The spirit of Quickening Zephyr will be killed by the monsters, as it is squishy and zephy.
A problem I didn't mention before is the problem of monsters that strip enchantments. UA is an enchantment, you know.
Your team build expects (nay, requires) the team to hit 60 DP. If any party member dies without UA up, that team member cannot be resurrected without someone else losing their UA and facing the same problem.
It's not going to take the monsters 10 seconds to kill someone who has 60 DP. And they only have to do it once to start the domino effect.
Let me paint you a picture:
Koss dies. He resurrects himself with his UA. His UA now needs 10 seconds to recharge.
Koss is quickly killed again by the same hammer warrior that made him bite the dust the first time. UA was not up. He cannot resurrect himself.
Livia uses her UA to resurrect Koss. She now has to wait 10 seconds before she can recast UA.
Unfortunately, Livia is then killed by an elementalist. Now both she and Koss are dead.
Sadly, a few seconds earlier, Gwen's UA was stripped by a mesmer with Shatter Enchantment. She cannot resurrect either of them for 10 seconds. She is then killed by the same mesmer.
...And so on and so forth, until the whole party is dead at 60 DP, and gets kicked from the instance.
Ideally you precast zephyr before charging into mob and away from the fighting.
Ua is an enchantment yes, but heros almost automatically dispell it. And one other point I would like to mention is that if it ends for whatever reason, if there is a party member dead it would rez that party member so there is not that much issue with ua being removed while a party member is dead as that would only trigger effect anyways.
Well your example only somewhat describes the situation. First off, I take offense to koss being there as a war would have a despicable energy pool to work with, but let's not go there. Second, I would say that having been in situations while i was vanquishing (lornar's pass, icedome, whatever) with near 60 percent dp on all members, I can attest that if heros are properly equipped they aren't insta gibbed as you might think, especially with PS. Melee enemies are slow to react and heros kite decently and casters will run out of energy. And the chain reaction, i can't say with any certainty about how it would develop, but if there are 7 heros with ua then as long as they aren't instagibbed all at the same time that means that UA is available 7 times in ten seconds from the start. You get 7 shots of UA, more if zephyr is up.
Well I'm thankful you're taking time out to respond, it's just theorycrafting and so I can't test it really, but I made the idea in mind for the purposes of dungeons with hard hitting mobs. I was thinking of a lazy playstyle where you could position your team, watch a youtube clip or something and then come back to see your enemies dead. I know this won't work for everything, as I've mentioned if you got some heavy AOE enemies that instakill everyone at roughly the same time, we've got a problem.