7 Heroes/Embark Beach Early Next Year
ErrantVenture
Ghull Ka
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Just means i don't have to worry about finishing my VQing until the spring ^____^
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I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).
I just don't wanna. *crossarms/stompfeet*
I'm happy it's coming so that I know that I will be able to full-hero-party all my VQing at that time. I just wish it would be sooner rather than later.
Frankly, the arbitrary limit of 3x heroes was silly when they implemented heroes at the release of Nightfall. I consider full-hero-parties a "bug fix" and not a "new feature" and I wish it would happen TODAY instead of waiting to be bundled up with some as-yet-unknown "totally awesome new stuff" that they're dreaming up.
NerfHerder
I feel the exact same way. I have been playing GW a long time, but never felt like title grinding VQ, protector, etc.(too boring) And I'm not even going to start on it until I get a full hero party. Those last 2 HoM points and gwamm can wait.
ogre_jd
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All the bugs? It launched without two of the items needed to complete it (fixed a day later) and ocassionally there is a weird dialogue bug. Is that really that bad? The actualy missions were better designed and better balanced (and told a better story without insane zoneing/running around to pointless locations without killing anything just to sit through 4 minutes of dialogue) than all of the WiK. I'd say the recent update was a success.
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I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).
I just don't wanna. *crossarms/stompfeet* |
Personally, I'm not looking forward to having to equip, rune, and find decent skillbars that don't require micromanaging for a minimum of 70 Heroes.
Still Number One
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Just means i don't have to worry about finishing my VQing until the spring ^____^
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Just giving you and anyone else a heads up, because knowing A.Net, you won't see this update til the middle of next year.
DokkyDok
While they're certainly not as impressive as an enduring scythe warrior or critical scythe assassin, Dervs are still very much superior to rangers and paragons when it comes to scythes (and damage output in general).
NerfHerder
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Those, yes, were annoying bugs - or so I gather as I, along with many others, got hit with various progression bugs thanks to the addition of Murro and the War in Kryta overquest, and therefore have yet to do HotN. (still got the Battle for LA to do :/)
Bah. Don't be lazy. The Henchmen are a *LOT* better than they used to be. Hell, you could probably vanquish most areas in Prophecies & Factions without Heroes now, just you and 7 Henchmen. Of course, Vabbi, the Desolation, and most of EotN are probably a different matter... Personally, I'm not looking forward to having to equip, rune, and find decent skillbars that don't require micromanaging for a minimum of 70 Heroes. |
WE scythe Warriors are as good with a scythe as a Dervish. Sins are superior. That makes two classes that can do the Dervishes job as good or better. The fact that Dervishes still do impressive damage is negated by the fact that 2 classes can easily take its place.
sykoone
The Beach update was delayed for a good reason.
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Originally Posted by John Stumme
I've put off the Embark build until the Dervish stuff is out, that way there's no conflicts of programming resources for Robert. So, Dervish update will be out before then.
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dancing gnome
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Ditto!
I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone). I just don't wanna. *crossarms/stompfeet* I'm happy it's coming so that I know that I will be able to full-hero-party all my VQing at that time. I just wish it would be sooner rather than later. Frankly, the arbitrary limit of 3x heroes was silly when they implemented heroes at the release of Nightfall. I consider full-hero-parties a "bug fix" and not a "new feature" and I wish it would happen TODAY instead of waiting to be bundled up with some as-yet-unknown "totally awesome new stuff" that they're dreaming up. |
I'm most excited about being able to do any content with a full party of level 20 heroes (sometimes my aggreesive play style causes problems in Maguuma when Alesia is my only healer because I hate spending one of my three hero slots on healing) especially the WiK stuff.
I also am really excited I won't feel the need to play gimmicky triple necro, discord or spiritway builds. Those builds were used by a lot of people because they make up for the bad builds or the henchmen have (and complete lack of utility). Now that I can control the bars of my entire party I can bring a more balanced team that spread the diversity to compete in HM.
Apok
To everyone saying how bad Alesia is when vanqing.... why not just run 2 monk heroes and take damage henchies? Unless you think Little Thom Brawler Henchman can't do his job, which is to wreck shit.
In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now.
In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now.
dancing gnome
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To everyone saying how bad Alesia is when vanqing.... why not just run 2 monk heroes and take damage henchies? Unless you think Little Thom Brawler Henchman can't do his job, which is to wreck shit.
In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now. |
I don't want to bring a healing hero because I'd rather spend one of my three hero spots on DPS or utility - none of the henchmen put out the DPS heroes are capable of.
shoyon456
Here's my question: Are we only going to get up to 7 heros or can we get up to 11 as well? I would lol at being able to heroway the deep/urgoz.
