Originally Posted by Joe Hostile
The 50 ToT bags for Halloween was a test to see if GvGers would care for them at all and to see if it affected the psychology of killing the Guild Lord over focusing on a tiebreaker win. The feedback I got was overwhelmingly positive so I implemented holiday drops on a smaller scale for all major and minor events. They are smaller because they are meant to be in addition to something better I'm working on for permanent drops when killing the Lord before the tiebreaker. Think HA end chest.
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Rewards for Lord Kills in the future?
ErrantVenture
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drkn
Nope. At this point, it's not that the PvE community isn't interested in getting into HA/GvG at all - it's just too hard to switch from PvE to organised PvP. The gameplay is completely different. The newcomers are expected to know lotsa things that don't even exist in PvE, and i'm not talking about split versions of skills.
It just generates too much frustration for someone who wants to start having fun with it and a new 'end chest' won't really change it.
It might, however, awaken some old GvG players, even if only those on medium level, or lower. Those who tried and liked GvG might be more encouraged to play it again/more.
It just generates too much frustration for someone who wants to start having fun with it and a new 'end chest' won't really change it.
It might, however, awaken some old GvG players, even if only those on medium level, or lower. Those who tried and liked GvG might be more encouraged to play it again/more.
ogre_jd
All a chest for the Guild Lord will do is encourge even more 'smurfing', even outside of Zaishen days, which will only keep more and more people from GvG.
fowlero
For those in the PvE community who are interested/have dabbled in GvG i think any further incentive to get them playing is a good thing and although it may not be the biggest incentive, they will at least see some reward from their playing which may keep them playing (and hopefully enjoying it).
Plus plenty i know who don't bother GvGing that much atm played a lot more during the ToT bag drops, though not so much with pies/cider but if that's meant to be alongside a further drop i'm sure it'd be similar.
End of the day, an incentive is way better than no incentive other than enjoying playing, which is hard when you startout sometimes as things can be overwhelming, and you haven't the experience to always explain why you lose.
I've no idea how you'd get round smurfing though.
Plus plenty i know who don't bother GvGing that much atm played a lot more during the ToT bag drops, though not so much with pies/cider but if that's meant to be alongside a further drop i'm sure it'd be similar.
End of the day, an incentive is way better than no incentive other than enjoying playing, which is hard when you startout sometimes as things can be overwhelming, and you haven't the experience to always explain why you lose.
I've no idea how you'd get round smurfing though.
MArcSinus
I consider myself a PvE-only player since the da GW was released.
I've done a couple of GvG matches, won few and lost many, can't say I liked it tbh.
No "chest reward" is gonna convince me to play PvP.
I've done a couple of GvG matches, won few and lost many, can't say I liked it tbh.
No "chest reward" is gonna convince me to play PvP.
TheRaven
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Nope. At this point, it's not that the PvE community isn't interested in getting into HA/GvG at all - it's just too hard to switch from PvE to organised PvP. The gameplay is completely different. The newcomers are expected to know lotsa things that don't even exist in PvE, and i'm not talking about split versions of skills.
It just generates too much frustration for someone who wants to start having fun with it and a new 'end chest' won't really change it. It might, however, awaken some old GvG players, even if only those on medium level, or lower. Those who tried and liked GvG might be more encouraged to play it again/more. |
However, it's impossible to do on my own. Teams expect Rank 8 or better, and you better ping the perfect build with the perfect weapons or you can't get a team. If you dare ask questions, you're kicked and called a stupid noob.
Sorry, pvp has evolved to the point where newcomers are not welcomed. If you're not already experienced, you can't participate unless you go with guildies.
Now don't misunderstand me. I don't expect the elite HA guilds or teams to welcome me with open arms, but it would be nice to be able to group up with others on my level.
Corporeal Ghost
I can't even tell you how many times I've seen this posted. There are apparently tons of people out there with the same mindset. Why can't any of you guys find each other on this very forum?
FoxBat
Most groups like this don't last very long because they lose constantly in the current environment.
newbie_of_doom
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Posted on Teamquitter today by Live Team member Joe Hostile. I know this is primarily a PvE site, but would this sort of thing (better rewards for winning GvG matches) make GvG more appealing to the PvE community?
