Paragon DPS
LifeInfusion
We do care what autoattack damage is. It is zero investment on your skillbar.
If you want to complain about scaling of Paragon [email protected] nonelite attack skills (other than Cruel Spear/Wearying Spear/Blazing Spear) that's different than arguing for more attack damage/DPS. It already does more damage than swords not using Galrath/Body Blow/Final Thrust/Standing Slash/Dragon Slash/Quivering Blade seeing how cripslash->Gash is +19 or so unlike Eviscerate-Executioner's Strike. Keep in mind with a 33% IAS (especially Soldier's Fury) those Paragon skills will charge quicker than sword's 7-8 adrenaline (Blazing spear is 6, spear of redemption is 3, holy spear is 4, wild throw is 7, wearying spear is 3, cruel spear is 7) and you don't even need to worry about kiting, just miss/dodge.
Hell, even Axe mastery has a handful of skills that have +19 or less: Agonizing chop, Axe Rake, Axe Twist, Critical Chop/Penetrating Blow/Penetrating Chop/Swift Chop/Whirling Axe/Cyclone Axe. It's just that Axe is known for Eviscerate +29 (used to be +38) followed by Executioner's Strike/Body Blow. Hammers are used for knockdowns, but other than Forceful Blow/Mighty Blow/Heavy Blow/Renewing Smash (PVE) they don't have more than +19 either.
If it bothers you so much, you have Anthem of Envy (+20ish at moderate command) + "Find their Weakness!" (which is expensive but more + damage than any melee attack).
The moment that Paragons get +38ish on attacks with no drawbacks like weakness (Wearying Spear) or insane cast time (Unblockable throw; Mighty Throw) then there's zero reason to run a Warrior or Dervish for their weapons, whose attack damages get +38 (Power Attack/Body Blow/Galrath Slash/Executioner's Strike) and +25 respectively (Victorious Sweep/Radiant Scythe with full energy/Zealous Sweep), Reap Impurities (+52), Pious Assault in PVE (+48). It hurts the warrior the most, honestly, since they already need cancel stances to switch groups effectively (whereas Dervishes can just use IMS+IAS).
If you recall, rangers' attack skills were nerfed due to r-spike.
If you want to complain about scaling of Paragon [email protected] nonelite attack skills (other than Cruel Spear/Wearying Spear/Blazing Spear) that's different than arguing for more attack damage/DPS. It already does more damage than swords not using Galrath/Body Blow/Final Thrust/Standing Slash/Dragon Slash/Quivering Blade seeing how cripslash->Gash is +19 or so unlike Eviscerate-Executioner's Strike. Keep in mind with a 33% IAS (especially Soldier's Fury) those Paragon skills will charge quicker than sword's 7-8 adrenaline (Blazing spear is 6, spear of redemption is 3, holy spear is 4, wild throw is 7, wearying spear is 3, cruel spear is 7) and you don't even need to worry about kiting, just miss/dodge.
Hell, even Axe mastery has a handful of skills that have +19 or less: Agonizing chop, Axe Rake, Axe Twist, Critical Chop/Penetrating Blow/Penetrating Chop/Swift Chop/Whirling Axe/Cyclone Axe. It's just that Axe is known for Eviscerate +29 (used to be +38) followed by Executioner's Strike/Body Blow. Hammers are used for knockdowns, but other than Forceful Blow/Mighty Blow/Heavy Blow/Renewing Smash (PVE) they don't have more than +19 either.
If it bothers you so much, you have Anthem of Envy (+20ish at moderate command) + "Find their Weakness!" (which is expensive but more + damage than any melee attack).
The moment that Paragons get +38ish on attacks with no drawbacks like weakness (Wearying Spear) or insane cast time (Unblockable throw; Mighty Throw) then there's zero reason to run a Warrior or Dervish for their weapons, whose attack damages get +38 (Power Attack/Body Blow/Galrath Slash/Executioner's Strike) and +25 respectively (Victorious Sweep/Radiant Scythe with full energy/Zealous Sweep), Reap Impurities (+52), Pious Assault in PVE (+48). It hurts the warrior the most, honestly, since they already need cancel stances to switch groups effectively (whereas Dervishes can just use IMS+IAS).
