full hero command change

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

since we get full hero team, i saw alot of posts with: would be stupid/annoying to have like 7 flags at your radar

i thought about this some time ago, and within 10 minutes i got an idea which may work

what if we get the flags either "at the end of heroes names" or "right next to the hero panel" ?
that way you can flag them much better and faster, and no problem around your radar
this would also be great even now for 3 heroes

of course the "all flag" should stay as it is, as we will use that alot too, and just 1 flag on the radar wont be that bad
although they could also put that 1 at the top of the party window, above all names
that way its more compact, and still doable

i hope people will like this suggestion
it's a little late, cuz i had this in mind for some months by now

well, thats my idea and suggestion for full hero party

EDIT: "at the end of heroes names" should be "at the end of the hero's health bar"

PurpleFission

PurpleFission

Frost Gate Guardian

Join Date: May 2010

Unda da Sea

Club of a Thousand Pandas[LOD???]

E/Mo

It didnt even cross my mind how I would manage 7 heroes, but I like this suggestion, as it would be the only logical thing to do.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

/signed. that way you don't have to memorize which order your heroes are in to correspond to which flag you have to use that is on the compass. great idea.

MadKingAndy

Ascalonian Squire

Join Date: Nov 2010

The Return of Legends That Is [Apex]

A/

/signed love it! why wasn't this the way in the first place!

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

/signed.

Love it. Makes perfect sense.

FallenAngel_

FallenAngel_

Academy Page

Join Date: May 2010

Canada

A/

/signed
very efficient

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

/signed

not a bad idea

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Didn't even think about this until you just brought it up. Managing seven heroes is going to be a pain.

/signed for a great idea

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Signed!!!

Completely logical, efficient, and looks like it would be easy to use. What more could one ask for?

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Agreed, /signed

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Might be a good idea to combine forces on this problem as there is another thread with similar ideas, though I think yours was posted a few hours earlier than the other.

http://www.guildwarsguru.com/forum/s...tml?t=10461964

Dark Morelia

Dark Morelia

Ascalonian Squire

Join Date: Oct 2006

Australia

N/

It seems I've been thinking along the same lines as Ayuhmii.
I made a mockup of what I think would be a good 7+ hero UI...



The compass buttons would control party behaviour with the old party flag, and 3 formation options:
  • Tight (default, as they are now)
  • Spread Out (no party member in adjacent range of another)
  • Attack (martial heroes move several paces ahead of you and move to attack any called targets)

Although the last one would probably need some modification for when the player is melee. I'm nearly always a caster, so I'm not sure how that would work best.

The rest being pretty self-explanatory.

Thoughts? Improvements?

Acehole2006

Acehole2006

Lion's Arch Merchant

Join Date: Oct 2006

United Kingdom Essex

Fight For The Win

Mo/

/Signed

Quality idea.

What about the idea of flagging single hench as well?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

/signed

Less clunky this way