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Nope. At this point, it's not that the PvE community isn't interested in getting into HA/GvG at all - it's just too hard to switch from PvE to organised PvP. The gameplay is completely different. The newcomers are expected to know lotsa things that don't even exist in PvE, and i'm not talking about split versions of skills.
It just generates too much frustration for someone who wants to start having fun with it and a new 'end chest' won't really change it. It might, however, awaken some old GvG players, even if only those on medium level, or lower. Those who tried and liked GvG might be more encouraged to play it again/more. |
Then, in response to Joe. He's wrong: you did get ToT if the enemy resigned as well, without killing the guild lord yourself. Maybe you had to damage it first or they just didn't drop until the timer passed a certain point. I am not sure. But you did get them.
Shortly, "The 50 ToT bags for Halloween was a test to see if GvGers would care for them at all and to see if it affected the psychology of killing the Guild Lord over focusing on a tiebreaker win. " is not true.
kedde
If those people could group up, then possibly ask for help to improve as a group Im quite sure it would seem less hopeless of a project for others to help out on.
byteme!
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I can't even tell you how many times I've seen this posted. There are apparently tons of people out there with the same mindset. Why can't any of you guys find each other on this very forum?
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That's like blind leading the blind. It's not an answer to the problem. You get a bunch of noobs together and they'll stay noobs. Once they've gotten fed up with being trounced they'll be back to square one all over again.
The sheer volume of people in PvE trumps PvP'ers by a HUGE margin. If you can magically get people to guide all these players (or even just a small portion) and immerse them in PvP I'd like to see it. Until then it's just all talk. History and a little common sense suggests this ain't gonna happen.
GW has been out for years now. If it was really that simple to get into PvP the problem would've rectified itself by now. This is nothing more then an ongoing joke.
StormX
In short: No. The learning curve is too steep and not worth the hassle.
Still Number One
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I can't even tell you how many times I've seen this posted.
That's like blind leading the blind. It's not an answer to the problem. You get a bunch of noobs together and they'll stay noobs. Once they've gotten fed up with being trounced they'll be back to square one all over again. |
You and countless others always make the same excuse, that you can't get in a group because no one will let you in. Then when you are shown a way to get a group you reject it because that group isn't capable of holding your hand and getting you wins despite you doing nothing to help the team.
The problem isn't that the option isn't there. The player base just all the sudden decided to reject the option. The problem is there isn't a replacement. It was that or nothing. Looks like people settled with nothing.
Del
Not really. And I'm guessing by this post that you've never even attempted gvg and probably shouldn't be commenting on it in the first place. The learning part is easy, it's practicing and getting better at applying what is learned that's harder, and not even that is very hard.
anonymous
It just isn't very fun to lose a bunch. In the beginning it was alright, because it is new and people expect to be bad, but once people are good they don't want to go back to losing again. It is why no new people join and why no old players want to help new players out. Having a few new players on your team almost guarantees a loss unless you smurf, and leads to a lot of bad games that aren't any fun. My team used to hover around top 100-200 around 3 years ago, but we lost some people and just didn't want to put in the effort of hundreds of games to get more good teammates, so we all quit. When you have to train new people, you are starting at square one again with a bad team, which isn't very fun if you previously had a better team. New players need to deal with the losses on their own, like we had to, rather than expecting old players to sacrifice their fun to teach people how to play. We played for months to get good, you can't play 5 games and give up. We played because we liked PvP, if you don't like PvP and want some sort of reward, you won't play through the losses like we did.
xPc
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No one ever got to where they were because top players led them there. They played in a group with noobs, got better, and suddenly they aren't noobs anymore.
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The vast majority of knowledge is learned through observing, playing with or against better players. This is why you see massive degradation of play when large groups of current top players quit.
Regardless of all this, I do generally tend to agree with your overall sentiment that in GW many unskilled players are unwilling to put work into improving their play. They all to often fall back to the same arguments about elitism and how difficult it is to find help.
