7 Heroes/Embark Beach Early Next Year

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Quote:
Originally Posted by Karate Jesus View Post
Haha, I called this a while back. No surprises here.

Obviously, John is a bit more concerned with weddings and costume money than skill updates and good content.

Oh well.....
Just means i don't have to worry about finishing my VQing until the spring ^____^

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by ErrantVenture View Post
Just means i don't have to worry about finishing my VQing until the spring ^____^
Ditto!

I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*

I'm happy it's coming so that I know that I will be able to full-hero-party all my VQing at that time. I just wish it would be sooner rather than later.

Frankly, the arbitrary limit of 3x heroes was silly when they implemented heroes at the release of Nightfall. I consider full-hero-parties a "bug fix" and not a "new feature" and I wish it would happen TODAY instead of waiting to be bundled up with some as-yet-unknown "totally awesome new stuff" that they're dreaming up.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Ghull Ka View Post
Ditto!

I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*
I feel the exact same way. I have been playing GW a long time, but never felt like title grinding VQ, protector, etc.(too boring) And I'm not even going to start on it until I get a full hero party. Those last 2 HoM points and gwamm can wait.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by dancing gnome View Post
All the bugs? It launched without two of the items needed to complete it (fixed a day later) and ocassionally there is a weird dialogue bug. Is that really that bad? The actualy missions were better designed and better balanced (and told a better story without insane zoneing/running around to pointless locations without killing anything just to sit through 4 minutes of dialogue) than all of the WiK. I'd say the recent update was a success.
Those, yes, were annoying bugs - or so I gather as I, along with many others, got hit with various progression bugs thanks to the addition of Murro and the War in Kryta overquest, and therefore have yet to do HotN. (still got the Battle for LA to do :/)

Quote:
Originally Posted by Ghull Ka View Post
I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*
Bah. Don't be lazy. The Henchmen are a *LOT* better than they used to be. Hell, you could probably vanquish most areas in Prophecies & Factions without Heroes now, just you and 7 Henchmen. Of course, Vabbi, the Desolation, and most of EotN are probably a different matter...

Personally, I'm not looking forward to having to equip, rune, and find decent skillbars that don't require micromanaging for a minimum of 70 Heroes.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by ErrantVenture View Post
Just means i don't have to worry about finishing my VQing until the spring ^____^
Last time A.Net said they would release something early next year, it came out in June/July. Early next year for A.Net isn't the same thing as early next year for you and I. Interpreting that statement as "Spring" will probably only lead to you getting your hopes up and then being let down.

Just giving you and anyone else a heads up, because knowing A.Net, you won't see this update til the middle of next year.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

Quote:
Originally Posted by FengShuiDove View Post
Uhhhh, they're not death machines, and your heroes are not an indication. Literally every physical, including Ranger and Paragon, does better with the Scythe than a Dervish does. Dervs are without a doubt underwhelming in almost every scenario.
While they're certainly not as impressive as an enduring scythe warrior or critical scythe assassin, Dervs are still very much superior to rangers and paragons when it comes to scythes (and damage output in general).

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by ogre_jd View Post
Those, yes, were annoying bugs - or so I gather as I, along with many others, got hit with various progression bugs thanks to the addition of Murro and the War in Kryta overquest, and therefore have yet to do HotN. (still got the Battle for LA to do :/)

Bah. Don't be lazy. The Henchmen are a *LOT* better than they used to be. Hell, you could probably vanquish most areas in Prophecies & Factions without Heroes now, just you and 7 Henchmen. Of course, Vabbi, the Desolation, and most of EotN are probably a different matter...

Personally, I'm not looking forward to having to equip, rune, and find decent skillbars that don't require micromanaging for a minimum of 70 Heroes.
Lazy? I have already runed all the heros on all 10 of my toons that have finished BLA, Proph, Factions, NF, EotN, and what we have of HotN. And most of them have maxed most of the PvE rank titles. Yeah, I'll wait for a full hero party to finish title grinding on my one title farmer. However, im not waiting for 7 heros to make it easier, I'm waiting for them to make it more fun

Quote:
Originally Posted by DokkyDok View Post
While they're certainly not as impressive as an enduring scythe warrior or critical scythe assassin, Dervs are still very much superior to rangers and paragons when it comes to scythes (and damage output in general).
WE scythe Warriors are as good with a scythe as a Dervish. Sins are superior. That makes two classes that can do the Dervishes job as good or better. The fact that Dervishes still do impressive damage is negated by the fact that 2 classes can easily take its place.

