faction.
OQkiExlMBkJkFTW6J6xXdV8XBA For comparison this W/P build. SY is still up a lot. Stunning strike is useful too. With Str 16, Spear 12, and Flail up, performance is impressive. The 16% armor penetration is noticeable. AR should be a Flail for the Paragon, but it is not.
Why must the Paragon continue to suffer with a gimped IAS? Unknown.
Worst problem for either are mobs that cast anti adrenaline on you or suck your energy or block your spear. Doom city.
If with a player group, need to run AR since they expect it and will put up with lower performance knowing that you have a "proper build." With a H/H group do as you like.
With high enough Kurzick or Luxon rank, Spear of Fury works best of all!
OQGjUimKKTuiieVYRYhfWYlenYA absolutely deadly, no IAS at all. Enough energy to spam Snow Storm! Burning refrain, have mouse button to select warrior party member, keep everything on fire while we're at it. Anthem of Flame or Anthem of Weariness to apply condition before Spear of Fury, if needed. Replace Burning Refrain with For Great Justice for quick initial adrenaline build, or with Flurry or AR if desired. As shown, this is the build I used to vanquish Mount Qinkai repeatedly for Luxon faction.
OQkiExlMBkJkFTW6J6xXdV8XBA For comparison this W/P build. SY is still up a lot. Stunning strike is useful too. With Str 16, Spear 12, and Flail up, performance is impressive. The 16% armor penetration is noticeable. AR should be a Flail for the Paragon, but it is not.
Why must the Paragon continue to suffer with a gimped IAS? Unknown.
FoxBat
Flurry? Manly paras run Frenzy.
Lanier
The one and only advantage of flurry is having greater armor. The downside is that it is more energy intensive (since AR doesnt have to be recast and can be easily maintained with Tntf) and limits damage. An imbagon's damage potential is actually fairly high since they don't need much investment in any attributes besides Leadership. I typically end up with a spear mastery of 14 on my imbagon builds, and since SY gives a ton of energy, its easy to maintain a spam of energy-intensive spear attacks like spear of lightning and spear of fury. Therefore, I definitely recommend AR. Paragons are rarely targeted anyway, and with shield + 80 base ar + insignia bonus, you'll have a fairly high armor rating, so the only advantage that flurry has isn't much of a big deal anyway. I say go for AR and get as much damage as possible out of your build.
FoxBat
dasmitchies
Aggressive refrain is better for energy management. Pvx imba build works fine.
Lanier
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Originally Posted by FoxBat
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I'm sure I'm not the only person who will never use consumables because they are a nothing more then a gimmick to make bad players feel better about themselves. Recommending consumables is just stupid. You might as well not post in this thread if you are just going to give up on discussing the merits of IAS.
Might as well - after all, you rarely draw all that much aggro thanks to being mostly midline, except when using Aggressive Refrain, which effectively turns you into a squishy for the duration, as far as enemy's perceptions are concerned. At least in my experience. Almost lost my Survivor 'cos of that... And, of course, Frenzy's a stance so you don't stand there being useless for 2s while you cast it. Not to mention being one fifth the cost... Why would the cost or casting time of AR mean anything... at all? You're supposed to cast AR at the beginning of an area (or when you rez) and maintain it with a skill on your bar like TnTF. Lanier
well i guess we're all entitled to our opinions. .5 seconds doesn't seem like a big deal at all to me and its definitely not worth killing my offensive potential for but this is all my opinion...
Arrogant Bastard
I mostly use Drunken Master (usually with alcohol or in a team using essence) and sometimes AR, mainly because I hate having to spam Frenzy along with every other skill.
Desert Rose
Out of the two AR is far better; it costs basically no energy at all and provides more damage bonus.
If you're not running 12+ points in Spear Mastery when playing an Imbagon you're doing something wrong, the selling point for an Imbagon is that he can deal a noticeable amount of damage and provides lots of defensive support. Also Flurry costs a lot of energy which could be used to support your party or deal damage yourself, e.g. EBSoH. Drunken Master is another good option, but it costs a PvE slot and you need to be drunk; Frenzy doesn't sounds so bad, but it's also quite energy heavy and you might can put that energy to better use. Btw: You can switch to an helmet with +4 Leadership, cast AR, and then switch back to your regular helmet. TBradly
I noticed that if you go with a spear chuker using Flurry & AR then it's cancels itself out when you use spear skills as the toon takes time to 'prep' the throw which just makes the flurry seem useless. That's solely on what I noticed using a build of my own division.
reaper with no name
Contrary to popular belief, Imbagons do deal some damage. And for this purpose AR proves superior.