Anyway, on topic of the thread. People won't play GvG to get ToT bags or whatever else. They'll play GvG because they want to GvG. The situation has gotten too bad to be fixed by adding a few tokenistic rewards like holiday items. If they actually want to revive the GvG scene they need to get sponsorship, offer real world prizes and host or sign to a tournament.
A11Eur0
Precisely. I appreciate the skill it takes to PVP well, but the drastic difference in play styles between PvE and PvP make GvG entirely unfeasible for a mostly-PvE'er. It's just not fun being rolled in the first 5 minutes because I don't have the experience with calling targets or that I'm a target. I know that PvP'ers will probably clown on me and marc about it, but it's just not appealing, no matter the rewards in this theoretical "end chest" of GvG. The mini ghostly/crystallines/whatever other rare items from the HA end chest aren't enough, either.
Missing HB
The only thing this will do is make many players sync with guilds on low rating , dead hours to farm a lot of rewards. Then ,if you couple it to quest, it will turn into some crap same than RR for Hero Battles or so. I remember on tot bags day , we kept fighting the same guilds syncing for like 2 hours ( they were resigning at begin ..).
Aswell , i don't really believe top100 players will care a lot on getting rewards ...
So , basically , easy solutions to not make GvG turn into epic farm :
- If drops , make them dedicated to players..
- If drops , don't make too many of them ( some were able to make 100 stacks of tot bags in 2 days...)
In my opinion , rewards should be as tournaments points , so everyone would be happy...
Aswell , i don't really believe top100 players will care a lot on getting rewards ...
So , basically , easy solutions to not make GvG turn into epic farm :
- If drops , make them dedicated to players..
- If drops , don't make too many of them ( some were able to make 100 stacks of tot bags in 2 days...)
In my opinion , rewards should be as tournaments points , so everyone would be happy...
byteme!
No it's not the answer. You don't get it. When we all started everyone was a noob and we all learned through experience within that time frame. There was no parity. As the game grew older the separation among the good and the bad grew larger and larger. We're 5 years into the game now, it's too late to reinvent the wheel. This isn't an excuse as you'd like to put it.
newbie_of_doom
Yes, but this never happens. I have guested for a lot of guild like this and it's always been disastrous.
Chop it Off
<--Primarily pve and ill explain why.*five years playing*
I've been in at least a dozen different guilds that did ha/gvg. With almost every single one, vent or some other form of voip was a requirement. Also almost every single one had 2 or 3 idiots yelling and screaming at the top of their lungs when they didn't win.
That, coupled with rank discrimination, pretty much ruined pvp for me.
No chest reward or item will make me go through that headache again.
*puts on guru troll proof suit*
You ask me what ruined pvp in guildwars? pvpers...
I've been in at least a dozen different guilds that did ha/gvg. With almost every single one, vent or some other form of voip was a requirement. Also almost every single one had 2 or 3 idiots yelling and screaming at the top of their lungs when they didn't win.
That, coupled with rank discrimination, pretty much ruined pvp for me.
No chest reward or item will make me go through that headache again.
*puts on guru troll proof suit*
You ask me what ruined pvp in guildwars? pvpers...
Del
Wish Swiftdeath
I know so many people that want to learn how to pvp, the problem is as others have mentioned previously that one player screws up and your team sucks. It's so hard to get into pvp because you face smurf's all day and unless your team is experienced, you're dying in 5 minutes.
I used to hover just outside the top 100 which is nothing special but at least we gave most teams a good fight however most of my friends(along with me) quit the game. Now that I'm back there is absolutely no way to get into gvg currently, i've tried with a couple r1000ish guilds which unsurprisingly suck and make the same stupid mistakes every game (falling back from stand every game, shitty positioning, not knowing how to split and just generally not doing their job).
It is harder than it ever was for a willing and dedicated player to get into gvg without already being friends with top players and thats the truth of it, no matter how much you guys protest otherwise.
I used to hover just outside the top 100 which is nothing special but at least we gave most teams a good fight however most of my friends(along with me) quit the game. Now that I'm back there is absolutely no way to get into gvg currently, i've tried with a couple r1000ish guilds which unsurprisingly suck and make the same stupid mistakes every game (falling back from stand every game, shitty positioning, not knowing how to split and just generally not doing their job).
