Who brings the res?

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

In PvE, it doesn't matter who has a rez skill as long as you have several members with one. The need for it to be someone other than the monk is a PvP thing. Although you might want to disable the rez skill on some of your heroes so they don't waste time rezzing instead of fighting.

I bring two hybrid (prot/heal) monks and use my ele for damage.

Kunder

Desert Nomad

Join Date: Nov 2010

Resses can pretty much go anywhere. With the amount of professions that have reusable resses nowadays any character that has a spare slot can usually pick one up. If you are going H/H though I wouldn't recommend you take any at all, the henchmen bring enough on their own.

Monks bringing res is more of a holdover from early GW days where you couldn't even ping your build and only monks had a hard res, so it was assumed that they were bringing the hard res. Its actually the worst possible place to have the res on, since when people are dieing thats when you don't want your monk occupied not keeping the party alive.

Hybrid monk builds generally aren't a good idea to run on heroes because you don't know how they will use it at a given time. Someone at 30 health? 2 Hybrid heroes might cast 2 prots on them and then 2 heals, making the target overprotected and overhealed. With 1 pure healer and 1 pure prot (or just 2 heal if the rest of the team brings enough passive defense), you know that the heroes will consistently heal or protect someone when they are weak.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

A couple of things:

1) Stop using the old Wiki. Use this one instead (PvX link is in the same spot): http://www.guildwiki.org/Main_Page

2) Bars that are dedicated to keeping people alive generally don't have room for resurrection skills because it's more important for the rez slot could be used for something that would have prevented the person dying in the first place. Rezzes generally go on midline characters like Rits and Necros. In 8 man areas, I find it's only worth running a hard rez on one hero. The henchies have enough rez sigs.

3) UA is a rez.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

monks should never be bringing rezzes. Slot them on other heroes.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Quote:
Originally Posted by Lanier View Post
monks should never be bringing rezzes. Slot them on other heroes. Yeh Unyielding Aura is a bad skill!

UA is the only good res (elite) for a monk.

Also, henchmans have enough resses. Most people run a hard res on their rit or necro hero.

You can also take res scrolls incase. (i never do tho)

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

A res can go on any midline hero with room.

Hero monks can take one, their bar space is far less precious than a it is on a human monk, although there's usually a better option - remember to disable it though (unless it's UA).

Major Pwnamanjaro

Pre-Searing Cadet

Join Date: Nov 2010

Major Sausagefest

W/

Ok thanks for the feedback
I think I'm going with a prot and a healer.

Heal:
[Word of Healing][Heal Party][Dwayna's Kiss][Sig of Rejuv][Dwayna's Sorrow][Vigorous spirit][Leech sig][Power Drain]
I plan on changing elite to UA for a res and because it just feels too redundant. Also I use Dwayna's sorrow because I always have a MM with me.

Prot:
[Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield of Absorption][Shield Guardian][Mend Ailment]
My necro has smite hex, but I was thinking I may need another one. I don't have cure hex yet because I don't have EotN. If I'm not taking both these guys with me, I'll probably take the healer. Should I give him a condition and hex removal when it's only him?

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by Major Pwnamanjaro View Post
I've noticed with many of the monk builds today, such as WoH and ER, a res isn't included. For example,
http://pvx.wikia.com/wiki/Build:Mo/M...ng_Aura_Healer Read skill description of Unyielding Aura....

Major Pwnamanjaro

Pre-Searing Cadet

Join Date: Nov 2010

Major Sausagefest

W/

Yes I knew that, it was a mistake.

Quote:
Originally Posted by Major Pwnamanjaro
View Post
I plan on changing elite to UA for a res

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by ogre_jd
View Post
PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission. You're doing something very wrong.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by ogre_jd View Post
PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission. Maybe if you weren't a wammo you wouldnt be wiping so often. I generally do HM pve h/h with 1 hard rez on the henchmen monk and 3 rez sigs on the other 3 henchmen(none on my own heroes).

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

In PVE I never bring a rez with the implementation of the rez scrolls. I have maybe 3/4 of my party bring a rez if I go H/H. It also still amazes me when I join a PUG that people don't realize UA is a rez. Always get a kick out of that.

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

Quote:
Originally Posted by Major Pwnamanjaro View Post
Ok thanks for the feedback
I think I'm going with a prot and a healer.

Heal:
[Word of Healing][Heal Party][Dwayna's Kiss][Sig of Rejuv][Dwayna's Sorrow][Vigorous spirit][Leech sig][Power Drain]
I plan on changing elite to UA for a res and because it just feels too redundant. Also I use Dwayna's sorrow because I always have a MM with me.

Prot:
[Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield of Absorption][Shield Guardian][Mend Ailment]
My necro has smite hex, but I was thinking I may need another one. I don't have cure hex yet because I don't have EotN. If I'm not taking both these guys with me, I'll probably take the healer. Should I give him a condition and hex removal when it's only him? Change the ER build to this:
Ether Renewal, Aura of Restoration, Protective Spirit, Spirit Bond, Infuse

These 5 skills should be stapled to your hero's bar for the most part.

