Kurzicks have it easy. They have the shorter run to Yellow quarry, which is very significant indeed, and an easier time operating in the middle because of the diabolical placement of Archers. Luxons need to aggro and take continuous Archer damage before they can get to the Kurzick rear lines; Kurzicks can take aggro, deaggro (the terrain allows them to) and then operate without retribution. Kurzicks can gank green quarry at spellcasting range from the top of the bridge, Luxons can't do the same to purple quarry. Purple juggernaut has a smaller walk distance compared to green turtle, which is why Kurzicks always get the first point of the game. It also means Kurzicks have shorter lengths to run on respawn. In short, the entire arena is heavily biased towards Kurzicks.
I hazard this advantage is worth about 3-4 points over the length of ~15 minutes. I played a game earlier today which, although I won 10-5, would easily have been 10-1 if I had the Kurzick side with all other things being equal. In a map where you win if you get to 10 points, this advantage is absolutely massive. It is a big reason why I win ~90% of my games on the Kurzick side, but less than 50% on the Luxon side. Skill level does play a part, as does the number of bots, but this is more important in my opinion.
If nothing changes, small wonder why there are so many Luxon bots in JQ, and why all the good Luxons play AB. Please fix the map, or award the Luxon side 4 points at the start, or let them play with 10 players against 8 Kurzicks, or something.
J

