let heroes carry bundle items
Commander Caan
can heroes plz be allowed to carry bundle items? liek you just target the item, then hit the little target button on the hero bar to make them pick it up, and hit it again to make them drop it. im tired of being useless in certain missions on my warrior, and its annoying having to keep picking up and drop the bundle
doesnt seem like it would be a lot of work and would be greatly appreciated
doesnt seem like it would be a lot of work and would be greatly appreciated
vandevere
Quote:
can heroes plz be allowed to carry bundle items? liek you just target the item, then hit the little target button on the hero bar to make them pick it up, and hit it again to make them drop it. im tired of being useless in certain missions on my warrior, and its annoying having to keep picking up and drop the bundle
doesnt seem like it would be a lot of work and would be greatly appreciated |
/Signed
Caw521
If you mean quest bundle items or kegs or stuff like that, that'd be pretty nice! /signed
Pony Slaystation
/signed with 12 char
Dagoth Umbra
/signed over 9000!
Del
/Signed.
12 chars.
12 chars.
Zenzai
If it can be done, I would like it.
/signed
/signed
AndroBubbles
This would certainly make certain parts of the game easier for those of us who like to play ranger, or any other attacking profession when we want to H/H.
/signed.
/signed.
gremlin
There are a few places in the game where this would be useful so yes signed.
NerfHerder
If it were only to hold the scepter of orr, /signed
However, the process to make a hero do that may be very intensive. If its not that hard to do than ok.
However, the process to make a hero do that may be very intensive. If its not that hard to do than ok.
hahahi20
it's verry irritating especialle the factions missions for a dervish /singed
Lord Mip
/signed. Then non-casting profs can finally be useful with H/H again
Sethellington
/signed
this has always been a pain in the ass
this has always been a pain in the ass
Bristlebane
if possible,
/signed
/signed
yitjuan
/signed /signed /signed /signed /signed
SpyderArachnid
Yes, definitely have to agree with this. Though I do believe this has been suggested a few times already.
Playing a Warrior, Ranger, or Assassin makes having to carry stuff around difficult and annoying. Especially with this quest:
http://wiki.guildwars.com/wiki/Melandru_Offering
This makes your character completely useless. If you drop the item to go fight in combat, it breaks. Having the ability to pick something up and then hand it to a hero would be much better. Then when you need it, you can click on the hero and take it back from them.
So yes, /signed for the idea.
Playing a Warrior, Ranger, or Assassin makes having to carry stuff around difficult and annoying. Especially with this quest:
http://wiki.guildwars.com/wiki/Melandru_Offering
This makes your character completely useless. If you drop the item to go fight in combat, it breaks. Having the ability to pick something up and then hand it to a hero would be much better. Then when you need it, you can click on the hero and take it back from them.
So yes, /signed for the idea.
Icecream
Would be great
/signed
/signed
Mortal Amongst Mere Gods
Yeah, the D'Alessio Seaboard bonus in HM while H/H'ing was nigh impossible with my warrior. There are some areas where this is definitely needed.
/signed
/signed
Morphy
This is one of those things you can't possibly disagree with.
/signed
/signed
Acehole2006
Super idea that would be most welcome.
/Signed
/Signed
Aycee
Missing HB
I don't really believe this is a must since there aren't many places to use it , and they will just say that 90% of players did those areas. Also , it might be hard to code concerning Hero AI :
- knowing heroes AI , how could you make 1 especially pick an item on the floor . The flag system would need to be reworked ...
-for example in elona reach , hero would have to talk to ghost? It could be easier of course to just make it drop , then you pick it and talk to ghost , but it still would be a bit useless then....
- how would a hero holding an item react when fighting monsters?
Anyway , i don't disagree with it , and since a lot of people seem to want it i will just do as well , but i do believe it would require too much work .
/signed
- knowing heroes AI , how could you make 1 especially pick an item on the floor . The flag system would need to be reworked ...
-for example in elona reach , hero would have to talk to ghost? It could be easier of course to just make it drop , then you pick it and talk to ghost , but it still would be a bit useless then....
- how would a hero holding an item react when fighting monsters?
Anyway , i don't disagree with it , and since a lot of people seem to want it i will just do as well , but i do believe it would require too much work .
/signed
Vallen
/signed x10000
SpyderArachnid
Quote:
I don't really believe this is a must since there aren't many places to use it , and they will just say that 90% of players did those areas. Also , it might be hard to code concerning Hero AI :
- knowing heroes AI , how could you make 1 especially pick an item on the floor . The flag system would need to be reworked ... -for example in elona reach , hero would have to talk to ghost? It could be easier of course to just make it drop , then you pick it and talk to ghost , but it still would be a bit useless then.... |
Ritualist Heroes hold items and do just fine. Shouldn't be too hard to implement it into other professions.