It is harder than it ever was for a willing and dedicated player to get into gvg without already being friends with top players and thats the truth of it, no matter how much you guys protest otherwise.
Yawgmoth
If the rewards are worth it I can even see myself coming back to regular GvG'ing. Would be really nice to see something new there. But I see designing the rewards right so they're really interesting and valuable and having the system well protected against degenerate abuse would be a really hard task.
wilebill
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<--Primarily pve and ill explain why.*five years playing* ...
No chest reward or item will make me go through that headache again. |
Not anti PvP, but only the casual PvP appeals to me in GW. Played a lot more PvP in WoW perhaps because of some streak of masochism. And you got the honor points and could get cool stuff with them.
Best comment ever seen on a WoW forum about PvP was "I really like WoW PvP; I also really like sex with porcupines!" GW PvP just never filled me with the same adrenaline pumping horror!
Shayne Hawke
PvE and PvP are two different worlds entirely. If ANet really, honestly, truly, totally, completely, absolutely wanted to see any real progress in encouraging PvE players to go more into PvP, and they didn't want to totally wreck the PvP landscape in the process, then the only way I can foresee them accomplishing that is through removing the PvE/PvP skill split. I'm pretty sure we're all aware of how likely that is to happen though.
noughtyous
" The 50 ToT bags for Halloween was a test to see if GvGers would care for them at all and to see if it affected the psychology of killing the Guild Lord over focusing on a tiebreaker win.
would this sort of thing (better rewards for winning GvG matches) make GvG more appealing to the PvE community? "
Uhm no..
Why, because the PvE community doesn't stand a half descent chance of winning those rewards anyways.
What would encourage PvE players to do GvG...
An actual chance like 1 in 5 of actually having a win would be a start.
For that it would be needed that high rated guilds are not rewarded for smurfing so they can farm people who 'need to learn to play'
It would probably be better if Zaishen Combat for GvG is either removed or changed to reward players for winning high level battles.
For rated guilds ZQ could look like this
-win 1 rated GvG battle against a top 300 guild
- BONUS win 1 rated GvG battle against a top 200 guild
- BONUS win 1 rated GvG battle against a top 100 guild
obviously rewards would need to be improved in regards to current ZQ
For unrated guilds or guilds rated a 1000+ ZQ could look like.
-enter a GvG
-Bonus last for 10 minutes
-Bonus win a GvG
reward 500gold
3k balt
base objective 15 ZQ
first bunus 30 ZQ
second bonus 60 ZQ
With such low rewards for low rated guilds it will not be worthwhile to smurf, but they will be descent rewards compared to RA standerds, of which the PvE community probably is familiar with.
For obvious reasons the GvG community will not like this has their íncome' will be slashed. But people 'who need to 'learn to play' will actually have a reasonable chance of meeting another team with a similar handicap.
ANET might have to tempt the PvE community by rewarding them for simply doing a GvG, but in the end the biggest reward would be simply to have a chance at a win.
would this sort of thing (better rewards for winning GvG matches) make GvG more appealing to the PvE community? "
Uhm no..
Why, because the PvE community doesn't stand a half descent chance of winning those rewards anyways.
What would encourage PvE players to do GvG...
An actual chance like 1 in 5 of actually having a win would be a start.
For that it would be needed that high rated guilds are not rewarded for smurfing so they can farm people who 'need to learn to play'
It would probably be better if Zaishen Combat for GvG is either removed or changed to reward players for winning high level battles.
For rated guilds ZQ could look like this
-win 1 rated GvG battle against a top 300 guild
- BONUS win 1 rated GvG battle against a top 200 guild
- BONUS win 1 rated GvG battle against a top 100 guild
obviously rewards would need to be improved in regards to current ZQ
For unrated guilds or guilds rated a 1000+ ZQ could look like.
-enter a GvG
-Bonus last for 10 minutes
-Bonus win a GvG
reward 500gold
3k balt
base objective 15 ZQ
first bunus 30 ZQ
second bonus 60 ZQ
With such low rewards for low rated guilds it will not be worthwhile to smurf, but they will be descent rewards compared to RA standerds, of which the PvE community probably is familiar with.
