Toggle PvE/PvP

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

Not sure if this idea as been posted on here.

But it is so fustrating to be standing in the guild hall forming up a party or even just looking at your skills deciding on what to create as a build when all you get is the PvP version of the skill. Why can't Anet create a toggle button so that when I want to look at the description for PvE skills I can and should I ever decide to do PvP i can toggle back. To have to go to an outpost just to see what the skill does is annoying especially when I've set map travel to the location that we are going to end up at. Of if people are pinging builds to get help and input.

Neith

Bellatrixa

Bellatrixa

Lion's Arch Merchant

Join Date: Oct 2010

Under a blanket drinking tea and being British n_n

Brothers of Other Mother [BoOM]

N/

/signed x over 9000

As a lot of groups form up in guild halls and it's hard to compare builds while setting up, it's a pain in the butt. I understand that this wasn't conceived as an issue when the UI was made as back then no skills were split for PvP/PvE, but times have changed and this feature would make things really easy, especially when sharing builds with guildies in your GH.

WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

P/

Yeah, I'm in the same guild as them, so what!? I agree, and would have agreed regardless! It is frustrating, not everyone knows the PvE versions of skills! A simple "Toggle PvE/PvP versions of skills" in the F11 menu would be rather lovely .

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

/signed. alot of SC guilds form in the gh.. and its really annoying to have to compare and amke sure you ahve the best builds and stuff when your formign in the gh.

/signed

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

/signed definitely. It would be so much more convenient.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

/signed
Agree with the reasons already listed.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

/signed
above reasons is my reason.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

/signed
Love sitting in my GH and throwing together some random team builds to go try. xP

I Hate Chips

I Hate Chips

Krytan Explorer

Join Date: Aug 2009

Why do you want to know where I live? Pervert.....

[TRL]

Me/A

/signed 1000%, causes me lots of annoying....

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

This idea has been suggested time and again since the removal of heroes from PvP. Doesn't look like it will ever actually be implemented (probably too far down on the "to do" list) but I'll go ahead and /sign (again) anyway. Good hunting.

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

Who knows maybe if this idea is brought to the forefront again they may get the idea....

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

/signed. So frustrating.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned. I don't really see the point of this. Is it that hard to just go somewhere else? If the implementation was simple then I wouldn't mind, but is zoning to another place really such a big deal? With SC's, surely you know what builds you're supposed to be running beforehand and should just meet in the starting outpost?

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

Quote:
Originally Posted by Marty Silverblade View Post
/notsigned. I don't really see the point of this. Is it that hard to just go somewhere else? If the implementation was simple then I wouldn't mind, but is zoning to another place really such a big deal? With SC's, surely you know what builds you're supposed to be running beforehand and should just meet in the starting outpost?
Its fustrating when you have map travel set; you are meeting in the guild hall because its more convienant then having to only take 4 people at a time because the traveling outpost allow for only 4 or 6 since LA and kamadan are the most used outposts. I don't do speedclears yet find it fustrating when if I need a skill unlocked I go to the guildhall to unlock it everything in the guild hall is more easily accessed then having to go to a town. At that point I decide to play around with skills. Why should it be only easy for pvpers? That to me makes no sense.

As far as omg here it comes me defending sc'ers those guilds who create the speedclears or try to tweak the existing ones should have to go to an outpost either. Again why make it easy just for the pvpers?

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

I'm guessing that Embark Beach will be a suitable work around to this particular problem anyway. After that, the need to meet in a Guild Hall will be significantly reduced.

A better idea (and perhaps easier to implement for Anet) would have been a third game mode: PvP. One complaint agains the PvE-PvP skill split is that PvP teams now have a much harder time testing builds due to the fact that almost everywhere they go uses PvE skill versions. If there were three game modes (NM, HM and PvP) then instanced zones could load with PvP skill usage and restrictions. This could also provide an additional challenge for players who dislike the powercreep caused by PvE-only skills. Might be fun to play around with it for a while, but I still wouldn't expect to see this happen in GW1.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This idea already exists, specifically for guilds here, and in general here.

Closed.