Prince Rogrs Nelson
/signed /signed /signed
Even as a caster, I wish I could pawn this off to a hero. Especially a necro, who has to worry less about energy than I do on my mesmer.
Even as a caster, I wish I could pawn this off to a hero. Especially a necro, who has to worry less about energy than I do on my mesmer.
Hugh Manatee
The problem then becomes what dothey do with the items if they can't/aren't supposed to drop them, like the offering of melandru or master gears in Sorrows furnace. You can't tell them to interact with objects at the moment, they can't pull switches and whatnot(which would be useful in places like THK).
Technically you could set it up so that if you are targeting a lever or switch and hit the lock target button they will run up and use the lever, and if they are already carrying an item and you target the switch the "pull switch" will overide the "drop item" button untill you are no longer targeting the switch. This would cause them to run to the switch and place their bundle if they can, but may be difficult to code...
Technically you could set it up so that if you are targeting a lever or switch and hit the lock target button they will run up and use the lever, and if they are already carrying an item and you target the switch the "pull switch" will overide the "drop item" button untill you are no longer targeting the switch. This would cause them to run to the switch and place their bundle if they can, but may be difficult to code...
Prince Rogrs Nelson
Quote:
The problem then becomes what dothey do with the items if they can't/aren't supposed to drop them, like the offering of melandru or master gears in Sorrows furnace. You can't tell them to interact with objects at the moment, they can't pull switches and whatnot(which would be useful in places like THK).
Technically you could set it up so that if you are targeting a lever or switch and hit the lock target button they will run up and use the lever, and if they are already carrying an item and you target the switch the "pull switch" will overide the "drop item" button untill you are no longer targeting the switch. This would cause them to run to the switch and place their bundle if they can, but may be difficult to code... |
Really, though, the only problems I see with this are easily avoided (e.g. disable your rit hero's PwK if you need them to carry melandru's offering; carry st. viktor's urn or archemorous's spear yourself, or expect them never to be dropped for use). It's a very good idea.
Hugh Manatee
I ignored it he first 2 times because i didn't consider it very viable or likely. Handing stuff player to player or player to hero could be abused in certain formats and goes against some on the ingame balance, and it would still necessitate awkward and new command interfaces which could prove difficult to code. Like HOW do I get a hero to take a bundle from me, how to I order them to return it, what if it's an item spell, as in the whole point of the melandru offering is that the bearer is supposed to carry it the distance(if you could pass it off near death it would negate some of the challenge factor).
I'd have been happy if the "target lock" button had different functions based on what you were targeting. Like I said, target a lever, button or switch, the thing turns into a "activate object" button, target an item, it becomes a "pick up bundle" button, with the activate object option overriding the drop bundle option, in the same way the drop bundle overrides the target lock option.
Edit: Ultimately it would be best if they recoded and redid the interface a little to separate all those actions into their own butons(its frustrating having to force a guy to drop a bundle then have him lock a target if i have to) but thats not likely either...
maybe if they put an "activate object", "Pickup/drop bundle", and "target lock" where their agro setting are, then move the sword, shield and birdie icons to a drop down menu where the target lock is...
I'd have been happy if the "target lock" button had different functions based on what you were targeting. Like I said, target a lever, button or switch, the thing turns into a "activate object" button, target an item, it becomes a "pick up bundle" button, with the activate object option overriding the drop bundle option, in the same way the drop bundle overrides the target lock option.
Edit: Ultimately it would be best if they recoded and redid the interface a little to separate all those actions into their own butons(its frustrating having to force a guy to drop a bundle then have him lock a target if i have to) but thats not likely either...
maybe if they put an "activate object", "Pickup/drop bundle", and "target lock" where their agro setting are, then move the sword, shield and birdie icons to a drop down menu where the target lock is...
newbie_of_doom
It would be useful, particulary for carrying weird PvE items.
/signed
Why is this community so allergic to work that's not even for themselves to execute?
/signed
Why is this community so allergic to work that's not even for themselves to execute?
Aerie
I really like this idea;
I often...okay, almost always...play with only Heroes/Henchies...If my main characters were caster-types, I could grab the items, I suppose...but, my mian is a Ranger...he uses his bow...a LOT...and my Warrior uses a sword...a LOT.....
Having one's Hero/Henchman to do this task would be most helpful, in both GW2 and presently in GW1....
Again, great idea!
I often...okay, almost always...play with only Heroes/Henchies...If my main characters were caster-types, I could grab the items, I suppose...but, my mian is a Ranger...he uses his bow...a LOT...and my Warrior uses a sword...a LOT.....
Having one's Hero/Henchman to do this task would be most helpful, in both GW2 and presently in GW1....
Again, great idea!