NerfHerder
I would say AR > Flurry for an Imba. Like Lanier said, AR can be easily maintained with "TNTF!". Flurry takes alot of energy and must be watched more closely. And the DPS from a spear should not be underestimated or undermined.
I prefer niether. I use a Soldier's Fury Imba and never have trouble maintaining "SY!". I also deal decent spike damage to single targets. The -20 armor isnt an issue. You still have "TNTF!", 86AR, and 110AR with "SYG!" most of the time. Kunder
Flurry attacks 13.6% more often than AR. When you take into account the fact that the -25% damage only applies to base spear damage, not attack skill damage or buffs, Flurry probably comes out equal or slightly ahead in most team builds. However, if you aren't really mashing down Flurry on recharge (or if you have a high ping) then AR is definitely better because losing even a half second of Flurry negates most of the attack speed you gained.
Chthon
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Originally Posted by NerfHerder
I would say AR > Flurry for an Imba. Like Lanier said, AR can be easily maintained with "TNTF!". Flurry takes alot of energy and must be watched more closely. And the DPS from a spear should not be underestimated or undermined.
I prefer niether. I use a Soldier's Fury Imba and never have trouble maintaining "SY!". I also deal decent spike damage to single targets. The -20 armor isnt an issue. You still have "TNTF!", 86AR, and 110AR with "SYG!" most of the time. Math doesn't like your build. Your base gain rate is 1.33adr/(1.5sec*.67). At that pace it takes a little over 6 sec to charge SY!. That's too long. The boost from Spear of Fury will get you there in time for every other usage of SY!, assuming you always have a target with a condition when you need it and never miss or get blocked, but you'll still be dropping SY! every other time. And that's not counting the adr you lose to GftE. NerfHerder
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Originally Posted by Chthon
Math doesn't like your build. Your base gain rate is 1.33adr/(1.5sec*.67). At that pace it takes a little over 6 sec to charge SY!. That's too long. The boost from Spear of Fury will get you there in time for every other usage of SY!, assuming you always have a target with a condition when you need it and never miss or get blocked, but you'll still be dropping SY! every other time. And that's not counting the adr you lose to GftE.
I do appreciate the fact that you took the time to understand how the build works vs the usual OMG TAHTS NO META!!! RAWR RAgE!
Yeah it may take 6 seconds vs 4 seconds to gain SY!(lasts 6 seconds) every other usage. But, when you spread out the SY! with Spear of Fury it evens out, you cant even tell a difference. Not that big a deal to me. All Imbas have the block issue, so its hard to factor that in. If you do factor that in 33% IAS and higher Spear Mastery > 25% IAS. I just enjoy adding a DW+Damage spike along with SY! and TNTF in general PvE with my heros. Your typical Imba may still have a slight advantage in maintaining SY!(I know thats all an Imba is good for), I just like to be different while still doing the same job. I suppose this build could be used just as well Spear Imba Variant Chthon
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Originally Posted by NerfHerder
I do appreciate the fact that you took the time to understand how the build works vs the usual OMG TAHTS NO META!!! RAWR RAgE!
Yeah it may take 6 seconds vs 4 seconds to gain SY!(lasts 6 seconds) every other usage. But, when you spread out the SY! with Spear of Fury it evens out, you cant even tell a difference. Not that big a deal to me. All Imbas have the block issue, so its hard to factor that in. If you do factor that in 33% IAS and higher Spear Mastery > 25% IAS. I just enjoy adding a DW+Damage spike along with SY! and TNTF in general PvE with my heros. Your typical Imba may still have a slight advantage in maintaining SY!(I know thats all an Imba is good for), I just like to be different while still doing the same job. I suppose this build could be used just as well Spear Imba Variant 1. You can't spread out the gain from Spear of Fury. SY!'s pool drains completely when you use it. You're always going to be stuck with SY going down every other cycle while Spear of Fury is recharging. (For that matter, you'll also be wasting a lot of the adr from Spear of Fury no matter what order you put your skills in.) 2. While all imba variants have the block problem, this is the only one that drops SY! if it doesn't have a foe with a condition to hit at the right time. 3. Yes, the Focused Anger variant is better. 4. A couple changes to that build: a. Even at max Kurz/Lux rank, Spear of Fury is still going to under-perform EBSoHonor DPS-wise. And you don't need the adr with Focused Anger chaining with FGJ nonstop. b. FtW can essentially replace the DW from GftE+Vicious and the spike ability of Spear of Fury. c. Spear attacks suck, so it's really hard to outperform Vicious. If you don't have necro support, Spear of Lightning has a slightly better damage ramp and recharge. Depending on how well your adr is holding up, you might be able to pop Spear of Redemption off with the same damage ramp and a lower recharge. Bandwagon
The DPS from a spear is meh unless you stack it with physical buffs like Barbs, MoP, orders, GDW.