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

The Beach update was delayed for a good reason.
Quote:
Originally Posted by John Stumme
I've put off the Embark build until the Dervish stuff is out, that way there's no conflicts of programming resources for Robert. So, Dervish update will be out before then.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by Ghull Ka View Post
Ditto!

I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*

I'm happy it's coming so that I know that I will be able to full-hero-party all my VQing at that time. I just wish it would be sooner rather than later.

Frankly, the arbitrary limit of 3x heroes was silly when they implemented heroes at the release of Nightfall. I consider full-hero-parties a "bug fix" and not a "new feature" and I wish it would happen TODAY instead of waiting to be bundled up with some as-yet-unknown "totally awesome new stuff" that they're dreaming up.
I vanquished Elona, Ascalon, middle Shiverpeaks and Kryta. I will do the rest of Tyria when I get 7 heroes. I assure you, Alesia is by far the worst henchman in the entire game. I found a lot of Prophecies vanquishing difficult simply because of her. I won't continue vanquishing until I get my 7 heroes.

I'm most excited about being able to do any content with a full party of level 20 heroes (sometimes my aggreesive play style causes problems in Maguuma when Alesia is my only healer because I hate spending one of my three hero slots on healing) especially the WiK stuff.

I also am really excited I won't feel the need to play gimmicky triple necro, discord or spiritway builds. Those builds were used by a lot of people because they make up for the bad builds or the henchmen have (and complete lack of utility). Now that I can control the bars of my entire party I can bring a more balanced team that spread the diversity to compete in HM.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

To everyone saying how bad Alesia is when vanqing.... why not just run 2 monk heroes and take damage henchies? Unless you think Little Thom Brawler Henchman can't do his job, which is to wreck shit.


In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by Apok View Post
To everyone saying how bad Alesia is when vanqing.... why not just run 2 monk heroes and take damage henchies? Unless you think Little Thom Brawler Henchman can't do his job, which is to wreck shit.


In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now.
The 7 hero parties will not make the game any easier, it will just give access to better alternatives to people who can't pull together a full player party. Human parties or even 2 humans and 6 heroes are already possible and are already superior to 7 hero parties. This is just moving the base line up for people who want to access less frequently used content or who prefer to move at their own pace. Not all of us have all day to wait around for a party to form, some of us like heroes because we customise them to our preference and they don't go afk for dinner or get upset when I need to pick up my drunk sister mid way through a vanquish.

I don't want to bring a healing hero because I'd rather spend one of my three hero spots on DPS or utility - none of the henchmen put out the DPS heroes are capable of.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Here's my question: Are we only going to get up to 7 heros or can we get up to 11 as well? I would lol at being able to heroway the deep/urgoz.

And I was the one who asked that on Stumme's page. I'm happy with the fact that Derv updates are on the front end but considering it's been 6 months of "soon" I'm not holding my breath. Anet hasn't been able to deliver whether well or timely for the past 3 ish years imo.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by shoyon456 View Post
Here's my question: Are we only going to get up to 7 heros or can we get up to 11 as well? I would lol at being able to heroway the deep/urgoz.
Good question. I have never seen anyone from Anet mention 7 heros. They usually say "Full Hero Party". From that wording, it sounds like they will add hero support for the deep/urgoz as well. Although, I'm not sure why anyone would want to do elite areas with only heros. Sure its possible to do. But, really really slow when compared to full player party(even pugs). I know for a fact that DoA can be done with 2 players 6 heros. But I dont feel like spending 4 hours down there. If thats your thing, then more power to you. I'll take the SC/pug group and run circles around a full hero party.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by NerfHerder View Post
Good question. I have never seen anyone from Anet mention 7 heros. They usually say "Full Hero Party". From that wording, it sounds like they will add hero support for the deep/urgoz as well. Although, I'm not sure why anyone would want to do elite areas with only heros. Sure its possible to do. But, really really slow when compared to full player party(even pugs). I know for a fact that DoA can be done with 2 players 6 heros. But I dont feel like spending 4 hours down there. If thats your thing, then more power to you. I'll take the SC/pug group and run circles around a full hero party.
Speed clears are boring. People talk about making the game easier... I have never had to do so little work while playing a game than when I was in a SC.

Four hours with a full hero party will probably be a very enjoyable experience considering you can play how you want and not worry about what the elitist tank thinks you should be doing.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by dancing gnome View Post
Speed clears are boring. People talk about making the game easier... I have never had to do so little work while playing a game than when I was in a SC.