For obvious reasons the GvG community will not like this has their íncome' will be slashed. But people 'who need to 'learn to play' will actually have a reasonable chance of meeting another team with a similar handicap.
ANET might have to tempt the PvE community by rewarding them for simply doing a GvG, but in the end the biggest reward would be simply to have a chance at a win.
Coast
Quote:
" The 50 ToT bags for Halloween was a test to see if GvGers would care for them at all and to see if it affected the psychology of killing the Guild Lord over focusing on a tiebreaker win.
would this sort of thing (better rewards for winning GvG matches) make GvG more appealing to the PvE community? " Uhm no.. Why, because the PvE community doesn't stand a half descent chance of winning those rewards anyways. What would encourage PvE players to do GvG... An actual chance like 1 in 5 of actually having a win would be a start. For that it would be needed that high rated guilds are not rewarded for smurfing so they can farm people who 'need to learn to play' It would probably be better if Zaishen Combat for GvG is either removed or changed to reward players for winning high level battles. For rated guilds ZQ could look like this -win 1 rated GvG battle against a top 300 guild - BONUS win 1 rated GvG battle against a top 200 guild - BONUS win 1 rated GvG battle against a top 100 guild obviously rewards would need to be improved in regards to current ZQ For unrated guilds or guilds rated a 1000+ ZQ could look like. -enter a GvG -Bonus last for 10 minutes -Bonus win a GvG reward 500gold 3k balt base objective 15 ZQ first bunus 30 ZQ second bonus 60 ZQ With such low rewards for low rated guilds it will not be worthwhile to smurf, but they will be descent rewards compared to RA standerds, of which the PvE community probably is familiar with. For obvious reasons the GvG community will not like this has their íncome' will be slashed. But people 'who need to 'learn to play' will actually have a reasonable chance of meeting another team with a similar handicap. ANET might have to tempt the PvE community by rewarding them for simply doing a GvG, but in the end the biggest reward would be simply to have a chance at a win. |
newbie_of_doom
Not to mention syncing. Also, experienced PvPers might decide to play unrated GvG for multiple reasons: such as that they're not enough players online so they can play with henchies or that it is easier and faster faction. Especially with zaishen quests.
edit: the bonus "last for 10 minutes" is retarded. It means that if you win faster, you'll actually get a lesser reward. That's just stupid.
edit: the bonus "last for 10 minutes" is retarded. It means that if you win faster, you'll actually get a lesser reward. That's just stupid.
xarchitect
Is the goal of adding a chest to get more people into GvG. Is the goal to lure them away from the PvE ranks or from HA? The way I see it, the only way to bring new people into GvG is to make it so there is some reward available - even for losing. Look at JQ/FA as a model of what I mean. If you lose JQ 9-10, it was not a complete waste of time for you because you still get most of the faction reward, just not all of it. Or in HA, where the reward is fame, you get something only when you win, but you don't have to win halls for some reward (fame).
In GvG, the proposed reward is a chest for killing the lord. With the smurf guilds out there, this would only provide a temporary influx (at best) of new people because the new guilds would be maybe 1 get win per week. At 10-20 minute matches, losing is a huge waste of time. How many ecto/gems/fame/faction could have been achieved in the same amount of time? New guilds will quickly return to the activities they were doing before. To keep them trying, provide something (little) for killing the NPCs or for surviving for 10-15-20 minutes (could even scale with # of NPCs alive at those intervals). That would provide some encouragement during the steep learning curve.
If the goal is to simply reward players already doing GvG, great. Add the chest and move along with the next update. Just make sure there is some protection against the red resign fiasco thus granting a chest reward for no effort.
In GvG, the proposed reward is a chest for killing the lord. With the smurf guilds out there, this would only provide a temporary influx (at best) of new people because the new guilds would be maybe 1 get win per week. At 10-20 minute matches, losing is a huge waste of time. How many ecto/gems/fame/faction could have been achieved in the same amount of time? New guilds will quickly return to the activities they were doing before. To keep them trying, provide something (little) for killing the NPCs or for surviving for 10-15-20 minutes (could even scale with # of NPCs alive at those intervals). That would provide some encouragement during the steep learning curve.