I honestly find AR to be enough, if it isn't then I am doing it wrong (this coming from a player with r3<X<r10 faction rank). Frenzy/Flurry sounds interesting to trigger physical buffs more often. Though Frenzy makes you more squishie (when it becomes an issue) and Flurry is hard on your blue bar. Khomet Si Netjer
I invite all aspiring paragons to select from a wide range of consumables that increase attack speed rather than using the gimped paragon IAS skills. Other professions do not have to sacrifice armor to gain increased attack speed. :-(
re: aggressive refrain, when I don't feel like using consumables I use this. Heroes will maintain it for you as long as one of them has Anthem of Flame and you have Leadership >= 10 re: soldier's fury vs. focused anger, faster attack speed means more damage. If you are already gaining adrenaline fast enough to maintain SY then Focused Anger gains you nothing and you'd be better off with Soldier's Fury. re: spear of fury... this is enough to charge SY in one hit if you have max rank and some other adrenal boost is in play (soldier's fury, mark of fury, dark fury, anthem of fury). with celerity your Spear of Fury recharges in just over 6 seconds, so this is enough to keep SY up by itself. don't discount this option if you haven't tried it. re: EBSoH... don't leave home without it. Kunder
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Originally Posted by Khomet Si Netjer
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Other professions always have to sacrifice SOMETHING for attack speed. Warriors have frenzy (equivalent of -40 armor, but also applies to armor ignoring damage and is on a front line class so its 10x more deadly than -20 armor), and Flail (essentially takes up two skill slots since you need a cancel unless you want to not hit anything). Ranger IAS options are of course laughable. Dervish has some no-downside IAS, but nothing that is both non-elite and has 100% uptime (and they also have the downside of either being an enchantment that takes time to cast and can be lost, or being in a crappy attribute). Now, Assassins get a ridiculously good IAS, but its their PvE skill and clearly for the paragon's role skills like TNTF and SY are more valuable.
Aggressive Refrain, now. Its in leadership, an attribute that anyone is going to have unless they aren't playing paragon. 100% uptime unless you fall asleep at your keyboard. Completely unremovable and can doesn't invalidate the use of other skills like a stance would. -20 armor, but even after that your class is going to have 76 armor and be in the mid line. You have to be crazy not to like Aggressive Refrain.
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If you are playing the typical Imbagon build your team's survival depends on you staying alive. Reducing your armor increases the likelihood that you will die and your team will die. Therefore any such armor-reducing IAS endangers your entire team and is undesirable unless you cannot afford consumables.
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Quote: Originally Posted by Khomet Si Netjer If you are playing the typical Imbagon build your team's survival depends on you staying alive. Reducing your armor increases the likelihood that you will die and your team will die. Therefore any such armor-reducing IAS endangers your entire team and is undesirable unless you cannot afford consumables. Everyone who has died because their team couldn't keep up a single backline imbagon raise their hand. I didn't think there was anyone. Lets be honest, if you are dieing with an imbagon in the party either your team had no business being in that area in the first place or your imbagon was blinded/blocked and lost their SY.
Quote: Originally Posted by Khomet Si Netjer Frenzy in PvE? really? Warrior has many good IAS options in PvE, Frenzy is not one of them. Other than Frenzy their ONLY other option (without majorly gimping the damage output of the build) is Flail, which as I said requires a cancel stance and therefore effectively takes up 2 skill slots for 33% IAS. If you don't use a cancel stance then your DPS is cut by 50-75% since you spend several seconds limping between targets. If -20 armor is such a big deal for you as a paragon you can use your own 2nd skill slot to counter that (Stand your Ground/TntF).
Quote: Originally Posted by Khomet Si Netjer Ranger has several excellent options that you seem to have overlooked... Expert's Dexterity is permanent +2 marksmanship and +33% IAS, Rapid Fire is permanent +33% IAS. Neither one has any drawback. Except for the drawback that you can't use barrage, and splinter barrage is the only thing rangers have that does competitive damage in PvE. So yeah, you can have IAS as a Ranger, you just have to take a crappy build in the first place. Only use of these I can see is Rapid Fire in a BHA-based build for extra interruption, but thats really marginal.
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