If you recall, rangers' attack skills were nerfed due to r-spike.
LifeInfusion
Quote:
Originally Posted by Khomet Si Netjer
no one goes into battle with empty skillbars, I don't consider this a serious argument.
re: rspike, I don't think anyone on gwguru would make the argument that rangers are overpowered in PvP *or* PvE. Anet has been quick to nerf paragons and rangers but they have allowed Shadow Form abuse to continue for years... what's going on with their balance team?
what you say about bonus damage is true but I think you are missing the main reason why spears are lacking in PvE. certain spear skills deliver excellent damage and effects for their cost, for example Spear of Lightning, Vicious Attack, Wild Throw, Blazing Spear. However this is still not enough to make paragons outdamage any other weapon, even with 14+ spear mastery. Why? It is because other professions can attack faster, attack multiple times, have AoE damage and conditions, have primary attributes that increase damage (str, crit) and have self-buffing (signet of strength, critical eye, WotA, preparations). There's nothing the paragon can do about weapon speed or primary attribute but if some skills were changed then he would have more of a chance against the competition, even though he would still be an inferior damage dealer for all the reasons I already mentioned.
as some common examples, consider jagged/ff/death blossom, hundred blades/whirlwind, vow of strength AoE damage builds, and splinter barrage. This is the competition, and paragon pales in comparison to them. I'm not saying that the paragon should be able to out-damage any melee profession... this is not possible for reasons I've already mentioned. however, I don't think it is unrealistic to expect the paragon to be on par with the ranger. Other professions "can attack faster, attack multiple times, have AoE damage and conditions"?
Aggressive Refrain/Soldier's Fury makes spears just as fast. Except for Critical Agility and elite WoTA, sins don't have an IAS. Rangers have Lightning Reflexes and Never Rampage Alone basically unless you're investing in Beast Mastery or using a terrible elite (Expert's Dexterity) or forgoing a prep (Rapid Fire). Warriors must resort to Flail or Burst of Agression WE bars (Frenzy on a warrior is pretty difficult to do in PVE without a ER prot and/or cancel stance). Dervishes are broken at the moment with Heart of Fury /Pious Fury/Onslaught , but that's just because they got mega-buffed (not a word, I know).
Dual Shot/Twin Moon Sweep/Sun& Moon Slash doesn't do +damage so I'm assuming you're counting stuff like EDA, 100B, Conjures, GDW, SoH, Preps. Then you need to count Anthem of Envy and stuff like that. There's nothing stopping you from going P/E for conjures.
AOE damage is the only point of contention for other professions.
The only non-damage conditions that are useful enough for a ranged character are cripple/blind/weakness, of dubious usefulness in PVE for killing things. Poison/Bleeding are laughable in PVE (~6-8DPS). Paragons can apply Deep wound (and burning, dazed, cripple, and bleeding), so I consider them fully capable. Dervishes only recently got Cracked armor.
The Paragon running 2-3 attack skills instead of 3 to 5 on a warrior bar can still support the party due to not needing IMS (frees up 1 slot)... you can run 12+1+1 Spear, 9+1 Command, 9+1 Leadership or similar. Assassins and warriors tend to run 13 in primary attributes, so there's not nearly the same flexibility. Unless mobs are being instagibbed, autoattack damage applies *free* DPS.
Fox Fangs + Death Blossom are the only damage skills in assassins' daggermastery that are on quick recharge with high +damage (Wild Strike + Golden Fox Strike too). +33 on Fox Fangs isn't much more than Paragons' +20s when you consider the +7-10 on base damage (although for HM PVE you could argue there's a difference). It's just that death Blossom is a dual attack so that's why +43s seem to be a big deal. Both of those skills are split for PvP.
100B isn't even worth comparing. Vow of Strength has it beat pretty much. 100B on its own without the Whirlwind attack PVE skill isn't doing much, it's similar to +13-15 or so on most mobs, +6 or 9 at worst (on my warrior in HM that's what I've seen). The only thing it has going for it is AOE and MoP/Barbs triggers.
