-of Hexing
Illusions of Fate
Maybe add a +20% length time for hexes. Similar to the enchanting mods. For a Mesmer/Necro you can't really use a caster sword or anything like that. And lets be honest, how many times do you cast enchantments as a Mesmer?
Plus it would bring a spark to the hexing classes.
Plus it would bring a spark to the hexing classes.
End
...did you really just ask for something to make mesmers more powerful?
Illusions of Fate
Not powerful but tactical. But mainly necros too. :/ But yeah I guess.
Firefighter Fred
If you're having problems killing stuff with a mesmer or necro you're doing it wrong
Deviant Angel
Voodoo Rage
Hexes are already OP, I'd rather see a -20% Hex Duration mod instead.
Del
MidnightOokami
There is a LOT of people that don't really like Mesmer's in the first place so you'll probably get flamed a lot.
That and Mesmer's got a HUGE buff and most people were wanting Ele/Derv updates and are very upset. (Most as in the people who are public about it)
I know it would be great and all but Mesmer's are pretty much good enough as it is. I mean my main is a Mesmer and I have no difficulty what so ever playing through anything like PvE/PvP/NM/HM and all that. I love the Illusion line mainly because Mantra of Persistence can help greatly if you want longer lasting duration for hexes.
...Good luck with the future comments about Mesmer's and how overpowered they are.
That and Mesmer's got a HUGE buff and most people were wanting Ele/Derv updates and are very upset. (Most as in the people who are public about it)
I know it would be great and all but Mesmer's are pretty much good enough as it is. I mean my main is a Mesmer and I have no difficulty what so ever playing through anything like PvE/PvP/NM/HM and all that. I love the Illusion line mainly because Mantra of Persistence can help greatly if you want longer lasting duration for hexes.
...Good luck with the future comments about Mesmer's and how overpowered they are.
End
Boogz
yay for PvE hexway
SpyderArachnid
Eh, /notsigned.
As we all know, Mesmers are already the supreme beings of Guild Wars. They are the prestige profession of all professions and the most feared.
If you play your cards right, a 20% bonus to your hex duration won't matter. You can wipe mobs in a second in any attribute. No need for more awesomeness.
As we all know, Mesmers are already the supreme beings of Guild Wars. They are the prestige profession of all professions and the most feared.
If you play your cards right, a 20% bonus to your hex duration won't matter. You can wipe mobs in a second in any attribute. No need for more awesomeness.
LifeInfusion
Never. Hexes are the most ridiculous thing in this game right now. You basically have to devote your elite just to keep things clean from stacks (Divert Hexes, Expel Hexes, Peace and Harmony, Convert Hexes, Deny hexes, etc.).
By the way, Lieutenant's Insignia has -20% hexes but comes at -20 armor penalty.
Use mantra of persistence if you're running illusion.
By the way, Lieutenant's Insignia has -20% hexes but comes at -20 armor penalty.
Use mantra of persistence if you're running illusion.
Skyy High
In PvE, it wouldn't matter; mobs die before your hexes end, in general. In PvP....lol, it'd be horrible.
Captain Bulldozer
Isn't this a suggestion that was first made somewhere around 5 years, 7 months ago?
Sirius Bsns
20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!
/nothankskbai
/nothankskbai
ruk1a
/signed because i'd love to see the massive rage from this update
Dre
/signed, if you reduce the current duration of all hexes by 20%
This would make things more tactical, since you need to choose between extra healt/armor or extra hex duration (or need to weaponswap more)
This would make things more tactical, since you need to choose between extra healt/armor or extra hex duration (or need to weaponswap more)
drkn
It would be a neat and nice thing if was added at the beginning of GW. Now it's a bit too late.
So - good idea, but /notsigned for adding it nowadays.
Unless the game gets nicely balanced. Yeah, dreams...
So - good idea, but /notsigned for adding it nowadays.
Unless the game gets nicely balanced. Yeah, dreams...
fowlero
All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.
Been suggested before and no thanks once again.
Been suggested before and no thanks once again.
newbie_of_doom
Quote:
All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.
Been suggested before and no thanks once again. |
Quote:
20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!
/nothankskbai |
As for the main problem:
Using a 40/40 on hexes is fair. Besides, the last thing we need is longer hexes. Even if you made 83% (100/120=83.3333) of their original time, I would think this is a bad idea.
You would end up playing 20/20+20%, which makes your spells more interuptable (like guardian). While I would like to interupt more hexes, more easily, it is simply not fair.
Shayne Hawke
Quote:
Closed.