Set on fire, does it stack?
energize
if two players used a skill that sets the mob on fire. does that mean he has 2xburnin on him?
what if the same player used several skills that sets the mob on fire? does the condition stack
what if the same player used several skills that sets the mob on fire? does the condition stack
End
short answer no
long answer noooooooooooooooooooooooooooooo
long answer noooooooooooooooooooooooooooooo
energize
so none of the conditions stack.
End
nope
12 chars
12 chars
Caw521
I believe that if a condition is applied twice, the one that lasts longer will be applied. Also, if you use Archer's Signet, apply a condition, then juggle around epidemic in a mob, the conditions will keep multiplying.
End
indeed but thats not stacking the way he described it
MisterB
Stacking deep wound wouldn't be broken at all. Nope, not a bit.
Multiple applications of conditions of the same type just alters the duration. Certain skills also trigger on condition application and removal, like Fragility.
Multiple applications of conditions of the same type just alters the duration. Certain skills also trigger on condition application and removal, like Fragility.
Divine Ashes
As the above posters said, but I believe conditions like burning are simply reapplied every time you cast? So, if you cause burning on the target for 3 seconds, but after 2 seconds you apply another 3 second burning, the last second of the previous application is gone, and the target will burn for three more seconds.
So no, there is no stacking lol.
So no, there is no stacking lol.
Marty Silverblade
Quote:
As the above posters said, but I believe conditions like burning are simply reapplied every time you cast? So, if you cause burning on the target for 3 seconds, but after 2 seconds you apply another 3 second burning, the last second of the previous application is gone, and the target will burn for three more seconds.
So no, there is no stacking lol. |
Warrior 1 uses Sever Artery (20 seconds of Bleeding).
3 seconds later, Warrior 2 uses Sever Artery (a weaker version, only lasting 8 seconds).
Both copies are 'active', but the effect does not stack. Bleeding results in -3 health degeneration.
11 seconds after Warrior 1 used SA, the application from Warrior 2 expires but the application from Warrior 1 is still active and the bleeding will continue until it expires (i.e, 20 seconds after he applied it).
If Warrior 2 had a SA of equal potency (20 seconds of Bleeding), the bleeding would last for a total of 23 seconds as it would outlive the application of Warrior 1.
Songbringer
Ok, that said it doesn't work the same way with hexes does it Marty?
If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds
3 Seconds go by
Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds
Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended.
or am I totally wrong on this. Never bothered to look that much into it.
If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds
3 Seconds go by
Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds
Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended.
or am I totally wrong on this. Never bothered to look that much into it.
MisterB
Quote:
Ok, that said it doesn't work the same way with hexes does it Marty?
If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds 3 Seconds go by Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended. or am I totally wrong on this. Never bothered to look that much into it. |
I Echo Dshot
No, conditions to stack. Degen caps at -10 pips (20dps)
Caw521
Iuris
Y'know, maybe we could stop confusing the one who doesn't know with stuff WE don't know.
In GW, practically nothing stacks. Practically everything only replaces the previous copy.
Two of the same condition will only have the longer lasting one apply. Same for hexes. If two players put Empathy on a player, he'll only take damage from one hex. With a few rare hexes that also cause benefits for the caster (like Life siphon), the benefits will apply to both casting characters - but the target will still only take a single hex' degen.
Also, as noted, all regeneration and degeneration is capped at +-10 arrows. So, if an enemy is burning (-7), poisoned (-4) and bleeding (-3), he'll still only lose health at (-10).
In GW, practically nothing stacks. Practically everything only replaces the previous copy.
Two of the same condition will only have the longer lasting one apply. Same for hexes. If two players put Empathy on a player, he'll only take damage from one hex. With a few rare hexes that also cause benefits for the caster (like Life siphon), the benefits will apply to both casting characters - but the target will still only take a single hex' degen.
Also, as noted, all regeneration and degeneration is capped at +-10 arrows. So, if an enemy is burning (-7), poisoned (-4) and bleeding (-3), he'll still only lose health at (-10).
Snograt
Ah, but does it "remember" the extra degen when a re-gen like Mending is applied?
End
Quote:
Ah, but does it "remember" the extra degen when a re-gen like Mending is applied?
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ok here:
http://wiki.guildwars.com/wiki/Conditions
http://wiki.guildwars.com/wiki/Health_degeneration
http://wiki.guildwars.com/wiki/The_Naked_Man
Everything he needs to know. This is way beyond what it was supposed to be....
Eragon Zarroc
the duration of the second cast skill replaces the duration of the 1st cast skill. that's it.
Rushin Roulette
Yay... its a bunch of Asurans here... 5 people and 7 different answers
To sum it all up.
To sum it all up.
- One type of Degen can not stack (eg. Applying Burning 2 times will not result in double the amount of Degen).
- The duration of conditions stack paralell which means you can apply the condition multiple times, but it will only last the length of the longest duration and not all durations added together.
- Regen and degen are both capped at +10 and -10. Any degen below -10 will be wasted unless a regen is applied where by the full degen amount will be taken into account (eg. -13 Degen results in -10 Degen, but if +4 Regen is added, it will be calculated as -13 Degen +4 Regen = -9 Degen)
Ghull Ka
Ahhhh, my dreams of super-ultra-mega burning have been crushed.
Still though, when in doubt, set it on fire. And if it's already on fire, set it on fire some more.
Still though, when in doubt, set it on fire. And if it's already on fire, set it on fire some more.
Kharmin
Marty Silverblade
Quote:
It would end 7 seconds later, after the first spell. The 2 second spell is essentially wasted.
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Quote:
Originally Posted by Eragon Zarroc
the duration of the second cast skill replaces the duration of the 1st cast skill. that's it.
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I had a good post on this about Glimmering Mark but I can't find it...
Anyway, the following things have been confirmed by myself:
1) Contrary to popular belief, it is possible for someone to have multiple copies of the same hex on them. This is especially evident with skills like Life Siphon and Asuran Scan where multiple parties benefit.
2) Reapplying a enchantment/hex or condition does not remove previous applications.
3) Only the most powerful copy of an enchant/hex will effect the target at any time (conditions are always equally powerful) and a lesser powerful one may resume after it expires (assuming it hasn't expired itself).
4) Enchant/hex/condition removal will remove all instances of an enchant/hex/condition from a target.
Example for 3)
2 Monks have Healing Breeze. Monk 1 has 11 Healing Prayers and Monk 2 has 3 Healing Prayers and a 20% enchant mod.
*At 0 seconds, Monk 2 casts HB on Warrior 1, granting him 5 pips of health regen for 18 seconds.
*At 2 seconds. Monk 1 casts HB on the same Warrior, granting him 8 pips of health regen for 15 seconds.
*At this time, both copies are active on the Warrior, but only the +8 will take effect as it is more powerful.
*At 17 seconds, the +8 HB expires. The +5 copy from Monk 1 is still active so the Warrior gets +5 regen until it expires, which occurs 1 second later.
Chrisworld
Theres a cap for health degeneration, as well as regeneration. So even if burning does or does not stack, it's totally pointless.
DeanBB
It is not "totally pointless". If the affected party has health regeneration then the excess degeneration helps to offset it. This was already pointed out earlier in the thread.
energize
Thanks for all the help guys, yeah the later explanations are better.