Splinter barrage is done better on a Rt/R or R/ and Rt/ combination anyway, so I don't see what you're getting at. The Ranger needs a significant Expertise investment unless a zealous bow is used with a decent sized enemy group and Ranger IASes suck with attack skills (plus they cost 10+energy except Heket's Rampage).
Seems like what you're looking for is AOE (100B without AOE is pretty crap, Death Blossom, Whirlwind attack/Barrage are AOEs with medium +damage). Dragonslash is only high damage due to FGJ! recharging it. You could achieve similar results to Dragon slash single-target with Focused Anger/Soldier's Fury + FGJ! + Spear of Redemption/Holy Spear albeit for about half the +damage. If you have some way to curb the Weakness (the only malus) on Wearying Spear, there's your damage (3strikes of adrenaline with Soldier's Fury or Aggressive Refrain+Focused Anger/FGJ is easy). Recovery + -20% Weakness shield + Purifying Veil or something.
If Paragon DPS is so crap, why were they run in last month's PVP mAT (in playoffs no less) by GN? http://www.gw-memorial.net/nav/b_mat_i.php?id=618
P.S. signet of strength is utter crap. Even Warriors would rather use I am the strongest, which is available to Paragons too.
re: rspike, I don't think anyone on gwguru would make the argument that rangers are overpowered in PvP *or* PvE. Anet has been quick to nerf paragons and rangers but they have allowed Shadow Form abuse to continue for years... what's going on with their balance team?
what you say about bonus damage is true but I think you are missing the main reason why spears are lacking in PvE. certain spear skills deliver excellent damage and effects for their cost, for example Spear of Lightning, Vicious Attack, Wild Throw, Blazing Spear. However this is still not enough to make paragons outdamage any other weapon, even with 14+ spear mastery. Why? It is because other professions can attack faster, attack multiple times, have AoE damage and conditions, have primary attributes that increase damage (str, crit) and have self-buffing (signet of strength, critical eye, WotA, preparations). There's nothing the paragon can do about weapon speed or primary attribute but if some skills were changed then he would have more of a chance against the competition, even though he would still be an inferior damage dealer for all the reasons I already mentioned.
as some common examples, consider jagged/ff/death blossom, hundred blades/whirlwind, vow of strength AoE damage builds, and splinter barrage. This is the competition, and paragon pales in comparison to them. I'm not saying that the paragon should be able to out-damage any melee profession... this is not possible for reasons I've already mentioned. however, I don't think it is unrealistic to expect the paragon to be on par with the ranger. Other professions "can attack faster, attack multiple times, have AoE damage and conditions"?
Aggressive Refrain/Soldier's Fury makes spears just as fast. Except for Critical Agility and elite WoTA, sins don't have an IAS. Rangers have Lightning Reflexes and Never Rampage Alone basically unless you're investing in Beast Mastery or using a terrible elite (Expert's Dexterity) or forgoing a prep (Rapid Fire). Warriors must resort to Flail or Burst of Agression WE bars (Frenzy on a warrior is pretty difficult to do in PVE without a ER prot and/or cancel stance). Dervishes are broken at the moment with Heart of Fury /Pious Fury/Onslaught , but that's just because they got mega-buffed (not a word, I know).
Dual Shot/Twin Moon Sweep/Sun& Moon Slash doesn't do +damage so I'm assuming you're counting stuff like EDA, 100B, Conjures, GDW, SoH, Preps. Then you need to count Anthem of Envy and stuff like that. There's nothing stopping you from going P/E for conjures.
AOE damage is the only point of contention for other professions.
The only non-damage conditions that are useful enough for a ranged character are cripple/blind/weakness, of dubious usefulness in PVE for killing things. Poison/Bleeding are laughable in PVE (~6-8DPS). Paragons can apply Deep wound (and burning, dazed, cripple, and bleeding), so I consider them fully capable. Dervishes only recently got Cracked armor.
The Paragon running 2-3 attack skills instead of 3 to 5 on a warrior bar can still support the party due to not needing IMS (frees up 1 slot)... you can run 12+1+1 Spear, 9+1 Command, 9+1 Leadership or similar. Assassins and warriors tend to run 13 in primary attributes, so there's not nearly the same flexibility. Unless mobs are being instagibbed, autoattack damage applies *free* DPS.