If the goal is to simply reward players already doing GvG, great. Add the chest and move along with the next update. Just make sure there is some protection against the red resign fiasco thus granting a chest reward for no effort.
Coast
lol, u could just resign instantly and go collect reward and redo z quest again.(would be like 400keys/week/person)(counting 3min per match and find opponent ) and u could run 2accounts and sync so that would make 800keys.Thats with 2accounts only, imagine more accounts/person.Retarded suggestion.
BenjZee
^dont the GVGs need to be ranked and also thats match manipulation so against the rules
Still Number One
Your chances of being caught are slim. And the only time it is ever really caught is when people are farming champ points because they end up on obs if they are in top 100. Low end guilds (the ones who would be doing that for zkeys) will never appear on obs and therefore will never be caught.
noughtyous
For unrated guilds or guilds rated a 1000+ ZQ could look like.
-enter a GvG
-Bonus last for 10 minutes
-Bonus win a GvG
" That would be abused so much, 9k balth every few minutes. "
Very true
Better would be for low rated guilds.
enter a GvG and last for 15 minutes
bonus1: win a GvG
bonus 2: win a GvG against a guild better ranked then yours
reward 500gold
3k balt
base objective 15 ZQ
first bunus 30 ZQ
second bonus 60 ZQ
alternatively Zaishen Combat GvG could also look like
you earn 1 of the following rewards for winning 1 rated GvG battle
beat a top 1-100 guild: 20K balts, 5K gold, 500 Zcopper coins
beat a top 101-200 guild: 15k balts, 4K gold, 400 Zcopper coins
beat a top 201-300 guild: 10k balts, 3k gold, 300 Zcopper coins
beat a top 301-400 guild: 7,5 balts, 2k gold, 200 Zcopper coins
beat a top 401-500 guild: 5k balts, 1,5k gold, 150 Zcopper coins
beat a top 501-600 guild: 2,5k balts, 1k gold, 100 Zcopper coins
beat a top 601-700 guild: 2k balts, 1k gold, 100 Zcopper coins
beat a top 701-800 guild: 1,5k balts, 1k gold, 100 Zcopper coins
beat a top 801-900 guild: 1k balts, 1k gold, 100 Zcopper coins
beat a top 901-1000 guild: 1k balts, 750 gold, 75 Zcopper coins
beat a top 1000+ guild: 1k balts, 500 gold, 50 Zcopper coins
Beating the highest rated team possible is basically your bonus, you actually get very handsomely rewarded for playing against simarlarly skilled opponents rather then destroying those who need to 'learn to play'
-enter a GvG
-Bonus last for 10 minutes
-Bonus win a GvG
" That would be abused so much, 9k balth every few minutes. "
Very true
Better would be for low rated guilds.
enter a GvG and last for 15 minutes
bonus1: win a GvG
bonus 2: win a GvG against a guild better ranked then yours
reward 500gold
3k balt
base objective 15 ZQ
first bunus 30 ZQ
second bonus 60 ZQ
alternatively Zaishen Combat GvG could also look like
you earn 1 of the following rewards for winning 1 rated GvG battle
beat a top 1-100 guild: 20K balts, 5K gold, 500 Zcopper coins
beat a top 101-200 guild: 15k balts, 4K gold, 400 Zcopper coins
beat a top 201-300 guild: 10k balts, 3k gold, 300 Zcopper coins
beat a top 301-400 guild: 7,5 balts, 2k gold, 200 Zcopper coins
beat a top 401-500 guild: 5k balts, 1,5k gold, 150 Zcopper coins
beat a top 501-600 guild: 2,5k balts, 1k gold, 100 Zcopper coins
beat a top 601-700 guild: 2k balts, 1k gold, 100 Zcopper coins
beat a top 701-800 guild: 1,5k balts, 1k gold, 100 Zcopper coins
beat a top 801-900 guild: 1k balts, 1k gold, 100 Zcopper coins
beat a top 901-1000 guild: 1k balts, 750 gold, 75 Zcopper coins
beat a top 1000+ guild: 1k balts, 500 gold, 50 Zcopper coins
Beating the highest rated team possible is basically your bonus, you actually get very handsomely rewarded for playing against simarlarly skilled opponents rather then destroying those who need to 'learn to play'
ruk1a
it's not hard to get organised pvp group going. trust me, it's not. most of the people on this forum i see saying that crap (i think) are just some people that haven't even tried and are just going along with the typical "ehhh it's too hard guys my vag hurts" i know because i used to pull the same card until i actually tried, it's simple, you just need a little motivation... and better pvp rewards? what could motivate people anymore? my opinion anyway. you can't expect to jump into the top high end pvp guilds immediately and you can't expect it to be easy, when you got your first job did you start as a manager or a supervisor or did you start as a cart pusher being treated like crap? work your way up.