And I was the one who asked that on Stumme's page. I'm happy with the fact that Derv updates are on the front end but considering it's been 6 months of "soon" I'm not holding my breath. Anet hasn't been able to deliver whether well or timely for the past 3 ish years imo.
And I was the one who asked that on Stumme's page. I'm happy with the fact that Derv updates are on the front end but considering it's been 6 months of "soon" I'm not holding my breath. Anet hasn't been able to deliver whether well or timely for the past 3 ish years imo.
NerfHerder
Good question. I have never seen anyone from Anet mention 7 heros. They usually say "Full Hero Party". From that wording, it sounds like they will add hero support for the deep/urgoz as well. Although, I'm not sure why anyone would want to do elite areas with only heros. Sure its possible to do. But, really really slow when compared to full player party(even pugs). I know for a fact that DoA can be done with 2 players 6 heros. But I dont feel like spending 4 hours down there. If thats your thing, then more power to you. I'll take the SC/pug group and run circles around a full hero party.
dancing gnome
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Good question. I have never seen anyone from Anet mention 7 heros. They usually say "Full Hero Party". From that wording, it sounds like they will add hero support for the deep/urgoz as well. Although, I'm not sure why anyone would want to do elite areas with only heros. Sure its possible to do. But, really really slow when compared to full player party(even pugs). I know for a fact that DoA can be done with 2 players 6 heros. But I dont feel like spending 4 hours down there. If thats your thing, then more power to you. I'll take the SC/pug group and run circles around a full hero party.
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Four hours with a full hero party will probably be a very enjoyable experience considering you can play how you want and not worry about what the elitist tank thinks you should be doing.
Lanier
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Speed clears are boring. People talk about making the game easier... I have never had to do so little work while playing a game than when I was in a SC.
Four hours with a full hero party will probably be a very enjoyable experience considering you can play how you want and not worry about what the elitist tank thinks you should be doing. |
Ayuhmii Shanbwa
i'm happy to know how long to wait, just too bad they said "early" not like 1st quarter or 1st half of 2011, that'd be a bit more precise
i hope it'll be before may, that'd be early
my wish didnt come true, that was that it would be here this year, but at least i know its coming closer
everyone who likes to use it, has his/her own reason, and so do i
mine is cuz i'm a bit slow
other than that, there's not much friends left who can help, just a handful who have 10-20% of their time on gw to join
full hero team can replace player help alot... not chatting, but still
anyway, i'm also happy about the fact that they still talk about it, and maybe they'll be done soon, who knows, maybe march will be the month
for now they do wintersday, and so will i, and after that we will see how long it takes, although they may be busy with dervs first
well, nice to see at least some text about this
i hope it'll be before may, that'd be early
my wish didnt come true, that was that it would be here this year, but at least i know its coming closer
everyone who likes to use it, has his/her own reason, and so do i
mine is cuz i'm a bit slow
other than that, there's not much friends left who can help, just a handful who have 10-20% of their time on gw to join
full hero team can replace player help alot... not chatting, but still
anyway, i'm also happy about the fact that they still talk about it, and maybe they'll be done soon, who knows, maybe march will be the month
for now they do wintersday, and so will i, and after that we will see how long it takes, although they may be busy with dervs first
well, nice to see at least some text about this
DokkyDok
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WE scythe Warriors are as good with a scythe as a Dervish. Sins are superior. That makes two classes that can do the Dervishes job as good or better. The fact that Dervishes still do impressive damage is negated by the fact that 2 classes can easily take its place.
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LifeInfusion
Anyone that thinks 7 hero teams are better for the UW (or anywhere there is splitting) is delusional. I did a full UW clear with 6 heroes the other day (borrowed , mediocre heroes) but I didn't do any quests because they require defending NPCs. You don't have PVE skills and you will need to pop your own cons if your build requires cons. Heroes stand in AOE unless you flag them and you can't flag them off the radar (to go do a quest for you, grab griffons in FOW, etc.). DoA is more flexible with this and you can see that in the builds (DwG and frostway PUG crap). 7 Hero teams will just be a bad version of 2 people + 6 heroes.
Maybe 7 heroes for Vanquishes, missions, and quests but not for UW. It's hard to get people to vanquish with you to begin with and trying to get people to quest is like pulling teeth since the rewards are generally so low.
Also melee AI still sucks and you don't get AoHM (broken PVE scythes) or Vanguard sins.