Fox Fangs + Death Blossom are the only damage skills in assassins' daggermastery that are on quick recharge with high +damage (Wild Strike + Golden Fox Strike too). +33 on Fox Fangs isn't much more than Paragons' +20s when you consider the +7-10 on base damage (although for HM PVE you could argue there's a difference). It's just that death Blossom is a dual attack so that's why +43s seem to be a big deal. Both of those skills are split for PvP.
100B isn't even worth comparing. Vow of Strength has it beat pretty much. 100B on its own without the Whirlwind attack PVE skill isn't doing much, it's similar to +13-15 or so on most mobs, +6 or 9 at worst (on my warrior in HM that's what I've seen). The only thing it has going for it is AOE and MoP/Barbs triggers.
Splinter barrage is done better on a Rt/R or R/ and Rt/ combination anyway, so I don't see what you're getting at. The Ranger needs a significant Expertise investment unless a zealous bow is used with a decent sized enemy group and Ranger IASes suck with attack skills (plus they cost 10+energy except Heket's Rampage).
Seems like what you're looking for is AOE (100B without AOE is pretty crap, Death Blossom, Whirlwind attack/Barrage are AOEs with medium +damage). Dragonslash is only high damage due to FGJ! recharging it. You could achieve similar results to Dragon slash single-target with Focused Anger/Soldier's Fury + FGJ! + Spear of Redemption/Holy Spear albeit for about half the +damage. If you have some way to curb the Weakness (the only malus) on Wearying Spear, there's your damage (3strikes of adrenaline with Soldier's Fury or Aggressive Refrain+Focused Anger/FGJ is easy). Recovery + -20% Weakness shield + Purifying Veil or something.
If Paragon DPS is so crap, why were they run in last month's PVP mAT (in playoffs no less) by GN? http://www.gw-memorial.net/nav/b_mat_i.php?id=618
P.S. signet of strength is utter crap. Even Warriors would rather use I am the strongest, which is available to Paragons too.
carnage-runner
Just for the wins and stuff... I'm hitting about 80-100 DPS on my para. I'm using Conjure Frost on the weapon for bonus damage, and "Go For The Eyes" to activate Vicious Attack. Spear of Fury to charge Adren, then Stunning Strike to make it all happy. Couple that with I Am The Strongest... You can maintain a high DPS as a paragon. Get a GDW on that, and you've got a pretty solid damage dealer..
If you're going solo, take Sniper Support, Finish Him, or You Move Like a Dwarf as some added damage. If you have 2 para spear chuckin sob's, take GDW and keep it up on eachother for Mega damage awesome.
Also... 7th and 8th slot are optional but I like AoS for the perks, and either Bladeturn Refrain, or Anthem of Envy. I hit around 125 damage as a max in HM with this bar. Average about 85-90 damage per spear. It's pretty solid, and it's fun. I run Sup Spear and Minor Command to boost stats.
But it's irrelevant really... Para's are there for Buff's atm. Spear damage is not up to par to be considered a viable build.
If you're going solo, take Sniper Support, Finish Him, or You Move Like a Dwarf as some added damage. If you have 2 para spear chuckin sob's, take GDW and keep it up on eachother for Mega damage awesome.
Also... 7th and 8th slot are optional but I like AoS for the perks, and either Bladeturn Refrain, or Anthem of Envy. I hit around 125 damage as a max in HM with this bar. Average about 85-90 damage per spear. It's pretty solid, and it's fun. I run Sup Spear and Minor Command to boost stats.
But it's irrelevant really... Para's are there for Buff's atm. Spear damage is not up to par to be considered a viable build.
Khomet Si Netjer
Quote:
Originally Posted by LifeInfusion
Aggressive Refrain/Soldier's Fury makes spears just as fast.