Mireles
Quote:
first job did you start as a manager or a supervisor or did you start as a cart pusher being treated like crap? work your way up.
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PvP takes alot of practice and a decently organized team to play to even have a chance of winning in most formats...The alternative? PvE which is simple enough to play with most and pick up anytime you want to turn your game on...
Until PvP is simplified enough to where anyone can play without having great experience and knowledge to have a chance of earning a reward they feel is worthwhile, it will always be dead and ruled by the players who have the time and effort for it....because not only are people going to feel there are better ways to spend their time. The "casual" player that doesn't have the time to compete with the "hardcore" players will never choose a pvp format over pve.
A simple step towards this can be (at-least RA and HA wise) taking it from...."geeze i need to get "X" amount of consecutive wins to earn a reward i feel is worth it"..to "I can get the rewards i want by winning no matter when or how many times i lose"... to simplify... reward by the win... not consecutive wins... and have casual formats lead up to "hardcore" formats like GvG if player a player should seek to enter such a competitive environment, not force it upon them if they want play pvp.
infi
Quote:
The "casual" player that doesn't have the time to compete with the "hardcore" players will never choose a pvp format over pve.
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i want to add some info about highranked smurfs which roll everyone above top 500. Tell me who are they because i never saw them.
Its like when you can up to 1200+ rating by winning 10 matches (?) why do you need to stay above it. At this rating you get champs and another rewards not only rewards.
Most of the time 1200+ rating guilds play in top 200 and against top 10-400. So whats the problem? Hightranked smurfs hardly meet any lowranked guilds.
My conclusion is that everyone who tell this lies and rarely plays ladder.
Anon-e-mouse
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I know this is primarily a PvE site, but would this sort of thing (better rewards for winning GvG matches) make GvG more appealing to the PvE community?
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Implementing this idea would just encourage further rank discrimination because then the point of GvG would be to kill the GL and get the chest, and to do that you need 'good' players.
To little, WAY WAY to late.
infi
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I'd have to say no. About the only thing that would encourage PvE'rs to take to PvP now, would be if all the player discrimination disappeared.
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Lets say ranks disappeared from guild wars and there is no more rank discrimination. Btw, rank discrimination applies only for HA.
Anyway, i form a team for hoh holding in ha. I have a friend list and use it to fill my team spots. Some player X trying to get an invite to my party. I dont know who he is. i never saw him before and dont give a f**k how he play.
And now a question! Do you really think that i will take him to my team if hes trying to spam random shit in a private chat or running around me?
Or maybe i'll better take people from my fl and get my fame?
Another example.
If i am in a terrible situation and cant get any people. unknown player X trying to get into my team. what do i do? I'll ask him for an emote. If there is no emote i'll ask him about his guild history or prev expirience.
If he wont give it to me i'll just ignore him. If he will lie to me and we will go in i'll see that hes bad at his role and kick him after the 1st run and never take in anymore.
How you suppose to avoid rank discrimination in the competitive game where you HAVE to form your own teams i have no idea. It only applies for random formats such as RA or JQ.
Dont try to make people idiots. they arnt. there are so many ways how to check your skill. You will never pass a test if you are terrible.
fowlero
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Implementing this idea would just encourage further rank discrimination because then the point of GvG would be to kill the GL and get the chest, and to do that you need 'good' players.
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If anything the ToT bag (taken as similar example) did exactly the opposite of what you say. Certainly all the times my guild/friends guilds played it further encouraged just taking anyone to get a team ready, and just play.