New idea for survivor?
snowman relic
Ok with all the HoM madness some people are trying for GWAMM and i had an idea in a fever induced sleep, why doesn't anet add something to the store that wipes off all the deaths you have on one character? but they have to start from square one in order to get legendary survivor. It would increase revenue for areanet due to people wanting GWAMM and be a fun way to try again without restarting a character.
Prince Rogrs Nelson
So how would that work? I'd pay $9.99 in the store, and all of my character deaths would be wiped clean? Or just for a single character?
Assuming, then, that I'd have to start at 0xp and 0 deaths with that (those) character(s)...what happens to all the skill points I've accrued? Can I still keep those?
Not saying this is a TERRIBLE idea...but I think it needs to be thought out a little more.
Assuming, then, that I'd have to start at 0xp and 0 deaths with that (those) character(s)...what happens to all the skill points I've accrued? Can I still keep those?
Not saying this is a TERRIBLE idea...but I think it needs to be thought out a little more.
snowman relic
just a single character id think more like 5 dollars and no xp isn't reset you just need to start from the beginning to get LS like as if you were on a new character if you dont die before you get X amount of experience then it starts showing up in your titles box or hero panel
Ixillius
not really a new idea. Besides, working your way from lvl 1 to 20 without dying is part of the experience.
/not signed.
/not signed.
Joe Van Hayling
What's stopping me doing loads of very high xp quests and dying loads, not getting the rewards, then resetting and getting a huge amount of xp straight away?
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ehm.
Any idea that involves spending real money to make a title or anything easier...
Is a bad idea.
Any idea that involves spending real money to make a title or anything easier...
Is a bad idea.
Ghull Ka
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What's stopping me doing loads of very high xp quests and dying loads, not getting the rewards, then resetting and getting a huge amount of xp straight away?
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If the idea is: "Pay $x USD to have one character's death count set to 0, and his survivor title track also set to 0", then, from a profitability point of view, this is a great idea. I'm sure they'd make tons of money with this feature, hand over fist.
GWAMM-chasers who started their GWAMM bid after they've already lost their survivor titles would hemmhorage money on this.
From a purist's point of view or from an idealistic point of view, this is a bad idea.
Stc95
It would also make survivor easier. A true survivor starts with starter armor, starter weapons, starter skills. If you "reset" your survivor would start with elite armor, elite skills, end-game weapons, plus maxed out heroes. Arguably a level 1 character can acquire all of that with tomes and storage transfers, but the average person starts with nothing and works their way up to 1,337,000 exp.
As much as it pains me, as my title character missed out on Survivor as well, there should be no way to get survivor except through levels 1-20 without compromising the title. The only semi-plausible way to get GWAMM with survivor on a character that has died is to make GWAMM account based and roll a new character to get survivor. But even then, the QQ and flames would be unending for those that already have GWAMM.
As much as it pains me, as my title character missed out on Survivor as well, there should be no way to get survivor except through levels 1-20 without compromising the title. The only semi-plausible way to get GWAMM with survivor on a character that has died is to make GWAMM account based and roll a new character to get survivor. But even then, the QQ and flames would be unending for those that already have GWAMM.
dasmitchies
Punch out is way easy allready. I did survivor in 14 hours and that is considered slow.
/not Signed
/not Signed
SpyderArachnid
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ehm.
Any idea that involves spending real money to make a title or anything easier... Is a bad idea. |
The ingame store is designed to give you cosmetic rewards for supporting Guild Wars. It is not designed to give you an advantage over those that are working hard for something. I played through every campaign and EotN, doing all the side quests and everything for my Survivor.
We don't need more reasons to add depreciation value to this title. We already have Kilroy runners causing this title to mean nothing now. Adding it to the ingame store would make it completely worthless.
/notsigned
mechanizeddeath
I thought about something like this a while back, but my concept was slightly different and centered less on Survivor and more on reliving the early game experience on your orginal Prophecies character. It would set all your XP and attributes back to zero and drop you back in presearing ascalon city at level 1 with an empty inventory, starter weapon and armor, and no access to storage. Oh and of course putting the pvp lock icon over all post-searing, pve, and other campaign skills. Essentially rolling back your character to the days when Gwen was 10 and Lady Althea wasn't a pile of ashes being sold in Piken Square.
Working much like the bonus mission pack, I thought of it as a way to go back and experience presearing again without having to create a new character. Once done fooling around, talk to Sir Tydus like old times and find yourself in Old Ascalon back to level 20.
Working much like the bonus mission pack, I thought of it as a way to go back and experience presearing again without having to create a new character. Once done fooling around, talk to Sir Tydus like old times and find yourself in Old Ascalon back to level 20.
