-of Hexing

Illusions of Fate

Ascalonian Squire

Join Date: Dec 2010

Me/A

Maybe add a +20% length time for hexes. Similar to the enchanting mods. For a Mesmer/Necro you can't really use a caster sword or anything like that. And lets be honest, how many times do you cast enchantments as a Mesmer?

Plus it would bring a spark to the hexing classes.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

...did you really just ask for something to make mesmers more powerful?

Illusions of Fate

Ascalonian Squire

Join Date: Dec 2010

Me/A

Not powerful but tactical. But mainly necros too. :/ But yeah I guess.

Firefighter Fred

Firefighter Fred

Wilds Pathfinder

Join Date: Dec 2008

Lord of purple

E/

If you're having problems killing stuff with a mesmer or necro you're doing it wrong

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Quote:
Originally Posted by Firefighter Fred View Post
If you're having problems killing stuff with a mesmer or necro you're doing it wrong
This.

I feel more deadly on my mesmer and necro than I do some other classes lately. Can you imagine the shitstorm that a mod like this could cause in PvP?

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Hexes are already OP, I'd rather see a -20% Hex Duration mod instead.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Illusions of Fate View Post
Not powerful but tactical. But mainly necros too. :/ But yeah I guess.
How does increasing hexes have a positive tactical effect? It just makes hexway builds even more OP.

MidnightOokami

Ascalonian Squire

Join Date: Jun 2010

North Carolina

D/

There is a LOT of people that don't really like Mesmer's in the first place so you'll probably get flamed a lot.

That and Mesmer's got a HUGE buff and most people were wanting Ele/Derv updates and are very upset. (Most as in the people who are public about it)

I know it would be great and all but Mesmer's are pretty much good enough as it is. I mean my main is a Mesmer and I have no difficulty what so ever playing through anything like PvE/PvP/NM/HM and all that. I love the Illusion line mainly because Mantra of Persistence can help greatly if you want longer lasting duration for hexes.

...Good luck with the future comments about Mesmer's and how overpowered they are.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by MidnightOokami View Post
...Good luck with the future comments about Mesmer's and how overpowered they are.
you talk as though they aren't xD

I like my mesmer because they are Dosen't mean I think we should make them more overpowered

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

yay for PvE hexway

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Eh, /notsigned.

As we all know, Mesmers are already the supreme beings of Guild Wars. They are the prestige profession of all professions and the most feared.

If you play your cards right, a 20% bonus to your hex duration won't matter. You can wipe mobs in a second in any attribute. No need for more awesomeness.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Never. Hexes are the most ridiculous thing in this game right now. You basically have to devote your elite just to keep things clean from stacks (Divert Hexes, Expel Hexes, Peace and Harmony, Convert Hexes, Deny hexes, etc.).

By the way, Lieutenant's Insignia has -20% hexes but comes at -20 armor penalty.

Use mantra of persistence if you're running illusion.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

http://www.guildwarsguru.com/forum/2...tml?t=10338501

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

In PvE, it wouldn't matter; mobs die before your hexes end, in general. In PvP....lol, it'd be horrible.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Isn't this a suggestion that was first made somewhere around 5 years, 7 months ago?

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!

/nothankskbai

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

/signed because i'd love to see the massive rage from this update

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

/signed, if you reduce the current duration of all hexes by 20%

This would make things more tactical, since you need to choose between extra healt/armor or extra hex duration (or need to weaponswap more)

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

It would be a neat and nice thing if was added at the beginning of GW. Now it's a bit too late.

So - good idea, but /notsigned for adding it nowadays.
Unless the game gets nicely balanced. Yeah, dreams...

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.

Been suggested before and no thanks once again.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by fowlero View Post
All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.

Been suggested before and no thanks once again.
You're wrong. It should be quite easy. Also, one shouldn't consider if it is easy or hard. It is about the essence of the suggestion, not how much work it is.

Quote:
Originally Posted by Sirius Bsns View Post
20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!

/nothankskbai
If you have a brain, turn it on. They could alter the durations.

As for the main problem:
Using a 40/40 on hexes is fair. Besides, the last thing we need is longer hexes. Even if you made 83% (100/120=83.3333) of their original time, I would think this is a bad idea.
You would end up playing 20/20+20%, which makes your spells more interuptable (like guardian). While I would like to interupt more hexes, more easily, it is simply not fair.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by MisterB View Post
See above.

Closed.