You just need to be careful in Frostmaw and it won't be that hard. I was actually surprised that I managed to do it without wiping more than once.
SoO...The whole dungeon is easy and then for some reasons I can't kill Fendi...(don't have the patience too). Luckily I ended up doing it with a guild group (still was a pain killing him).
H/H in CoF is annoying because of eles.
And the last boss group at the end of the second floor in Vlox is hard, but once he's dead, the end is easy.
So :
-SoO
-Vlox
And maybe Ooze's Pit, but it's been such a long time since I did it that I can't recall if I had a hard time or not. Oh and HotS when the end-boss isn't the wurm...took me more time and more deaths to kill all of his group than it took me to get there...
Dungeon Difficulty
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vloxen HM hands down...I h/h'ed 99.5% of the game and that was the hardest time I had with any of it - even more of a hassle than joko's vanquish with that god-awful huge mob full of paragon rezzers and a rit boss iirc...if i had only remembered to bring frozen soil 3 hours before starting that vanq!
frostmaw's was just a time-consuming nightmare going in unwiki'd and no dp removal stuffs!
frostmaw's was just a time-consuming nightmare going in unwiki'd and no dp removal stuffs!
D
J
Of all the dungeons the only one that requires special techniques is SoO, so that is the hardest. Vloxen's is probably second simply because you need Frozen Soil there, and at the start of the second level you have a backs-to-the-wall fight against a reasonably strong mob (you cannot afford to wipe). Kathandrax might make the list simply because of the rather annoying part directly before Illsundur where you have lots of traps and wurms to deal with. Everything else gets progressively easier and easier. Rragar's is a simple matter of flagging, same as Ooze Pit. Frostmaw's is even easier - none of the mobs there have healers.
So:
SoO > Vloxen's > Kathandrax > everything else.
So:
SoO > Vloxen's > Kathandrax > everything else.
Raven's Point is a joke.
Hardest dungeon for me is, by far, Shards of Orr (excluding slavers ofc). Took me more than 40mins to kill Fendi Nin with a discord/spiritway/SH hero setup with a necro friend. (we gave up on bringing holy damage melee heroes due to BSurge/eruption that made them useless 95% of the dun)
Btw, why don't you try making a forum poll, just to compare the results
Hardest dungeon for me is, by far, Shards of Orr (excluding slavers ofc). Took me more than 40mins to kill Fendi Nin with a discord/spiritway/SH hero setup with a necro friend. (we gave up on bringing holy damage melee heroes due to BSurge/eruption that made them useless 95% of the dun)
Btw, why don't you try making a forum poll, just to compare the results
j
C
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I'd be interested in seeing an overall ranking, 1-18, for all of them. Do eeeeeeet!
(and fwiw, i didn't find frostmaw's "hard" -- i found it "long" and "time consuming" -- cons or no cons. that many morale-boost-providing wurm 'bosses' makes any dungeon slog bearable) |
(excluding Slavers per the rules.)
NM:
- Frostmaw's Burrows -- long, worms and boss are some of the hardest NM foes.
- Rragar's Menagerie -- Charr builds are decent, even in NM. They AoE and rez. And the jesus beam dogs obliterate H+H.
- Shards of Orr -- long, hard boss
- Catacombs of Kathandrax -- Lots of big AoE. Particularly bad for H+H. Relatively hard boss for H+H.
- Heart of the Shiverpeaks --relatively hard boss.
- Darkrime Delves -- Annoying mesmers, KD, long.
- Raven's Point -- Long.
- Oola's Lab -- Puzzles are annoying, especially with H+H.
- Vloxen Excavations -- Boss is marginally challenging.
- Cathedral of Flames -- ditto.
- Ooze Pit -- a bunch of pushover monsters
- Bogroot Growths -- ditto. And a MM's paradise.
- Sepulchre of Dragrimmar -- short and easy. Boss is only challenge.
- Bloodstone Caves -- uh... you can aggro the huge bunch of undead if you don't know to pull that one guy. Not much of a dungeon.
- Arachni's Haunt -- They're like lvl 10.