TheGizzy
I'd vote for this as well... if only because it somehow seems very unfair to me that as a caster, I'm not really inhibited in using my skill bar when I have to carry something... but other professions are, and it's a pretty significant detriment for them.
I would imagine that it could be a fairly complex change though - because somewhere in there has to be ways to prevent it from being used for other things... so the hero can't pick up drops, for example. Or flags in GvG. I don't know what would be involved in differentiating one from the other - maybe it's simpler than it sounds.
Regardless, at first glance, this is something I'd enjoy seeing implemented.
I would imagine that it could be a fairly complex change though - because somewhere in there has to be ways to prevent it from being used for other things... so the hero can't pick up drops, for example. Or flags in GvG. I don't know what would be involved in differentiating one from the other - maybe it's simpler than it sounds.
Regardless, at first glance, this is something I'd enjoy seeing implemented.
gremlin
The problem may not be that complicated as characters and heroes henchmen too for that matter carry stuff all the time they are called weapons and you can happily change them for other items.
The coding would seem to be in the item not the hero.
Currently you take something from your inventory and transfer it to a hero.
What is needed would be for you to take something from your hands and transfer it to theirs.
Could it be done yes probably, should it be done absolutely.
The coding would seem to be in the item not the hero.
Currently you take something from your inventory and transfer it to a hero.
What is needed would be for you to take something from your hands and transfer it to theirs.
Could it be done yes probably, should it be done absolutely.
Steps_Descending
Concerning the order system, there is already a "fixed target" option (which conveniently becomes the Drop bundle button) that could I think be used to order them to pick/interact with an object.
Simply target the bundle/object on which to use the bundle and fix it as the hero's target. I personnally don't think this would be hard to use, sinse the fixed target is disabled when holding an item.
ADDED : Overall a useful idea, especially if that also allow heroes to activate switches. Should be easy to implement assuming heroes have the same possibilities players have (that is, to interact with the environment) in the GW engine.
A useful but not needed idea. /signed
Simply target the bundle/object on which to use the bundle and fix it as the hero's target. I personnally don't think this would be hard to use, sinse the fixed target is disabled when holding an item.
ADDED : Overall a useful idea, especially if that also allow heroes to activate switches. Should be easy to implement assuming heroes have the same possibilities players have (that is, to interact with the environment) in the GW engine.
A useful but not needed idea. /signed
Bellatrixa
/signed...
Although I don't tend to HH much these days as I've been helping guildies with various things, I can think of SO many instances where this would make things a lot easier. Saves choosing between the spear and the damn urn for starters.
Although I don't tend to HH much these days as I've been helping guildies with various things, I can think of SO many instances where this would make things a lot easier. Saves choosing between the spear and the damn urn for starters.
Missing HB
Quote:
It would be useful, particulary for carrying weird PvE items.
/signed Why is this community so allergic to work that's not even for themselves to execute? |
Also , i'm sorry to say this but when you promote an idea , you need to explain why and how it would be useful , using examples etc..... Just saying " do this plz , i got enough of ..." , " yes do it , it would be fun" won't lead anywhere. When i wanted to get HB back , i didn't just say " i liked it , thus bring it back "....
Nothing of this was said , thus how would they even know if it would be that useful and if it would get a high influence on players???
gremlin
They may well do this as an update, I believe they still have an interest in keeping GW1 viable and will eventually make small changes to the 4 games to fix some of the problems.
Each of the games is evolved from the previous game and major changes made.
In some cases this has caused annoyances and carrying objects is a case in point.
It didn't occur much in Prophesies except for The sceptor of orr in one mission and those seeds needed to create bridges.
Factions gave us the Ritulist class with skills that had you carrying objects which had spell effects and skill bonuses when carrying an object.
This is part of the mythos and skills of that game world, maybe survivors from the lost kingdom of orr came to cantha so we shouldn't have been too surprised to find 2 more artifacts that had to be carried and dropped.
It seems they liked the staff of orr and decided to carry this theme on into Factions.
I see no reason that at least the ritualist heroes shouldn't be allowed to carry such objects.
There was no reason to include this into prophesies or Factions as there were no heroes.
Each of the games is evolved from the previous game and major changes made.
In some cases this has caused annoyances and carrying objects is a case in point.
It didn't occur much in Prophesies except for The sceptor of orr in one mission and those seeds needed to create bridges.
Factions gave us the Ritulist class with skills that had you carrying objects which had spell effects and skill bonuses when carrying an object.
This is part of the mythos and skills of that game world, maybe survivors from the lost kingdom of orr came to cantha so we shouldn't have been too surprised to find 2 more artifacts that had to be carried and dropped.
It seems they liked the staff of orr and decided to carry this theme on into Factions.
I see no reason that at least the ritualist heroes shouldn't be allowed to carry such objects.
There was no reason to include this into prophesies or Factions as there were no heroes.