Might as well - after all, you rarely draw all that much aggro thanks to being mostly midline, except when using Aggressive Refrain, which effectively turns you into a squishy for the duration, as far as enemy's perceptions are concerned. At least in my experience. Almost lost my Survivor 'cos of that...
And, of course, Frenzy's a stance so you don't stand there being useless for 2s while you cast it. Not to mention being one fifth the cost...
Why would the cost or casting time of AR mean anything... at all? You're supposed to cast AR at the beginning of an area (or when you rez) and maintain it with a skill on your bar like TnTF.
28 Nov 2010 at 19:23 - 14
well i guess we're all entitled to our opinions. .5 seconds doesn't seem like a big deal at all to me and its definitely not worth killing my offensive potential for but this is all my opinion...
28 Nov 2010 at 21:04 - 15
I mostly use Drunken Master (usually with alcohol or in a team using essence) and sometimes AR, mainly because I hate having to spam Frenzy along with every other skill.
28 Nov 2010 at 23:46 - 16
Out of the two AR is far better; it costs basically no energy at all and provides more damage bonus.
If you're not running 12+ points in Spear Mastery when playing an Imbagon you're doing something wrong, the selling point for an Imbagon is that he can deal a noticeable amount of damage and provides lots of defensive support. Also Flurry costs a lot of energy which could be used to support your party or deal damage yourself, e.g. EBSoH.
Drunken Master is another good option, but it costs a PvE slot and you need to be drunk; Frenzy doesn't sounds so bad, but it's also quite energy heavy and you might can put that energy to better use.
Btw: You can switch to an helmet with +4 Leadership, cast AR, and then switch back to your regular helmet.
02 Jan 2011 at 05:04 - 17
I noticed that if you go with a spear chuker using Flurry & AR then it's cancels itself out when you use spear skills as the toon takes time to 'prep' the throw which just makes the flurry seem useless. That's solely on what I noticed using a build of my own division.
02 Jan 2011 at 05:12 - 18
Contrary to popular belief, Imbagons do deal some damage. And for this purpose AR proves superior.
02 Jan 2011 at 08:20 - 19
I would say AR > Flurry for an Imba. Like Lanier said, AR can be easily maintained with "TNTF!". Flurry takes alot of energy and must be watched more closely. And the DPS from a spear should not be underestimated or undermined.
I prefer niether. I use a Soldier's Fury Imba and never have trouble maintaining "SY!". I also deal decent spike damage to single targets. The -20 armor isnt an issue. You still have "TNTF!", 86AR, and 110AR with "SYG!" most of the time.
02 Jan 2011 at 15:02 - 20
Flurry attacks 13.6% more often than AR. When you take into account the fact that the -25% damage only applies to base spear damage, not attack skill damage or buffs, Flurry probably comes out equal or slightly ahead in most team builds. However, if you aren't really mashing down Flurry on recharge (or if you have a high ping) then AR is definitely better because losing even a half second of Flurry negates most of the attack speed you gained.
03 Jan 2011 at 02:36 - 21
Quote:
Originally Posted by NerfHerder
03 Jan 2011 at 09:29 - 22
Quote:
Originally Posted by Chthon
Math doesn't like your build. Your base gain rate is 1.33adr/(1.5sec*.67). At that pace it takes a little over 6 sec to charge SY!. That's too long. The boost from Spear of Fury will get you there in time for every other usage of SY!, assuming you always have a target with a condition when you need it and never miss or get blocked, but you'll still be dropping SY! every other time. And that's not counting the adr you lose to GftE.
I do appreciate the fact that you took the time to understand how the build works vs the usual OMG TAHTS NO META!!! RAWR RAgE!