- Secret Lair of the Snowmen - Durrrrrr
- Fronis Irontoe's Lair - Double Durrrrr
HM:
- Vloxen Excavations -- Changed mobs makes this 1000x harder than NM.
- Shards of Orr -- Monsters much strong in HM. They hit hard and shut you down. Amendable to gimmicks (tank-n-spank w/ RoJ), but nasty on a balanced group.
- Rragar's Menagerie -- Charr hit hard with significant AoE in places. Rezzing becomes a real problem. And the jesus beam dogs are just ridiculous.
- Catacombs of Kathandrax -- Not particularly harder in HM, but AoE is still a threat.
- Frostmaw's Burrows -- not significantly harder in HM. For a HM dungeon it's only notable for being looooong..
- Ooze Pit -- a bunch of pushover monsters got a lot nastier with earth AoE, suicide blasts, and that devourer skill
- Cathedral of Flames -- undead casters are significantly more dangerous in HM.
- Darkrime Delves -- Long, reasonably hard foes, and it never lets up.
- Heart of the Shiverpeaks --relatively hard boss. Falls in the rankings because the rest of it isn't much worse.
- Raven's Point -- Long.
- Oola's Lab -- Puzzles are annoying, especially with H+H.
- Bogroot Growths -- Harder than in NM, but not terribly so.
- Arachni's Haunt -- Monsters actually gained a lot from level boost
- Sepulchre of Dragrimmar -- Boss is improved in HM
- Bloodstone Caves -- Really not harder than HM
- Secret Lair of the Snowmen - Durrrrrr
- Fronis Irontoe's Lair - Double Durrrrr
Frostmaw's is just long and annoying. And SoO is only difficult if you don't plan on party wide damage mitigation against Fendi.
Raven's is a piece of cake, Ooze pit is both fun and easy. Vloxen excavations is the only one I had any trouble with in HM, was using H/H of course. But it was a cinch once a guildy got on and we tag-teamed it with heroes.
Honestly with the new hero update pending I don't think any dungeon would be extremely difficult.
Raven's is a piece of cake, Ooze pit is both fun and easy. Vloxen excavations is the only one I had any trouble with in HM, was using H/H of course. But it was a cinch once a guildy got on and we tag-teamed it with heroes.
Honestly with the new hero update pending I don't think any dungeon would be extremely difficult.
C
Folks can't seem to avoid using this thread to brag "oh, everything's just so easy for me... in HM... H+H... without armor... with 900 ping... with 1 hand tied behind my back... with my computer monitor off... uphill, both ways... in the snow..." Look, this isn't about the absolute ease or difficulty. It's about the difficulty of each dungeon relative to the others.
Ug, Vlox was the only dungeon outside of Slaver's that my guild repeatedly failed on back when I was going for the mastery points.
I remember I ended up beating it H/H, took me roughly 3 hours and it was the only dungeon I ever had to use consets and powerstones in. Definitely the hardest one in the group.
It really should have been voted hardest.
Kath is rendered piss-easy with a Bonder. Shards can be completed with a full-para group that isn't even prepared well enough to have a non-adrenal blind removal (heh.) Frostmaws is somewhat difficult, but my last few guild runs blew through it no problem, so meh.
I remember I ended up beating it H/H, took me roughly 3 hours and it was the only dungeon I ever had to use consets and powerstones in. Definitely the hardest one in the group.
It really should have been voted hardest.
Kath is rendered piss-easy with a Bonder. Shards can be completed with a full-para group that isn't even prepared well enough to have a non-adrenal blind removal (heh.) Frostmaws is somewhat difficult, but my last few guild runs blew through it no problem, so meh.
Chthon's list pretty much reflects my opinions, though I would put Oola's lab lower on the HM list. The enemies there arnt too bad and they don't come in any large mobs or anything like that. Hardest in HM is definitely Vloxen... I don't even bother doing it anymore without guildies, and rragars, while rather easy with real people, is pretty tough H/H due to all the RoJs and Spirit Rifts.
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Just a question, besides bellok, which groups/parts of vloxen are giving you so much trouble?
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Not to mention having to wait for the corpses to disappear in between pulls. That part alone has taken up about 40% of my Vloxen runs.
m


