Toggle PvE/PvP
Neith
Not sure if this idea as been posted on here.
But it is so fustrating to be standing in the guild hall forming up a party or even just looking at your skills deciding on what to create as a build when all you get is the PvP version of the skill. Why can't Anet create a toggle button so that when I want to look at the description for PvE skills I can and should I ever decide to do PvP i can toggle back. To have to go to an outpost just to see what the skill does is annoying especially when I've set map travel to the location that we are going to end up at. Of if people are pinging builds to get help and input.
Neith
But it is so fustrating to be standing in the guild hall forming up a party or even just looking at your skills deciding on what to create as a build when all you get is the PvP version of the skill. Why can't Anet create a toggle button so that when I want to look at the description for PvE skills I can and should I ever decide to do PvP i can toggle back. To have to go to an outpost just to see what the skill does is annoying especially when I've set map travel to the location that we are going to end up at. Of if people are pinging builds to get help and input.
Neith
Bellatrixa
/signed x over 9000
As a lot of groups form up in guild halls and it's hard to compare builds while setting up, it's a pain in the butt. I understand that this wasn't conceived as an issue when the UI was made as back then no skills were split for PvP/PvE, but times have changed and this feature would make things really easy, especially when sharing builds with guildies in your GH.
As a lot of groups form up in guild halls and it's hard to compare builds while setting up, it's a pain in the butt. I understand that this wasn't conceived as an issue when the UI was made as back then no skills were split for PvP/PvE, but times have changed and this feature would make things really easy, especially when sharing builds with guildies in your GH.
WarcryOfTruth
Yeah, I'm in the same guild as them, so what!? I agree, and would have agreed regardless! It is frustrating, not everyone knows the PvE versions of skills! A simple "Toggle PvE/PvP versions of skills" in the F11 menu would be rather lovely .
Lord Dagon
/signed. alot of SC guilds form in the gh.. and its really annoying to have to compare and amke sure you ahve the best builds and stuff when your formign in the gh.
/signed
/signed
Lanier
/signed definitely. It would be so much more convenient.
Gabriel of Ravn
/signed
Agree with the reasons already listed.
Agree with the reasons already listed.
Olle
/signed
above reasons is my reason.
above reasons is my reason.
Kosar The Cruel
/signed
Love sitting in my GH and throwing together some random team builds to go try. xP
Love sitting in my GH and throwing together some random team builds to go try. xP
I Hate Chips
/signed 1000%, causes me lots of annoying....
Captain Bulldozer
This idea has been suggested time and again since the removal of heroes from PvP. Doesn't look like it will ever actually be implemented (probably too far down on the "to do" list) but I'll go ahead and /sign (again) anyway. Good hunting.
Neith
Who knows maybe if this idea is brought to the forefront again they may get the idea....
jazilla
/signed. So frustrating.
Marty Silverblade
/notsigned. I don't really see the point of this. Is it that hard to just go somewhere else? If the implementation was simple then I wouldn't mind, but is zoning to another place really such a big deal? With SC's, surely you know what builds you're supposed to be running beforehand and should just meet in the starting outpost?
Neith
Quote:
/notsigned. I don't really see the point of this. Is it that hard to just go somewhere else? If the implementation was simple then I wouldn't mind, but is zoning to another place really such a big deal? With SC's, surely you know what builds you're supposed to be running beforehand and should just meet in the starting outpost?
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As far as omg here it comes me defending sc'ers those guilds who create the speedclears or try to tweak the existing ones should have to go to an outpost either. Again why make it easy just for the pvpers?
Captain Bulldozer
I'm guessing that Embark Beach will be a suitable work around to this particular problem anyway. After that, the need to meet in a Guild Hall will be significantly reduced.
A better idea (and perhaps easier to implement for Anet) would have been a third game mode: PvP. One complaint agains the PvE-PvP skill split is that PvP teams now have a much harder time testing builds due to the fact that almost everywhere they go uses PvE skill versions. If there were three game modes (NM, HM and PvP) then instanced zones could load with PvP skill usage and restrictions. This could also provide an additional challenge for players who dislike the powercreep caused by PvE-only skills. Might be fun to play around with it for a while, but I still wouldn't expect to see this happen in GW1.
A better idea (and perhaps easier to implement for Anet) would have been a third game mode: PvP. One complaint agains the PvE-PvP skill split is that PvP teams now have a much harder time testing builds due to the fact that almost everywhere they go uses PvE skill versions. If there were three game modes (NM, HM and PvP) then instanced zones could load with PvP skill usage and restrictions. This could also provide an additional challenge for players who dislike the powercreep caused by PvE-only skills. Might be fun to play around with it for a while, but I still wouldn't expect to see this happen in GW1.