Set on fire, does it stack?

energize

Ascalonian Squire

Join Date: Nov 2010

on the computer

if two players used a skill that sets the mob on fire. does that mean he has 2xburnin on him?

what if the same player used several skills that sets the mob on fire? does the condition stack

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Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

short answer no
long answer noooooooooooooooooooooooooooooo

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Ascalonian Squire

Join Date: Nov 2010

on the computer

so none of the conditions stack.

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Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

nope

12 chars

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

I believe that if a condition is applied twice, the one that lasts longer will be applied. Also, if you use Archer's Signet, apply a condition, then juggle around epidemic in a mob, the conditions will keep multiplying.

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Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Caw521 View Post
I believe that if a condition is applied twice, the one that lasts longer will be applied. Also, if you use Archer's Signet, apply a condition, then juggle around epidemic in a mob, the conditions will keep multiplying.
indeed but thats not stacking the way he described it

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Stacking deep wound wouldn't be broken at all. Nope, not a bit.

Multiple applications of conditions of the same type just alters the duration. Certain skills also trigger on condition application and removal, like Fragility.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

As the above posters said, but I believe conditions like burning are simply reapplied every time you cast? So, if you cause burning on the target for 3 seconds, but after 2 seconds you apply another 3 second burning, the last second of the previous application is gone, and the target will burn for three more seconds.

So no, there is no stacking lol.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Divine Ashes View Post
As the above posters said, but I believe conditions like burning are simply reapplied every time you cast? So, if you cause burning on the target for 3 seconds, but after 2 seconds you apply another 3 second burning, the last second of the previous application is gone, and the target will burn for three more seconds.

So no, there is no stacking lol.
Previous applications of hexes/enchantments and conditions are not removed or overwritten when they are applied again. Hexes and Enchantments are more complex as they can be more/less powerful than existing copies. I'll give an example of how conditions work:

Warrior 1 uses Sever Artery (20 seconds of Bleeding).
3 seconds later, Warrior 2 uses Sever Artery (a weaker version, only lasting 8 seconds).
Both copies are 'active', but the effect does not stack. Bleeding results in -3 health degeneration.
11 seconds after Warrior 1 used SA, the application from Warrior 2 expires but the application from Warrior 1 is still active and the bleeding will continue until it expires (i.e, 20 seconds after he applied it).

If Warrior 2 had a SA of equal potency (20 seconds of Bleeding), the bleeding would last for a total of 23 seconds as it would outlive the application of Warrior 1.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

Ok, that said it doesn't work the same way with hexes does it Marty?

If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds
3 Seconds go by
Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds
Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended.


or am I totally wrong on this. Never bothered to look that much into it.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Songbringer View Post
Ok, that said it doesn't work the same way with hexes does it Marty?

If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds
3 Seconds go by
Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds
Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended.


or am I totally wrong on this. Never bothered to look that much into it.
It would end 7 seconds later, after the first spell. The 2 second spell is essentially wasted.

I Echo Dshot

Ascalonian Squire

Join Date: Nov 2010

Bay Area

WTB q7 insc ar15 sheilds

R/Me

No, conditions to stack. Degen caps at -10 pips (20dps)

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

Quote:
Originally Posted by I Echo Dshot View Post
No, conditions to stack. Degen caps at -10 pips (20dps)
Umm... OP was asking about duration of a single condition, not degen. But yeah, -10 is the cap, although you can stack more to counter regen.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Y'know, maybe we could stop confusing the one who doesn't know with stuff WE don't know.

In GW, practically nothing stacks. Practically everything only replaces the previous copy.

Two of the same condition will only have the longer lasting one apply. Same for hexes. If two players put Empathy on a player, he'll only take damage from one hex. With a few rare hexes that also cause benefits for the caster (like Life siphon), the benefits will apply to both casting characters - but the target will still only take a single hex' degen.

Also, as noted, all regeneration and degeneration is capped at +-10 arrows. So, if an enemy is burning (-7), poisoned (-4) and bleeding (-3), he'll still only lose health at (-10).

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Ah, but does it "remember" the extra degen when a re-gen like Mending is applied?

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Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Snograt View Post
Ah, but does it "remember" the extra degen when a re-gen like Mending is applied?
your making it worse...


ok here:
http://wiki.guildwars.com/wiki/Conditions
http://wiki.guildwars.com/wiki/Health_degeneration
http://wiki.guildwars.com/wiki/The_Naked_Man

Everything he needs to know. This is way beyond what it was supposed to be....

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

the duration of the second cast skill replaces the duration of the 1st cast skill. that's it.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Yay... its a bunch of Asurans here... 5 people and 7 different answers

To sum it all up.
  • One type of Degen can not stack (eg. Applying Burning 2 times will not result in double the amount of Degen).
  • The duration of conditions stack paralell which means you can apply the condition multiple times, but it will only last the length of the longest duration and not all durations added together.
  • Regen and degen are both capped at +10 and -10. Any degen below -10 will be wasted unless a regen is applied where by the full degen amount will be taken into account (eg. -13 Degen results in -10 Degen, but if +4 Regen is added, it will be calculated as -13 Degen +4 Regen = -9 Degen)

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Ahhhh, my dreams of super-ultra-mega burning have been crushed.

Still though, when in doubt, set it on fire. And if it's already on fire, set it on fire some more.

Kharmin

Kharmin

Academy Page

Join Date: Jul 2009

Far Shiverpeaks

Clan Quarren [QRRN]

R/

Quote:
Originally Posted by Ghull Ka View Post
Still though, when in doubt, set it on fire. And if it's already on fire, set it on fire some more.
I do like your way of thinking, though.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by MisterB View Post
It would end 7 seconds later, after the first spell. The 2 second spell is essentially wasted.
This is correct.

Quote:
Originally Posted by Eragon Zarroc
the duration of the second cast skill replaces the duration of the 1st cast skill. that's it.
This is false.

I had a good post on this about Glimmering Mark but I can't find it...

Anyway, the following things have been confirmed by myself:

1) Contrary to popular belief, it is possible for someone to have multiple copies of the same hex on them. This is especially evident with skills like Life Siphon and Asuran Scan where multiple parties benefit.
2) Reapplying a enchantment/hex or condition does not remove previous applications.
3) Only the most powerful copy of an enchant/hex will effect the target at any time (conditions are always equally powerful) and a lesser powerful one may resume after it expires (assuming it hasn't expired itself).
4) Enchant/hex/condition removal will remove all instances of an enchant/hex/condition from a target.

Example for 3)

2 Monks have Healing Breeze. Monk 1 has 11 Healing Prayers and Monk 2 has 3 Healing Prayers and a 20% enchant mod.

*At 0 seconds, Monk 2 casts HB on Warrior 1, granting him 5 pips of health regen for 18 seconds.
*At 2 seconds. Monk 1 casts HB on the same Warrior, granting him 8 pips of health regen for 15 seconds.
*At this time, both copies are active on the Warrior, but only the +8 will take effect as it is more powerful.
*At 17 seconds, the +8 HB expires. The +5 copy from Monk 1 is still active so the Warrior gets +5 regen until it expires, which occurs 1 second later.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

Theres a cap for health degeneration, as well as regeneration. So even if burning does or does not stack, it's totally pointless.

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

It is not "totally pointless". If the affected party has health regeneration then the excess degeneration helps to offset it. This was already pointed out earlier in the thread.

energize

Ascalonian Squire

Join Date: Nov 2010

on the computer

Thanks for all the help guys, yeah the later explanations are better.