Flurry and Aggressive Refrain

Lumpen

Ascalonian Squire

Join Date: May 2006

Dread Knights Alliance

N/R

Referring to Imbagons:
I was curious what insight people could offer regarding Flurry vs Aggressive Refrain(AR). It seems like Flurry is a much better alternative since Imbagons aren't looking to deal significant damage and would benefit from the additional armor (since AR keeps a refreshing Cracked Armor on the Imbagon)

I've also had issues with not having enough energy (without weapon swapping) to recast Aggressive Refrain if it drops between fights.

Flurry also gives an increased IAS of 33% vs AR's 25%.

I have had a chance to use Flurry, but not very extensively. It's been great thus far

Thanks for any and all feedback! ^^

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Initial thoughts: Flurry would be a lot more energy consuming over time as aggressive refrain will reapply itself as well as being an echo which is unstrippable/stackable. If you're using a n/rt healer in your group they'll remove the cracked armour so much it becomes negligable.

arturfel

Academy Page

Join Date: Mar 2008

P/W

Sure its better for spaming SY. You can use an zealous spear for energy, its better too.

Personally i prefer agressive refrain, just cast and forget. Its hard to drop with others paragons in the team. There is already too many buttons push playing with a paragon, flurry would be another one.

idt75

Pre-Searing Cadet

Join Date: Nov 2010

First post hehe

I just wanted to correct you people on the cracked armor part, it's been a while since Refrain and Soldier's Fury were changed and they now simply apply -20 armor all the time instead of cracked armor, so it's not removable.

_Aphotic_

_Aphotic_

Krytan Explorer

Join Date: Mar 2010

Muppets Versus Muppets [MvM]

P/A

Flurry definitely wins.
Imba IMO is to have 100% uptime of SY! while it's damage output is completely (or near completely) negligible.
If you're having problems with energy, try running (if you haven't already) 14 leadership and making sure all party members are within in range when you use SY!. It's pretty amazing what the additional energy can do, I can even manage using WSR! when the UA monks go down (and still have enough to go on to keep up SY!).

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Of the two, prefer Flurry.

Worst problem for either are mobs that cast anti adrenaline on you or suck your energy or block your spear. Doom city.

If with a player group, need to run AR since they expect it and will put up with lower performance knowing that you have a "proper build." With a H/H group do as you like.

With high enough Kurzick or Luxon rank, Spear of Fury works best of all!

OQGjUimKKTuiieVYRYhfWYlenYA absolutely deadly, no IAS at all. Enough energy to spam Snow Storm! Burning refrain, have mouse button to select warrior party member, keep everything on fire while we're at it. Anthem of Flame or Anthem of Weariness to apply condition before Spear of Fury, if needed. Replace Burning Refrain with For Great Justice for quick initial adrenaline build, or with Flurry or AR if desired. As shown, this is the build I used to vanquish Mount Qinkai repeatedly for Luxon faction.

OQkiExlMBkJkFTW6J6xXdV8XBA For comparison this W/P build. SY is still up a lot. Stunning strike is useful too. With Str 16, Spear 12, and Flail up, performance is impressive. The 16% armor penetration is noticeable. AR should be a Flail for the Paragon, but it is not.

Why must the Paragon continue to suffer with a gimped IAS? Unknown.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Flurry? Manly paras run Frenzy.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

The one and only advantage of flurry is having greater armor. The downside is that it is more energy intensive (since AR doesnt have to be recast and can be easily maintained with Tntf) and limits damage. An imbagon's damage potential is actually fairly high since they don't need much investment in any attributes besides Leadership. I typically end up with a spear mastery of 14 on my imbagon builds, and since SY gives a ton of energy, its easy to maintain a spam of energy-intensive spear attacks like spear of lightning and spear of fury. Therefore, I definitely recommend AR. Paragons are rarely targeted anyway, and with shield + 80 base ar + insignia bonus, you'll have a fairly high armor rating, so the only advantage that flurry has isn't much of a big deal anyway. I say go for AR and get as much damage as possible out of your build.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Lanier View Post
The one and only advantage of flurry is having greater armor. And 33% attack speed instead of 25%, which means that much more adrenaline per time.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Aggressive refrain is better for energy management. Pvx imba build works fine.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by FoxBat View Post
And 33% attack speed instead of 25%, which means that much more adrenaline per time.
the difference between 33% and 25% is barely noticeable. Unless your in a battle where you are fighting enemies non-stop forever, its not even worth taking into consideration. Plus, id rather be able to do damage anyway.