BenjZee
Really bad idea, been suggested in various forms over the past 5 years. People who made their characters at the start didnt even get a chance to even get this title or even LDOA for that matter however...we've lived with this and havent really cared.
snowman relic
For people who say well you have to start with starter stuff ie weapons skills armor, a smart survivor would give himself or herself something to keep themselves alive anyways killroys has already killed survivor so why not make it fair for everyone to get? And yes the store usually only sells cosmetics but some prime examples against that is the bonus mission pack, the unlock skills (proph, factions, NF) and the unlock all weapon upgrades yes those are mostly for pvp but i dont see anything completly broken about this idea
SpyderArachnid
Quote:
For people who say well you have to start with starter stuff ie weapons skills armor, a smart survivor would give himself or herself something to keep themselves alive anyways killroys has already killed survivor so why not make it fair for everyone to get? And yes the store usually only sells cosmetics but some prime examples against that is the bonus mission pack, the unlock skills (proph, factions, NF) and the unlock all weapon upgrades yes those are mostly for pvp but i dont see anything completly broken about this idea
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So, why not save yourself a few bucks and just remake your character? If you are going to lose everything anyways, might as well just delete the character and start again. It just doesn't make alot of sense to pay for something that you can just easily do by deleting the character and making it again.
Kronk_Shaan
Not sure I would sign off on this, although it was a little frustrating at first release, realizing that all of the characters (which I play most often) existed before the title did. Hence, had acquired deaths and would force me to make a new character to get the title.
Originally, I thought it would have been nice if they would have just made it so that just have to earn X amount of XP as you went and if you got the 1.3 mil XP without dying, you get the title. But the death counter thing gets you on that.
Buying the reset, probably isn't any different than using Hammers of Kath, or the Dhuum skele capture quest (did on one toon, turn in on another - which is how we got my wife her survivor last year).
To prevent abuse they could just up the XP requirement. If you had previously acquired deaths, up the tier req. to 10 times the amount...so that you would need to earn roughly 13 mil. XP to get Survivor on a toon that presently has deaths and no title.
Honestly, not worried, but if implemented it would save me about 400 more MQ vanq. runs.
Originally, I thought it would have been nice if they would have just made it so that just have to earn X amount of XP as you went and if you got the 1.3 mil XP without dying, you get the title. But the death counter thing gets you on that.
Buying the reset, probably isn't any different than using Hammers of Kath, or the Dhuum skele capture quest (did on one toon, turn in on another - which is how we got my wife her survivor last year).
To prevent abuse they could just up the XP requirement. If you had previously acquired deaths, up the tier req. to 10 times the amount...so that you would need to earn roughly 13 mil. XP to get Survivor on a toon that presently has deaths and no title.
Honestly, not worried, but if implemented it would save me about 400 more MQ vanq. runs.
Infectious
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not really a new idea. Besides, working your way from lvl 1 to 20 without dying is part of the experience.
/not signed. |
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It would also make survivor easier. A true survivor starts with starter armor, starter weapons, starter skills. If you "reset" your survivor would start with elite armor, elite skills, end-game weapons, plus maxed out heroes. Arguably a level 1 character can acquire all of that with tomes and storage transfers, but the average person starts with nothing and works their way up to 1,337,000 exp.
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Not against this idea.
People already pay for an advantage in-game, why not extend it to people who had their characters before survivor title came out?
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[QUOTE=snowman relic;5334888] And yes the store usually only sells cosmetics but some prime examples against that is the[quote]
Which is extra content which requires work for mediocore rewards that items with similar stats can be obtained through equal or less work through playing the game.
Provides another bonus that is easily obtained in game. I mean honestly out of all those you will probably only use 20 skills. With the starter skills your given when you make a PvP character it will be hard. But not impossible to build up a set of all skills unlocked. In less then a few hours on a new character in PvE I can make the character and unlock all the skills I would really need for a reasonableish starting PvP build.
None of these provide a bonus that cannot be obtained fairly simply through in-game work.
A character reset in order to make a title easier would be something unobtainable in game. So 1) don't put it in or 2) make the reward avalible through in game acheivement of the value of obtaining a max weapon (to make it comparable to the bmp bonuses)
Also. I don't like the idea of making survivor easier. It's easy enough already with kath hammers or boxing if your cheap.
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bonus mission pack, |
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the unlock skills (proph, factions, NF) and the unlock all weapon upgrades yes those are mostly for pvp |
None of these provide a bonus that cannot be obtained fairly simply through in-game work.
A character reset in order to make a title easier would be something unobtainable in game. So 1) don't put it in or 2) make the reward avalible through in game acheivement of the value of obtaining a max weapon (to make it comparable to the bmp bonuses)
Also. I don't like the idea of making survivor easier. It's easy enough already with kath hammers or boxing if your cheap.
Shayne Hawke
A death reset is an old idea, and tagging on a price to it for the in-game store isn't going to change the idea significantly.
Closed.
Closed.