Quote: Originally Posted by LifeInfusion Except for Critical Agility and elite WoTA, sins don't have an IAS. Rangers have Lightning Reflexes and Never Rampage Alone basically unless you're investing in Beast Mastery or using a terrible elite (Expert's Dexterity) or forgoing a prep (Rapid Fire). Warriors must resort to Flail or Burst of Agression WE bars (Frenzy on a warrior is pretty difficult to do in PVE without a ER prot and/or cancel stance). Dervishes are broken at the moment with Heart of Fury /Pious Fury/Onslaught , but that's just because they got mega-buffed (not a word, I know). No one has to work hard to get a good IAS unless he is a warrior or paragon. The warrior IAS are all crippled because of pvp concerns and the paragons likewise. Dervish, Assassin and Ranger have it quite easy by comparison.
Quote: Originally Posted by LifeInfusion Dual Shot/Twin Moon Sweep/Sun& Moon Slash doesn't do +damage so I'm assuming you're counting stuff like EDA, 100B, Conjures, GDW, SoH, Preps. Then you need to count Anthem of Envy and stuff like that. There's nothing stopping you from going P/E for conjures.
AOE damage is the only point of contention for other professions. It doesn't have to do +damage... isn't it clear that 2 sword attacks or 2 arrows does twice as much damage as one? Other professions all have this ability, paragon does not, and that's why paragon damage is mediocre at best. If you haven't seen this concept in action go try Barrage or Whirlwind Attack sometime.
BTW one of the paragon builds I tested was P/E. It is not enough damage to keep up with the other weapons. What's worse, other professions can also load up Conjure and do even more.
Quote: The only non-damage conditions that are useful enough for a ranged character are cripple/blind/weakness, of dubious usefulness in PVE for killing things. Poison/Bleeding are laughable in PVE (~6-8DPS). Paragons can apply Deep wound (and burning, dazed, cripple, and bleeding), so I consider them fully capable. Dervishes only recently got Cracked armor. BURNING. Blinding. Crippling. Cracked Armor. These are all useful, and dervish can inflict all of them with AoE effects now.
If the ranger and paragon are supposed to be masters of condition spreading (as a perusal of their skill set might indicate) then they are quite poor at it compared to the new dervish.
Quote: The Paragon running 2-3 attack skills instead of 3 to 5 on a warrior bar can still support the party due to not needing IMS (frees up 1 slot)... you can run 12+1+1 Spear, 9+1 Command, 9+1 Leadership or similar. Assassins and warriors tend to run 13 in primary attributes, so there's not nearly the same flexibility. Unless mobs are being instagibbed, autoattack damage applies *free* DPS. Oh dear. Autoattack dps is not important in any way shape or form... anything can out-heal it, even with Healing Signet and the like.
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How fortunate that monks maintaining enchantments can have infinite energy with Blessed Signet!Quote:
You can argue for anthems not to have aftercast, I posted a suggestion on GW wiki for that. However, saying that the (offensive) anthems are completely useless is pushing it. There is no point in bringing a paragon to buff physical damage when Orders and SoH are 4-6 times stronger or even more. The only way this works out is if you have a team of paragons all buffing each other, then it is worthwhile.
Otherwise... necromancer and ritualist and monk win hands down.
Quote: Originally Posted by Kaida The Heartless Sigh. Alright, here goes:
Paragon's are more consistent but less potent. They will put out a more consistent amount of damage that is harder to disrupt (like any ranged vs melee instance). Furthermore, melee classes are (and have always been) the damage kings in this game. Why is it fair to expect a Paragon to output the same DPS as a warrior without any of the drawback? Is it really balanced to give a Paragon a ranged powernuke that they can pop off immediately every time a group is balled, where a Warrior or Dervish has to position themselves? I'm not talking about competing with warrior/dervish/assassin DPS, this is impossible for reasons I have already mentioned, namely mass AoE, strength, and crit strikes. No one reads anymore...
Quote:
Originally Posted by Kaida The Heartless
Paragon's sacrificed their potential for massive AoE damage in favor of Party Buffs. It would be like making a thread in the Warrior section complaining that the only party protection they offer is Save Yourselves and Protectors Stance with no ability to increase team damage. Each class performs a slightly different role.
The paragon doesn't have any party buffs worth bringing, that is the whole point. (!!) The damage-boosting skills from the necromancer, ritualist, and monk are multiple times stronger than what the paragon brings to the table. Quote:
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