Quote:
Might as well - after all, you rarely draw all that much aggro thanks to being mostly midline, except when using Aggressive Refrain, which effectively turns you into a squishy for the duration, as far as enemy's perceptions are concerned. At least in my experience. Almost lost my Survivor 'cos of that...

And, of course, Frenzy's a stance so you don't stand there being useless for 2s while you cast it. Not to mention being one fifth the cost... Why would the cost or casting time of AR mean anything... at all? You're supposed to cast AR at the beginning of an area (or when you rez) and maintain it with a skill on your bar like TnTF.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

well i guess we're all entitled to our opinions. .5 seconds doesn't seem like a big deal at all to me and its definitely not worth killing my offensive potential for but this is all my opinion...

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

I mostly use Drunken Master (usually with alcohol or in a team using essence) and sometimes AR, mainly because I hate having to spam Frenzy along with every other skill.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Out of the two AR is far better; it costs basically no energy at all and provides more damage bonus.
If you're not running 12+ points in Spear Mastery when playing an Imbagon you're doing something wrong, the selling point for an Imbagon is that he can deal a noticeable amount of damage and provides lots of defensive support. Also Flurry costs a lot of energy which could be used to support your party or deal damage yourself, e.g. EBSoH.
Drunken Master is another good option, but it costs a PvE slot and you need to be drunk; Frenzy doesn't sounds so bad, but it's also quite energy heavy and you might can put that energy to better use.

Btw: You can switch to an helmet with +4 Leadership, cast AR, and then switch back to your regular helmet.

TBradly

TBradly

Ascalonian Squire

Join Date: Jan 2011

England

Immaculate Misconception

N/

I noticed that if you go with a spear chuker using Flurry & AR then it's cancels itself out when you use spear skills as the toon takes time to 'prep' the throw which just makes the flurry seem useless. That's solely on what I noticed using a build of my own division.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Contrary to popular belief, Imbagons do deal some damage. And for this purpose AR proves superior.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I would say AR > Flurry for an Imba. Like Lanier said, AR can be easily maintained with "TNTF!". Flurry takes alot of energy and must be watched more closely. And the DPS from a spear should not be underestimated or undermined.

I prefer niether. I use a Soldier's Fury Imba and never have trouble maintaining "SY!". I also deal decent spike damage to single targets. The -20 armor isnt an issue. You still have "TNTF!", 86AR, and 110AR with "SYG!" most of the time.

Kunder

Desert Nomad

Join Date: Nov 2010

Flurry attacks 13.6% more often than AR. When you take into account the fact that the -25% damage only applies to base spear damage, not attack skill damage or buffs, Flurry probably comes out equal or slightly ahead in most team builds. However, if you aren't really mashing down Flurry on recharge (or if you have a high ping) then AR is definitely better because losing even a half second of Flurry negates most of the attack speed you gained.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by NerfHerder View Post
I do appreciate the fact that you took the time to understand how the build works vs the usual OMG TAHTS NO META!!! RAWR RAgE!

Yeah it may take 6 seconds vs 4 seconds to gain SY!(lasts 6 seconds) every other usage. But, when you spread out the SY! with Spear of Fury it evens out, you cant even tell a difference. Not that big a deal to me. All Imbas have the block issue, so its hard to factor that in. If you do factor that in 33% IAS and higher Spear Mastery > 25% IAS. I just enjoy adding a DW+Damage spike along with SY! and TNTF in general PvE with my heros. Your typical Imba may still have a slight advantage in maintaining SY!(I know thats all an Imba is good for), I just like to be different while still doing the same job.

I suppose this build could be used just as well
Spear Imba Variant 1. You can't spread out the gain from Spear of Fury. SY!'s pool drains completely when you use it. You're always going to be stuck with SY going down every other cycle while Spear of Fury is recharging. (For that matter, you'll also be wasting a lot of the adr from Spear of Fury no matter what order you put your skills in.)

2. While all imba variants have the block problem, this is the only one that drops SY! if it doesn't have a foe with a condition to hit at the right time.

3. Yes, the Focused Anger variant is better.

4. A couple changes to that build:
a. Even at max Kurz/Lux rank, Spear of Fury is still going to under-perform EBSoHonor DPS-wise. And you don't need the adr with Focused Anger chaining with FGJ nonstop.
b. FtW can essentially replace the DW from GftE+Vicious and the spike ability of Spear of Fury.
c. Spear attacks suck, so it's really hard to outperform Vicious. If you don't have necro support, Spear of Lightning has a slightly better damage ramp and recharge. Depending on how well your adr is holding up, you might be able to pop Spear of Redemption off with the same damage ramp and a lower recharge.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

The DPS from a spear is meh unless you stack it with physical buffs like Barbs, MoP, orders, GDW.

