one r/x, x/r w/ symbiosis/eoe(human mobs), 7x party members monk + non monk ALL w/ unyielding aura, enchant heavy team, 40/40 nec death nova spam, etc, how would you die, unless all simultaneously? Even with high dp, you can manage to cast the 1/4 sec UA. UA resurrects somebody else if you die while enchanted. You resurrect someone w/ full energy so they always have e to cast ua. Hero AI make it such that they cast immediately to rez. the slow enemy ai makes it such that you always have a window for brief attack. As long as you make sure at 60 percent dp your energy does not bar your heroes from casting their spells, I can see a fight of attrition that the enemy cannot win, especially if you have a few heros spamming prot spirit+covers enchants.
On paper I think this would be unkillable and you can adjust your team to provide a fast burst of damage. Does anyone see any problems with this line of reasoning? Oh and just to clear up on potential misinterpretations, the party members carrying UA will not necessarily need to carry heal skills. It can be used soley for its rez purposes with no drawback on attribute req, 10 sec recharge and full e, full health return.
Theorycrafting unkillable team w/ 7 heros while afk
awry
Haggis of Doom
At 60 DP your party is kicked out of the vq.
awry
That is only if they wipe first (everyone on the floor dead). That is only if you stay with them. Hell you can flag them and stay away afk thus having no dp, but that is moot as they have to wipe first before they are kicked out.
reaper with no name
You've forgotten one crucial detail:
UA has a 10 second recharge time. That won't be enough for the constant rezzing your idea will require once the party hits 60 DP.
UA has a 10 second recharge time. That won't be enough for the constant rezzing your idea will require once the party hits 60 DP.
Nijntjuh
pve is easy dont waste all those slots on rezzes you wont need
Kunder
PvE is already easy enough to be 99% unkillable with any generic build, and in most areas you can already just run into the mob then alt-tab away while the h/h finishes it up. Why not take a build that can actually kill the enemies instead of making them die of boredom after 20 mins of smacking you around?
reaper with no name
Remember the situation I outlined above? Well, a HM dungeon that can beat standard hero builds would easily destroy a build like this.
Another Felldspar
I did something similar to this for awhile and it works great, except you don't need 8 copies of UA -- 3 copies do the trick -- one for the player and 2 on heroes. You also (usually) need to pull the enemies to you instead of flagging heroes into the group. But even at this point, with only 3 heroes and henchies, most vanquishes can be completed without a problem. 60% DP doesn't happen because party wipes don't happen -- as soon as one goes down they're back up at full health and energy, and DP decreases very quickly on individual deaths with the amount of exp. gained in HM.
Once you bring monsters to the h/h group just step out of aggro and do whatever; h/h can handle pretty much any area. But, as I quickly learned, if you're bored and you don't really want to be playing GW the only thing worse is quasi-playing GW.
Once you bring monsters to the h/h group just step out of aggro and do whatever; h/h can handle pretty much any area. But, as I quickly learned, if you're bored and you don't really want to be playing GW the only thing worse is quasi-playing GW.