For the three remaining skills, it depends on what you need:
- Convert Hexes
- Mend Condition
- Shield of Absorption (I only use this if I'm using any of my melees)
- Aegis
- Shield Guardian and Reversal of Fortune may work okay

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by rkubik
View Post
In PVE I never bring a rez with the implementation of the rez scrolls. I have maybe 3/4 of my party bring a rez if I go H/H. It also still amazes me when I join a PUG that people don't realize UA is a rez. Always get a kick out of that. Last week I had a pug UA monk that started bitching about how the group was wiped after 4 members died and out of the 3 of us left (besides the UA) none of us had a rez. He went on for a whole minute without any of us having the heart to point it out to him before he remembered it himself.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

It's also noteworthy that Mesmers are a good choice for non-elite combat rezzes (Resurrection Chant, Flesh of my Flesh, Death Pact Signet, res signet) due to Fast Casting. If you have Mesmers in your team and are willing to spend the slot, that is.

Major Pwnamanjaro

Pre-Searing Cadet

Join Date: Nov 2010

Major Sausagefest

W/

Quote:
Originally Posted by Arrogant Bastard
View Post
Change the ER build to this:
Ether Renewal, Aura of Restoration, Protective Spirit, Spirit Bond, Infuse

These 5 skills should be stapled to your hero's bar for the most part.

For the three remaining skills, it depends on what you need:
- Convert Hexes
- Mend Condition
- Shield of Absorption (I only use this if I'm using any of my melees)
- Aegis
- Shield Guardian and Reversal of Fortune may work okay Yeah I noticed that ER builds usually have infuse. Idk why, I would have thought the health loss would be too heavy to make it useful. Is it because of no recharge time and health gain from ER?

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Major Pwnamanjaro
View Post
Yeah I noticed that ER builds usually have infuse. Idk why, I would have thought the health loss would be too heavy to make it useful. Is it because of no recharge time and health gain from ER? Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.

On heroes though it has a pretty significant downside in that they will use it when ER is not up.

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

Quote:
Originally Posted by Necromas
View Post
Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.

On heroes though it has a pretty significant downside in that they will use it when ER is not up. Usually not a problem.

Also, you can just kill everything before ER is down.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Necromas
View Post
Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.

On heroes though it has a pretty significant downside in that they will use it when ER is not up. That's a bit inaccurate ... Infuse under ER is a net loss of health on the caster, but not too serious a loss (you certainly don't lose 50% health; much of it is compensated for by the healing from Aura of Resto / ER + Life Attunement). ER Eles can cast Infuse because all their spells heal themselves for big numbers, and that easily wipes out the health sacrifice from the ocassional Infuse.

@topic - you might want to be careful with Res on a healer because they might cast it in combat, leading to more deaths or even a full wipe. Beyond that, anyone who has space can carry a hard res.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Jeydra
View Post
That's a bit inaccurate ... Infuse under ER is a net loss of health on the caster, but not too serious a loss (you certainly don't lose 50% health; much of it is compensated for by the healing from Aura of Resto / ER + Life Attunement). ER Eles can cast Infuse because all their spells heal themselves for big numbers, and that easily wipes out the health sacrifice from the ocassional Infuse. It's easy enough to make it a net gain by using enough enchants, blessed instead of survivor insignias, etc....

Chthon

Grotto Attendant

Join Date: Apr 2007

Re rez:

Goes on the midline. Frontline and backline only if they have spare skillslots. (Happens more often with frontline than backline in my experience.) Overall team should have 2 or 3 hard rezzes. Players who don't have a hard rez should have scrolls. (Except for H+H, in which case you waste no one else's time or effort by choosing to wipe instead of burn a scroll.)

Re ER:
The effect of Infuse on the ER's hp depends on a number of variables. The heal comes before the sac. So, at full health, you lose half your health. As you have less health when you cast Infuse, you have more empty redbar to take up the heal, so the net loss drops. Somewhere around 45% life you'll hit an equilibrium point where the heal exactly equals the sac. Here you can spam Infuse without any effect on your hp. If you manage to get below that point (a monster will have to help), then casting Infuse will actually result in a heal for you.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I never take a res on my monks, even UA. Typically, it goes on the damage dealers (I would say "midline" but, you know - melee heroes are terrible) and takes the form of 2 hard resses and me with Sunspear Res Sig - this is usually enough.

Asurmen32

Pre-Searing Cadet

Join Date: Apr 2006

W/A

i almost always take a mesmer, as 1 of my heroes, and she (Gwen) always has a hard rez bc i love fast casting Hard Rez =P and when ever, IF EVER, i need a rez i usually need it fast!!.

but like distilledwill, 2 hard res and a Res sig for the group is a great standard =P (IF you think you'll need reses, otherwise you could probably just go with 1 or 2 hard res's).

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Another tip:

You may bring Death Pact Signet for res while you are vanquishing when a res shrine is available. That may let you save some DP. If there are no available res shrine and you would be kicked out upon team wipe, bring Flesh of my Flesh instead of Death Pact Signet.

If you do decide to bring vengeance, having it only on the MM bar would ensure that the MM himself would not be vengeanced, and lose all his minions when vengeance ends. Also, if you have 2 other perm res in your team, that would help, in case the hero carrying the perm res dies.