I honestly find AR to be enough, if it isn't then I am doing it wrong (this coming from a player with r3<X<r10 faction rank). Frenzy/Flurry sounds interesting to trigger physical buffs more often. Though Frenzy makes you more squishie (when it becomes an issue) and Flurry is hard on your blue bar.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

I invite all aspiring paragons to select from a wide range of consumables that increase attack speed rather than using the gimped paragon IAS skills. Other professions do not have to sacrifice armor to gain increased attack speed. :-(

re: aggressive refrain, when I don't feel like using consumables I use this. Heroes will maintain it for you as long as one of them has Anthem of Flame and you have Leadership >= 10

re: soldier's fury vs. focused anger, faster attack speed means more damage. If you are already gaining adrenaline fast enough to maintain SY then Focused Anger gains you nothing and you'd be better off with Soldier's Fury.

re: spear of fury... this is enough to charge SY in one hit if you have max rank and some other adrenal boost is in play (soldier's fury, mark of fury, dark fury, anthem of fury). with celerity your Spear of Fury recharges in just over 6 seconds, so this is enough to keep SY up by itself. don't discount this option if you haven't tried it.

re: EBSoH... don't leave home without it.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Khomet Si Netjer View Post
I invite all aspiring paragons to select from a wide range of consumables that increase attack speed rather than using the gimped paragon IAS skills. Other professions do not have to sacrifice armor to gain increased attack speed. :-(
I'm sure I'm not the only person who will never use consumables because they are a nothing more then a gimmick to make bad players feel better about themselves. Recommending consumables is just stupid. You might as well not post in this thread if you are just going to give up on discussing the merits of IAS.

Other professions always have to sacrifice SOMETHING for attack speed. Warriors have frenzy (equivalent of -40 armor, but also applies to armor ignoring damage and is on a front line class so its 10x more deadly than -20 armor), and Flail (essentially takes up two skill slots since you need a cancel unless you want to not hit anything). Ranger IAS options are of course laughable. Dervish has some no-downside IAS, but nothing that is both non-elite and has 100% uptime (and they also have the downside of either being an enchantment that takes time to cast and can be lost, or being in a crappy attribute). Now, Assassins get a ridiculously good IAS, but its their PvE skill and clearly for the paragon's role skills like TNTF and SY are more valuable.

Aggressive Refrain, now. Its in leadership, an attribute that anyone is going to have unless they aren't playing paragon. 100% uptime unless you fall asleep at your keyboard. Completely unremovable and can doesn't invalidate the use of other skills like a stance would. -20 armor, but even after that your class is going to have 76 armor and be in the mid line. You have to be crazy not to like Aggressive Refrain.

Quote:
Originally Posted by Khomet Si Netjer View Post
re: soldier's fury vs. focused anger, faster attack speed means more damage. If you are already gaining adrenaline fast enough to maintain SY then Focused Anger gains you nothing and you'd be better off with Soldier's Fury. Depends. I could see getting extra use out of GftE being a greater damage buff in physical heavy teams.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Kunder View Post
I'm sure I'm not the only person who will never use consumables because they are a nothing more then a gimmick to make bad players feel better about themselves. Recommending consumables is just stupid. You might as well not post in this thread if you are just going to give up on discussing the merits of IAS.

...

Aggressive Refrain, now. Its in leadership, an attribute that anyone is going to have unless they aren't playing paragon. 100% uptime unless you fall asleep at your keyboard. Completely unremovable and can doesn't invalidate the use of other skills like a stance would. -20 armor, but even after that your class is going to have 76 armor and be in the mid line. You have to be crazy not to like Aggressive Refrain.
I'm discussing the merits of IAS and pointing out that consumables and skills from other professions are superior to what the paragon has.

If you are playing the typical Imbagon build your team's survival depends on you staying alive. Reducing your armor increases the likelihood that you will die and your team will die. Therefore any such armor-reducing IAS endangers your entire team and is undesirable unless you cannot afford consumables.

Quote:
Originally Posted by Kunder View Post
Other professions always have to sacrifice SOMETHING for attack speed. Warriors have frenzy (equivalent of -40 armor, but also applies to armor ignoring damage and is on a front line class so its 10x more deadly than -20 armor), and Flail (essentially takes up two skill slots since you need a cancel unless you want to not hit anything). Ranger IAS options are of course laughable. Dervish has some no-downside IAS, but nothing that is both non-elite and has 100% uptime (and they also have the downside of either being an enchantment that takes time to cast and can be lost, or being in a crappy attribute). Now, Assassins get a ridiculously good IAS, but its their PvE skill and clearly for the paragon's role skills like TNTF and SY are more valuable. Frenzy in PvE? really? Warrior has many good IAS options in PvE, Frenzy is not one of them.