Four hours with a full hero party will probably be a very enjoyable experience considering you can play how you want and not worry about what the elitist tank thinks you should be doing.
Agree completely with this. Id far rather be able to do deep/urgoz with heroes and not have to go with Pugs (when i cant get a guild group together). These are my favorite areas in the game and i dont want elitists screwing up my fun.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i'm happy to know how long to wait, just too bad they said "early" not like 1st quarter or 1st half of 2011, that'd be a bit more precise

i hope it'll be before may, that'd be early

my wish didnt come true, that was that it would be here this year, but at least i know its coming closer

everyone who likes to use it, has his/her own reason, and so do i
mine is cuz i'm a bit slow
other than that, there's not much friends left who can help, just a handful who have 10-20% of their time on gw to join

full hero team can replace player help alot... not chatting, but still

anyway, i'm also happy about the fact that they still talk about it, and maybe they'll be done soon, who knows, maybe march will be the month
for now they do wintersday, and so will i, and after that we will see how long it takes, although they may be busy with dervs first

well, nice to see at least some text about this

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

Quote:
Originally Posted by NerfHerder View Post
WE scythe Warriors are as good with a scythe as a Dervish. Sins are superior. That makes two classes that can do the Dervishes job as good or better. The fact that Dervishes still do impressive damage is negated by the fact that 2 classes can easily take its place.
Nothing you said contradicted anything I said. o.O? I don't get it.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Anyone that thinks 7 hero teams are better for the UW (or anywhere there is splitting) is delusional. I did a full UW clear with 6 heroes the other day (borrowed , mediocre heroes) but I didn't do any quests because they require defending NPCs. You don't have PVE skills and you will need to pop your own cons if your build requires cons. Heroes stand in AOE unless you flag them and you can't flag them off the radar (to go do a quest for you, grab griffons in FOW, etc.). DoA is more flexible with this and you can see that in the builds (DwG and frostway PUG crap). 7 Hero teams will just be a bad version of 2 people + 6 heroes.

Maybe 7 heroes for Vanquishes, missions, and quests but not for UW. It's hard to get people to vanquish with you to begin with and trying to get people to quest is like pulling teeth since the rewards are generally so low.

Also melee AI still sucks and you don't get AoHM (broken PVE scythes) or Vanguard sins.

Arutima

Arutima

Academy Page

Join Date: Feb 2006

Canada

R/

why not use a healer hero (n/rt , resto rit or monk heroes) instead of using alesia?

all of prophecies's 6 men party zones only need one healer to pass throught them.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

When you take a healer hero, you lose a damage dealer hero. You can survive with the half-hearted NPC healing/prot as long as you can use the more effective hero damage builds to shorten the fight. Those builds can be tweaked for specific areas/foes, unlike the NPCs.

Arutima

Arutima

Academy Page

Join Date: Feb 2006

Canada

R/

well, i did my legendary vanquisher title wit ha healer hero, and i am not dead. Splinter weapon , asuran scan, "i am the strongest" makes a third damage hero obsolete , when your arrows hit hm lvl 28 + creatures for over 160 dmg

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Quote:
Originally Posted by LifeInfusion View Post
Anyone that thinks 7 hero teams are better for the UW (or anywhere there is splitting) is delusional. I did a full UW clear with 6 heroes the other day (borrowed , mediocre heroes) but I didn't do any quests because they require defending NPCs. You don't have PVE skills and you will need to pop your own cons if your build requires cons. Heroes stand in AOE unless you flag them and you can't flag them off the radar (to go do a quest for you, grab griffons in FOW, etc.). DoA is more flexible with this and you can see that in the builds (DwG and frostway PUG crap). 7 Hero teams will just be a bad version of 2 people + 6 heroes.

Maybe 7 heroes for Vanquishes, missions, and quests but not for UW. It's hard to get people to vanquish with you to begin with and trying to get people to quest is like pulling teeth since the rewards are generally so low.

Also melee AI still sucks and you don't get AoHM (broken PVE scythes) or Vanguard sins.
Well Uw is indeed impossible with heroes, but Doa is possible with 7 heroes and Fow is a walkover with 7 heroes in the party, sure it will never be as fast as SC teams that can split up and do seperate quests, but it does give the option to go alone and do it, great for us pug hating people and a nice change of pace everynow and then.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Miss Presler View Post
Well Uw is indeed impossible with heroes, but Doa is possible with 7 heroes and Fow is a walkover with 7 heroes in the party, sure it will never be as fast as SC teams that can split up and do seperate quests, but it does give the option to go alone and do it, great for us pug hating people and a nice change of pace everynow and then.
Fastest I did FoW with heroes not in SC was about 1:30 with cons in HM. The builds were far from optimal and nothing was runed I think. I don't know if that's good, but I think 20-40 minutes with a FOWSC even with a few fails in between is faster. FoW is pretty lenient.