Yeah it may take 6 seconds vs 4 seconds to gain SY!(lasts 6 seconds) every other usage. But, when you spread out the SY! with Spear of Fury it evens out, you cant even tell a difference. Not that big a deal to me. All Imbas have the block issue, so its hard to factor that in. If you do factor that in 33% IAS and higher Spear Mastery > 25% IAS. I just enjoy adding a DW+Damage spike along with SY! and TNTF in general PvE with my heros. Your typical Imba may still have a slight advantage in maintaining SY!(I know thats all an Imba is good for), I just like to be different while still doing the same job.
I suppose this build could be used just as well Spear Imba Variant
04 Jan 2011 at 03:18 - 23
Quote:
Originally Posted by NerfHerder
I do appreciate the fact that you took the time to understand how the build works vs the usual OMG TAHTS NO META!!! RAWR RAgE!
Yeah it may take 6 seconds vs 4 seconds to gain SY!(lasts 6 seconds) every other usage. But, when you spread out the SY! with Spear of Fury it evens out, you cant even tell a difference. Not that big a deal to me. All Imbas have the block issue, so its hard to factor that in. If you do factor that in 33% IAS and higher Spear Mastery > 25% IAS. I just enjoy adding a DW+Damage spike along with SY! and TNTF in general PvE with my heros. Your typical Imba may still have a slight advantage in maintaining SY!(I know thats all an Imba is good for), I just like to be different while still doing the same job.
I suppose this build could be used just as well Spear Imba Variant
1. You can't spread out the gain from Spear of Fury. SY!'s pool drains completely when you use it. You're always going to be stuck with SY going down every other cycle while Spear of Fury is recharging. (For that matter, you'll also be wasting a lot of the adr from Spear of Fury no matter what order you put your skills in.)
2. While all imba variants have the block problem, this is the only one that drops SY! if it doesn't have a foe with a condition to hit at the right time.
3. Yes, the Focused Anger variant is better.
4. A couple changes to that build:
a. Even at max Kurz/Lux rank, Spear of Fury is still going to under-perform EBSoHonor DPS-wise. And you don't need the adr with Focused Anger chaining with FGJ nonstop.
b. FtW can essentially replace the DW from GftE+Vicious and the spike ability of Spear of Fury.
c. Spear attacks suck, so it's really hard to outperform Vicious. If you don't have necro support, Spear of Lightning has a slightly better damage ramp and recharge. Depending on how well your adr is holding up, you might be able to pop Spear of Redemption off with the same damage ramp and a lower recharge.
04 Jan 2011 at 05:59 - 24
The DPS from a spear is meh unless you stack it with physical buffs like Barbs, MoP, orders, GDW.
I honestly find AR to be enough, if it isn't then I am doing it wrong (this coming from a player with r3<X<r10 faction rank). Frenzy/Flurry sounds interesting to trigger physical buffs more often. Though Frenzy makes you more squishie (when it becomes an issue) and Flurry is hard on your blue bar.
04 Jan 2011 at 12:43 - 25
I invite all aspiring paragons to select from a wide range of consumables that increase attack speed rather than using the gimped paragon IAS skills. Other professions do not have to sacrifice armor to gain increased attack speed. :-(
re: aggressive refrain, when I don't feel like using consumables I use this. Heroes will maintain it for you as long as one of them has Anthem of Flame and you have Leadership >= 10
re: soldier's fury vs. focused anger, faster attack speed means more damage. If you are already gaining adrenaline fast enough to maintain SY then Focused Anger gains you nothing and you'd be better off with Soldier's Fury.
re: spear of fury... this is enough to charge SY in one hit if you have max rank and some other adrenal boost is in play (soldier's fury, mark of fury, dark fury, anthem of fury). with celerity your Spear of Fury recharges in just over 6 seconds, so this is enough to keep SY up by itself. don't discount this option if you haven't tried it.
re: EBSoH... don't leave home without it.
05 Jan 2011 at 05:37 - 26
Quote:
Originally Posted by Khomet Si Netjer
I invite all aspiring paragons to select from a wide range of consumables that increase attack speed rather than using the gimped paragon IAS skills. Other professions do not have to sacrifice armor to gain increased attack speed. :-(
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