Not at 0 mysticism it doesn't.
And again, in PvE the only thing that AoG really offers is the lifesteal, so you will want to put as many points into that as you can.
Before anything else, I feel it is worth noting that all AoG builds in PvE are ultimately suboptimal. However, this is also true of any other build for the dervish in PvE. So, for the purposes of this post I am going to assume that you don't care about being truly optimal, and instead simply want to be as effective as you can be as a scythe-swinging avatar of the god of death (ah, I remember back when I was like that...

).
I actually had to look up what Shivers of Dread did. That should tell you something about how little use it sees. For PvE, not only are active interrupts on a player questionable at best, but in the case of Shivers of Dread the cost of interrupting (10...6 energy) is prohibitively high. Plague Touch is also not worth bringing (most conditions aren't very useful in PvE, and condition removal is for your backline). Forget the curses line entirely (and the necromancer as a secondary profession, for that matter, unless you really, really want to be one).
But since Shivers of Dread is a factions skill, it means that you have that campaign and therefore have access to Aura of Holy Might. Get it; it's the single most powerful skill available to a dervish. And it's not like you'll be synergizing with physical damage buffs anyway with your avatar changing your damage type and all, so there's no excuse for not getting it.
Scythes are tied with hammers for the title of slowest melee weapon in the game. You need an IAS. Since you're already investing heavily into mysticism, I'd recommend Heart of Fury. It is a 33% IAS that at high mysticism can be kept up for 2/3 of the time.
The fact that you have Zealous Sweep means you have Eye of the North. This means you can get Asuran Scan. Do so at the earliest opportunity. It is a hex that increases the damage of your attacks against the target by up to 75%.
Farmer's Scythe really isn't worth the trouble. First off, it's only effective when spammed against multiple opponents. You can't rely on that always being the case (more often than not, you'll probably be hitting only a single opponent). Beyond that, you have to consider the fact that when it is effective you have to spam it, which will cost a lot of energy (something that dervishes don't have a lot of). Better attack skills include Mystic Sweep and Eremite's Attack.
Chilling Victory may seem effective now, but once you start seeing enemies with a decent armor level, you will discover that an extra 60 cold damage packet is not all that much (since it gets turned into 30), especially when it costs 10 energy and has a 10 second recharge. If you really want to use Chilling Victory, use Attacker's Insight first (at 3+1 wind prayers it will lower the cost of your next 2 attack skills significantly). Make that second attack skill Lyssa's Assault and you'll gain quite a bit of energy out of this combo.
So, for you I'm envisioning something like:
Avatar of Grenth
Eternal Aura
Aura of Holy Might
Heart of Fury
Asuran Scan
Attacker's Insight
Chilling Victory
Lyssa's Assault
or
Avatar of Grenth
Eternal Aura
Aura of Holy Might
Heart of Fury
Asuran Scan
Mystic Sweep
Victorious Sweep
Optional