Maybe 7 heroes for Vanquishes, missions, and quests but not for UW. It's hard to get people to vanquish with you to begin with and trying to get people to quest is like pulling teeth since the rewards are generally so low.
Also melee AI still sucks and you don't get AoHM (broken PVE scythes) or Vanguard sins.
Arutima
why not use a healer hero (n/rt , resto rit or monk heroes) instead of using alesia?
all of prophecies's 6 men party zones only need one healer to pass throught them.
all of prophecies's 6 men party zones only need one healer to pass throught them.
Darcy
When you take a healer hero, you lose a damage dealer hero. You can survive with the half-hearted NPC healing/prot as long as you can use the more effective hero damage builds to shorten the fight. Those builds can be tweaked for specific areas/foes, unlike the NPCs.
Arutima
well, i did my legendary vanquisher title wit ha healer hero, and i am not dead. Splinter weapon , asuran scan, "i am the strongest" makes a third damage hero obsolete , when your arrows hit hm lvl 28 + creatures for over 160 dmg
Dark-NighT
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Anyone that thinks 7 hero teams are better for the UW (or anywhere there is splitting) is delusional. I did a full UW clear with 6 heroes the other day (borrowed , mediocre heroes) but I didn't do any quests because they require defending NPCs. You don't have PVE skills and you will need to pop your own cons if your build requires cons. Heroes stand in AOE unless you flag them and you can't flag them off the radar (to go do a quest for you, grab griffons in FOW, etc.). DoA is more flexible with this and you can see that in the builds (DwG and frostway PUG crap). 7 Hero teams will just be a bad version of 2 people + 6 heroes.
Maybe 7 heroes for Vanquishes, missions, and quests but not for UW. It's hard to get people to vanquish with you to begin with and trying to get people to quest is like pulling teeth since the rewards are generally so low. Also melee AI still sucks and you don't get AoHM (broken PVE scythes) or Vanguard sins. |
LifeInfusion
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Well Uw is indeed impossible with heroes, but Doa is possible with 7 heroes and Fow is a walkover with 7 heroes in the party, sure it will never be as fast as SC teams that can split up and do seperate quests, but it does give the option to go alone and do it, great for us pug hating people and a nice change of pace everynow and then.
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DoA I did with 6 heroes + a friend. We didn't do a full clear, just a zone by zone in normal mode. I've monked a few full runs with people, but DoA is exceedingly boring.
Dark-NighT
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Fastest I did FoW with heroes not in SC was about 1:30 with cons in HM. The builds were far from optimal and nothing was runed I think. I don't know if that's good, but I think 20-40 minutes with a FOWSC even with a few fails in between is faster. FoW is pretty lenient.
DoA I did with 6 heroes + a friend. We didn't do a full clear, just a zone by zone in normal mode. I've monked a few full runs with people, but DoA is exceedingly boring. |
BUT here is the catch for me anyway, with the current setup i have to wait for friends, who dont play that often anymore in order to do it, atleast with 7 heroes i wont have to wait, but lacking 1 player with pve skills is an impact on team performance, and since the ai cant handle DWG that well its even worse for my doa run, but i will think of something to make it work.
FoxBat
dancing gnome
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Well Uw is indeed impossible with heroes, but Doa is possible with 7 heroes and Fow is a walkover with 7 heroes in the party, sure it will never be as fast as SC teams that can split up and do seperate quests, but it does give the option to go alone and do it, great for us pug hating people and a nice change of pace everynow and then.
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People only think it would be impossible because end game grouping in GW has been a joke for the longest time - splitting or having invincible characters is nothing like a balanced game is supposed to be. The game balance failed and favoured gimmick niche builds which completed content at speeds faster than they should be completed in instead of requiring/favouring a balanced party with a mixture of classes (ironically what a lot of people will use their 7 hero parties for).
It took about 2 hours but that was the poor design decision made for UW: an area that should take about 2 hours (apparently someone thinks that's a reasonable amount of time to spend in front of a computer non-stop).
MithranArkanere
I've seen 2..4 three people doing it with 4..6 heroes.
Disable the Encase Skeletal skill, and they'll be better than the average player on fighting Dhuum, since they'll use all the other skills properly target the same skeleton, so you can spike them and kill them faster one by one.
Disable the Encase Skeletal skill, and they'll be better than the average player on fighting Dhuum, since they'll use all the other skills properly target the same skeleton, so you can spike them and kill them faster one by one.
ogre_jd
Most MMORPGs do consider that reasonable for endgame areas/raids. Actually, most'd probably consider 2 hours for such things to be casual endgame content. Some WoW raids can take 5-6 hours (or at least the old ones; I think WotLK raids top out at 3-4) and some City of Heroes Task/Strike Forces can take more than 4 hours to do, even with a decent group, for example.