DoA I did with 6 heroes + a friend. We didn't do a full clear, just a zone by zone in normal mode. I've monked a few full runs with people, but DoA is exceedingly boring.

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Quote:
Originally Posted by LifeInfusion View Post
Fastest I did FoW with heroes not in SC was about 1:30 with cons in HM. The builds were far from optimal and nothing was runed I think. I don't know if that's good, but I think 20-40 minutes with a FOWSC even with a few fails in between is faster. FoW is pretty lenient.

DoA I did with 6 heroes + a friend. We didn't do a full clear, just a zone by zone in normal mode. I've monked a few full runs with people, but DoA is exceedingly boring.
The last time i did fow with 6 heroes 2 players has been a while, i dont recall how long it took us. I have done a couple of doa runs with a friend and 6 heroes, a full run with full consets took us about 2 hours 14 minutes on average on nm. I think doa is pretty awesome, the most boring part has to be city of torqua, but stygian veil, foundry and ravenheart are pretty good, the latter being so quick it hardly makes an impact on completion time.

BUT here is the catch for me anyway, with the current setup i have to wait for friends, who dont play that often anymore in order to do it, atleast with 7 heroes i wont have to wait, but lacking 1 player with pve skills is an impact on team performance, and since the ai cant handle DWG that well its even worse for my doa run, but i will think of something to make it work.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Miss Presler View Post
Well Uw is indeed impossible with heroes
As long as you run an ER bonder or permatank or something, it's not too bad.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by Miss Presler View Post
Well Uw is indeed impossible with heroes, but Doa is possible with 7 heroes and Fow is a walkover with 7 heroes in the party, sure it will never be as fast as SC teams that can split up and do seperate quests, but it does give the option to go alone and do it, great for us pug hating people and a nice change of pace everynow and then.
UW is not impossible with 7 heroes. I did it with a friend and 6 heroes and we steam-rolled everything until the four horsemen where we wiped (we weren't prepared to split or tank the dryders and the reaper got killed). Neither of us had incredible builds and we had a balanced hero party with no consumables, no discord or any garbage like that (we had a WoH Tahlkora and Xandra running restoration). If you went in prepared for that quest then there is no doubt you can do UW with 7 heroes.

People only think it would be impossible because end game grouping in GW has been a joke for the longest time - splitting or having invincible characters is nothing like a balanced game is supposed to be. The game balance failed and favoured gimmick niche builds which completed content at speeds faster than they should be completed in instead of requiring/favouring a balanced party with a mixture of classes (ironically what a lot of people will use their 7 hero parties for).

It took about 2 hours but that was the poor design decision made for UW: an area that should take about 2 hours (apparently someone thinks that's a reasonable amount of time to spend in front of a computer non-stop).

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I've seen 2..4 three people doing it with 4..6 heroes.

Disable the Encase Skeletal skill, and they'll be better than the average player on fighting Dhuum, since they'll use all the other skills properly target the same skeleton, so you can spike them and kill them faster one by one.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by dancing gnome View Post
It took about 2 hours but that was the poor design decision made for UW: an area that should take about 2 hours (apparently someone thinks that's a reasonable amount of time to spend in front of a computer non-stop).
Most MMORPGs do consider that reasonable for endgame areas/raids. Actually, most'd probably consider 2 hours for such things to be casual endgame content. Some WoW raids can take 5-6 hours (or at least the old ones; I think WotLK raids top out at 3-4) and some City of Heroes Task/Strike Forces can take more than 4 hours to do, even with a decent group, for example.

Halfthought

Academy Page

Join Date: Feb 2006

Quote:
It's a change in Live Team leads. The old lead personally didn't want 7 hero parties, the new lead did a survey and found out the vast majority of players disagree with the old Live Team lead.
Oh well jee, I guess we should just get rid all that overhead costs those silly studios spend on designers by firing them all and just set up polls to decide everything.

Players don't always know what they want. I guarantee if a player poll was set up "Do you want FoW armor", 80% of people would vote yes. But you can't seriously that the best design decision would be to then reduce the cost of FoW armor to 1k and 2 planks of wood and make it available in Kamadan.


Quote:
Originally Posted by dancing gnome View Post
It took about 2 hours but that was the poor design decision made for UW: an area that should take about 2 hours (apparently someone thinks that's a reasonable amount of time to spend in front of a computer non-stop).
You've never watched movie at home?

lol.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Doing uw with 2 players, 6 heroes is a hell of a lot different than 1 player 7 heroes. With 2 players, you can actually split effectively. You cant really do that when you're the only player

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Quote:
Originally Posted by Halfthought View Post
Oh well jee, I guess we should just get rid all that overhead costs those silly studios spend on designers by firing them all and just set up polls to decide everything.

