Texmod not working after Guild Wars update (read on)
lorazcyk
I know this happens after GW updates if there are new textures.
Doing an -image fixes it, so I've been doing that after each update.
Earlier today I was playing (with texmod, as usual), and there was a new build. I logged out, updated with -image, then launched GW with Texmod.
But Texmod doesn't work now! My mods aren't shown in GW at all.
I logged out and did -image again, but that didn't fix it.
Anyone know what I can do?
Doing an -image fixes it, so I've been doing that after each update.
Earlier today I was playing (with texmod, as usual), and there was a new build. I logged out, updated with -image, then launched GW with Texmod.
But Texmod doesn't work now! My mods aren't shown in GW at all.
I logged out and did -image again, but that didn't fix it.
Anyone know what I can do?
SpyderArachnid
Depends slightly on what you have changed as well. If they changed a texture that you edited, you'll have to redo the mod. Sometimes old mods get outdated and won't work anymore.
Also make sure that you aren't loading Texmod and then an update happens. Otherwise you'll have to exit and restart again. Wish I could help ya more, but unsure what exactly you use Texmod for, so can't tell you specifically what might of went wrong. Good luck getting it going again though.
Also make sure that you aren't loading Texmod and then an update happens. Otherwise you'll have to exit and restart again. Wish I could help ya more, but unsure what exactly you use Texmod for, so can't tell you specifically what might of went wrong. Good luck getting it going again though.
lorazcyk
Wow, I'm a cheater :P
I use texmod to remove the red flash that enemies have when you attack them, because the flashing gives me REALLY bad migraines.
Cheating just doesn't get more evil than that!
Until I get texmod working again, I'm going to keep my eyes closed whenever there are enemies being attacked around me. Which is whenever you are fighting. Did I mention I'm the monk? Oops.
Anyway.
No, I always do an -image normally, then after that's done, I log in with texmod.
Oh, and none of the mods work, none at all. My guild cape mod doesn't work, nor the tattoo-remover mods.
I use texmod to remove the red flash that enemies have when you attack them, because the flashing gives me REALLY bad migraines.
Cheating just doesn't get more evil than that!
Until I get texmod working again, I'm going to keep my eyes closed whenever there are enemies being attacked around me. Which is whenever you are fighting. Did I mention I'm the monk? Oops.
Anyway.
Quote:
make sure that you aren't loading Texmod and then an update happens. |
Oh, and none of the mods work, none at all. My guild cape mod doesn't work, nor the tattoo-remover mods.
Chrisworld
Sometimes Texture Addresses change in games like this that can be updated by developers. Why? No one knows, but it DOES happen. I've compared texture addresses and they do differ sometimes, rendering a mod completely useless.
The BIGGEST flaw with the .tpf format used with TexMod is that it is strangely impossible to crack. If it could be cracked, you'd be able to input the new texture address and be good to go.
The BIGGEST flaw with the .tpf format used with TexMod is that it is strangely impossible to crack. If it could be cracked, you'd be able to input the new texture address and be good to go.
lorazcyk
Quote:
Sometimes Texture Addresses change in games like this that can be updated by developers. Why? No one knows, but it DOES happen. I've compared texture addresses and they do differ sometimes, rendering a mod completely useless.
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Quote:
The BIGGEST flaw with the .tpf format used with TexMod is that it is strangely impossible to crack. If it could be cracked, you'd be able to input the new texture address and be good to go.
|
Thankfully I still have all the source files, so I can do that.
Chrisworld
If you re-compile the mods, you need to keep in mind, you should re capture the textures from the game NOW, that you modified originally. This is because, if you re-compile with your old files, you retain the old addresses (in the texmod log file) and therefore, of course, it will most likely not work.
Also remember, TexMod can be very temperamental. Most will shoot my words down, but texmod DOES NOT MODIFY GAME FILES. It modifies the system process, the textures WITHIN the system process, which lives IN ram, hence the number next to the process showing how much ram it takes up. A change in GW isn't always the case when texmod stops working. Drivers, Direct X..etc.. can be to blame.
Also remember, TexMod can be very temperamental. Most will shoot my words down, but texmod DOES NOT MODIFY GAME FILES. It modifies the system process, the textures WITHIN the system process, which lives IN ram, hence the number next to the process showing how much ram it takes up. A change in GW isn't always the case when texmod stops working. Drivers, Direct X..etc.. can be to blame.
lorazcyk
Quote:
If you re-compile the mods, you need to keep in mind, you should re capture the textures from the game NOW, that you modified originally. This is because, if you re-compile with your old files, you retain the old addresses (in the texmod log file) and therefore, of course, it will most likely not work.
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Edit: I figured it out. I have 2 installs of GW, and even though I was launching the correct GW, Vista forced the other path to be used. That path's GW hadn't been updated.
Chthon
Quote:
If you re-compile the mods, you need to keep in mind, you should re capture the textures from the game NOW, that you modified originally. This is because, if you re-compile with your old files, you retain the old addresses (in the texmod log file) and therefore, of course, it will most likely not work.
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Marco_vd
Same problem,
i like to explore my last 2% (then i'm donne) but texmod isn't working
I run texmod with the mods i need, but they aren't in-game (they where yesterday)
i like to explore my last 2% (then i'm donne) but texmod isn't working
I run texmod with the mods i need, but they aren't in-game (they where yesterday)
Lyra Padfoot
My TexMod recently started getting blocked by my Norton 360 antivirus. Obviously I got a message saying that it had gotten blocked and so I now have to switch off the AV temporarily whilst I activate Texmod.
Is it possible that your firewall / AV has updated and is blocking Texmod but not telling you???
Just a thought.....
Is it possible that your firewall / AV has updated and is blocking Texmod but not telling you???
Just a thought.....
Bloodthirsty_Wolf
So I can get Texmod to load GW IF I don't have any mods loaded, but when I select a mod it gives me the Doh! error. I am trying to load the cartographer mod only. I have tried both the Tyria only and the GWEN with no success. I have read through all the treads on this I can find and nothing I've found works.
What exactly is re-compiling and recapturing all about? I am at 99.6% for Tyria and kinda need Texmod to finish.
What exactly is re-compiling and recapturing all about? I am at 99.6% for Tyria and kinda need Texmod to finish.
End
Quote:
So I can get Texmod to load GW IF I don't have any mods loaded, but when I select a mod it gives me the Doh! error. I am trying to load the cartographer mod only. I have tried both the Tyria only and the GWEN with no success. I have read through all the treads on this I can find and nothing I've found works.
What exactly is re-compiling and recapturing all about? I am at 99.6% for Tyria and kinda need Texmod to finish. |
the recapturing and all that is going into guild wars with texmod in logging mod finding the fog (and whatever else needs to be found I'm really not sure since i haven't used those mods in ages) and capturing it...
Bloodthirsty_Wolf
Fml..................
MisterB
Quote:
The BIGGEST flaw with the .tpf format used with TexMod is that it is strangely impossible to crack. If it could be cracked, you'd be able to input the new texture address and be good to go.
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http://www.guildwarsguru.com/forum/g...#post484 0511
Drag and drop a .tpf to the opentpf.exe, and it will output a .zip in the same directory as the .tpf.