Quote:
Originally Posted by Gennadios
Bellok IS the problem. Not only is his mob larger than even the average Slaver's group, but if taking them on using the long pull method, wiping will have a pretty good chance of rezzing your group in the shrine immediately behind the group you just pulled, cutting off any retreat options and guaranteeing failure then and there.
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Bellok's mob has, IIRC;
One Summit Sage
One Summit Healer
A bunch of physicals, some of them from Slaver's and therefore equipped with Res Sig.
Bellok
And really, that's it. Everything else in that mob is trivial. If you've reached Bellok in HM you've already beaten the toughest mobs in that dungeon.
Sure his minions suck, but if you've been killing enough for minions to be a problem you've already got a lot of momentum and should be in a winning situation so you can take the time to kill a few of them.
Personally I think his Deathly Swarm is the scariest thing about him and flagging out neutralises it.
I'll admit wiping is a bit of a problem - if you pull back far enough (out of the corridor containing the shrine) you have a chance to res at the start of the level and keeping them all contained in that corridor with your heroes nicely spaced out should make killing their casters with AoE easier. With the amount of broken shit you can run thesedays, even H/H, you shouldn't be wiping at him.
And if you do wipe and get shrine camped, you can finish the dungeon from there on with 50 DP.
Quote:
Originally Posted by Life Bringing
Just a question, besides bellok, which groups/parts of vloxen are giving you so much trouble?
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I would say the following three mobs are trouble:
The mob after the Warrior boss on level 1 in that corridor. They're a Slaver's Exile type mob and the first real test in the dungeon.
The Mesmer boss is also a pain, especially since the Mesmer update - Clumsiness is effectively spammed there by him and a Summit Sage and Discharge Enchantment basically has no recharge. Thankfully it is possible to separate the boss from the group and you can pull that mob quite a way to score kills.
The third test is a much harder Slaver's Exile style mob - the one on the slope beyond the lake/water pit. That has a Summit Defender, a Priest and a Demolisher.
If you can deal with the two Slaver's mobs without wiping, Bellok should not be a problem.
All that said, a caster can walk through this dungeon no problem with standard Spiritway. A physical only has to watch out for Discharge Enchantment and Clumsiness.
Quote:
Originally Posted by jon comgree
Fmaw i would say ties w. SoO bc of final fight & vloxen is right behind them.
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You think Frostmaw is on par with Fendi Ninn?
In fact, you think any part of Frostmaw's Burrows is on par with Shards of Orr?