Players don't always know what they want. I guarantee if a player poll was set up "Do you want FoW armor", 80% of people would vote yes. But you can't seriously that the best design decision would be to then reduce the cost of FoW armor to 1k and 2 planks of wood and make it available in Kamadan.
Ad absurdum doesn't work here. 7 heroes is within reason based on arguments that have been reiterated over and over. Giving away prestige armour for mere change isn't.

Halfthought

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by Horus Moonlight View Post
Ad absurdum doesn't work here. 7 heroes is within reason based on arguments that have been reiterated over and over. Giving away prestige armour for mere change isn't.
Yes, based on logic, arguments, etc, not poll data. Your post really is entirely irrelevant.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Quote:
Originally Posted by Halfthought View Post
Yes, based on logic, arguments, etc, not poll data. Your post really is entirely irrelevant.
You missed the point entirely. Sadly, I couldn't make it any simpler.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

He used the poll to justify something he was thinking of doing anyway. Anet has stated it's just one type of data they use when making decisions. (but it is ONE type - I.E. it does matter.)

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by vader View Post
This was exactly my question. Early next year means nothing because for anet it could possibly mean June.
Hope you are all wrong about that, and that we all being wrongly pessimistic

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Scary View Post
Hope you are all wrong about that, and that we all being wrongly pessimistic
Lol, you new or something? If ANET had the ability to keep up with their projected release dates, our skill updates would come like clockwork and we'd all be playing GW2 right this instant.

I've learned that with GW, it's best to just go about your business and be pleasantly surprised one day when you log on.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Life Bringing View Post
Doing uw with 2 players, 6 heroes is a hell of a lot different than 1 player 7 heroes. With 2 players, you can actually split effectively. You cant really do that when you're the only player
You don't need to split. I love that once a guide somewhere on PvX, wiki or guru says you have to play this way people really do believe you have to play this way or you die and burn in hell for eternal damnation!

Splitting the 4 horsemen quest was something implemented when the game was young, and there weren't any means of dealing with so much damage because the skills they posses were pretty much as strong back then as they are now.
However, nowadays ER bonders (again), TNTF, SY, Spirit Bond, ST, Panic (and the list goes on) splitting is definatly not needed anymore for the four horsemen quest.

I did UW for the first time with heroes a few months ago under the illusion it would be fcuking hard. Instead, I found that UW is a walk in the park (Comming from PvP) as long as you come prepared and know what to do. I spend hours behind pawned2 trying to come up with a 8-man (2 players, 6 heroes) build that could split effectively during the 4 horsemen and the Pits quest.

I even did UW NM with these builds and died at dhuum because his skill descriptions are worded wrong (His judgement of dhuum reads damage whereas it does fire damage, which is a huge difference - read: gets doubled due to level difference as opposed to armor ignoring damage)

People need to realize that an 8 man party gains exponential power compared to a 4 man party. This means that an 8 man party isn't twice as strong as a 4 man party, but maybe 3 or 4 times as strong. Party Healing, AoE defence and skills is largely the cause of this: TNTF for exampe will now affect 8 people as opposed to 4, so you gain alot more effectiveness party wide.

You do NOT need to split in UW, it is something from ancient times when people didn't have acces to imbalanced hero AI, imbalanced defence, imbalanced offence and consumables. You can easily keep your intire party, and the Reaper, alive against 10+ Dryders in HM for a a few minutes.

And the sooner people realize this, the sooner you'll see 7 hero team builds appear which can clear UW in a bit over 90 minutes. (I did it with my gf in 2 hours, and my gf is slow as a turtle. She goes afk every second minute to do some kitchen stuff or whatever) Also, this was without cons, NM.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by FyrFytr998 View Post
Lol, you new or something? If ANET had the ability to keep up with their projected release dates, our skill updates would come like clockwork and we'd all be playing GW2 right this instant.

I've learned that with GW, it's best to just go about your business and be pleasantly surprised one day when you log on.
Nop not new.... I sayd I HOPE
not that you are wrong...... DOH

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

It's called iteration and that's why other companies like Blizzard usually take much longer to release new games than the competition. ANet basically works the same.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

id admit i used to run sabway and discord way. but now i dont. i use these 3 heros primarly unless i have to bring someone else. i us a UA monk,mmprot necro and a panic messie. and i usually bring 2 ele heros and the 2 monk henchies along with me.