Halfthought
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It's a change in Live Team leads. The old lead personally didn't want 7 hero parties, the new lead did a survey and found out the vast majority of players disagree with the old Live Team lead. |
Players don't always know what they want. I guarantee if a player poll was set up "Do you want FoW armor", 80% of people would vote yes. But you can't seriously that the best design decision would be to then reduce the cost of FoW armor to 1k and 2 planks of wood and make it available in Kamadan.
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It took about 2 hours but that was the poor design decision made for UW: an area that should take about 2 hours (apparently someone thinks that's a reasonable amount of time to spend in front of a computer non-stop).
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lol.
Life Bringing
Doing uw with 2 players, 6 heroes is a hell of a lot different than 1 player 7 heroes. With 2 players, you can actually split effectively. You cant really do that when you're the only player
Horus Moonlight
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Oh well jee, I guess we should just get rid all that overhead costs those silly studios spend on designers by firing them all and just set up polls to decide everything.
Players don't always know what they want. I guarantee if a player poll was set up "Do you want FoW armor", 80% of people would vote yes. But you can't seriously that the best design decision would be to then reduce the cost of FoW armor to 1k and 2 planks of wood and make it available in Kamadan. |
Halfthought
Yes, based on logic, arguments, etc, not poll data. Your post really is entirely irrelevant.
Horus Moonlight
FoxBat
He used the poll to justify something he was thinking of doing anyway. Anet has stated it's just one type of data they use when making decisions. (but it is ONE type - I.E. it does matter.)
Scary
FyrFytr998
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Hope you are all wrong about that, and that we all being wrongly pessimistic
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I've learned that with GW, it's best to just go about your business and be pleasantly surprised one day when you log on.
Killed u man
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Doing uw with 2 players, 6 heroes is a hell of a lot different than 1 player 7 heroes. With 2 players, you can actually split effectively. You cant really do that when you're the only player
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Splitting the 4 horsemen quest was something implemented when the game was young, and there weren't any means of dealing with so much damage because the skills they posses were pretty much as strong back then as they are now.
However, nowadays ER bonders (again), TNTF, SY, Spirit Bond, ST, Panic (and the list goes on) splitting is definatly not needed anymore for the four horsemen quest.
I did UW for the first time with heroes a few months ago under the illusion it would be fcuking hard. Instead, I found that UW is a walk in the park (Comming from PvP) as long as you come prepared and know what to do. I spend hours behind pawned2 trying to come up with a 8-man (2 players, 6 heroes) build that could split effectively during the 4 horsemen and the Pits quest.
I even did UW NM with these builds and died at dhuum because his skill descriptions are worded wrong (His judgement of dhuum reads damage whereas it does fire damage, which is a huge difference - read: gets doubled due to level difference as opposed to armor ignoring damage)
People need to realize that an 8 man party gains exponential power compared to a 4 man party. This means that an 8 man party isn't twice as strong as a 4 man party, but maybe 3 or 4 times as strong. Party Healing, AoE defence and skills is largely the cause of this: TNTF for exampe will now affect 8 people as opposed to 4, so you gain alot more effectiveness party wide.
You do NOT need to split in UW, it is something from ancient times when people didn't have acces to imbalanced hero AI, imbalanced defence, imbalanced offence and consumables. You can easily keep your intire party, and the Reaper, alive against 10+ Dryders in HM for a a few minutes.
And the sooner people realize this, the sooner you'll see 7 hero team builds appear which can clear UW in a bit over 90 minutes. (I did it with my gf in 2 hours, and my gf is slow as a turtle. She goes afk every second minute to do some kitchen stuff or whatever) Also, this was without cons, NM.
Scary
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Lol, you new or something? If ANET had the ability to keep up with their projected release dates, our skill updates would come like clockwork and we'd all be playing GW2 right this instant.
I've learned that with GW, it's best to just go about your business and be pleasantly surprised one day when you log on. |
not that you are wrong...... DOH
Aljasha
It's called iteration and that's why other companies like Blizzard usually take much longer to release new games than the competition. ANet basically works the same.
AngelWJedi
id admit i used to run sabway and discord way. but now i dont. i use these 3 heros primarly unless i have to bring someone else. i us a UA monk,mmprot necro and a panic messie. and i usually bring 2 ele heros and the 2 monk henchies along with me.