Ranger has several excellent options that you seem to have overlooked... Expert's Dexterity is permanent +2 marksmanship and +33% IAS, Rapid Fire is permanent +33% IAS. Neither one has any drawback.

Dervish has Onslaught and Pious Fury, not that they really need IAS with mystic/eremites spam. Neither of these has any drawback.

Assassins likewise have little need for IAS but they get it for free anyway, with Critical Agility or Way of the Assassin or both. Once again the assassin IAS options have no drawback.

in summary...
Other professions are able to gain permanent IAS with no armor penalty, therefore the paragon IAS skills are weak relative to the competition. This is why I advise saving a skill slot and using consumables if you have them.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

I personally run AR since i like also to deal a bit dmg and -20 armor is not a real problem even in HM....

Flurry: can be a problem for energy since if u are using the same lameass build that every imbagon use.....and second: since Flurry it's a stance it can be removed

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Khomet Si Netjer
View Post
I'm discussing the merits of IAS and pointing out that consumables and skills from other professions are superior to what the paragon has.

If you are playing the typical Imbagon build your team's survival depends on you staying alive. Reducing your armor increases the likelihood that you will die and your team will die. Therefore any such armor-reducing IAS endangers your entire team and is undesirable unless you cannot afford consumables.



Frenzy in PvE? really? Warrior has many good IAS options in PvE, Frenzy is not one of them.

Ranger has several excellent options that you seem to have overlooked... Expert's Dexterity is permanent +2 marksmanship and +33% IAS, Rapid Fire is permanent +33% IAS. Neither one has any drawback.

Dervish has Onslaught and Pious Fury, not that they really need IAS with mystic/eremites spam. Neither of these has any drawback.

Assassins likewise have little need for IAS but they get it for free anyway, with Critical Agility or Way of the Assassin or both. Once again the assassin IAS options have no drawback.

in summary...
Other professions are able to gain permanent IAS with no armor penalty, therefore the paragon IAS skills are weak relative to the competition. This is why I advise saving a skill slot and using consumables if you have them. Onslaught requires >12 wind prayers to be maintainable. Also, it is elite.

Pious Fury can only be kept up for a little more than half the time. Also, it removes an enchantment.

76 AL is more than enough for a midliner. My SY Barrage Ranger has about that much armor and never has a problem. Why would a Paragon?

Oh, I forgot the Centurion's Insignia. So a Paragon would have even more armor than a SY Barrage Ranger.

Oh, and by the way, comparing melee IAS to range IAS is a bad idea. Melee characters are clearly supposed to have better IAS by design.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Khomet Si Netjer View Post
I'm discussing the merits of IAS and pointing out that consumables and skills from other professions are superior to what the paragon has.
Then take my advice and just stop posting in this thread and 95% of other build discussion threads, because every profession is better off with consumables than taking skill space for something that consumables do.

Quote: Originally Posted by Khomet Si Netjer View Post If you are playing the typical Imbagon build your team's survival depends on you staying alive. Reducing your armor increases the likelihood that you will die and your team will die. Therefore any such armor-reducing IAS endangers your entire team and is undesirable unless you cannot afford consumables. Everyone who has died because their team couldn't keep up a single backline imbagon raise their hand. I didn't think there was anyone. Lets be honest, if you are dieing with an imbagon in the party either your team had no business being in that area in the first place or your imbagon was blinded/blocked and lost their SY.


Quote: Originally Posted by Khomet Si Netjer View Post Frenzy in PvE? really? Warrior has many good IAS options in PvE, Frenzy is not one of them. Other than Frenzy their ONLY other option (without majorly gimping the damage output of the build) is Flail, which as I said requires a cancel stance and therefore effectively takes up 2 skill slots for 33% IAS. If you don't use a cancel stance then your DPS is cut by 50-75% since you spend several seconds limping between targets. If -20 armor is such a big deal for you as a paragon you can use your own 2nd skill slot to counter that (Stand your Ground/TntF).

