Suggestion: Consumables in skill bar

JellyBelly

JellyBelly

Ascalonian Squire

Join Date: Nov 2007

R/E

I did a search and didn't see this suggestion, so here goes. I have been playing RPG's for years, and one thing many seem to have in common that is lacking in GW is the ability to drop consumables into your bar. Some games even have either a few additional slots or another whole row of slots to allow cons to be easily used by the simple push of a button. Otherwise, the want/need for cons in your bar would cost you skill slots, not such a bad trade off either, depending on the situation.

Using cons, such as working on drunk, while playing, is much easier this way, then you simply push or click 8 instead of needing to open your inventory to double-click. Going into your inventory in the heat of battle can be tricky!

What do you all think? Would you use it if it were an option?

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Completely un-needed. The reason other games let you put "consumables" on your bar is because they are often health/energy potions which need to be used in the middle of battle. Consumables in GW never (or should never) need to be used during battle as you can easily pre-use them.
Quote:
Originally Posted by JellyBelly View Post
Going into your inventory in the heat of battle can be tricky!
don't.

striker_dj

striker_dj

Ascalonian Squire

Join Date: Nov 2007

Minnesota

WPG

R/

Quote:
Originally Posted by RedDog91 View Post
Consumables in GW never (or should never) need to be used during battle as you can easily pre-use them.
what about Drunken Master?

I've wished that I could tack a stack of alcohol somewhere by itself so I didn't have to get into my inventory on such a regular schedule. Maybe there is a better way to staying drunk than keeping inventory open all the time?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

While it could be helpful (and I do use consumables in battles, being able to multitask is the sign of a GOOD video game player, not a bad one), it kinda goes against the design philosophy of A.net. Besides, I like the smooth, uncluttered look of GW's UI. Having 30 buttons on the screen like most MMOs actually kinda scares many GW players.

Acehole2006

Acehole2006

Lion's Arch Merchant

Join Date: Oct 2006

United Kingdom Essex

Fight For The Win

Mo/

/not signed

Just seems lazy and other than saving me 2seconds of time actually has no benefit at all. infact it would only clog up more of my screen.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

/notsigned

Anything that encourages the use of cons is bad, because cons are bad and should never have existed in this game in the first place.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Acehole2006 View Post
/not signed

Just seems lazy and other than saving me 2seconds of time actually has no benefit at all. infact it would only clog up more of my screen.
I am all for having this as an option for those that want it and for the rest of us to ignore.
A small bar like the hero bar with consumables rather than skills would do the trick.

I just pre use them as already mentioned or leave the window open when I know I am about to use one.
Never found the need to use more than a couple and if it came to having to spam consumables I would be looking to see what I was doing wrong.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Consumables ARE already a big part of this game and they're as powerful as having a few extra skills on your bar or working as emergency single-use health or energy "potions" (extra +100 or +200hp out of nowhere really often saves from dying, whereas you don't normally need to eat those upon entering every instance).

While GW skillbar is not a place for them it would be nice to have better UI customizability, like for example an option to open separate windows for each bag - it WAS in game back in beta!



Next step is allowing binding keys to slots in a chosen bag.

Right now players CAN do it all thanks to outside programs - just setup a macro to open inventory, move mouse to specific coords, doubleclick, close inventory; and bind it to a key. But players shouldn't have to use outside software assistance to play fully effectively, that's why UI improvements would be nice.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Maybe as a new bar, but definitely not as a replacement for a skill on your bar. That is just lazy and bad. ANet shouldn't put more things that allow players to be bad, because the good players are the ones that have to deal with it. I just don't know if it is worth the time to implement it. You shouldn't be going into a fight if your cons are going to run out anyway.

mechanizeddeath

mechanizeddeath

Ascalonian Squire

Join Date: Nov 2005

As a boy I spent much time in these lands.

Peppermint Candy Canes [CC]

N/R

I never use party-wide consumables, though I do use personal sweet buffs at times, such as after double aggro or just before a particularly damaging boss fight. A dockable drink button would have been nice when I was working towards ale-hound, but with a modern widescreen monitor keeping the inventory open wasn't that bothersome either. I suppose if I was still using the CRT I had when Guild Wars came out it would have been more of an issue, but I wonder how many players are still at 1024x768 or lower?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I don't really want consumables in the skill bar...


But if you grab a weapon and drop it in one of the quick weapon slots, you ready that weapon in that slot.

I wouldn't mind if you could do se same with consumables, so if you link booze to the F4 slot, you can click the icon or press F4 to use the booze.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

I wouldn't mind the idea of having a 4 slot you can just mouse over like you do with your weapons. But instead of just consumables, maybe a potion system like Diablo's for pve? It's better then just relying on wasting skill slots for heals if you're not a monk or some type like that.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

F9 - Drag to side of Screen - Enjoy.

Really not that big of a deal.