Quote: Originally Posted by Khomet Si Netjer View Post Ranger has several excellent options that you seem to have overlooked... Expert's Dexterity is permanent +2 marksmanship and +33% IAS, Rapid Fire is permanent +33% IAS. Neither one has any drawback. Except for the drawback that you can't use barrage, and splinter barrage is the only thing rangers have that does competitive damage in PvE. So yeah, you can have IAS as a Ranger, you just have to take a crappy build in the first place. Only use of these I can see is Rapid Fire in a BHA-based build for extra interruption, but thats really marginal.

Quote:
Originally Posted by Khomet Si Netjer View Post
Dervish has Onslaught and Pious Fury, not that they really need IAS with mystic/eremites spam. Neither of these has any drawback. Onslaught is Elite, so its out. Pious Fury has the drawback of removing enchantments (which are kind of important for Dervishes, they have this thing called Aura of Holy Might), and on top of that it can only be kept up for 60% of the time.

Quote:
Originally Posted by Khomet Si Netjer View Post
Assassins likewise have little need for IAS but they get it for free anyway, with Critical Agility or Way of the Assassin or both. Once again the assassin IAS options have no drawback. Yeah, I said the assassins have it good with regards to IAS. But it is a PvE only skill. Would you rather Critical Agility or Save Yourselves on your paragon?

Quote:
Originally Posted by Khomet Si Netjer View Post
Other professions are able to gain permanent IAS with no armor penalty, therefore the paragon IAS skills are weak relative to the competition. This is why I advise saving a skill slot and using consumables if you have them. Except they take other, serious penalties that either hamper their damage output directly or require a weaker build to counteract for their disadvantage.


The fact that we are even discussing a minor armor penalty on the undisputably strongest class (based on positioning and base armor) is ridiculous. Even AFTER the armor penalty you have stronger armor than any of the back line and probably most of the middle. Enemies don't have paragon-seeking missiles lined up ready to fire as soon as your paragon uses SY. I'm not even sure if enemies take into account armor after buffs with regard to their targetting, it may only work on base armor.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

AR > Soldier's Fury > Frenzy

Soldier's Fury is a viable alternative from AR depending on your build. Frenzy requires almost as much energy and time management as Flurry and the double damage is not PvE friendly unless you have a perma Prot Spirit, again wasting time and energy.
Elite like Soldier's Fury? Except that Soldier's Fury also reduces your armor and doesn't even work unless you have a shout on you.

Quote:
Originally Posted by reaper with no name
Pious Fury can only be kept up for a little more than half the time. Also, it removes an enchantment.
That could be a good thing... think Vital Boon, Aura of Thorns. But I agree, Pious Fury is not the best IAS either.

Quote:
Originally Posted by reaper with no name
View Post
76 AL is more than enough for a midliner. My SY Barrage Ranger has about that much armor and never has a problem. Why would a Paragon?
...
Oh, I forgot the Centurion's Insignia. So a Paragon would have even more armor than a SY Barrage Ranger. Just because you have not seen a problem does not mean that no problem exists. The SY player already has the lowest armor of anyone in the team, clearly it is not a good idea to reduce it further.

SY doesn't affect you, so centurion's won't work. and TNTF is only on you half the time, so you can't rely on that either. Besides that, what you should be worried about is huge elemental damage from high level creatures and/or bosses. Physical damage is largely armor ignoring so there is not much you can do to prevent it... but the elemental damage is heavily affected by armor, and in this case Ranger > Paragon. Last time I checked 100 or 110 armor beats 76 or 86.

Yeah, no one is arguing that Soldier's Fury is exceptional. But Soldier's Fury being bad has no effect on whether AR is good or not.

Quote:
Originally Posted by Khomet Si Netjer View Post
If this is the case, why do the ranger IAS skills provide perma-IAS with no drawbacks, but the warrior IAS skills have all kinds of drawbacks? Take more damage, do less damage, move slower, lose all adrenaline. That doesn't sound "better" to me.

I think it is perfectly reasonable to compare paragons and rangers since they are both ranged attackers. My argument is that the paragon IAS should be equivalent to what rangers have and not come with extra disadvantages. Look, have you even played a Ranger? First off Bows are ridiculously slower than all other weapons in the game, to the point at which you might as well say the other classes have free IAS without doing anything, but let's disregard that for now. The point of an IAS for Ranger is to increase damage, yet taking IAS will mangle their build so badly that their damage output is actually REDUCED significantly. On that note, there is absolutely no upside to a Ranger taking IAS, they are actually better off with an empty skill slot than trying to use such skills. Every class's IAS has a different method of restraining the class. Just because every other class doesn't have the exact same type of -x armor effect so we may directly compare their disadvantages doesn't mean that they are no less restrictive.